#include "CBallProj.h" CBallProj cBallProj; //------------------------------------------------------------------------------------------------- //00158AF8 int CBallProj::GetTimeHeight(int) { return 0; } //------------------------------------------------------------------------------------------------- //00158B7C void CBallProj::EnsureProj(int) { } //------------------------------------------------------------------------------------------------- //00158BB4 void CBallProj::Iterate(CBall *) { } //------------------------------------------------------------------------------------------------- //00158D74 int CBallProj::GetHeightTime(int, int) { return 0; } //------------------------------------------------------------------------------------------------- //00158E50 bool CBallProj::GetTimePos(TPoint *, int) { return false; } //------------------------------------------------------------------------------------------------- //00158ED0 void CBallProj::GetTimePos3D(TPoint3D *, int) { } //------------------------------------------------------------------------------------------------- //00158F68 void CBallProj::GetTimeSpeed(int) { } //------------------------------------------------------------------------------------------------- //00158FA0 int CBallProj::GetBallPosTime(TPoint) { return 0; } //------------------------------------------------------------------------------------------------- //001590D4 void CBallProj::StoreBallProj(bool) { } //------------------------------------------------------------------------------------------------- //00159114 void CBallProj::ClearProj() { } //------------------------------------------------------------------------------------------------- //00159164 int CBallProj::CheckBallProj() { return 0; } //------------------------------------------------------------------------------------------------- //0015919C uint CBallProj::GetPathNearestPoint(TPoint3D *, TPoint3D *, int *) { return 0; } //------------------------------------------------------------------------------------------------- //00159220 uint CBallProj::GetPathNearestPoint(TPoint *, TPoint *, int *) { return 0; } //-------------------------------------------------------------------------------------------------