CBallProj.cpp 2.2 KB

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  1. #include "CBallProj.h"
  2. //-------------------------------------------------------------------------------------------------
  3. //00158AF8
  4. int CBallProj::GetTimeHeight(int) {
  5. return 0;
  6. }
  7. //-------------------------------------------------------------------------------------------------
  8. //00158B7C
  9. void CBallProj::EnsureProj(int) {
  10. }
  11. //-------------------------------------------------------------------------------------------------
  12. //00158BB4
  13. void CBallProj::Iterate(CBall *) {
  14. }
  15. //-------------------------------------------------------------------------------------------------
  16. //00158D74
  17. int CBallProj::GetHeightTime(int, int) {
  18. return 0;
  19. }
  20. //-------------------------------------------------------------------------------------------------
  21. //00158E50
  22. bool CBallProj::GetTimePos(TPoint *, int) {
  23. return false;
  24. }
  25. //-------------------------------------------------------------------------------------------------
  26. //00158ED0
  27. void CBallProj::GetTimePos3D(TPoint3D *, int) {
  28. }
  29. //-------------------------------------------------------------------------------------------------
  30. //00158F68
  31. void CBallProj::GetTimeSpeed(int) {
  32. }
  33. //-------------------------------------------------------------------------------------------------
  34. //00158FA0
  35. int CBallProj::GetBallPosTime(TPoint) {
  36. return 0;
  37. }
  38. //-------------------------------------------------------------------------------------------------
  39. //001590D4
  40. void CBallProj::StoreBallProj(bool) {
  41. }
  42. //-------------------------------------------------------------------------------------------------
  43. //00159114
  44. void CBallProj::ClearProj() {
  45. }
  46. //-------------------------------------------------------------------------------------------------
  47. //00159164
  48. int CBallProj::CheckBallProj() {
  49. return 0;
  50. }
  51. //-------------------------------------------------------------------------------------------------
  52. //0015919C
  53. uint CBallProj::GetPathNearestPoint(TPoint3D *, TPoint3D *, int *) {
  54. return 0;
  55. }
  56. //-------------------------------------------------------------------------------------------------
  57. //00159220
  58. uint CBallProj::GetPathNearestPoint(TPoint *, TPoint *, int *) {
  59. return 0;
  60. }
  61. //-------------------------------------------------------------------------------------------------