CCrowdNewShader.cpp 1.6 KB

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  1. #include "CCrowdNewShader.h"
  2. #include "CFTTMaterialManager.h"
  3. #include "shader_data/CCrowdNewShader_Setup.h"
  4. //-------------------------------------------------------------------------------------------------
  5. //001CF874
  6. CCrowdNewShader::CCrowdNewShader() : CFTTUberShader(&CCrowdNewShaderSetup_324348) {
  7. }
  8. //-------------------------------------------------------------------------------------------------
  9. //001CF880
  10. CCrowdNewShader::~CCrowdNewShader() {
  11. }
  12. //-------------------------------------------------------------------------------------------------
  13. //00197126
  14. void CCrowdNewShader::SetDiffuse(CFTTTexParam aTexParam, int a2) {
  15. }
  16. //-------------------------------------------------------------------------------------------------
  17. //001A0DF0
  18. void CCrowdNewShader::SetUVOffsetH(CFTTVector32x4 const& pVector32x4) {
  19. }
  20. //-------------------------------------------------------------------------------------------------
  21. //001A0DFC
  22. void CCrowdNewShader::SetUVOffsetA(CFTTVector32x4 const& pVector32x4) {
  23. }
  24. //-------------------------------------------------------------------------------------------------
  25. //001A0E08
  26. void CCrowdNewShader::SetYOffset(CFTTVector32x4 const& pVector32x4) {
  27. }
  28. //-------------------------------------------------------------------------------------------------
  29. //001CF884
  30. ushort CCrowdNewShader::CreateMat(ECrowdNewShader_Quads eQuads,
  31. ECrowdNewShader_Alphatest eAlphatest,
  32. CFTTTexParam aTexParam,
  33. ECrowdNewShader_CullMode eCullMode) {
  34. return 0;
  35. }
  36. //-------------------------------------------------------------------------------------------------