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- #include "CFESChooseHero.h"
- #include "CFE.h"
- #include "CFTTDevice.h"
- #include "CFTTVector32x4.h"
- #include "CGFXSpec.h"
- #include "CGfxKits.h"
- #include "CGfxShadowMapManager.h"
- #include "CGraphicsTexLoadOptions.h"
- #include "CPlayerShader.h"
- #include "FETU.h"
- #include "FREE.h"
- #include "GFXCAMERA.h"
- #include "GFXRENDER.h"
- #include "Matrix.h"
- #include "SNDFE.h"
- #include "TGame.h"
- #include "XCTRL.h"
- #include "FE2D.h"
- #include "CFTTBatchModelManager.h"
- #include "CMessageBoxHandler.h"
- #include "CGfxPlayer.h"
- #include "CFTTCamera.h"
- #include "CFTTServerTime.h"
- #include "XSYS.h"
- #include "CUITileHUDText.h"
- #include "CFTTTextureManager.h"
- #include "CDataBase.h"
- #include "CUITileNationality.h"
- #include "SETUP.h"
- #include "memctrl.h"
- struct struct_CFEScreen {
- int vtable_ptr;
- CUITileManager *m_pUITileManager_4;
- bool m_bfield_8;
- int dId_C;
- };
- struct CountryInfo {
- const char *pc_country_code;
- int d_country_num;
- };
- struct SixInt {
- uint field_0[6];
- };
- bool CFESChooseHero::ms_bBackButtonPressed;
- const CountryInfo country_info_321AD4[] = {{"ES", 0xC7}, {"IT", 0xC8}, {"DE", 0xC9}, {"NL", 0xCA}, {"HR", 0xCB}, {"BR", 0xCC}, {"AR", 0xCD}, {"CZ", 0xCE}, {"PT", 0xCF}, {"TR", 0xD0}, {"FR", 0xD1}, {"RU", 0xD2}, {"CM", 0xD3}, {"GB", 0xD4}, {"GR", 0xD6}, {"GH", 0xD7}, {"EG", 0xD8}, {"UY", 0xD9}, {"CI", 0xDA}, {"MX", 0xDB}, {"PY", 0xDC}, {"NG", 0xDD}, {"US", 0xDE}, {"CO", 0xDF}, {"PL", 0xE0}, {"SE", 0xE1}, {"JP", 0xE3}, {"MA", 0xE4}, {"IE", 0xE5}, {"AU", 0xE6}, {"CL", 0xE7}, {"TN", 0xE8}, {"SN", 0xE9}, {"IR", 0XEA}, {"SA", 0xEB}, {"KR", 0xEC}, {"EC", 0xED}, {"HN", 0xEF}, {"ZA", 0xF1}, {"CR", 0xF2}, {"TT", 0xF3}, {"CA", 0xF4}, {"CN", 0xF5}, {"JM", 0xF6}, {"KP", 0xF7}, {"BB", 0xF8}, {"IN", 0xF9}, {"DZ", 0xFA}, {"SI", 0xFB}, {"RS", 0xFC}, {"DK", 0xFD}, {"SK", 0xFF}, {"CH", 0x100}, {"BE", 0x155}, {"UA", 0x164}, {"BG", 0x165}, {"RO", 0x166}, {"NO", 0X167}, {"AT", 0X168}, {"MK", 0X17C}, {"HU", 0x17F}, {"PE", 0x180}, {"SM", 0x181}, {"FI", 0x183}, {"KW", 0x185}, {"BA", 0x186}, {"IL", 0x187}, {"ME", 0x18B}, {"GE", 0x18E}, {"IS", 0x190}, {"LU", 0x194}, {"IQ", 0x1A3}, {"QA", 0x1A6}, {"HK", 0x1F9}, {"ID", 0X1FC}, {"MY", 0x1FD}, {"SG", 0x1FF}, {"TH", 0x1FA}, {"AE", 0x1FE}, {"VN", 0x1FB}, {"NZ", 0xFE}};
- MYSTATIC int dword_336264_mystaic[] = {0xC7, 0xC8, 0xC9, 0xCA, 0xCC, 0xCD, 0xCF, 0xD0,
- 0xD1, 0xD4, 0xD5, 0xDB, 0xDE, 0xE3, 0xEB, 0xEE};
- MYSTATIC char byte_350691_mystatic;
- const SixInt dword_2FE0D0[] = {{0x0, 0x0, 0x1, 0xC, 0x1, 0x1},
- {0x0, 0x0, 0x3, 0xC, 0x1, 0x2},
- {0x1, 0x1, 0x2, 0xC, 0x2, 0x1},
- {0x3, 0x2, 0x0, 0x6, 0x2, 0x2},
- {0x4, 0x3, 0x0, 0x6, 0x1, 0x0},
- {0x5, 0x4, 0x0, 0x7, 0x2, 0x0}};
- //-------------------------------------------------------------------------------------------------
- //001253A4 //^_- 待完成 参考https://reverseengineering.stackexchange.com/questions/4543/what-is-a-non-virtual-thunk
- CFESChooseHero::CFESChooseHero() {
- }
- //-------------------------------------------------------------------------------------------------
- //001253F0 001253F4
- //编译器生成的代码,不用写
- CFESChooseHero::~CFESChooseHero() {
- }
- //-------------------------------------------------------------------------------------------------
- //00125408 //^_-
- //单元测试等级: 测试本类成员字段的值
- //单元测试结果: 完全相同
- void CFESChooseHero::Init() {
- }
- //-------------------------------------------------------------------------------------------------
- //00125630 //^_^
- bool CFESChooseHero::UseMinimalScene() {
- return 0;
- }
- //-------------------------------------------------------------------------------------------------
- //00125648 //^_-
- //单元测试等级: 目测游戏表现
- //单元测试内容: 启动游戏到第2关(包括第2关)
- //单元测试结果: 正常
- void CFESChooseHero::SetupPlayers() {
- }
- //-------------------------------------------------------------------------------------------------
- //001257FC //^_^
- void CFESChooseHero::LocaliseCommonCountryList() {
- }
- //-------------------------------------------------------------------------------------------------
- //00125858 //^_-
- //单元测试等级: 目测游戏表现
- //单元测试内容: 启动游戏到第2关(包括第2关)
- //单元测试结果: 正常
- void CFESChooseHero::SetupSelectText(int d_r1_arg, float f_r2_arg, bool b_r3_arg) {
- }
- //-------------------------------------------------------------------------------------------------
- //001258F8 //^_^
- void CFESChooseHero::Exit() {
- }
- //-------------------------------------------------------------------------------------------------
- //0012596C //^_^
- void CFESChooseHero::ProcessChoosePlayer() {
- }
- //-------------------------------------------------------------------------------------------------
- //00125A34
- void CFESChooseHero::SetupNationality() {
- }
- //-------------------------------------------------------------------------------------------------
- //00125BFC //^_-
- //单元测试等级: 目测游戏表现
- //单元测试内容: 启动游戏到第2关(包括第2关)
- //单元测试结果: 正常
- void CFESChooseHero::ProcessPlayer() {
- // LOGI("CFESChooseHero::ProcessPlayer end");
- }
- //-------------------------------------------------------------------------------------------------
- //00125D90 //^_^
- void CFESChooseHero::UpdateCamera() {
- }
- //-------------------------------------------------------------------------------------------------
- //00125EE8 //^_-
- //单元测试等级: 目测游戏表现
- //单元测试内容: 启动游戏到第2关(包括第2关)
- //单元测试结果: 正常
- void CFESChooseHero::UpdatePosition() {
- }
- //-------------------------------------------------------------------------------------------------
- //00125FB8 //^_-
- //单元测试等级: 目测游戏表现
- //单元测试内容: 启动游戏到第2关(包括第2关)
- //单元测试结果: 正常
- void CFESChooseHero::Process() {
- // LOGI("CFESChooseHero::Process entry");
- //0012622C end
- // LOGI("CFESChooseHero::Process return 3");
- }
- //-------------------------------------------------------------------------------------------------
- //00126260
- void CFESChooseHero::ShutdownNationality() {
- LOGI("CFESChooseHero::ShutdownNationality: %d", this->field_450);
- }
- //-------------------------------------------------------------------------------------------------
- //0012627C //^_^
- void CFESChooseHero::ProcessNationality() {
- }
- //-------------------------------------------------------------------------------------------------
- //001262A2
- void CFESChooseHero::Render2D() {
- //empty
- }
- //-------------------------------------------------------------------------------------------------
- //001262A4 //^_-
- //单元测试等级: 目测游戏表现
- //单元测试内容: 启动游戏到第2关(包括第2关)
- //单元测试结果: 正常
- void CFESChooseHero::SetupCamera(bool b_r1_arg) {
- LOGI("CFESChooseHero::SetupCamera end");
- };
- //-------------------------------------------------------------------------------------------------
- //自己添加的函数,避免全局变量被优化没了,保证汇编相同和可以进行单元测试,整体测试的时候,这个函数可以删除
- void CFESChooseHeroTest(int r0) {
- // byte_350691_mystatic = r0;
- }
- //-------------------------------------------------------------------------------------------------
- //0012644C //^_-
- //单元测试等级: 目测游戏表现
- //单元测试内容: 启动游戏到第2关(包括第2关)
- //单元测试结果: 正常
- void CFESChooseHero::PreRender3D() {
- LOGI("CFESChooseHero::PreRender3D entry");
- }
- //-------------------------------------------------------------------------------------------------
- //001265F0 //^_^
- void CFESChooseHero::Render3D() {
- }
- //-------------------------------------------------------------------------------------------------
- //0012665C //^_^
- void CFESChooseHero::RenderScene(EGfxRenderPass egfxrenderpass_r1_arg) {
- }
- //-------------------------------------------------------------------------------------------------
- //00126738 //^_^
- void CFESChooseHero::Render2DHUD() {
- }
- //-------------------------------------------------------------------------------------------------
- //001268CC //未调用到
- void CFESChooseHero::SetNationalKit() {
- }
- //-------------------------------------------------------------------------------------------------
- //00126938
- void CFESChooseHero::BackButtonPressed() {
- LOGE("CFESChooseHero::BackButtonPressed");
- }
- //-------------------------------------------------------------------------------------------------
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