CBall.cpp 5.3 KB

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  1. #include "CBall.h"
  2. CBall cBall;
  3. //-------------------------------------------------------------------------------------------------
  4. //00156E3C
  5. void CBall::UpdateFrame() {
  6. }
  7. //-------------------------------------------------------------------------------------------------
  8. //00156F38
  9. void CBall::CheckEvents() {
  10. }
  11. //-------------------------------------------------------------------------------------------------
  12. //001575DC
  13. void CBall::ClampSpeed(int, int) {
  14. }
  15. //-------------------------------------------------------------------------------------------------
  16. //00157648
  17. void CBall::Stop() {
  18. }
  19. //-------------------------------------------------------------------------------------------------
  20. //00157668
  21. void CBall::SetVel(int, int, int) {
  22. }
  23. //-------------------------------------------------------------------------------------------------
  24. //00157678
  25. void CBall::SetVelRel(int, int, int) {
  26. }
  27. //-------------------------------------------------------------------------------------------------
  28. //00157698
  29. void CBall::AdjustKickToPos(TPoint) {
  30. }
  31. //-------------------------------------------------------------------------------------------------
  32. //001577B4
  33. int CBall::SetBallMoveToPosSpin(TPoint3D *, int, int, TPoint3D, TPoint3D, int, int) {
  34. return 0;
  35. }
  36. //-------------------------------------------------------------------------------------------------
  37. //0015799E
  38. CBall& CBall::operator=(CBall const & ball1) {
  39. return *this;
  40. }
  41. //-------------------------------------------------------------------------------------------------
  42. //00157A3C
  43. int CBall::SetBallMoveToPosLowSpin(TPoint3D *, int, int, TPoint3D, TPoint3D, int, int) {
  44. return 0;
  45. }
  46. //-------------------------------------------------------------------------------------------------
  47. //00157C94
  48. int CBall::GetPassPowerX(int, int) {
  49. return 0;
  50. }
  51. //-------------------------------------------------------------------------------------------------
  52. //00157D08
  53. int CBall::GetPassLength(int, int) {
  54. return 0;
  55. }
  56. //-------------------------------------------------------------------------------------------------
  57. //00157DA4
  58. int CBall::SetBallMoveToPos(TPoint3D *, TPoint3D, TPoint3D, int, int, int) {
  59. return 0;
  60. }
  61. //-------------------------------------------------------------------------------------------------
  62. //00157EAC
  63. int CBall::SetBallMoveToPosLow(TPoint3D *, TPoint3D, TPoint3D, int, int) {
  64. return 0;
  65. }
  66. //-------------------------------------------------------------------------------------------------
  67. //00157FF4
  68. void CBall::AirResistanceInit() {
  69. }
  70. //-------------------------------------------------------------------------------------------------
  71. //0015806C
  72. void CBall::ProjectionPassLengthInit() {
  73. }
  74. //-------------------------------------------------------------------------------------------------
  75. //00158148
  76. void CBall::PlayNetSound() {
  77. }
  78. //-------------------------------------------------------------------------------------------------
  79. //0015818C
  80. void CBall::CornerFlagCollision(int, int) {
  81. }
  82. //-------------------------------------------------------------------------------------------------
  83. //00158228
  84. int CBall::PointBallTest(TPoint *, int) {
  85. return 0;
  86. }
  87. //-------------------------------------------------------------------------------------------------
  88. //00158254
  89. void CBall::DoBallGoalBounce() {
  90. }
  91. //-------------------------------------------------------------------------------------------------
  92. //00158638
  93. void CBall::Deflect() {
  94. }
  95. //-------------------------------------------------------------------------------------------------
  96. //001586DC
  97. bool CBall::CheckPostXYCol(TPoint3D) {
  98. return false;
  99. }
  100. //-------------------------------------------------------------------------------------------------
  101. //001588E8
  102. bool CBall::CheckPostYZCol(TPoint3D) {
  103. return false;
  104. }
  105. //-------------------------------------------------------------------------------------------------
  106. //0015897C
  107. bool CBall::DoBallPostCollisions() {
  108. return false;
  109. }
  110. //-------------------------------------------------------------------------------------------------
  111. //001589CC
  112. bool CBall::BannerCollisionX(int) {
  113. return false;
  114. }
  115. //-------------------------------------------------------------------------------------------------
  116. //00158A60
  117. bool CBall::BannerCollisionY(int) {
  118. return false;
  119. }
  120. //-------------------------------------------------------------------------------------------------
  121. //001592A0
  122. void CBall::CounterBallSpinZ(int) {
  123. }
  124. //-------------------------------------------------------------------------------------------------
  125. //001592F8
  126. void CBall::ApplySpin(TPoint3D *, TPoint3D *, int, int) {
  127. }
  128. //-------------------------------------------------------------------------------------------------
  129. //00159334
  130. void CBall::ApplyExactSpin(TPoint3D *, TPoint3D *, int, int) {
  131. }
  132. //-------------------------------------------------------------------------------------------------
  133. //00159370
  134. void CBall::ApplyGroundSpin(TPoint3D *, TPoint3D *) {
  135. }
  136. //-------------------------------------------------------------------------------------------------
  137. //00159404
  138. void CBall::CalcSpeed() {
  139. }
  140. //-------------------------------------------------------------------------------------------------
  141. //0015946C
  142. void CBall::CalcVars() {
  143. }
  144. //-------------------------------------------------------------------------------------------------
  145. //001595A4
  146. void CBall::CheckBallInGoal() {
  147. }
  148. //-------------------------------------------------------------------------------------------------