#include "SNDGAME.h" bool SNDGAME_bInitialised; bool SNDGAME_bCommentaryEnabled; int SNDGAME_iSfxBeingPlayed; int SNDGAME_iCommentaryBeingPlayed; int SNDGAME_iCrowdBeingPlayed; //------------------------------------------------------------------------------------------------- //001D189C void SNDGEN_Init() { } //------------------------------------------------------------------------------------------------- //001D1914 void SNDGEN_SetOptionsVolumes() { } //------------------------------------------------------------------------------------------------- //001D1998 void SNDGEN_Process() { } //------------------------------------------------------------------------------------------------- //001D199C void SNDGEN_Shutdown() { } //------------------------------------------------------------------------------------------------- //001D19FC void SNDGEN_SetVolume(EAUDIO_TYPES, float) { } //------------------------------------------------------------------------------------------------- //001D1A8C void SNDGEN_PlaySFXVol(int, float) { } //------------------------------------------------------------------------------------------------- //001D1AC8 void SNDGAME_Init() { } //------------------------------------------------------------------------------------------------- //001D1BA8 void SNDGAME_Commentary_Init() { } //------------------------------------------------------------------------------------------------- //001D1BD8 void SNDGAME_Crowd_Init() { } //------------------------------------------------------------------------------------------------- //001D1C54 void SNDGAME_ResetSoundBeingPlayed() { } //------------------------------------------------------------------------------------------------- //001D1C80 void SNDGAME_Process() { } //------------------------------------------------------------------------------------------------- //001D1CA0 void SNDGAME_Commentary_Process() { } //------------------------------------------------------------------------------------------------- //001D1D68 void SNDGAME_Crowd_Process() { } //------------------------------------------------------------------------------------------------- //001D1EF8 void SNDGAME_Shutdown() { } //------------------------------------------------------------------------------------------------- //001D1F2C void SNDGAME_Crowd_Shutdown() { } //------------------------------------------------------------------------------------------------- //001D1F68 void SNDGAME_Commentary_Shutdown() { } //------------------------------------------------------------------------------------------------- //001D1F80 void SNDGAME_Crowd_Play(int, float) { } //------------------------------------------------------------------------------------------------- //001D2020 void SNDGAME_Crowd_StopReactions() { LOGI("SNDGAME_Crowd_StopReactions entry"); } //------------------------------------------------------------------------------------------------- //001D2058 void SNDGAME_Crowd_PlayReaction(int a1) { LOGE("SNDGAME_Crowd_PlayReaction%x",a1); } //------------------------------------------------------------------------------------------------- //001D20A8 void SNDGAME_SetCrowdBeingPlayed(int) { } //------------------------------------------------------------------------------------------------- //001D20B8 void SNDGAME_Crowd_Pause(bool) { } //------------------------------------------------------------------------------------------------- //001D2174 int SNDGAME_Commentary_Queue_Get() { return 0; } //------------------------------------------------------------------------------------------------- //001D21B0 void SNDGAME_SetCommentaryBeingPlayed(int) { } //------------------------------------------------------------------------------------------------- //001D21C0 void SNDGAME_Commentary_Stop() { } //------------------------------------------------------------------------------------------------- //001D21E8 void SNDGAME_Commentary_QueueTypeXPriority(int, int, int) { } //------------------------------------------------------------------------------------------------- //001D2248 void SNDGAME_Commentary_QueueXPriority(int, int) { } //------------------------------------------------------------------------------------------------- //001D2298 void SNDGAME_Commentary_SetEnabled(bool) { } //------------------------------------------------------------------------------------------------- //001D22A8 void SNDGAME_PlaySFX(int a1) { LOGE("%x%x%s",a1,rand(),"SNDGAME_PlaySFX"); } //------------------------------------------------------------------------------------------------- //001D23D4 void SNDGAME_SetSfxBeingPlayed(int) { } //------------------------------------------------------------------------------------------------- //001D23FC int SNDGAME_GetSfxBeingPlayed() { return 0; } //------------------------------------------------------------------------------------------------- //001D240C int SNDGAME_GetCommentaryBeingPlayed() { return 0; } //------------------------------------------------------------------------------------------------- //001D241C int SNDGAME_GetCrowdBeingPlayed() { return 0; } //-------------------------------------------------------------------------------------------------