#include "CFreeHUD.h" #include "CStoryTutorial.h" CStoryTutorial *CFreeHUD::ms_pAnimations; //size: 0x10 //------------------------------------------------------------------------------------------------- //001D5E84 void CFreeHUD::Init() { } //------------------------------------------------------------------------------------------------- //001D5EC4 void CFreeHUD::Shutdown() { } //------------------------------------------------------------------------------------------------- //001D5F00 void CFreeHUD::MultiLevelWarningCB(int, void *) { } //------------------------------------------------------------------------------------------------- //001D5F1C void CFreeHUD::InitTutorial() { } //------------------------------------------------------------------------------------------------- //001D5FA4 void CFreeHUD::InitTutorial(EStoryTutorial a1) { LOGE("CFreeHUD::ShutdownAnimation%d",a1); } //------------------------------------------------------------------------------------------------- //001D5FD8 void CFreeHUD::ShutdownAnimation() { LOGE("CFreeHUD::ShutdownAnimation"); } //------------------------------------------------------------------------------------------------- //001D5FF0 int CFreeHUD::Process() { return 0; } //------------------------------------------------------------------------------------------------- //001D61D8 void CFreeHUD::RenderButton(THUDButton *) { } //------------------------------------------------------------------------------------------------- //001D64D4 void CFreeHUD::RenderReplayHUD() { } //------------------------------------------------------------------------------------------------- //001D6534 void CFreeHUD::Render() { } //------------------------------------------------------------------------------------------------- //001D6568 void CFreeHUD::SetupGoldenBootPurchase() { } //-------------------------------------------------------------------------------------------------