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- #include "SNDGAME.h"
- bool SNDGAME_bInitialised;
- bool SNDGAME_bCommentaryEnabled;
- int SNDGAME_iSfxBeingPlayed;
- int SNDGAME_iCommentaryBeingPlayed;
- int SNDGAME_iCrowdBeingPlayed;
- //-------------------------------------------------------------------------------------------------
- //001D189C
- void SNDGEN_Init() {
- }
- //-------------------------------------------------------------------------------------------------
- //001D1914
- void SNDGEN_SetOptionsVolumes() {
- }
- //-------------------------------------------------------------------------------------------------
- //001D1998
- void SNDGEN_Process() {
- }
- //-------------------------------------------------------------------------------------------------
- //001D199C
- void SNDGEN_Shutdown() {
- }
- //-------------------------------------------------------------------------------------------------
- //001D19FC
- void SNDGEN_SetVolume(EAUDIO_TYPES, float) {
- }
- //-------------------------------------------------------------------------------------------------
- //001D1A8C
- void SNDGEN_PlaySFXVol(int, float) {
- }
- //-------------------------------------------------------------------------------------------------
- //001D1AC8
- void SNDGAME_Init() {
- }
- //-------------------------------------------------------------------------------------------------
- //001D1BA8
- void SNDGAME_Commentary_Init() {
- }
- //-------------------------------------------------------------------------------------------------
- //001D1BD8
- void SNDGAME_Crowd_Init() {
- }
- //-------------------------------------------------------------------------------------------------
- //001D1C54
- void SNDGAME_ResetSoundBeingPlayed() {
- }
- //-------------------------------------------------------------------------------------------------
- //001D1C80
- void SNDGAME_Process() {
- LOGE("SNDGAME_Process");
- }
- //-------------------------------------------------------------------------------------------------
- //001D1CA0
- void SNDGAME_Commentary_Process() {
- }
- //-------------------------------------------------------------------------------------------------
- //001D1D68
- void SNDGAME_Crowd_Process() {
- }
- //-------------------------------------------------------------------------------------------------
- //001D1EF8
- void SNDGAME_Shutdown() {
- LOGE("SNDGAME_Shutdown");
- }
- //-------------------------------------------------------------------------------------------------
- //001D1F2C
- void SNDGAME_Crowd_Shutdown() {
- }
- //-------------------------------------------------------------------------------------------------
- //001D1F68
- void SNDGAME_Commentary_Shutdown() {
- }
- //-------------------------------------------------------------------------------------------------
- //001D1F80
- void SNDGAME_Crowd_Play(int, float) {
- }
- //-------------------------------------------------------------------------------------------------
- //001D2020
- void SNDGAME_Crowd_StopReactions() {
- LOGI("SNDGAME_Crowd_StopReactions entry");
- }
- //-------------------------------------------------------------------------------------------------
- //001D2058
- void SNDGAME_Crowd_PlayReaction(int a1) {
- LOGE("SNDGAME_Crowd_PlayReaction%x",a1);
- }
- //-------------------------------------------------------------------------------------------------
- //001D20A8
- void SNDGAME_SetCrowdBeingPlayed(int) {
- }
- //-------------------------------------------------------------------------------------------------
- //001D20B8
- void SNDGAME_Crowd_Pause(bool) {
- }
- //-------------------------------------------------------------------------------------------------
- //001D2174
- int SNDGAME_Commentary_Queue_Get() {
- return 0;
- }
- //-------------------------------------------------------------------------------------------------
- //001D21B0
- void SNDGAME_SetCommentaryBeingPlayed(int) {
- }
- //-------------------------------------------------------------------------------------------------
- //001D21C0
- void SNDGAME_Commentary_Stop() {
- }
- //-------------------------------------------------------------------------------------------------
- //001D21E8
- void SNDGAME_Commentary_QueueTypeXPriority(int, int, int) {
- }
- //-------------------------------------------------------------------------------------------------
- //001D2248
- void SNDGAME_Commentary_QueueXPriority(int, int) {
- }
- //-------------------------------------------------------------------------------------------------
- //001D2298
- void SNDGAME_Commentary_SetEnabled(bool) {
- }
- //-------------------------------------------------------------------------------------------------
- //001D22A8
- void SNDGAME_PlaySFX(int a1) {
- LOGE("%x%x%s",a1,rand(),"SNDGAME_PlaySFX");
- }
- //-------------------------------------------------------------------------------------------------
- //001D23D4
- void SNDGAME_SetSfxBeingPlayed(int) {
- }
- //-------------------------------------------------------------------------------------------------
- //001D23FC
- int SNDGAME_GetSfxBeingPlayed() {
- return 0;
- }
- //-------------------------------------------------------------------------------------------------
- //001D240C
- int SNDGAME_GetCommentaryBeingPlayed() {
- return 0;
- }
- //-------------------------------------------------------------------------------------------------
- //001D241C
- int SNDGAME_GetCrowdBeingPlayed() {
- return 0;
- }
- //-------------------------------------------------------------------------------------------------
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