CBallShader.cpp 4.0 KB

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  1. #include "CBallShader.h"
  2. #include "CFTTMaterialManager.h"
  3. #include "shader_data/CBallShader_Setup.h"
  4. CBallShader CBallShader::s_tInstance;
  5. //-------------------------------------------------------------------------------------------------
  6. //001CF60C
  7. CBallShader::CBallShader() : CFTTUberShader(&CBallShaderSetup_32394C) {
  8. }
  9. //-------------------------------------------------------------------------------------------------
  10. //001CF618 //^_^
  11. CBallShader::~CBallShader() {
  12. }
  13. //-------------------------------------------------------------------------------------------------
  14. //0017C56C //^_^
  15. void CBallShader::SetShadowMap(EBallShader_ShadowMap eShadowMap) {
  16. }
  17. //-------------------------------------------------------------------------------------------------
  18. //0017C57E //^_^
  19. void CBallShader::SetShadowMapTex(CFTTTexParam aTexparam) {
  20. }
  21. //-------------------------------------------------------------------------------------------------
  22. //0017C5AC //^_^
  23. void CBallShader::SetShadowMapProj01(CFTTMatrix32 const& pMatrix32) {
  24. }
  25. //-------------------------------------------------------------------------------------------------
  26. //0017C5B8 //^_^
  27. void CBallShader::SetShadowMapProj02(CFTTMatrix32 const& pMatrix32) {
  28. }
  29. //-------------------------------------------------------------------------------------------------
  30. //0017C5C4 //^_^
  31. void CBallShader::SetViewParams(float const* pfloat) {
  32. }
  33. //-------------------------------------------------------------------------------------------------
  34. //0017C5D0 //^_^
  35. void CBallShader::SetShadowMapSplit(float af) {
  36. }
  37. //-------------------------------------------------------------------------------------------------
  38. //0017C5E2 //^_^
  39. void CBallShader::SetLightDir(CFTTVector32x4 const& pVector32x4) {
  40. }
  41. //-------------------------------------------------------------------------------------------------
  42. //0017C5EE //^_^
  43. void CBallShader::SetModel(EBallShader_Model eModel) {
  44. }
  45. //-------------------------------------------------------------------------------------------------
  46. //0017C600 //^_^
  47. void CBallShader::SetSpecularLUT(CFTTTexParam aTexParam) {
  48. }
  49. //-------------------------------------------------------------------------------------------------
  50. //0017C614 //^_^
  51. void CBallShader::SetDiffuseEnv(CFTTTexParam aTexParam) {
  52. }
  53. //-------------------------------------------------------------------------------------------------
  54. //0017C628 //^_^
  55. void CBallShader::SetSpecularEnv(CFTTTexParam aTexParam) {
  56. }
  57. //-------------------------------------------------------------------------------------------------
  58. //0017C63C //^_^
  59. void CBallShader::SetBRDFLUT(CFTTTexParam aTexParam) {
  60. }
  61. //-------------------------------------------------------------------------------------------------
  62. //0017C650 //^_^
  63. void CBallShader::SetPBR(CFTTVector32x4 const& pVector32x4) {
  64. }
  65. //-------------------------------------------------------------------------------------------------
  66. //0017C950 //^_^
  67. void CBallShader::SetDiffuse(CFTTTexParam aTexParam) {
  68. }
  69. //-------------------------------------------------------------------------------------------------
  70. //0017C964 //^_^
  71. void CBallShader::SetNormal(CFTTTexParam aTexParam) {
  72. }
  73. //-------------------------------------------------------------------------------------------------
  74. //0017C978 //^_^
  75. void CBallShader::SetAmbient(CFTTTexParam aTexParam) {
  76. }
  77. //-------------------------------------------------------------------------------------------------
  78. //0017C98C
  79. void CBallShader::SetFloatingPoint(EBallShader_FloatingPoint eFloatingPoint) {
  80. }
  81. //-------------------------------------------------------------------------------------------------
  82. //001E6990
  83. void CBallShader::SetCinematic(EBallShader_Cinematic eCinematic) {
  84. }
  85. //-------------------------------------------------------------------------------------------------
  86. //001E69A2
  87. void CBallShader::SetCinematicLighting(CFTTVector32 const& pVector32) {
  88. }
  89. //-------------------------------------------------------------------------------------------------
  90. //001CF61C
  91. ushort CBallShader::CreateMat() {
  92. return 0;
  93. }
  94. //-------------------------------------------------------------------------------------------------