#include "GU.h" #include "XMATH.h" //------------------------------------------------------------------------------------------------- //00154B3C int GU_GetRot(const TPoint3D &a1) { return 0; } //------------------------------------------------------------------------------------------------- //00154B4A int GU_GetRot(const TPoint3D &a1, const TPoint &a2) { return 0; } //------------------------------------------------------------------------------------------------- //001553F0 int GU_GetRot(const TPoint3D &a1, const TPoint3D &a2) { LOGE("GU_GetRot %d%d%d%d%d%d",a1.point_0.dx_0,a1.point_0.dy_4,a2.point_0.dx_0,a2.point_0.dy_4,a1.dz_8,a2.dz_8); return 0; } //------------------------------------------------------------------------------------------------- //0015BE38 int GU_GetRot(const TPoint &a1, const TPoint &a2) { LOGE("GU_GetRot %d%d%d%d",a1.dx_0,a1.dy_4,a2.dx_0,a2.dy_4); return rand(); } //------------------------------------------------------------------------------------------------- //0015D790 int GU_GetRot(TPoint const &a1, TPoint3D const &a2) { return 0; } //------------------------------------------------------------------------------------------------- //0016DE8C ushort GU_GetRot(const TPoint &a1) { LOGE("GU_GetRot%x%x",a1.dx_0,a1.dy_4); return rand(); } //------------------------------------------------------------------------------------------------- //00178EA4 void GU_FindBestInterceptPlayer(int, int, int, bool) { } //------------------------------------------------------------------------------------------------- //00179D18 int GU_GetNearestPlayerInRot(int, TPoint, int, int, int, CPlayer **, int) { return 0; } //------------------------------------------------------------------------------------------------- //00179E6C int GU_GetFutureNearestPlayerInRot(int, TPoint, int, int, int, CPlayer **, int) { return 0; } //------------------------------------------------------------------------------------------------- //0017A394 void GU_GetPlayerForwardBestSpace(CPlayer *, int, int, short *) { } //------------------------------------------------------------------------------------------------- //0017AC0C void GU_IsDirWide(int, int) { } //------------------------------------------------------------------------------------------------- //0017AC2A void GU_IsRot(int, int) { } //------------------------------------------------------------------------------------------------- //0017AC4E int GU_IsDirRot(TPoint, TPoint, int, int) { return 0; } //-------------------------------------------------------------------------------------------------