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- // CBallShader - [2020-04-13 11:57:46]
- #ifndef _CBALLSHADER_H_
- #define _CBALLSHADER_H_
- #include "common.h"
- #include "CFTTMatrix32.h"
- #include "CFTTUberShader.h"
- /*
- 001CF60C CBallShader::CBallShader()
- 001CF618 CBallShader::~CBallShader()
- 0017C56C CBallShader::SetShadowMap(EBallShader_ShadowMap)
- 0017C57E CBallShader::SetShadowMapTex(CFTTTexParam)
- 0017C5AC CBallShader::SetShadowMapProj01(CFTTMatrix32 const&)
- 0017C5B8 CBallShader::SetShadowMapProj02(CFTTMatrix32 const&)
- 0017C5C4 CBallShader::SetViewParams(float const*)
- 0017C5D0 CBallShader::SetShadowMapSplit(float)
- 0017C5E2 CBallShader::SetLightDir(CFTTVector32x4 const&)
- 0017C5EE CBallShader::SetModel(EBallShader_Model)
- 0017C600 CBallShader::SetSpecularLUT(CFTTTexParam)
- 0017C614 CBallShader::SetDiffuseEnv(CFTTTexParam)
- 0017C628 CBallShader::SetSpecularEnv(CFTTTexParam)
- 0017C63C CBallShader::SetBRDFLUT(CFTTTexParam)
- 0017C650 CBallShader::SetPBR(CFTTVector32x4 const&)
- 0017C950 CBallShader::SetDiffuse(CFTTTexParam)
- 0017C964 CBallShader::SetNormal(CFTTTexParam)
- 0017C978 CBallShader::SetAmbient(CFTTTexParam)
- 0017C98C CBallShader::SetFloatingPoint(EBallShader_FloatingPoint)
- 001CF61C CBallShader::CreateMat()
- 001E6990 CBallShader::SetCinematic(EBallShader_Cinematic)
- 001E69A2 CBallShader::SetCinematicLighting(CFTTVector32 const&)
- */
- enum EBallShader_ShadowMap {
- EBallShader_ShadowMap_0,
- EBallShader_ShadowMap_1,
- EBallShader_ShadowMap_2,
- EBallShader_ShadowMap_3,
- EBallShader_ShadowMap_4,
- };
- enum EBallShader_Model {
- EBallShader_Model_0,
- EBallShader_Model_1,
- EBallShader_Model_2,
- EBallShader_Model_3,
- EBallShader_Model_4,
- EBallShader_Model_5,
- };
- enum EBallShader_FloatingPoint {
- EBallShader_FloatingPoint_0,
- EBallShader_FloatingPoint_1,
- EBallShader_FloatingPoint_2,
- EBallShader_FloatingPoint_3,
- EBallShader_FloatingPoint_4,
- EBallShader_FloatingPoint_5,
- };
- enum EBallShader_Cinematic {
- EBallShader_Cinematic_0,
- EBallShader_Cinematic_1,
- EBallShader_Cinematic_2,
- EBallShader_Cinematic_3,
- EBallShader_Cinematic_4,
- EBallShader_Cinematic_5,
- };
- class CBallShader : public CFTTUberShader {
- public:
- CBallShader(); // 001CF60C
- ~CBallShader(); // 001CF618
- void SetShadowMap(EBallShader_ShadowMap); // 0017C56C
- void SetShadowMapTex(CFTTTexParam); // 0017C57E
- void SetShadowMapProj01(CFTTMatrix32 const&); // 0017C5AC
- void SetShadowMapProj02(CFTTMatrix32 const&); // 0017C5B8
- void SetViewParams(float const*); // 0017C5C4
- void SetShadowMapSplit(float); // 0017C5D0
- void SetLightDir(CFTTVector32x4 const&); // 0017C5E2
- void SetModel(EBallShader_Model); // 0017C5EE
- void SetSpecularLUT(CFTTTexParam); // 0017C600
- void SetDiffuseEnv(CFTTTexParam); // 0017C614
- void SetSpecularEnv(CFTTTexParam); // 0017C628
- void SetBRDFLUT(CFTTTexParam); // 0017C63C
- void SetPBR(CFTTVector32x4 const&); // 0017C650
- void SetDiffuse(CFTTTexParam); // 0017C950
- void SetNormal(CFTTTexParam); // 0017C964
- void SetAmbient(CFTTTexParam); // 0017C978
- void SetFloatingPoint(EBallShader_FloatingPoint); // 0017C98C
- ushort CreateMat(); // 001CF61C
- void SetCinematic(EBallShader_Cinematic); // 001E6990
- void SetCinematicLighting(CFTTVector32 const&); // 001E69A2
- static CBallShader s_tInstance;
- };
- #endif //_CBALLSHADER_H_
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