#include "CFTTGraphicsDevice.h" CFTTGraphicsDevice* g_pGraphicsDevice = nullptr; //005A9E6C GraphicsState FTT_eGraphicsState; //005A9AAC //------------------------------------------------------------------------------------------------- // CFTTGraphicsDevice::CFTTGraphicsDevice() { // } //------------------------------------------------------------------------------------------------- CFTTGraphicsDevice::~CFTTGraphicsDevice() { } //------------------------------------------------------------------------------------------------- //00203880 //^_^ bool CFTTGraphicsDevice::FloatTextureSupported() const { LOGE("CFTTGraphicsDevice::FloatTextureSupported%p",this); return rand(); } //------------------------------------------------------------------------------------------------- //00203884 //^_^ bool CFTTGraphicsDevice::TextureLODSupported() const { LOGE("CFTTGraphicsDevice::TextureLODSupported%p",this); return rand(); } //------------------------------------------------------------------------------------------------- //00203888 //^_^ bool CFTTGraphicsDevice::MultisampleSupported() const { return false; } //------------------------------------------------------------------------------------------------- //0020388C //^_^ bool CFTTGraphicsDevice::DepthMultisampleSupported() { return MultisampleSupported(); } //------------------------------------------------------------------------------------------------- //00203892 //^_^ bool CFTTGraphicsDevice::StencilMultisampleSupported() const { return MultisampleSupported(); } //------------------------------------------------------------------------------------------------- //002052BE //^_^ int CFTTGraphicsDevice::SupportsThreadedTextureLoading() { return 0; } //------------------------------------------------------------------------------------------------- //00203924 //^_^ void CFTTGraphicsDevice::CreateThreadedTextureLoadingContext() { //empty } //------------------------------------------------------------------------------------------------- //00203926 //^_^ void CFTTGraphicsDevice::ReleaseThreadedTextureLoadingContext() { //empty } //------------------------------------------------------------------------------------------------- //00203928 //^_^ void CFTTGraphicsDevice::savePipelineCache() { //empty } //-------------------------------------------------------------------------------------------------