#include "CStoryHUD.h" //------------------------------------------------------------------------------------------------- // 001E42F4 void CStoryHUD::Init() {} //------------------------------------------------------------------------------------------------- // 001E4468 void CStoryHUD::Shutdown() {} //------------------------------------------------------------------------------------------------- // 001E448C void CStoryHUD::UpdateInfoText(int, EHudTextType) {} //------------------------------------------------------------------------------------------------- // 001E4498 void CStoryHUD::UpdateInfoText(wchar_t const *, EHudTextType) {} //------------------------------------------------------------------------------------------------- // 001E44A4 void CStoryHUD::ResetInfoText() {} //------------------------------------------------------------------------------------------------- // 001E44BA void CStoryHUD::FadeInfoText() { // filed_14->FadeLastText(); } //------------------------------------------------------------------------------------------------- // 001E44C0 void CStoryHUD::PositionNewspaper(int, float &, float &, float &, float &, float &, float &, float &, float &) const {} //------------------------------------------------------------------------------------------------- // 001E461C void CStoryHUD::AddNewspaperParticles() {} //------------------------------------------------------------------------------------------------- // 001E467C void CStoryHUD::RenderNewspaper() {} //------------------------------------------------------------------------------------------------- // 001E4AE8 void CStoryHUD::SocialNetworkingCB(int, void *) {} //------------------------------------------------------------------------------------------------- // 001E4AF4 void CStoryHUD::Continue(int) {} //------------------------------------------------------------------------------------------------- // 001E4B6C int CStoryHUD::Process() { return 0; } //------------------------------------------------------------------------------------------------- // 001E4F30 void CStoryHUD::ProcessSuccess() {} //------------------------------------------------------------------------------------------------- // 001E50C8 void CStoryHUD::SetAwardedMedal() {} //------------------------------------------------------------------------------------------------- // 001E5178 void CStoryHUD::UpdateVisualFeedback() {} //------------------------------------------------------------------------------------------------- // 001E51A8 void CStoryHUD::ClearVisualFeedback() { LOGE("CStoryHUD::ClearVisualFeedback%p", this); } //------------------------------------------------------------------------------------------------- // 001E51C0 void CStoryHUD::RenderSuccess() {} //------------------------------------------------------------------------------------------------- // 001E5290 void CStoryHUD::RenderInfo() {} //------------------------------------------------------------------------------------------------- // 001E5294 void CStoryHUD::RenderReplayHUD() {} //------------------------------------------------------------------------------------------------- // 001E5298 void CStoryHUD::Render() {} //------------------------------------------------------------------------------------------------- // 001E5498 void CStoryHUD::RenderVisualFeedback() {} //------------------------------------------------------------------------------------------------- // 001E5A70 void CStoryHUD::RenderHUD() {} //------------------------------------------------------------------------------------------------- // 001E5A7C void CStoryHUD::SetVideoPlayingMessageBox() {} //------------------------------------------------------------------------------------------------- // 001E5A9C void CStoryHUD::CreateNPPhoto() {} //------------------------------------------------------------------------------------------------- // 001E5CB8 void CStoryHUD::AddVisualFeedback(wchar_t const *a1, char const *a2, TPoint3D a3, TPoint3D a4, int a5, float a6, uint a7, int a8, EVFEffect a9, int a10) { LOGE("%x%x%x%x%x%x%x%x",a1,a2,a5,a6,a7,a8,a9,a10); LOGE("%x%x%x",a3.dz_8,a3.point_0.dx_0,a3.point_0.dy_4); LOGE("%x%x%x",a4.dz_8,a4.point_0.dx_0,a4.point_0.dy_4); LOGE("CStoryHUD::AddVisualFeedback%p",this); } //------------------------------------------------------------------------------------------------- // 001E5D6C int CStoryHUD::PassedVideoTime() { return 0; } //------------------------------------------------------------------------------------------------- // 001E5DA0 void CStoryHUD::UpdateAdvertTimings() {} //-------------------------------------------------------------------------------------------------