#include "CGfxPitchLines.h" #include "CCircle2dShader.h" #include "CFTTMaterialManager.h" #include "TPitchLineCircle.h" #include "CGraphicsTexLoadOptions.h" #include "CFTTRenderToTexture.h" #include "CFTTGraphicsDevice.h" #include "FTTSPtr.h" #include "FTT2D.h" #include #include "memctrl.h" CGfxPitchLines* CGfxPitchLines::ms_pInstance = nullptr; //------------------------------------------------------------------------------------------------- //001BCBC4 //^_^ 经过单元测试,功能正常 CGfxPitchLines::CGfxPitchLines() { } //------------------------------------------------------------------------------------------------- //001BCC10 //^_^ CGfxPitchLines::~CGfxPitchLines() { } //------------------------------------------------------------------------------------------------- //001BC1B8 //^_^ void CGfxPitchLines::Init() { } //------------------------------------------------------------------------------------------------- //001BC1DC void CGfxPitchLines::Initialise() { tVec_PLP_0.Resize(2666); for (ushort r1_us = 0; r1_us <= 42; r1_us++) { // loc_1BC2A4 // loc_1BC21A float fs0 = (float)r1_us; float fs2 = fs0 + fs0; float fs22 = fs0 * 62.0f; float fs28 = fs2 + -42.0f; for (ushort r6_us = 0; r6_us < 62; r6_us++) { // loc_1BC292 fs0 = (float)r6_us; // loc_1BC23C fs2 = fs0 + fs0; fs0 = fs22 + fs0; CGfxPitchLinePatch tPitchLinePatch_C8_sp80; //memset(&tPitchLinePatch_C8_sp80, 0, sizeof(CGfxPitchLinePatch)); //此行代码是我自己加的,因为后面有部分数据未初始化 tPitchLinePatch_C8_sp80.pCGfxPitchLinePatch_0 = nullptr; tPitchLinePatch_C8_sp80.pFTTUPtr_Texture_4 = nullptr; memset(&tPitchLinePatch_C8_sp80.tFTTVector_TPitchLineRect_20, 0, sizeof(FTTVector)); memset(&tPitchLinePatch_C8_sp80.tFTTVector_TPitchLineCircle_34, 0, sizeof(FTTVector)); tPitchLinePatch_C8_sp80.uyTransform_48=0; tPitchLinePatch_C8_sp80.field_49=0; tPitchLinePatch_C8_sp80.field_4A=0; tPitchLinePatch_C8_sp80.field_4B=0; tPitchLinePatch_C8_sp80.fUV_x_4C=0; tPitchLinePatch_C8_sp80.tFTTVector_TPitchLineRect_20.field_10 = 2.0f; tPitchLinePatch_C8_sp80.vec32_Centre_8.float_0 = fs28; tPitchLinePatch_C8_sp80.tFTTVector_TPitchLineCircle_34.field_10 = 2.0f; tPitchLinePatch_C8_sp80.vec32_Centre_8.float_4 = 0.0f; tPitchLinePatch_C8_sp80.vec32_Centre_8.float_8 = fs2 + -61.0f; tPitchLinePatch_C8_sp80.vec32_Dimensions_14.float_0 = 2.20000005f; tPitchLinePatch_C8_sp80.vec32_Dimensions_14.float_4 = 0.0f; tPitchLinePatch_C8_sp80.vec32_Dimensions_14.float_8 = 2.20000005f; //memset(&tPitchLinePatch_C8_sp80.tFTTVector_TPitchLineRect_20, 0, sizeof(FTTVector)); // memset(&tPitchLinePatch_C8_sp80.tFTTVector_TPitchLineCircle_34, 0, sizeof(FTTVector)); //tPitchLinePatch_C8_sp80.uyTransform_48 = 0; tVec_PLP_0.list_0[(uint)fs0] = std::move(tPitchLinePatch_C8_sp80); } // 001BC2A0 } CFTTVector32 vec32_1; vec32_1.float_0 = -1212416.0f; vec32_1.float_4 = 0.0f; vec32_1.float_8 = 0.0f; CFTTVector32 vec32_2; vec32_2.float_0 = 1212416.0f; vec32_2.float_4 = 0.0f; vec32_2.float_8 = 0.0f; AddRect(vec32_1, vec32_2, 4300.0f, 1, 16384.0f); // 001BC2DE vec32_1.float_0 = -1212416.0f; vec32_1.float_4 = 0.0f; vec32_1.float_8 = 1802240.0f; vec32_2.float_0 = -1212416.0f; vec32_2.float_4 = 0.0f; vec32_2.float_8 = -1802240.0f; AddRect(vec32_1, vec32_2, 4300.0f, 1, 16384.0f); // 001BC2FC vec32_1.float_0 = 1212416.0f; vec32_1.float_4 = 0.0f; vec32_1.float_8 = 1802240.0f; vec32_2.float_0 = 1212416.0f; vec32_2.float_4 = 0.0f; vec32_2.float_8 = -1802240.0f; AddRect(vec32_1, vec32_2, 4300.0f, 1, 16384.0f); // 001BC316 vec32_1.float_0 = -1212416.0f; vec32_1.float_4 = 0.0f; vec32_1.float_8 = -1802240.0f; vec32_2.float_0 = 1212416.0f; vec32_2.float_4 = 0.0f; vec32_2.float_8 = -1802240.0f; AddRect(vec32_1, vec32_2, 4300.0f, 1, 16384.0f); // 001BC330 vec32_1.float_0 = -1212416.0f; vec32_1.float_4 = 0.0f; vec32_1.float_8 = 1802240.0f; vec32_2.float_0 = 1212416.0f; vec32_2.float_4 = 0.0f; vec32_2.float_8 = 1802240.0f; AddRect(vec32_1, vec32_2, 4300.0f, 1, 16384.0f); // 001BC348 vec32_1.float_0 = -720896.0f; vec32_1.float_4 = 0.0f; vec32_1.float_8 = -1802240.0f; vec32_2.float_0 = -720896.0f; vec32_2.float_4 = 0.0f; vec32_2.float_8 = -1212416.0f; AddRect(vec32_1, vec32_2, 4300.0f, 1, 16384.0f); // 001BC35E vec32_1.float_0 = 720896.0f; vec32_1.float_4 = 0.0f; vec32_1.float_8 = -1802240.0f; vec32_2.float_0 = 720896.0f; vec32_2.float_4 = 0.0f; vec32_2.float_8 = -1212416.0f; AddRect(vec32_1, vec32_2, 4300.0f, 1, 16384.0f); // 001BC376 vec32_1.float_0 = -720896.0f; // 1 vec32_1.float_4 = 0.0f; vec32_1.float_8 = -1212416.0f; vec32_2.float_0 = 720896.0f; vec32_2.float_4 = 0.0f; vec32_2.float_8 = -1212416.0f; AddRect(vec32_1, vec32_2, 4300.0f, 1, 16384.0f); // 001BC38C vec32_1.float_0 = -327680.0f; vec32_1.float_4 = 0.0f; vec32_1.float_8 = -1802240.0f; vec32_2.float_0 = -327680.0f; vec32_2.float_4 = 0.0f; vec32_2.float_8 = -1605632.0f; AddRect(vec32_1, vec32_2, 4300.0f, 1, 16384.0f); // 001BC3A4 vec32_1.float_0 = 327680.0f; vec32_1.float_4 = 0.0f; vec32_1.float_8 = -1802240.0f; vec32_2.float_0 = 327680.0f; vec32_2.float_4 = 0.0f; vec32_2.float_8 = -1605632.0f; AddRect(vec32_1, vec32_2, 4300.0f, 1, 16384.0f); // 001BC3BC vec32_1.float_0 = -327680.0f; vec32_1.float_4 = 0.0f; vec32_1.float_8 = -1605632.0f; vec32_2.float_0 = 327680.0f; vec32_2.float_4 = 0.0f; vec32_2.float_8 = -1605632.0f; AddRect(vec32_1, vec32_2, 4300.0f, 1, 16384.0f); // 001BC3D2 vec32_1.float_0 = -720896.0f; vec32_1.float_4 = 0.0f; vec32_1.float_8 = 1802240.0f; vec32_2.float_0 = -720896.0f; vec32_2.float_4 = 0.0f; vec32_2.float_8 = 1212416.0f; AddRect(vec32_1, vec32_2, 4300.0f, 1, 16384.0f); // 001BC3EC vec32_1.float_0 = 720896.0f; vec32_1.float_4 = 0.0f; vec32_1.float_8 = 1802240.0f; vec32_2.float_0 = 720896.0f; vec32_2.float_4 = 0.0f; vec32_2.float_8 = 1212416.0f; AddRect(vec32_1, vec32_2, 4300.0f, 1, 16384.0f); // 001BC404 vec32_1.float_0 = -720896.0f; vec32_1.float_4 = 0.0f; vec32_1.float_8 = 1212416.0f; vec32_2.float_0 = 720896.0f; vec32_2.float_4 = 0.0f; vec32_2.float_8 = 1212416.0f; AddRect(vec32_1, vec32_2, 4300.0f, 1, 16384.0f); // 001BC41C vec32_1.float_0 = -327680.0f; vec32_1.float_4 = 0.0f; vec32_1.float_8 = 1802240.0f; vec32_2.float_0 = -327680.0f; vec32_2.float_4 = 0.0f; vec32_2.float_8 = 1605632.0f; AddRect(vec32_1, vec32_2, 4300.0f, 1, 16384.0f); // 001BC434 vec32_1.float_0 = 327680.0f; vec32_1.float_4 = 0.0f; vec32_1.float_8 = 1802240.0f; vec32_2.float_0 = 327680.0f; vec32_2.float_4 = 0.0f; vec32_2.float_8 = 1605632.0f; AddRect(vec32_1, vec32_2, 4300.0f, 1, 16384.0f); // 001BC44C vec32_1.float_0 = -327680.0f; vec32_1.float_4 = 0.0f; vec32_1.float_8 = 1605632.0f; vec32_2.float_0 = 327680.0f; vec32_2.float_4 = 0.0f; vec32_2.float_8 = 1605632.0f; AddRect(vec32_1, vec32_2, 4300.0f, 1, 16384.0f); // 001BC44C vec32_1.float_0 = -1343488.0f; vec32_1.float_4 = 0.0f; vec32_1.float_8 = 425984.0f; vec32_2.float_0 = -1245184.0f; vec32_2.float_4 = 0.0f; vec32_2.float_8 = 425984.0f; AddRect(vec32_1, vec32_2, 6450.0f, 3, 16384.0f); // 001BC486 vec32_1.float_0 = -1343488.0f; vec32_1.float_4 = 0.0f; vec32_1.float_8 = 32768.0f; vec32_2.float_0 = -1245184.0f; vec32_2.float_4 = 0.0f; vec32_2.float_8 = 32768.0f; AddRect(vec32_1, vec32_2, 6450.0f, 3, 16384.0f); // 001BC4A4 vec32_1.float_0 = -1245184.0f; vec32_1.float_4 = 0.0f; vec32_1.float_8 = 32768.0f; vec32_2.float_0 = -1245184.0f; vec32_2.float_4 = 0.0f; vec32_2.float_8 = 425984.0f; AddRect(vec32_1, vec32_2, 6450.0f, 7, 16384.0f); // 001BC4BE vec32_1.float_0 = -1343488.0f; vec32_1.float_4 = 0.0f; vec32_1.float_8 = -425984.0f; vec32_2.float_0 = -1245184.0f; vec32_2.float_4 = 0.0f; vec32_2.float_8 = -425984.0f; AddRect(vec32_1, vec32_2, 6450.0f, 3, 16384.0f); // 001BC4D8 vec32_1.float_0 = -1343488.0f; vec32_1.float_4 = 0.0f; vec32_1.float_8 = -32768.0f; vec32_2.float_0 = -1245184.0f; vec32_2.float_4 = 0.0f; vec32_2.float_8 = -32768.0f; AddRect(vec32_1, vec32_2, 6450.0f, 3, 16384.0f); // 001BC4F6 vec32_1.float_0 = -1245184.0f; vec32_1.float_4 = 0.0f; vec32_1.float_8 = -425984.0f; vec32_2.float_0 = -1245184.0f; vec32_2.float_4 = 0.0f; vec32_2.float_8 = -32768.0f; AddRect(vec32_1, vec32_2, 6450.0f, 7, 16384.0f); // 001BC50E vec32_1.float_0 = 0.0f; vec32_1.float_4 = 0.0f; vec32_1.float_8 = 0.0f; AddCircle(vec32_1, 0.0f, 4096.0f, 0.0f, -1.0f); // 001BC52E vec32_1.float_0 = 0.0f; vec32_1.float_4 = 0.0f; vec32_1.float_8 = -1409024.0f; AddCircle(vec32_1, 0.0f, 4096.0f, 0.0f, -1.0f); // 001BC542 vec32_1.float_0 = 0.0f; vec32_1.float_4 = 0.0f; vec32_1.float_8 = 1409024.0f; AddCircle(vec32_1, 0.0f, 4096.0f, 0.0f, -1.0f); // 001BC554 vec32_1.float_0 = 0.0f; vec32_1.float_4 = 0.0f; vec32_1.float_8 = -1409024.0f; AddCircle(vec32_1, 325530.0f, 329830.0f, 0.643501163f, 1.854590416f); // 001BC56E vec32_1.float_0 = 0.0f; vec32_1.float_4 = 0.0f; vec32_1.float_8 = 1409024.0f; AddCircle(vec32_1, 325530.0f, 329830.0f, 3.785093784f, 1.854590416f); // 001BC582 vec32_1.float_0 = 0.0f; vec32_1.float_4 = 0.0f; vec32_1.float_8 = 0.0f; AddCircle(vec32_1, 325530.0f, 329830.0f, 0.0f, -1.0f); // 001BC594 vec32_1.float_0 = -1212416.0f; vec32_1.float_4 = 0.0f; vec32_1.float_8 = -1802240.0f; AddCircle(vec32_1, 30618.0f, 34918.0f, 0.0f, 1.570796371f); // 001BC5B2 vec32_1.float_0 = 1212416.0f; vec32_1.float_4 = 0.0f; vec32_1.float_8 = -1802240.0f; AddCircle(vec32_1, 30618.0f, 34918.0f, 1.570796371f, 1.570796371f); // 001BC5C6 vec32_1.float_0 = -1212416.0f; vec32_1.float_4 = 0.0f; vec32_1.float_8 = 1802240.0f; AddCircle(vec32_1, 30618.0f, 34918.0f, 4.712388992f, 1.570796371f); // 001BC5DC vec32_1.float_0 = 1212416.0f; vec32_1.float_4 = 0.0f; vec32_1.float_8 = 1802240.0f; AddCircle(vec32_1, 30618.0f, 34918.0f, 3.141592741f, 1.570796371f); // 001BC5F0 // 001BC5F2 for (int ir6 = 0; ir6 != 2666; ir6++) { // loc_1BC720 for (uchar r4_uc = 0; r4_uc < tVec_Rect_28.use_count_C; r4_uc++) { // loc_1BC648 // loc_1BC606 tVec_PLP_0.list_0[ir6].AddRect(tVec_Rect_28.list_0[r4_uc]); // 001BC642 } // 001BC652 for (uchar r4_uc = 0; r4_uc < tVec_Circle_3C.use_count_C; r4_uc++) { // loc_1BC714 // loc_1BC6D8 /// !!!! 注意这里的TPitchLineCircle 析构函数应为空 否则崩溃 tVec_PLP_0.list_0[ir6].AddCircle(tVec_Circle_3C.list_0[r4_uc]); // 001BC70E } } // 001BC72A for (int r4_i = 0; r4_i != 2666; r4_i++) { // loc_1BC77A // loc_1BC738 if (tVec_PLP_0.list_0[r4_i].pCGfxPitchLinePatch_0 == nullptr) { for (int ir6 = r4_i + 1; ir6 != 2666; ir6++) { // loc_1BC770 // loc_1BC74E if (tVec_PLP_0.list_0[ir6].pCGfxPitchLinePatch_0 == nullptr) { // 001BC75C if (tVec_PLP_0.list_0[r4_i].TestDuplicate(&tVec_PLP_0.list_0[ir6])) { // 001BC762 tVec_PLP_0.list_0[ir6].pCGfxPitchLinePatch_0 = &tVec_PLP_0.list_0[r4_i]; } } } } } // 001BC77E CFTTTexLoadOptions opt_C8 = g_tGlobalTexLoadOptions.mTexLoadOptions_4; opt_C8.eMinFilter_18 = EFTTTex_MinFilter_6; CFTTTexture* r5_pTexture = CFTTTexture::LoadName("data/models/pitch/lineatlas.png", opt_C8, true); // 001BC7B0 if (pTexture_Atlas_58 != nullptr) { delete pTexture_Atlas_58; } // loc_1BC7BE pTexture_Atlas_58 = r5_pTexture; for (int r4_i = 0; r4_i != 2666; r4_i++) { // loc_1BC7D6 // loc_1BC7C8 if (tVec_PLP_0.list_0[r4_i].pCGfxPitchLinePatch_0 != nullptr) { tVec_PLP_0.list_0[r4_i].pCGfxPitchLinePatch_0->CheckBlank(); } else { tVec_PLP_0.list_0[r4_i].CheckBlank(); } } // 001BC7DE uint r6_count = 0; for (int ir2 = 0; ir2 != 2666; ir2++) { // loc_1BC7FC // loc_1BC7EA if (tVec_PLP_0.list_0[ir2].pCGfxPitchLinePatch_0 == nullptr) { // 001BC7F0 r6_count += (tVec_PLP_0.list_0[ir2].bIsBlank_5C ^ 1); } // loc_1BC7F8 + } // 001BC800 int r5_count = 0; for (int ir0 = 0; ir0 != 2666; ir0++) { // loc_1BC81E // loc_1BC808 if (tVec_PLP_0.list_0[ir0].pCGfxPitchLinePatch_0 == nullptr) { r5_count += tVec_PLP_0.list_0[ir0].bIsBlank_5C; } else { r5_count += tVec_PLP_0.list_0[ir0].pCGfxPitchLinePatch_0->bIsBlank_5C; } } // 001BC822 if (pTexture_Atlas_58 == nullptr) { // 001BC828 for (int ir4 = 0; ir4 != 2666; ir4++) { // loc_1BC83C // loc_1BC82C if (tVec_PLP_0.list_0[ir4].pCGfxPitchLinePatch_0 == nullptr) { tVec_PLP_0.list_0[ir4].Render(); } } } // loc_1BC840 for (int ir4 = 0; ir4 != 2666; ir4++) { // loc_1BC850 // loc_1BC844 tVec_PLP_0.list_0[ir4].CheckBlank(); } // 001BC854 float fs16 = (float)r6_count; float fs0 = ceilf(sqrtf(fs16)); // 001BC87C uint r4_ui = (uint)fs0; //001BC880 float fs18 = r4_ui; fs16 = ceilf(fs16 / fs18); // 001BC89C fs0 = ceilf(Log2(fs18 * 72.0f)); uint r6_i = fs0; // 001BC8BA float fs2 = ceilf(Log2(fs16 * 72.0f)); uint r2_ui = 1 << r6_i; //sp20=r6_i //sp1c=r2_ui uint r10_ui = (uint)fs2; fs0 = (float)r2_ui; float fs4 = 64.0f / fs0; // 001BC90A VDIV.F32 S4, S16, S0 float fs12 = fs4 *0.0909090936f; float fs24 = 4.0f / fs0; uint r0_i = 1 << (uint)fs2; // 001BC91A //sp18=r0_i fs2 = (float)r0_i; float fs20 = fs12 * 0.5f; float fs26 = 72.0f / fs0; float fs6 = 64.0f / fs2; float fs8 = fs6 * 0.0909090936f; // 001BC934 VMUL.F32 S8, S6, S8 float fs28 = 4.0f / fs2; float fs22 = fs8 * 0.5f; float fs30 = 72.0f / fs2; // 001BC940 VDIV.F32 S30, S30, S2 fs0 = fs20 + fs20; fs2 = fs22 + fs22; float fs17 = fs4 - fs0; float fs19 = fs6 - fs2; //LOGE("001BC954"); // 001BC954 int r7_i=0; for (uint r6_ui = 0; r6_ui != 2666; r6_ui++) { // loc_1BC9B8 // loc_1BC956 if (tVec_PLP_0.list_0[r6_ui].pCGfxPitchLinePatch_0 == nullptr && tVec_PLP_0.list_0[r6_ui].bIsBlank_5C == false) { // 001BC968 uint r0_ui = r7_i / r4_ui; uint r1_ui = r7_i - (r0_ui * r4_ui); fs0 = (float)r0_ui; fs4 = fs28; fs2 = (float)r1_ui; fs4 += fs30 * fs0; fs0 = fs24; fs0 += fs26 * fs2; fs2 = fs22 + fs4; fs0 = fs20 + fs0; // 001BC99A VADD.F32 S0, S20, S0 fs4 = fs19 + fs2; fs6 = fs17 + fs0; tVec_PLP_0.list_0[r6_ui].fUV_x_4C = fs0; tVec_PLP_0.list_0[r6_ui].fUV_y_50 = fs6; tVec_PLP_0.list_0[r6_ui].fUV_z_54 = fs2; tVec_PLP_0.list_0[r6_ui].fUV_w_58 = fs4; r7_i++; } } // 001BC9BE if (pTexture_Atlas_58 == nullptr) { // 001BC9C8 if (r6_i > r10_ui) { r10_ui = r6_i; } // 001BC9FA CFTTRenderToTexture* r1_pRendTex = g_pGraphicsDevice->createRenderToTexture(EFTTTexFormat_2, r2_ui, r0_i, r10_ui + 1, 0, EFTTRTTZBufMode_1, false, EFTTTextureType_0, 1); FTTSPtr var_124_sp24(r1_pRendTex); var_124_sp24.pType_0->BeginRenderToTexture(g_tBlankCanvasClearSettings); FTT2D_Begin(); FTT2D_SetDefaultMatBlend(EFTT2D_Blend_0); int r7_i=0; // 001BCA1C for (uint r6_i = 0; r6_i < 2666; r6_i++) { // loc_1BCABC // loc_1BCA38 if (tVec_PLP_0.list_0[r6_i].pCGfxPitchLinePatch_0 != nullptr || tVec_PLP_0.list_0[r6_i].bIsBlank_5C) continue; // 001BCA48 FTT2D_SetTexture(tVec_PLP_0.list_0[r6_i].pFTTUPtr_Texture_4.pType_0, 0); uint r0_ui = r7_i / r4_ui; uint r1_ui = (r7_i++) - (r0_ui * r4_ui); uint r2_ui = 1 | (r0_ui << 1); float fs0 = (float)r2_ui; float fs4 = (float)r0_ui; r2_ui = 1 | (r1_ui << 1); float fs6 = (float)r1_ui; float fs2 = (float)r2_ui; fs2 = fs2 * 4.0f; fs0 += fs4 * 64.0f; // 001BCAA4 VMLA.F32 S0, S4, S16 fs2 += fs6 * 64.0f; /* void FTT2D_DrawTexturedRect(float f1, float f2, float f3, float f4, uint argb5, float f6, float f7, float f8) { */ FTT2D_DrawTexturedRect(fs2, fs0, 64.0f, 64.0f, 0xFFFFFFFF, 0.0f, -999999.0f, -999999.0f); } // 001BCAC2 FTT2D_End(); // 001BCACE CFTTTexture* r6_pTexture = var_124_sp24.pType_0->EndRenderToTexture(EFTTRTTCopyMode_2); if (pTexture_Atlas_58 != nullptr) { delete pTexture_Atlas_58; } // loc_1BCADE pTexture_Atlas_58 = r6_pTexture; r6_pTexture->SetMinFilter(EFTTTex_MinFilter_6); } // loc_1BCAF2 for (int r4_i = 0; r4_i < 2666; r4_i++) { // loc_1BCB02 // loc_1BCAF6 tVec_PLP_0.list_0[r4_i].Cleanup(); } // 001BCB06 tVec_Rect_28.Clear(true); // 001BCB10 tVec_Circle_3C.Clear(true); // 001BCB1A field_50 = r5_count; field_54 = (uint)(2666.0f - (float)r5_count); tVec_pPLP_14.Reserve(r5_count); // 001BCB42 CGfxPitchLinePatch* var_124; CGfxPitchLinePatch* r1_patch; for (int r4_i = 0; r4_i != 2666; r4_i++) { // loc_1BCB68 // loc_1BCB48 r1_patch = tVec_PLP_0.list_0[r4_i].pCGfxPitchLinePatch_0; if (r1_patch == nullptr) { r1_patch = &tVec_PLP_0.list_0[r4_i]; } if (r1_patch->bIsBlank_5C) { // 001BCB5C var_124 = &tVec_PLP_0.list_0[r4_i]; tVec_pPLP_14.Insert(var_124); } } } //------------------------------------------------------------------------------------------------- //001BCB94 //^_^ void CGfxPitchLines::Shutdown() { } //------------------------------------------------------------------------------------------------- //001BCBB4 //^_^ CGfxPitchLines* CGfxPitchLines::Get() { return CGfxPitchLines::ms_pInstance; } //------------------------------------------------------------------------------------------------- //001BCEA4 void CGfxPitchLines::AddRect(CFTTVector32 a1, CFTTVector32 a2, float a3, uchar a4, float a5) { LOGE("CGfxPitchLines::AddRect%p%x%x%x %x%x%x %x%x%x",this,a1.float_0,a1.float_4,a1.float_8, a2.float_0,a2.float_4,a2.float_8,a3,a4,a5); } //------------------------------------------------------------------------------------------------- //001BD0D8 void CGfxPitchLines::AddCircle(CFTTVector32 a1, float a2, float a3, float a4, float a5) { LOGE("CGfxPitchLines::AddCircle%p%x%x%x %x%x%x%x",this,a1.float_0,a1.float_4,a1.float_8, a2,a3,a4,a5); } //------------------------------------------------------------------------------------------------- //001BD5E6 //^_^ int CGfxPitchLines::GetMaterial() { return dMatId_Circle2dShader_5C; } //------------------------------------------------------------------------------------------------- //001BD5EA //^_^ CFTTTexture* CGfxPitchLines::GetAtlas() { return pTexture_Atlas_58; } //------------------------------------------------------------------------------------------------- //001BD5F0 //^_^ CGfxPitchLinePatch* CGfxPitchLines::GetPatch(uint u1, uint u2) { return 0; } //------------------------------------------------------------------------------------------------- //001BD620 //^_^ CGfxPitchLinePatch* CGfxPitchLines::GetBlank(uint dIndex) { return 0; } //-------------------------------------------------------------------------------------------------