#include "CGfxKits.h" #include "CFTTTexture.h" #include "CFTTTexLoadOptions.h" #include "FETU.h" #include "CGFXSpec.h" #include "TGame.h" #include "FTTMutex.h" #include "CFE.h" #include "CGraphicsTexLoadOptions.h" #include "CMatchSetup.h" #include "CFTTGraphicsDevice.h" #include "CFTTClearSettings.h" #include "FTT2D.h" #include "FE2D.h" #include "XSYS.h" #include "CKitGenShader.h" #include "CFTTTextureManager.h" // 0045FBA8 TBuildKitTeamTextures GFXPLAYER_tGameKitTextures[2]; CachedKitTemplate CGfxKits::ms_tCachedKitTemplates[16]; int CGfxKits::ms_iNumCachedKitTemplates; int CGfxKits::ms_tBuildKitSetup; RefKitProperty_st g_tRefKitProperty[8] = { {0xFF40B840, 0xFFFFFFFF, 0}, {0xFF6880D8, 0xFF000000, 0}, {0xFFE0E058, 0xFF000000, 0}, {0xFFC0C0C0, 0xFF000000, 0}, {0xFF000000, 0xFFFFFFFF, 0}, {0xFFD83030, 0xFFFFFFFF, 0}, {0xFF188018, 0xFFFFFFFF, 0}, {0xFFFF8000, 0xFF000000, 0}}; //------------------------------------------------------------------------------------------------- //00184AE4 ^_^ CFTTTexture *CGfxKits::GetTexture(int &i0, TBuildKitTeamTextures *pTBuildKitTeamTextures1, int i2, EKitTextureType e3, CFTTTexLoadOptions const *pCFTTTexLoadOptions4) { LOGE("CGfxKits::GetTexture%x%x%x%x%x",i0,pTBuildKitTeamTextures1,i2,e3,pCFTTTexLoadOptions4); return (CFTTTexture*)rand(); } //------------------------------------------------------------------------------------------------- //00184AE8 ^_^ CFTTTexture *CGfxKits::BuildTexture(int &i0, TBuildKitTeamTextures *pTBuildKitTeamTextures1, int i2, EKitTextureType e3, CFTTTexLoadOptions const *pCFTTTexLoadOptions4) { return nullptr; } //------------------------------------------------------------------------------------------------- //0018516C ^_^ int CGfxKits::BeginBuildKit(int i0) { LOGE("CGfxKits::BeginBuildKit%x",i0); return rand(); } //------------------------------------------------------------------------------------------------- //00185184 ^_^ void CGfxKits::EndBuildKit() { LOGE("CGfxKits::EndBuildKit"); } //------------------------------------------------------------------------------------------------- //001851A0 ^_^ void CGfxKits::EmptyKitTemplateCache() { } //------------------------------------------------------------------------------------------------- //001851DC ^_^ void CGfxKits::FreeKitTeamTextures(TBuildKitTeamTextures *pTBuildKitTeamTextures0) { LOGE("CGfxKits::FreeKitTeamTextures%x",pTBuildKitTeamTextures0); } //------------------------------------------------------------------------------------------------- //0018521C ^_^ void CGfxKits::LoadKitTeamTextures(CTeam *pCTeam0, TBuildKitTeamTextures *pTBuildKitTeamTextures1, CFTTTexLoadOptions const &pCFTTTexLoadOptions2, int i3) { LOGE("CGfxKits::LoadKitTeamTextures%x%x%x%x",pCTeam0,pTBuildKitTeamTextures1,pCFTTTexLoadOptions2,i3); } //------------------------------------------------------------------------------------------------- //0018529C ^_^ 要开栈保护编译 CFTTTexture *CGfxKits::GetKitTemplate(bool b0, int i1, int i2, CFTTTexLoadOptions const &pCFTTTexLoadOptions3) { return 0; } //------------------------------------------------------------------------------------------------- //00185448 ^_^ void CGfxKits::ReleaseKitTemplate(CFTTTexture *pCFTTTexture0) { } //------------------------------------------------------------------------------------------------- //00185480 ^_^ int CGfxKits::GetColour(int i0, int i1, ETeamColour eTeamColour2, bool b3, bool b4, int i5) { return 0; } //-------------------------------------------------------------------------------------------------