SNDGAME.cpp 5.1 KB

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  1. #include "SNDGAME.h"
  2. bool SNDGAME_bInitialised;
  3. bool SNDGAME_bCommentaryEnabled;
  4. int SNDGAME_iSfxBeingPlayed;
  5. int SNDGAME_iCommentaryBeingPlayed;
  6. int SNDGAME_iCrowdBeingPlayed;
  7. //-------------------------------------------------------------------------------------------------
  8. //001D189C
  9. void SNDGEN_Init() {
  10. }
  11. //-------------------------------------------------------------------------------------------------
  12. //001D1914
  13. void SNDGEN_SetOptionsVolumes() {
  14. }
  15. //-------------------------------------------------------------------------------------------------
  16. //001D1998
  17. void SNDGEN_Process() {
  18. }
  19. //-------------------------------------------------------------------------------------------------
  20. //001D199C
  21. void SNDGEN_Shutdown() {
  22. }
  23. //-------------------------------------------------------------------------------------------------
  24. //001D19FC
  25. void SNDGEN_SetVolume(EAUDIO_TYPES, float) {
  26. }
  27. //-------------------------------------------------------------------------------------------------
  28. //001D1A8C
  29. void SNDGEN_PlaySFXVol(int, float) {
  30. }
  31. //-------------------------------------------------------------------------------------------------
  32. //001D1AC8
  33. void SNDGAME_Init() {
  34. }
  35. //-------------------------------------------------------------------------------------------------
  36. //001D1BA8
  37. void SNDGAME_Commentary_Init() {
  38. }
  39. //-------------------------------------------------------------------------------------------------
  40. //001D1BD8
  41. void SNDGAME_Crowd_Init() {
  42. }
  43. //-------------------------------------------------------------------------------------------------
  44. //001D1C54
  45. void SNDGAME_ResetSoundBeingPlayed() {
  46. }
  47. //-------------------------------------------------------------------------------------------------
  48. //001D1C80
  49. void SNDGAME_Process() {
  50. LOGE("SNDGAME_Process");
  51. }
  52. //-------------------------------------------------------------------------------------------------
  53. //001D1CA0
  54. void SNDGAME_Commentary_Process() {
  55. }
  56. //-------------------------------------------------------------------------------------------------
  57. //001D1D68
  58. void SNDGAME_Crowd_Process() {
  59. }
  60. //-------------------------------------------------------------------------------------------------
  61. //001D1EF8
  62. void SNDGAME_Shutdown() {
  63. LOGE("SNDGAME_Shutdown");
  64. }
  65. //-------------------------------------------------------------------------------------------------
  66. //001D1F2C
  67. void SNDGAME_Crowd_Shutdown() {
  68. }
  69. //-------------------------------------------------------------------------------------------------
  70. //001D1F68
  71. void SNDGAME_Commentary_Shutdown() {
  72. }
  73. //-------------------------------------------------------------------------------------------------
  74. //001D1F80
  75. void SNDGAME_Crowd_Play(int, float) {
  76. }
  77. //-------------------------------------------------------------------------------------------------
  78. //001D2020
  79. void SNDGAME_Crowd_StopReactions() {
  80. LOGI("SNDGAME_Crowd_StopReactions entry");
  81. }
  82. //-------------------------------------------------------------------------------------------------
  83. //001D2058
  84. void SNDGAME_Crowd_PlayReaction(int a1) {
  85. LOGE("SNDGAME_Crowd_PlayReaction%x",a1);
  86. }
  87. //-------------------------------------------------------------------------------------------------
  88. //001D20A8
  89. void SNDGAME_SetCrowdBeingPlayed(int) {
  90. }
  91. //-------------------------------------------------------------------------------------------------
  92. //001D20B8
  93. void SNDGAME_Crowd_Pause(bool) {
  94. }
  95. //-------------------------------------------------------------------------------------------------
  96. //001D2174
  97. int SNDGAME_Commentary_Queue_Get() {
  98. return 0;
  99. }
  100. //-------------------------------------------------------------------------------------------------
  101. //001D21B0
  102. void SNDGAME_SetCommentaryBeingPlayed(int) {
  103. }
  104. //-------------------------------------------------------------------------------------------------
  105. //001D21C0
  106. void SNDGAME_Commentary_Stop() {
  107. }
  108. //-------------------------------------------------------------------------------------------------
  109. //001D21E8
  110. void SNDGAME_Commentary_QueueTypeXPriority(int, int, int) {
  111. }
  112. //-------------------------------------------------------------------------------------------------
  113. //001D2248
  114. void SNDGAME_Commentary_QueueXPriority(int, int) {
  115. }
  116. //-------------------------------------------------------------------------------------------------
  117. //001D2298
  118. void SNDGAME_Commentary_SetEnabled(bool) {
  119. }
  120. //-------------------------------------------------------------------------------------------------
  121. //001D22A8
  122. void SNDGAME_PlaySFX(int a1) {
  123. LOGE("%x%x%s",a1,rand(),"SNDGAME_PlaySFX");
  124. }
  125. //-------------------------------------------------------------------------------------------------
  126. //001D23D4
  127. void SNDGAME_SetSfxBeingPlayed(int) {
  128. }
  129. //-------------------------------------------------------------------------------------------------
  130. //001D23FC
  131. int SNDGAME_GetSfxBeingPlayed() {
  132. return 0;
  133. }
  134. //-------------------------------------------------------------------------------------------------
  135. //001D240C
  136. int SNDGAME_GetCommentaryBeingPlayed() {
  137. return 0;
  138. }
  139. //-------------------------------------------------------------------------------------------------
  140. //001D241C
  141. int SNDGAME_GetCrowdBeingPlayed() {
  142. return 0;
  143. }
  144. //-------------------------------------------------------------------------------------------------