CFESEditPlayer.cpp 69 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798991001011021031041051061071081091101111121131141151161171181191201211221231241251261271281291301311321331341351361371381391401411421431441451461471481491501511521531541551561571581591601611621631641651661671681691701711721731741751761771781791801811821831841851861871881891901911921931941951961971981992002012022032042052062072082092102112122132142152162172182192202212222232242252262272282292302312322332342352362372382392402412422432442452462472482492502512522532542552562572582592602612622632642652662672682692702712722732742752762772782792802812822832842852862872882892902912922932942952962972982993003013023033043053063073083093103113123133143153163173183193203213223233243253263273283293303313323333343353363373383393403413423433443453463473483493503513523533543553563573583593603613623633643653663673683693703713723733743753763773783793803813823833843853863873883893903913923933943953963973983994004014024034044054064074084094104114124134144154164174184194204214224234244254264274284294304314324334344354364374384394404414424434444454464474484494504514524534544554564574584594604614624634644654664674684694704714724734744754764774784794804814824834844854864874884894904914924934944954964974984995005015025035045055065075085095105115125135145155165175185195205215225235245255265275285295305315325335345355365375385395405415425435445455465475485495505515525535545555565575585595605615625635645655665675685695705715725735745755765775785795805815825835845855865875885895905915925935945955965975985996006016026036046056066076086096106116126136146156166176186196206216226236246256266276286296306316326336346356366376386396406416426436446456466476486496506516526536546556566576586596606616626636646656666676686696706716726736746756766776786796806816826836846856866876886896906916926936946956966976986997007017027037047057067077087097107117127137147157167177187197207217227237247257267277287297307317327337347357367377387397407417427437447457467477487497507517527537547557567577587597607617627637647657667677687697707717727737747757767777787797807817827837847857867877887897907917927937947957967977987998008018028038048058068078088098108118128138148158168178188198208218228238248258268278288298308318328338348358368378388398408418428438448458468478488498508518528538548558568578588598608618628638648658668678688698708718728738748758768778788798808818828838848858868878888898908918928938948958968978988999009019029039049059069079089099109119129139149159169179189199209219229239249259269279289299309319329339349359369379389399409419429439449459469479489499509519529539549559569579589599609619629639649659669679689699709719729739749759769779789799809819829839849859869879889899909919929939949959969979989991000100110021003100410051006100710081009101010111012101310141015101610171018101910201021102210231024102510261027102810291030103110321033103410351036103710381039104010411042104310441045104610471048104910501051105210531054105510561057105810591060106110621063106410651066106710681069107010711072107310741075107610771078107910801081108210831084108510861087108810891090109110921093109410951096109710981099110011011102110311041105110611071108110911101111111211131114111511161117111811191120112111221123112411251126112711281129113011311132113311341135113611371138113911401141114211431144114511461147114811491150115111521153115411551156115711581159116011611162116311641165116611671168116911701171117211731174117511761177117811791180118111821183118411851186118711881189119011911192119311941195119611971198119912001201120212031204120512061207120812091210121112121213121412151216121712181219122012211222122312241225122612271228122912301231123212331234123512361237123812391240124112421243124412451246124712481249125012511252125312541255125612571258125912601261126212631264126512661267126812691270127112721273127412751276127712781279128012811282128312841285128612871288128912901291129212931294129512961297129812991300130113021303130413051306130713081309131013111312131313141315131613171318131913201321132213231324132513261327132813291330133113321333133413351336133713381339134013411342134313441345134613471348134913501351135213531354135513561357135813591360136113621363136413651366136713681369137013711372137313741375137613771378137913801381138213831384138513861387138813891390139113921393139413951396139713981399140014011402140314041405140614071408140914101411141214131414141514161417141814191420142114221423142414251426142714281429143014311432143314341435143614371438143914401441144214431444144514461447144814491450145114521453145414551456145714581459146014611462146314641465146614671468146914701471147214731474147514761477147814791480148114821483148414851486148714881489149014911492149314941495149614971498149915001501150215031504150515061507150815091510151115121513151415151516151715181519152015211522152315241525152615271528152915301531153215331534153515361537153815391540154115421543154415451546154715481549155015511552155315541555155615571558155915601561156215631564156515661567156815691570157115721573157415751576157715781579158015811582158315841585158615871588158915901591159215931594159515961597159815991600160116021603160416051606160716081609161016111612161316141615161616171618161916201621162216231624162516261627162816291630163116321633163416351636163716381639164016411642164316441645164616471648164916501651165216531654165516561657165816591660166116621663166416651666166716681669167016711672167316741675167616771678167916801681168216831684168516861687168816891690169116921693169416951696169716981699170017011702170317041705170617071708170917101711171217131714171517161717171817191720172117221723172417251726172717281729173017311732173317341735173617371738173917401741174217431744174517461747174817491750175117521753175417551756175717581759176017611762176317641765176617671768176917701771177217731774177517761777177817791780178117821783178417851786178717881789179017911792179317941795179617971798179918001801180218031804180518061807180818091810181118121813181418151816181718181819182018211822182318241825182618271828182918301831183218331834183518361837183818391840184118421843184418451846184718481849185018511852185318541855185618571858185918601861186218631864186518661867186818691870187118721873187418751876187718781879188018811882188318841885188618871888188918901891189218931894189518961897189818991900190119021903190419051906190719081909191019111912191319141915191619171918191919201921192219231924192519261927192819291930193119321933193419351936193719381939194019411942194319441945194619471948194919501951195219531954195519561957195819591960196119621963196419651966196719681969197019711972197319741975197619771978197919801981198219831984198519861987198819891990199119921993199419951996199719981999200020012002200320042005200620072008200920102011201220132014201520162017201820192020202120222023202420252026202720282029203020312032203320342035203620372038203920402041204220432044204520462047204820492050205120522053205420552056205720582059206020612062206320642065206620672068206920702071207220732074207520762077207820792080208120822083208420852086208720882089209020912092209320942095209620972098209921002101210221032104210521062107210821092110211121122113211421152116211721182119212021212122212321242125212621272128212921302131213221332134213521362137213821392140214121422143214421452146214721482149215021512152215321542155215621572158215921602161216221632164216521662167216821692170217121722173217421752176217721782179218021812182218321842185218621872188218921902191219221932194219521962197219821992200220122022203220422052206220722082209221022112212221322142215221622172218221922202221222222232224222522262227222822292230223122322233223422352236223722382239224022412242224322442245224622472248224922502251225222532254225522562257225822592260226122622263226422652266226722682269227022712272227322742275227622772278227922802281228222832284228522862287228822892290229122922293229422952296229722982299230023012302230323042305230623072308230923102311231223132314231523162317
  1. #include "CFESEditPlayer.h"
  2. #include "CBall.h"
  3. #include "CBallProj.h"
  4. #include "CFE.h"
  5. #include "CFE3DPlayer.h"
  6. #include "CFEKeyboard.h"
  7. #include "CFESShopHelper.h"
  8. #include "CFTTCamera.h"
  9. #include "CFTTTextureCache.h"
  10. #include "CFTTTextureManager.h"
  11. #include "CGFXSpec.h"
  12. #include "CGfxCharacter.h"
  13. #include "CGfxPlayer.h"
  14. #include "CGfxPostProcess.h"
  15. #include "CGfxShadowMapManager.h"
  16. #include "CGfxSubBoard.h"
  17. #include "CGraphicsTexLoadOptions.h"
  18. #include "CMessageBoxHandler.h"
  19. #include "CPlayerManager.h"
  20. #include "CPlayerShader.h"
  21. #include "CStageManager.h"
  22. #include "CStoryCore.h"
  23. #include "CUIMsgShopButton.h"
  24. #include "CUITileItemSelector.h"
  25. #include "FESU.h"
  26. #include "FREE.h"
  27. #include "GFXCAMERA.h"
  28. #include "GFXRENDER.h"
  29. #include "GM.h"
  30. #include "GU.h"
  31. #include "LOCstring.h"
  32. #include "Matrix.h"
  33. #include "SNDFE.h"
  34. #include "SYSCORE.h"
  35. #include "TStoryConfig.h"
  36. #include "CFTTBatchModelManager.h"
  37. #include "memctrl.h"
  38. CFTTVector32 s_vCamTarget[6]; // 00350770
  39. float s_fCamDist[6] = {3.75, 1.5, 1.5, 1.75, 1.5, 2.0}; // 003362E4
  40. float s_fCamTilt[6] = {0.08, 0.08, 0.08, 0.3, 0.08, 0.08}; // 00336314
  41. float s_fCamRot[6] = {0.3, 0.75, 0.3, 0.3, 0.3, 0.3}; // 003362FC
  42. bool CFESEditPlayer::ms_bCancelChanges; // 003507BC
  43. CFEKeyboard* CFESEditPlayer::ms_pKeyboard; // 003507B8
  44. // 003363E0
  45. int m_iHairColourPosition[] = {0, 2, 1, 4, 3, 5, 6, 7};
  46. // 00336390
  47. int m_iHairStylePosition[] = {0, 2, 5, 6, 10, 12, 18, 19, 1, 3,
  48. 13, 7, 9, 17, 11, 4, 14, 15, 16};
  49. // 00336400
  50. int m_iFacialHairPosition[] = {1, 6, 3, 2, 7, 4, 5};
  51. // 00336420
  52. int m_iBootsColour[] = {0, 9, 11, 1, 10, 6, 2, 7, 3, 5, 8, 4};
  53. // 0033637C
  54. int m_iUnlockText[] = {0x85, 0x133, 0x131, 0x134, 0x132};
  55. static uint unk_2FE208[13] = {0xFF000000, 0xFFFFFFFF, 0xFFDBA83F, 0xFFED1F24,
  56. 0xFF0E70A1, 0xFFFD2357, 0xFFE2F41F, 0xFFE2F41F,
  57. 0xFFFA5D1A, 0xFF34287A, 0xFF4F2819, 0xFF73E407,
  58. 0xFF737373};
  59. // 002FE238
  60. static int unk_2FE238[] = {20, 20, 2, 2, 2, 9, 13};
  61. // 002FE254
  62. static int unk_2FE254[] = {0, -8192, 6553, 6553, 2048, 0, 32};
  63. // 002FE270
  64. static float unk_2FE270[] = {0.10000000149011612f,
  65. 0.10000000149011612f,
  66. 0.20000000298023224f,
  67. 0.20000000298023224f,
  68. 0.10000000149011612f,
  69. 0.10000000149011612f,
  70. 0.0f};
  71. static const int dword_2FE1F0[6] = {1, 2, 4, 5, 7, 8};
  72. // 0033632C
  73. int s_iPlayerRot[6] = {0, 0, 0, 0, 0x2000, 0x2000};
  74. //-------------------------------------------------------------------------------------------------
  75. // 00128200 //^_^
  76. //单元测试等级:目测游戏表现
  77. //测试内容:启动游戏到第6关传球射门
  78. //测试结果: 游戏表现正常无崩溃且无明显变化,未检测到日志输出
  79. //测试分支: 无
  80. CFESEditPlayer::~CFESEditPlayer() {}
  81. //-------------------------------------------------------------------------------------------------
  82. // 00129A5C //^_^
  83. //单元测试等级:目测游戏表现
  84. //测试内容:启动游戏到第6关传球射门
  85. //测试结果: 游戏表现正常无崩溃且无明显变化,未检测到日志输出
  86. //测试分支: 无
  87. typedef void (*CFESEditPlayer_CancelChanges)();
  88. void CFESEditPlayer::CancelChanges() {
  89. CFESEditPlayer::ms_bCancelChanges = true;
  90. LOGE("CFESEditPlayer::CancelChanges");
  91. }
  92. //-------------------------------------------------------------------------------------------------
  93. // 00128118 //^_-
  94. //单元测试等级:目测游戏表现
  95. //测试内容:启动游戏到第6关传球射门
  96. //测试结果: 游戏表现正常无崩溃且无明显变化,未检测到日志输出
  97. //测试分支: 无
  98. CFESEditPlayer::CFESEditPlayer(void) {
  99. this->field_12C = 0;
  100. this->m_p3DPlayer_98 = 0;
  101. this->m_tTextures_9C.pCTeam_0 = 0;
  102. this->m_tTextures_9C.filed_4 = -1;
  103. this->m_tTextures_9C.pTexture_8 = 0;
  104. this->m_tTextures_9C.pTexture_C = 0;
  105. this->m_tTextures_9C.pTexture_10 = 0;
  106. this->m_tTextures_9C.pTexture_14 = 0;
  107. s_vCamTarget[5].float_4 = 1.100000023841858; // 40
  108. s_vCamTarget[5].float_8 = 0; // 44
  109. s_vCamTarget[2].float_8 = 0; // 20
  110. s_vCamTarget[3].float_0 = 0; // 24
  111. s_vCamTarget[3].float_4 = 0; // 28
  112. s_vCamTarget[3].float_8 = 0; // 2C
  113. s_vCamTarget[4].float_0 = 0; // 30
  114. s_vCamTarget[4].float_4 = 1.5; // 34
  115. s_vCamTarget[4].float_8 = 0; // 38
  116. s_vCamTarget[5].float_0 = 0; // 3C
  117. s_vCamTarget[0].float_0 = 0; // 0
  118. s_vCamTarget[0].float_4 = 1; // 4
  119. s_vCamTarget[0].float_8 = 0; // 8
  120. s_vCamTarget[1].float_0 = 0; // C
  121. s_vCamTarget[1].float_4 = 1.7000000476837158; // 10
  122. s_vCamTarget[1].float_8 = 0; // 14
  123. s_vCamTarget[2].float_0 = 0; // 18
  124. s_vCamTarget[2].float_4 = 1.7000000476837158; // 1C
  125. this->field_B4 = 0;
  126. this->field_B8 = 0;
  127. this->field_BC = 0;
  128. this->field_C0 = 0;
  129. this->field_C4 = 1;
  130. this->field_C8 = 1;
  131. this->field_CC = 1;
  132. this->field_154 = -1;
  133. this->field_158 = -1;
  134. this->field_15C = 0;
  135. GFXCAMERA_UpdateMatrices();
  136. }
  137. //-------------------------------------------------------------------------------------------------
  138. // 00129C54 //^_-
  139. //单元测试等级:目测游戏表现
  140. //测试内容:启动游戏到第6关传球射门
  141. //测试结果: 游戏表现正常无崩溃且无明显变化,未检测到日志输出
  142. //测试分支: 无
  143. void CFESEditPlayer::CheckUnlocked(int i1, int i2) {
  144. // 00129C54
  145. int r1_i = i1;
  146. int lr_i = 32 - i2;
  147. // int r3_i = i2 - 32;
  148. uint64 r6r5_ull = CStoryProfile::m_tData.field_210[i1];
  149. uint32 r5_ui = (r6r5_ull >> 32u);
  150. uint32 r6_ui = r6r5_ull;
  151. uint r12 = 1;
  152. int r4_i = (1u >> lr_i);
  153. // 00129C66
  154. if (i2 >= 32) {
  155. // 00129C78
  156. r4_i = (1u << (uint)(i2 - 32));
  157. }
  158. int r3_i = r5_ui & r4_i;
  159. r5_ui = r12 << (uint)i2;
  160. /*
  161. * 此处这个IT判断前几条代码没有发现CMP或者ADDS之类的开头,所以猜测是和上一个CMP一致(if( r3_i >= 0)),省略写法,是不是这样?
  162. * 原始汇编:IT GE
  163. MOVGE R5, #0
  164. 自己汇编:IT GT
  165. MOVGT R4, #0
  166. */
  167. // 00129C84
  168. if (i2 >= 32) {
  169. // 00129C86
  170. r5_ui = 0;
  171. }
  172. int r6_i = r6_ui & r5_ui;
  173. r3_i = r3_i | r6_i;
  174. // 00129C8A
  175. if (r3_i != 0) {
  176. // 00129C8E
  177. this->field_154 = -1;
  178. this->field_158 = -1;
  179. r1_i = 0;
  180. } else {
  181. // loc_129C9A
  182. this->field_154 = r1_i;
  183. this->field_158 = i2;
  184. r1_i = STY_tConfig.PlayerCustomisationNumber_54D4[r1_i][i2];
  185. }
  186. // loc_129CB2
  187. CUIMsgShopButton* r2_pMsgShopButton = this->m_pMsgShopButton_130;
  188. this->field_15C = r1_i;
  189. if (r2_pMsgShopButton != 0) {
  190. // 00129CC2
  191. r2_pMsgShopButton->SetCost(r1_i);
  192. }
  193. // locret_129CC6
  194. return;
  195. }
  196. //-------------------------------------------------------------------------------------------------
  197. // 00129514 //^_^
  198. //单元测试等级:目测游戏表现
  199. //测试内容:启动游戏到第6关传球射门
  200. //测试结果: 游戏表现正常无崩溃且无明显变化,未检测到日志输出
  201. //测试分支: 无
  202. int CFESEditPlayer::ApplyToProfile() {
  203. // 00129514
  204. int r6_i = this->field_B4;
  205. int r0_i = MP_cMyProfile.GetHairStyle();
  206. // 0012952A
  207. if (r6_i == r0_i) {
  208. // 0012952E
  209. r6_i = this->field_B8;
  210. r0_i = MP_cMyProfile.GetFacialHair();
  211. // 00129538
  212. if (r6_i == r0_i) {
  213. // 0012953C
  214. r6_i = this->field_BC;
  215. r0_i = MP_cMyProfile.GetHairColour();
  216. // 00129546
  217. if (r6_i == r0_i) {
  218. // 0012954A
  219. r6_i = this->field_C0;
  220. r0_i = MP_cMyProfile.GetBootColour();
  221. // 00129554
  222. if (r6_i == r0_i) {
  223. // 00129558
  224. r6_i = this->field_C4;
  225. r0_i = MP_cMyProfile.GetShirtLength();
  226. // 00129562
  227. if (r6_i == r0_i) {
  228. // 00129566
  229. r6_i = this->field_C8;
  230. r0_i = MP_cMyProfile.GetBodyType();
  231. // 00129570
  232. if (r6_i == r0_i) {
  233. // 00129576
  234. r6_i = this->field_CC;
  235. r0_i = MP_cMyProfile.GetShirtNumber();
  236. // 0012957E
  237. if (r6_i == r0_i) {
  238. // 00129582
  239. const wchar_t* r1_pwc = MP_cMyProfile.GetPlayerName();
  240. if (xstrcmp(this->m_pName_D0, r1_pwc) == 0) {
  241. // loc_129646
  242. return 0;
  243. }
  244. }
  245. // loc_129596
  246. }
  247. // loc_129596
  248. }
  249. // loc_129596
  250. }
  251. // loc_129596
  252. }
  253. // loc_129596
  254. }
  255. // loc_129596
  256. }
  257. // loc_129596
  258. MP_cMyProfile.SetHairStyle(this->field_B4);
  259. MP_cMyProfile.SetFacialHair(this->field_B8);
  260. MP_cMyProfile.SetHairColour(this->field_BC);
  261. MP_cMyProfile.SetBootColour(this->field_C0);
  262. MP_cMyProfile.SetShirtLength(this->field_C4);
  263. MP_cMyProfile.SetBodyType(this->field_C8);
  264. MP_cMyProfile.SetShirtNumber(this->field_CC);
  265. const wchar_t* r1_pwc = CFESEditPlayer::ms_pKeyboard->GetString();
  266. wchar_t var_32[17];
  267. xstrlcpy(var_32, r1_pwc, 17);
  268. r1_pwc = MP_cMyProfile.GetPlayerName();
  269. r0_i = xstrcmp(this->m_pName_D0, r1_pwc);
  270. // 00129606
  271. if (r0_i != 0) {
  272. // 0012960A
  273. r0_i = CFESEditPlayer::HaveEasterEggName(this->m_pName_D0);
  274. // 0012960E
  275. if (r0_i != 0) {
  276. // 00129612
  277. r1_pwc = MP_cMyProfile.GetPlayerName();
  278. xstrlcpy(this->m_pName_D0, r1_pwc, 17);
  279. this->SetupPlayer();
  280. } else {
  281. // loc_129628
  282. FESU_WordsStartWithCapital(this->m_pName_D0);
  283. MP_cMyProfile.SetPlayerName(this->m_pName_D0);
  284. }
  285. }
  286. // loc_129636
  287. CStoryCore::m_tStageManager.InitTeams();
  288. return 1;
  289. }
  290. //-------------------------------------------------------------------------------------------------
  291. // 00129658 //^_^
  292. //单元测试等级:目测游戏表现
  293. //测试内容:启动游戏到第6关传球射门
  294. //测试结果: 游戏表现正常无崩溃且无明显变化,未检测到日志输出
  295. //测试分支: 无
  296. void CFESEditPlayer::Exit() {
  297. // 00129658
  298. FREE_RenderShutdown();
  299. // 00129668
  300. if (CFESEditPlayer::ms_pKeyboard != 0) {
  301. // 0012966E
  302. delete CFESEditPlayer::ms_pKeyboard;
  303. CFESEditPlayer::ms_pKeyboard = NULL;
  304. }
  305. // loc_129676
  306. if (this->m_p3DPlayer_98 != 0) {
  307. // 00129676
  308. this->m_p3DPlayer_98->Shutdown();
  309. // 00129684
  310. if (this->m_p3DPlayer_98 != NULL) {
  311. // 00129686
  312. delete this->m_p3DPlayer_98;
  313. }
  314. // loc_12968E
  315. this->m_p3DPlayer_98 = 0;
  316. }
  317. // loc_129694
  318. if (this->m_pHeroScene_160 != 0) {
  319. // 0012969A
  320. delete this->m_pHeroScene_160;
  321. this->m_pHeroScene_160 = 0;
  322. }
  323. // loc_1296A8
  324. CGfxKits::FreeKitTeamTextures(&this->m_tTextures_9C);
  325. int r1_i = this->field_164;
  326. int r0_i = r1_i + 1;
  327. // 001296B4
  328. if (r0_i != 0) {
  329. // 001296B8
  330. FTT_pTex->ReleaseTexture(r1_i);
  331. this->field_164 = -1;
  332. }
  333. // locret_1296CC
  334. }
  335. //-------------------------------------------------------------------------------------------------
  336. // 001297B8 //^_-
  337. //单元测试等级:目测游戏表现
  338. //测试内容:启动游戏到第6关传球射门
  339. //测试结果: 游戏表现正常无崩溃且无明显变化,未检测到日志输出
  340. //测试分支: 无
  341. int CFESEditPlayer::HaveEasterEggName(wchar_t* pwc1) {
  342. // 001297B8
  343. char var_31[17];
  344. UnicodeToUTF8(var_31, pwc1, 17);
  345. uint r0_i = FTTHash(var_31);
  346. uint r6_i = r0_i ^ 0x3A8F05C5;
  347. int r4_i = 0;
  348. // loc_129816
  349. while (r4_i <= 2) {
  350. // loc_1297FC
  351. r0_i = STY_tConfig.EEListRecordc_677c[r4_i].name;
  352. // 00129800
  353. if (r0_i == r6_i) {
  354. // 00129804
  355. int r5_i = STY_tConfig.EEListRecordc_677c[r4_i].ID;
  356. r0_i = MP_cMyProfile.EasterEggAlreadyFound(r5_i);
  357. // 00129810
  358. if (r0_i == 0) {
  359. // loc_12981E
  360. MP_cMyProfile.FoundEasterEgg(r5_i);
  361. r0_i = STY_tConfig.EEListRecordc_677c[r4_i].Credits;
  362. CCurrency::AddCredits(r0_i, false, 0, true, true, false);
  363. return r4_i;
  364. }
  365. }
  366. // loc_129812
  367. r4_i++;
  368. }
  369. // 0012981A
  370. r4_i = 0;
  371. return r4_i;
  372. }
  373. //-------------------------------------------------------------------------------------------------
  374. // 00128210 //^_-
  375. //单元测试等级:目测游戏表现
  376. //测试内容:启动游戏到第6关传球射门
  377. //测试结果: 游戏表现正常无崩溃且无明显变化,未检测到日志输出
  378. //测试分支: 无
  379. void CFESEditPlayer::Init(void) {
  380. // 0012821C
  381. if (CFE::m_eLastFlowDirection != 2) {
  382. // 0012821E
  383. FREE_RenderInit();
  384. this->editPlayerPos_F4 = -1;
  385. this->field_F8 = 0;
  386. this->vector32_FC = s_vCamTarget[0];
  387. this->field_108 = s_fCamDist[0];
  388. this->field_10C = s_fCamRot[0];
  389. this->field_110 = s_fCamTilt[0];
  390. this->vector32_114.float_0 = 0;
  391. this->vector32_114.float_4 = 0;
  392. this->vector32_114.float_8 = 0;
  393. this->field_120 = 0;
  394. this->field_124 = 0;
  395. // 4B7B56 - 0x4B7B40 = 16
  396. int r6_i = CStoryProfile::m_tData.field_16.filed_0;
  397. int r5_i = CStoryProfile::m_tData.field_16.filed_2;
  398. TStorySeason* r0_season = CStoryCore::STORY_GetSeason(r5_i);
  399. int r1_i = r0_season->StageCount_d0;
  400. int r0_i = r1_i * r5_i + r6_i;
  401. // 00128288
  402. if (r0_season->StageCount_d0 != r6_i) {
  403. // 00128290
  404. r0_i = r0_i + 1;
  405. }
  406. // 00128292
  407. CStoryCore::SetupStage(r0_i);
  408. CStoryCore::m_cProfile.ApplyUserPlayer(&this->m_tPlayerInfo_14);
  409. this->RevertToProfile();
  410. CFEKeyboard* r0_keyboard =
  411. new CFEKeyboard(0, this->m_pName_D0, EKeyboardType_0, -1, 1);
  412. CFESEditPlayer::ms_pKeyboard = r0_keyboard;
  413. CFESEditPlayer::ms_pKeyboard->SetMaxNumChars(17);
  414. CFESEditPlayer::ms_pKeyboard->HideTextField();
  415. CGfxKits::LoadKitTeamTextures(&tGame.CTeam_2C60[0], &this->m_tTextures_9C,
  416. g_tGlobalTexLoadOptions.mTexLoadOptions_4,
  417. 0x200);
  418. CGfxKits::BeginBuildKit(0);
  419. CFTTTexture* r0_texutre = CGfxKits::GetTexture(
  420. this->field_164, &this->m_tTextures_9C, 1, EKitTextureType_0, NULL);
  421. CGfxKits::EndBuildKit();
  422. this->m_p3DPlayer_98 = NULL;
  423. this->SetupPlayer();
  424. this->SetupEditMode(-1);
  425. this->m_pHeroScene_160 = new CFEHeroScene(this->field_164);
  426. }
  427. // locret_128344
  428. }
  429. //-------------------------------------------------------------------------------------------------
  430. // 0012A0A0 //^_-
  431. //单元测试等级:目测游戏表现
  432. //测试内容:启动游戏到第6关传球射门
  433. //测试结果: 游戏表现正常无崩溃且无明显变化,未检测到日志输出
  434. //测试分支: 无
  435. void CFESEditPlayer::PreRender3D(void) {
  436. this->SetupCamera(true);
  437. CPlayerShader::s_tInstance.SetCinematic(EPlayerShader_Cinematic_2);
  438. // 0x3FA00000, 0x3ECCCCCD, 0x40000000, 0x3FE00000
  439. CFTTVector32x4 var_28;
  440. var_28.my[0] = 1.25;
  441. var_28.my[1] = 0.4000000059604645;
  442. var_28.my[2] = 2;
  443. var_28.my[3] = 1.75;
  444. CPlayerShader::s_tInstance.SetCinematicLightingCloth(var_28);
  445. // 0x40000000, 0x3F19999A, 0x3F800000, 0x3F800000
  446. var_28.my[0] = 2;
  447. var_28.my[1] = 0.6000000238418579;
  448. var_28.my[2] = 1;
  449. var_28.my[3] = 1;
  450. CPlayerShader::s_tInstance.SetCinematicLightingSkin(var_28);
  451. CPlayerShader::s_tInstance.SetQuality(EPlayerShader_Quality_2);
  452. CGfxCharacter* var_2C = this->m_p3DPlayer_98->pGfxCharacter_0;
  453. CFTTVector32 var_38;
  454. var_38.float_0 = -0.5;
  455. var_38.float_4 = 0.699999988079071;
  456. var_38.float_8 = -0.30000001192092896;
  457. CFTTVector32 vector32_28 = Normalize(var_38);
  458. this->m_p3DPlayer_98->RenderSetup();
  459. CGfxShadowMapManager::ms_pManager->MapPlayer(&var_2C, &this->m_p3DPlayer_98,
  460. 1, vector32_28, 0);
  461. this->m_p3DPlayer_98->PreRender();
  462. CFTTCamera::SetViewport(CFE::s_fUniformWidth, CFE::s_fUniformHeight, 0);
  463. this->SetupCamera(true);
  464. this->m_pHeroScene_160->PreRender(*this); //->m_tPostProcessRender_10
  465. CPlayerShader::s_tInstance.SetCinematic(EPlayerShader_Cinematic_0);
  466. CPlayerShader::s_tInstance.SetQuality(
  467. GFXSPEC_pSpecification->ePlayerLightingQuality_44);
  468. }
  469. //-------------------------------------------------------------------------------------------------
  470. // 001296D8 //^_^
  471. //单元测试等级:目测游戏表现
  472. //测试内容:启动游戏到第6关传球射门
  473. //测试结果: 游戏表现正常无崩溃且无明显变化,检测到日志输出
  474. //测试分支: 001296D8
  475. void CFESEditPlayer::ProcessPlayer(void) {
  476. // 001296D8
  477. CFE3DPlayer* r5_player = this->m_p3DPlayer_98;
  478. r5_player->tPlayer_10.SetPos(0, 0, 0);
  479. float s16_f = r5_player->tPlayer_10.ballPosPrev_4.point_0.dy_4;
  480. float s18_f = r5_player->tPlayer_10.ballPosPrev_4.dz_8;
  481. float s20_f = r5_player->tPlayer_10.ballPosPrev_4.point_0.dx_0;
  482. this->m_p3DPlayer_98->SetScale(1);
  483. float s2_f = -3.0518e-5;
  484. float s0_f = 3.0518e-5;
  485. float s4_f = 2.0e-2;
  486. s2_f = s20_f * s2_f;
  487. s4_f = s4_f + s18_f * s0_f;
  488. s0_f = s16_f * s0_f;
  489. this->m_p3DPlayer_98->SetPos(s2_f, s4_f, s0_f, SCR_HEI, -1);
  490. s2_f = 3.1416;
  491. s0_f = r5_player->tPlayer_10.u_0.s_2_0.s_2 + 0x3000;
  492. // s0_f = s0_f*3.1416;
  493. s0_f = (float)((float)s0_f * s2_f);
  494. s2_f = 0.00012207f;
  495. s0_f = s0_f * s2_f;
  496. this->m_p3DPlayer_98->SetYRot(s0_f);
  497. this->m_p3DPlayer_98->UpdateBlinking();
  498. this->m_p3DPlayer_98->Process();
  499. }
  500. //-------------------------------------------------------------------------------------------------
  501. // 00129EC4 //^_^
  502. //单元测试等级:目测游戏表现
  503. //测试内容:启动游戏到第6关传球射门
  504. //测试结果: 游戏表现正常无崩溃且无明显变化,检测到日志输出
  505. //测试分支: 无
  506. void CFESEditPlayer::Render2D(void) { this->m_pUITileManager_4->Render(); }
  507. //-------------------------------------------------------------------------------------------------
  508. // 0012A314 //^_^
  509. //单元测试等级:目测游戏表现
  510. //测试内容:启动游戏到第6关传球射门
  511. //测试结果: 游戏表现正常无崩溃且无明显变化,检测到日志输出
  512. //测试分支: 无
  513. void CFESEditPlayer::Render2DHUD(void) {
  514. // 0012A314
  515. this->m_pUITileManager_4->RenderHUD();
  516. // 0012A326
  517. if (this->ms_pKeyboard != NULL) {
  518. // 0012A328
  519. this->ms_pKeyboard->Render();
  520. }
  521. // loc_12A32C
  522. this->m_pHeroScene_160->RenderHUD();
  523. }
  524. //-------------------------------------------------------------------------------------------------
  525. // 0012A1DC //^_^
  526. //单元测试等级:目测游戏表现
  527. //测试内容:启动游戏到第6关传球射门
  528. //测试结果: 游戏表现正常无崩溃且无明显变化,检测到日志输出
  529. //测试分支: 无
  530. void CFESEditPlayer::Render3D(void) { GFXRENDER_pPostProcess->Render(*this); }
  531. //-------------------------------------------------------------------------------------------------
  532. // 00128374 //^_^
  533. //单元测试等级:目测游戏表现
  534. //测试内容:启动游戏到第6关传球射门
  535. //测试结果: 游戏表现正常无崩溃且无明显变化,检测到日志输出
  536. //测试分支: 无
  537. void CFESEditPlayer::RevertToProfile(void) {
  538. xstrlcpy(this->m_pName_D0, this->m_tPlayerInfo_14.field_24, 17);
  539. this->field_B4 = MP_cMyProfile.GetHairStyle();
  540. this->field_B8 = MP_cMyProfile.GetFacialHair();
  541. this->field_BC = MP_cMyProfile.GetHairColour();
  542. this->field_C0 = MP_cMyProfile.GetBootColour();
  543. this->field_C4 = MP_cMyProfile.GetShirtLength();
  544. this->field_C8 = MP_cMyProfile.GetBodyType();
  545. this->field_CC = MP_cMyProfile.GetShirtNumber();
  546. }
  547. //-------------------------------------------------------------------------------------------------
  548. // 00128904 //^_^
  549. //单元测试等级:目测游戏表现
  550. //测试内容:启动游戏到第6关传球射门
  551. //测试结果: 游戏表现正常无崩溃且无明显变化,检测到日志输出
  552. //测试分支: 无
  553. void CFESEditPlayer::SetUpdateMovement(void) {
  554. // 00128904
  555. float s10_f = 2.0e1;
  556. int r1_i = this->field_F8;
  557. float s4_f = this->field_108;
  558. float s0_f = this->vector32_FC.float_0;
  559. float s2_f = this->vector32_FC.float_4;
  560. float s6_f = this->vector32_FC.float_8;
  561. float s8_f = s_fCamDist[r1_i];
  562. s4_f = s8_f - s4_f;
  563. // int r2_i = r1_i*3;
  564. s4_f = s4_f / s10_f;
  565. s8_f = s_vCamTarget[r1_i].float_0;
  566. float s12_f = s_vCamTarget[r1_i].float_4;
  567. float s14_f = s_vCamTarget[r1_i].float_8;
  568. this->field_120 = s4_f;
  569. s2_f = s12_f - s2_f;
  570. s4_f = s_fCamRot[r1_i];
  571. s0_f = s8_f - s0_f;
  572. s4_f = s4_f - s6_f;
  573. s6_f = this->field_110;
  574. s2_f = s2_f / s10_f;
  575. s4_f = s4_f / s10_f;
  576. this->field_124 = s4_f;
  577. s4_f = s_fCamTilt[r1_i];
  578. r1_i = 0;
  579. s0_f = s0_f / s10_f;
  580. s4_f = s4_f - s6_f;
  581. this->vector32_114.float_4 = s2_f;
  582. this->vector32_114.float_0 = s0_f;
  583. s4_f = s4_f / s10_f;
  584. this->field_128 = s4_f;
  585. s0_f = this->vector32_FC.float_8;
  586. this->field_12C = r1_i;
  587. s0_f = s14_f - s0_f;
  588. s0_f = s0_f / s10_f;
  589. this->vector32_114.float_8 = s0_f;
  590. }
  591. //-------------------------------------------------------------------------------------------------
  592. // 001289CC //^_^
  593. //单元测试等级:目测游戏表现
  594. //测试内容:启动游戏到第6关传球射门
  595. //测试结果: 游戏表现正常无崩溃且无明显变化,检测到日志输出
  596. //测试分支: 无
  597. void CFESEditPlayer::SetupHighlight(void) {
  598. switch (this->editPlayerPos_F4) {
  599. case 1: {
  600. // loc_1289E0
  601. int r1_i = 0;
  602. int v = r1_i;
  603. // loc_128A04
  604. while (r1_i <= 63) {
  605. // loc_1289F2
  606. if (this->field_CC ==
  607. STY_tConfig.PlayerCustomisationShirtNumbers_59E8[r1_i]) {
  608. // loc_128A0A
  609. v = r1_i;
  610. break;
  611. }
  612. r1_i++;
  613. }
  614. // loc_128A0A
  615. return CUITileItemSelector::SetHighlightSelection(v);
  616. break;
  617. }
  618. default: {
  619. // def_1289D6
  620. return CUITileItemSelector::SetHighlightSelection(-1);
  621. }
  622. case 2: {
  623. // loc_128A1C
  624. return CUITileItemSelector::SetHighlightSelection(this->field_B4);
  625. }
  626. case 3: {
  627. // loc_128A24
  628. return CUITileItemSelector::SetHighlightSelection(this->field_BC);
  629. }
  630. case 4: {
  631. // loc_128A2C
  632. return CUITileItemSelector::SetHighlightSelection(this->field_B8);
  633. }
  634. case 5: {
  635. // loc_128A34
  636. int r1_i = this->field_C4;
  637. int r0_i = this->field_C8;
  638. r0_i = r0_i * 3;
  639. r0_i = r0_i + r1_i;
  640. return CUITileItemSelector::SetHighlightSelection(r0_i);
  641. }
  642. case 6: {
  643. // loc_128A42
  644. return CUITileItemSelector::SetHighlightSelection(this->field_C0);
  645. }
  646. }
  647. return;
  648. }
  649. //-------------------------------------------------------------------------------------------------
  650. // 001283D8 //^_^
  651. //单元测试等级:目测游戏表现
  652. //测试内容:启动游戏到第6关传球射门
  653. //测试结果: 游戏表现正常无崩溃且无明显变化,检测到日志输出
  654. //测试分支: 无
  655. void CFESEditPlayer::SetupPlayer(void) {
  656. int r0_i = MP_cMyProfile.GetSkinColour();
  657. int r1_i = this->field_B4;
  658. int r2_i = this->field_B8;
  659. int r3_i = this->field_BC;
  660. int r7_i = this->field_C0;
  661. int r6_i = this->field_C4;
  662. int r5_i = this->field_C8;
  663. int r12_i = this->field_CC;
  664. this->m_tPlayerInfo_14.field_4F = r0_i;
  665. this->m_tPlayerInfo_14.field_4E = r1_i;
  666. this->m_tPlayerInfo_14.field_4C = r2_i;
  667. this->m_tPlayerInfo_14.field_4D = r3_i;
  668. this->m_tPlayerInfo_14.field_81 = r7_i;
  669. this->m_tPlayerInfo_14.field_60 = r6_i;
  670. this->m_tPlayerInfo_14.field_61 = r5_i;
  671. this->m_tPlayerInfo_14.shirtNum_5F = r12_i;
  672. xstrlcpy(this->m_tPlayerInfo_14.field_24, this->m_pName_D0, 17);
  673. if (this->m_p3DPlayer_98 != NULL) {
  674. this->m_p3DPlayer_98->UpdatePlayerAtlas(&this->m_tPlayerInfo_14, 0);
  675. } else {
  676. // loc_128438
  677. r7_i = CStoryCore::m_tStageManager.IsInternational(
  678. CStoryCore::m_tStageManager.tStoryStage_0.t_0.TournamentType_70);
  679. CFE3DPlayer* r6_p3dPlayer = new CFE3DPlayer;
  680. this->m_p3DPlayer_98 = r6_p3dPlayer;
  681. if (r7_i != 0) {
  682. r0_i = CStoryCore::GetNationalTeam();
  683. } else {
  684. // loc_128466
  685. r0_i = CStoryCore::GetClubTeam();
  686. }
  687. r6_p3dPlayer->Init(r0_i, 0, &this->m_tPlayerInfo_14, EPlayerKitID_0, 0,
  688. &this->m_tTextures_9C, 2);
  689. CPlayer* r5_player = &this->m_p3DPlayer_98->tPlayer_10;
  690. r5_player->SetAnim(27);
  691. r5_player->Update();
  692. r5_player->SetRot(0, true);
  693. }
  694. // loc_1284A6
  695. this->SetupHighlight();
  696. }
  697. //-------------------------------------------------------------------------------------------------
  698. // 0012907C //^_-
  699. //单元测试等级:目测游戏表现
  700. //测试内容:启动游戏到第6关传球射门
  701. //测试结果: 游戏表现正常无崩溃且无明显变化,检测到日志输出
  702. //测试分支: 无
  703. void CFESEditPlayer::SetupEditMode_SLEEVELENGTH(void) {
  704. // 0012907C
  705. int r7_i = 0;
  706. this->field_F8 = 0;
  707. // loc_129160
  708. while (r7_i != 6) {
  709. // loc_1290C0
  710. int r9_i = SCR_WID;
  711. int r8_i = SCR_SAFE_BOTTOM;
  712. int r10_i = CUITileManager::UITILE_ADBAR_H;
  713. char var_128[256];
  714. snprintf(var_128, 256, "shirt%i.png", r7_i);
  715. CUITileItemSelector* r4_selector = new CUITileItemSelector(
  716. 96, 96, -8355712, var_128, EUITileAction_62, dword_2FE1F0[r7_i]);
  717. int r0_i = ((uint)r7_i * 128) & 0x80u;
  718. r0_i = r0_i + r8_i;
  719. r0_i = r0_i - r10_i / 2;
  720. int r1_i = ((uint)r7_i * 64) & 0xFFFFFF80u;
  721. r0_i = r0_i - 304;
  722. r1_i = r1_i + r9_i / 2;
  723. r1_i = r1_i - 128;
  724. float s0_f = r1_i;
  725. float s2_f = r0_i;
  726. this->m_pUITileManager_4->AddTile(s0_f, s2_f, r4_selector, 1, -1,
  727. EHUDPosition_0);
  728. r7_i++;
  729. }
  730. }
  731. //-------------------------------------------------------------------------------------------------
  732. // 00128A84
  733. void CFESEditPlayer::SetupEditMode_NUMBER(void) {
  734. // var1dc = r0
  735. this->field_F8 = 5;
  736. int r10_i = 0;
  737. float s16_f = -280.0f;
  738. // r3 = STY_tConfig
  739. // var1e0 = adbar
  740. // var1e4 = safe
  741. // var1e8 = scr_wid
  742. // var1ec = ai
  743. // loc_128BF0
  744. int r1_i;
  745. while (r10_i < STY_tConfig.PlayerCustomisationNumberCount_59D4[0]) {
  746. // loc_128AC6
  747. wchar_t var_B0[64];
  748. int r9_i = CUITileManager::UITILE_ADBAR_H;
  749. int r5_i = SCR_SAFE_BOTTOM;
  750. int r4_i = SCR_WID;
  751. xsnprintf(var_B0, 64, L"%i",
  752. STY_tConfig.PlayerCustomisationShirtNumbers_59E8[r10_i]);
  753. LOGE("STY_tConfig.PlayerCustomisationShirtNumbers_59E8[r10_i]=%x",STY_tConfig.PlayerCustomisationShirtNumbers_59E8[r10_i]);
  754. TUITBText var_1D8(var_B0, -1, 0, 1.25, EFontAlign_2, 32, 12, 0, 55, 0);
  755. // r1_i = 63;
  756. // 1f8 = r1,r10
  757. CUITileItemSelector* r7_selector = new CUITileItemSelector(
  758. 64, 64, -12566464, var_1D8, EUITileAction_63, r10_i);
  759. r1_i = r10_i & 0x7;
  760. float r3_f = -1;
  761. r4_i = 1;
  762. int r0_i = SCR_WID / 2;
  763. r1_i = r1_i * 5;
  764. float s0_f = r0_i;
  765. r0_i = (uint)r10_i >> 3u;
  766. r1_i = (uint)r1_i << 4;
  767. r0_i = r0_i * 5;
  768. float s2_f = r1_i;
  769. r0_i = r5_i + r0_i * 16;
  770. r0_i = r0_i - r9_i / 2;
  771. r0_i = r0_i - 0x1D8;
  772. float s4_f = r0_i;
  773. s0_f = s0_f + s16_f;
  774. s0_f = s0_f + s2_f;
  775. this->m_pUITileManager_4->AddTile(s0_f, s4_f, r7_selector, r4_i, r3_f,
  776. EHUDPosition_0);
  777. r1_i = 32 - r10_i;
  778. int r2_i = r10_i - 32;
  779. r1_i = (uint)r4_i >> (uint)r1_i;
  780. int* pr0r3 = (int*)&CStoryProfile::m_tData.field_210[0];
  781. if (r2_i >= 0) {
  782. r1_i = (uint)r4_i << (uint)r2_i;
  783. }
  784. r2_i = (uint)r4_i << (uint)r10_i;
  785. r1_i = r1_i & pr0r3[1];
  786. if (r10_i >= 0x0) {
  787. r2_i = 0;
  788. }
  789. r0_i = pr0r3[0] & r2_i;
  790. r0_i = r0_i | r1_i;
  791. if (r0_i == 0) {
  792. r0_i = STY_tConfig.PlayerCustomisationNumber_54D4[0][r10_i];
  793. // r7_selector->358 = r0
  794. r7_selector->m_i_358=r0_i;
  795. }
  796. // loc_128BEA
  797. r10_i++;
  798. }
  799. }
  800. //-------------------------------------------------------------------------------------------------
  801. // 00128A50 //^_^
  802. //单元测试等级:目测游戏表现
  803. //测试内容:启动游戏到第6关传球射门
  804. //测试结果: 游戏表现正常无崩溃且无明显变化,未检测到日志输出
  805. //测试分支: 无
  806. void CFESEditPlayer::SetupEditMode_NAME(void) {
  807. // 00128A50
  808. this->field_F8 = 4;
  809. CFESEditPlayer::ms_pKeyboard->HideTextField();
  810. CFESEditPlayer::ms_pKeyboard->SetString(this->m_pName_D0);
  811. CFESEditPlayer::ms_pKeyboard->Show();
  812. this->field_150 = false;
  813. }
  814. //-------------------------------------------------------------------------------------------------
  815. // 00128798 //^_^
  816. //单元测试等级:目测游戏表现
  817. //测试内容:启动游戏到第6关传球射门
  818. //测试结果: 游戏表现正常无崩溃且无明显变化,未检测到日志输出
  819. //测试分支: 无
  820. CUITileItemSelector* CFESEditPlayer::GetCustomiseTile(int i1) {
  821. // 00128798
  822. int r5_i = i1;
  823. int r4_i = -15177552;
  824. switch (r5_i) {
  825. case 0: {
  826. // loc_1287BA
  827. char var_98[128];
  828. strlcpy(var_98, "shirtname.png", 128);
  829. CUITileItemSelector* r0_pTitleItemSelector = new CUITileItemSelector(
  830. 96, 96, -15177552, var_98, EUITileAction_55, 0);
  831. return r0_pTitleItemSelector;
  832. break;
  833. }
  834. default: {
  835. // def_1287AE
  836. char var_98[128];
  837. strlcpy(var_98, "boot.png", 128);
  838. CUITileItemSelector* r0_pTitleItemSelector = new CUITileItemSelector(
  839. 96, 96, -15177552, var_98, EUITileAction_55, r5_i);
  840. return r0_pTitleItemSelector;
  841. break;
  842. }
  843. case 1: {
  844. // loc_128804
  845. char var_98[128];
  846. strlcpy(var_98, "shirtnum.png", 128);
  847. CUITileItemSelector* r0_pTitleItemSelector = new CUITileItemSelector(
  848. 96, 96, -15177552, var_98, EUITileAction_55, 1);
  849. return r0_pTitleItemSelector;
  850. break;
  851. }
  852. case 2: {
  853. // loc_128822
  854. char var_98[128];
  855. snprintf(var_98, 128, "H%i.png", 6);
  856. CUITileItemSelector* r0_pTitleItemSelector = new CUITileItemSelector(
  857. 96, 96, -15177552, var_98, EUITileAction_55, 2);
  858. return r0_pTitleItemSelector;
  859. break;
  860. }
  861. case 3: {
  862. // loc_128842
  863. char var_98[128];
  864. strlcpy(var_98, "haircol.png", 128);
  865. CUITileItemSelector* r0_pTitleItemSelector = new CUITileItemSelector(
  866. 96, 96, -15177552, var_98, EUITileAction_55, 3);
  867. return r0_pTitleItemSelector;
  868. break;
  869. }
  870. case 4: {
  871. // loc_128860
  872. char var_98[128];
  873. snprintf(var_98, 128, "B%i.png", 5);
  874. CUITileItemSelector* r0_pTitleItemSelector = new CUITileItemSelector(
  875. 96, 96, -15177552, var_98, EUITileAction_55, 4);
  876. return r0_pTitleItemSelector;
  877. break;
  878. }
  879. case 5: {
  880. // loc_128880
  881. char var_98[128];
  882. strlcpy(var_98, "sleevelength.png", 128);
  883. CUITileItemSelector* r0_pTitleItemSelector = new CUITileItemSelector(
  884. 96, 96, -15177552, var_98, EUITileAction_55, 5);
  885. return r0_pTitleItemSelector;
  886. break;
  887. }
  888. case 6: {
  889. // loc_12889E
  890. char var_98[128];
  891. strlcpy(var_98, "boot.png", 128);
  892. CUITileItemSelector* r0_pTitleItemSelector = new CUITileItemSelector(
  893. 96, 96, -15177552, var_98, EUITileAction_55, 6);
  894. return r0_pTitleItemSelector;
  895. break;
  896. }
  897. }
  898. // 001288D6
  899. }
  900. //-------------------------------------------------------------------------------------------------
  901. // 00128DBC //^_-
  902. //单元测试等级:目测游戏表现
  903. //测试内容:启动游戏到第6关传球射门
  904. //测试结果: 游戏表现正常无崩溃且无明显变化,未检测到日志输出
  905. //测试分支: 无
  906. void CFESEditPlayer::SetupEditMode_HAIRCOLOUR(void) {
  907. this->field_F8 = 1;
  908. int r11_i = 0;
  909. // loc_128EDA
  910. while (r11_i != 8) {
  911. // loc_128E0C
  912. int r4_i = SCR_WID;
  913. int r9_i = SCR_SAFE_BOTTOM;
  914. int r8_i = CUITileManager::UITILE_ADBAR_H;
  915. int r7_i = m_iHairColourPosition[r11_i];
  916. CUITileItemSelector* r5_pTileItemSelector = new CUITileItemSelector(
  917. 96, 96, s_uHairColours[r7_i], EUITileAction_60, r7_i);
  918. /*
  919. * 此处应该被转换成等价操作
  920. * 原始汇编: MOV R0, #0xFFFFFF80
  921. AND.W R0, R0, R11,LSL#5 ...
  922. ADD.W R11, R11, #1
  923. * 自己汇编: BIC.W R0, R10, #0x7F
  924. ADD R0, R6 ...
  925. ADD.W R10, R10, #0x20
  926. */
  927. // int r0_i = -128;
  928. int r0_i = ((uint)r11_i * 32u) & 0xFFFFFF80;
  929. int r2_i = ((uint)r11_i * 128u) & 0x180;
  930. r0_i = r0_i + r9_i;
  931. r0_i = r0_i - r8_i / 2;
  932. r0_i = r0_i - 304;
  933. int r1_i = r2_i + r4_i / 2;
  934. r1_i = r1_i - 192;
  935. CUITileManager* r0_pTitleManager = this->m_pUITileManager_4;
  936. r0_pTitleManager->AddTile(r1_i, r0_i, r5_pTileItemSelector, true, -1,
  937. EHUDPosition_0);
  938. r0_i = 32 - r7_i;
  939. r1_i = r7_i - 32;
  940. r0_i = 1u << r0_i;
  941. uint64 r2r3_ull = CStoryProfile::m_tData.field_210[2];
  942. // 00128EA8
  943. if (r7_i - 32 >= 0) {
  944. // 00128EAC
  945. r0_i = 1u << r1_i;
  946. }
  947. r1_i = 1u << m_iHairColourPosition[r11_i];
  948. r0_i = r0_i & (r2r3_ull >> 32u);
  949. // 00128EB8
  950. if (r7_i - 32 >= 0) {
  951. // 00128EBA
  952. r1_i = 0;
  953. }
  954. r1_i = r1_i & r2r3_ull;
  955. r0_i = r0_i | r1_i;
  956. // 00128EBE
  957. if (r0_i == 0) {
  958. // 00128EC2
  959. r5_pTileItemSelector->m_i_358 =
  960. STY_tConfig
  961. .PlayerCustomisationNumber_54D4[2][m_iHairColourPosition[r11_i]];
  962. }
  963. // loc_128ED2
  964. r11_i++;
  965. }
  966. // 00128EE0
  967. }
  968. //-------------------------------------------------------------------------------------------------
  969. // 00128C40 //^_-
  970. //单元测试等级:目测游戏表现
  971. //测试内容:启动游戏到第6关传球射门
  972. //测试结果: 游戏表现正常无崩溃且无明显变化,未检测到日志输出
  973. //测试分支: 无
  974. void CFESEditPlayer::SetupEditMode_HAIRSTYLE(void) {
  975. // 00128C40
  976. uint r6_i = 1;
  977. uchar r11_i = 0;
  978. this->field_F8 = 1;
  979. // loc_128D7A
  980. while (r11_i != 20) {
  981. // loc_128C86
  982. int r8_i = SCR_WID;
  983. int r10_i = SCR_SAFE_BOTTOM;
  984. int r9_i = CUITileManager::UITILE_ADBAR_H;
  985. int r7_i = m_iHairStylePosition[r11_i];
  986. char var_128[256];
  987. snprintf(var_128, 256, "H%i.png", r7_i);
  988. CUITileItemSelector* r4_pTileItemSelector = new CUITileItemSelector(
  989. 80, 80, -8355712, var_128, EUITileAction_58, r7_i);
  990. uint r0_i = r11_i / 5u;
  991. int r1_i = r0_i * 3;
  992. r0_i = r0_i * 5;
  993. char r0_c = r11_i - r0_i;
  994. r1_i = r10_i + r1_i * 32;
  995. r1_i = r1_i - r9_i / 2;
  996. r0_i = (uint)r0_c << 7u;
  997. r0_i = r0_i + r8_i / 2;
  998. r0_i = r0_i - 256;
  999. float s0_f = r0_i;
  1000. r0_i = r1_i - 432;
  1001. float s2_f = r0_i;
  1002. this->m_pUITileManager_4->AddTile(s0_f, s2_f, r4_pTileItemSelector, r6_i,
  1003. -1, EHUDPosition_0);
  1004. r1_i = 32 - r7_i;
  1005. int r2_i = r7_i - 32;
  1006. r1_i = r6_i >> r1_i;
  1007. uint* pr0r3 = (uint*)&CStoryProfile::m_tData.field_210[1];
  1008. /*
  1009. * 此处原汇编比较的是r2,自己这边比较的是r7
  1010. * 原始汇编:CMP R2, #0
  1011. * 自己汇编:CMP R7, #0x1F
  1012. */
  1013. if (r2_i >= 0) {
  1014. r1_i = (uint)r6_i << (uint)r2_i;
  1015. }
  1016. r2_i = r6_i << (uint)r7_i;
  1017. r1_i = r1_i & (pr0r3[1]);
  1018. if (r7_i >= 0x20) {
  1019. r2_i = 0;
  1020. }
  1021. r0_i = pr0r3[0] & r2_i;
  1022. r0_i = r0_i | r1_i;
  1023. if (r0_i == 0) {
  1024. r4_pTileItemSelector->m_i_358 =
  1025. STY_tConfig.PlayerCustomisationNumber_54D4[1][r7_i];
  1026. }
  1027. // loc_128D76
  1028. r11_i++;
  1029. }
  1030. }
  1031. //-------------------------------------------------------------------------------------------------
  1032. // 00128F08 //^_-
  1033. //单元测试等级:目测游戏表现
  1034. //测试内容:启动游戏到第6关传球射门
  1035. //测试结果: 游戏表现正常无崩溃且无明显变化,检测到日志输出
  1036. //测试分支: loc_129032,loc_12903A,0012901E,loc_129032,loc_12903A,00129040
  1037. void CFESEditPlayer::SetupEditMode_FACIALHAIR(void) {
  1038. // 00128F08
  1039. int r10_i = 0;
  1040. this->field_F8 = 2;
  1041. // loc_12903A
  1042. while (r10_i != 8) {
  1043. // loc_12903A
  1044. int r7_i = m_iFacialHairPosition[r10_i];
  1045. int r8_i = SCR_WID;
  1046. int r5_i = SCR_SAFE_BOTTOM;
  1047. int r6_i = CUITileManager::UITILE_ADBAR_H;
  1048. char var_128[256];
  1049. snprintf(var_128, 256, "B%i.png", r7_i);
  1050. CUITileItemSelector* r4_pTileItemSelector = new CUITileItemSelector(
  1051. 96, 96, -8355712, var_128, EUITileAction_59, r7_i);
  1052. int r2_i = (r10_i * 128) & 0x180;
  1053. // int r0_i =-128;
  1054. int r0_i = (r10_i * 32) & 0xFFFFFF80;
  1055. r0_i = r0_i + r5_i;
  1056. r0_i = r0_i - r6_i / 2;
  1057. r0_i = r0_i - 304;
  1058. int r1_i = r2_i + r8_i / 2;
  1059. r1_i = r1_i - 192;
  1060. bool r5_b = 1u;
  1061. this->m_pUITileManager_4->AddTile(r1_i, r0_i, r4_pTileItemSelector, r5_b,
  1062. -1, EHUDPosition_0);
  1063. r1_i = 32 - r7_i;
  1064. r2_i = r7_i - 32;
  1065. r1_i = r5_b >> (uint)r1_i;
  1066. /*
  1067. * 此处原汇编比较的是r2,自己这边比较的是r7
  1068. * 原始汇编:CMP R2, #0
  1069. * 自己汇编:CMP R7, #0x1F
  1070. */
  1071. // 00128FFE
  1072. if (r7_i - 32 >= 0) {
  1073. // 00129008
  1074. r1_i = r5_b << (uint)r2_i;
  1075. }
  1076. r2_i = r5_b << (uint)r7_i;
  1077. r1_i = r1_i & (CStoryProfile::m_tData.field_210[3] >> 32u);
  1078. if (r7_i - 32 >= 0) {
  1079. // 00129016
  1080. r2_i = 0;
  1081. }
  1082. r0_i = CStoryProfile::m_tData.field_210[3] & r2_i;
  1083. r0_i = r0_i | r1_i;
  1084. if (r0_i == 0) {
  1085. // 0012901E
  1086. r4_pTileItemSelector->m_i_358 =
  1087. STY_tConfig.PlayerCustomisationNumber_54D4[3][r7_i];
  1088. }
  1089. // loc_129032
  1090. r10_i++;
  1091. }
  1092. // 00129040
  1093. }
  1094. //-------------------------------------------------------------------------------------------------
  1095. // 00129198 //^_-
  1096. //单元测试等级:目测游戏表现
  1097. //测试内容:启动游戏,换鞋
  1098. //测试结果: 游戏表现正常无崩溃且无明显变化,检测到日志输出
  1099. //测试分支: loc_1291E2,00129298,loc_1292AC,001292BA
  1100. void CFESEditPlayer::SetupEditMode_BOOTS(void) {
  1101. // 00129198
  1102. uint r11_i = 1;
  1103. int r8_i = 0;
  1104. this->field_F8 = 3;
  1105. // loc_1292B4
  1106. while (r8_i != 12) {
  1107. // loc_1291E2
  1108. int r4_i = m_iBootsColour[r8_i];
  1109. int r7_i = SCR_WID;
  1110. int r9_i = SCR_SAFE_BOTTOM;
  1111. int r6_i = CUITileManager::UITILE_ADBAR_H;
  1112. CUITileItemSelector* r5_pTileItemSelector = new CUITileItemSelector(
  1113. 96, 96, unk_2FE208[r4_i], EUITileAction_61, r4_i);
  1114. int r0_i = (r8_i * 32) & 0xFFFFFF80;
  1115. int r2_i = (r8_i * 128) & 0x180;
  1116. r0_i = r0_i + r9_i;
  1117. r0_i = r0_i - r6_i / 2;
  1118. r0_i = r0_i - 432;
  1119. int r1_i = r2_i + r7_i / 2;
  1120. r1_i = r1_i - 192;
  1121. this->m_pUITileManager_4->AddTile(r1_i, r0_i, r5_pTileItemSelector, r11_i,
  1122. -1, EHUDPosition_0);
  1123. r0_i = 32 - r4_i;
  1124. r1_i = r4_i - 32;
  1125. r0_i = (uint)r11_i >> r0_i;
  1126. uint64 r2r3_ull = CStoryProfile::m_tData.field_210[4];
  1127. // 0012927E
  1128. if (r4_i - 32 >= 0) {
  1129. // 00129282
  1130. r0_i = r11_i << (uint)r1_i;
  1131. }
  1132. r1_i = r11_i << r4_i;
  1133. r0_i = r0_i & (r2r3_ull >> 32u);
  1134. if (r4_i - 32 >= 0) {
  1135. // 00129290
  1136. r1_i = 0;
  1137. }
  1138. r1_i = r1_i & r2r3_ull;
  1139. r0_i = r0_i | r1_i;
  1140. // 00129294
  1141. if (r0_i == 0) {
  1142. // 00129298
  1143. r5_pTileItemSelector->m_i_358 =
  1144. STY_tConfig.PlayerCustomisationNumber_54D4[4][r4_i];
  1145. }
  1146. // loc_1292AC
  1147. r8_i++;
  1148. }
  1149. // 001292BA
  1150. }
  1151. //-------------------------------------------------------------------------------------------------
  1152. // 00129A6C //^_-
  1153. //单元测试等级:目测游戏表现
  1154. //测试内容:启动游戏到第6关传球射门
  1155. //测试结果: 游戏表现正常无崩溃且无明显变化,未检测到日志输出
  1156. //测试分支: 无
  1157. void CFESEditPlayer::Process() {
  1158. // 00129A6C
  1159. GFXRENDER_Set60FPSDesirable();
  1160. int var_18;
  1161. int r5_i = this->m_pUITileManager_4->Process(0, &var_18);
  1162. // 00129A82
  1163. if (r5_i != 1) {
  1164. this->ProcessPlayer();
  1165. // 00129A90
  1166. if (r5_i == 13 || CFESEditPlayer::ms_bCancelChanges != 0) {
  1167. // loc_129A9C
  1168. this->RevertToProfile();
  1169. this->SetupEditMode(-1);
  1170. this->SetupPlayer();
  1171. SNDFE_PlaySFX(3, 0, 1);
  1172. CFESEditPlayer::ms_bCancelChanges = 0;
  1173. }
  1174. // loc_129AC2
  1175. if (r5_i == 14) {
  1176. // 00129AC6
  1177. int r0_i = this->field_154;
  1178. r0_i = r0_i + 1;
  1179. // 00129ACA
  1180. if (r0_i != 0) {
  1181. // 00129ACE
  1182. wchar_t* r5_pwc = LOCstring(6190);
  1183. int r1_i = this->field_154;
  1184. r0_i = m_iUnlockText[r1_i];
  1185. wchar_t* r3_pwc = LOCstring(r0_i);
  1186. wchar_t var_118[128];
  1187. xsnprintf(var_118, 128, r5_pwc, r3_pwc, this->field_15C);
  1188. CMessageBoxHandler::NewMessageBox(CFESEditPlayer::ConfirmUnlockCB, this,
  1189. EMessageBoxType_1, var_118, 0, 0, 128,
  1190. 1, 1, 0, 0, 0, 1, 1);
  1191. // loc_129B8A
  1192. this->ProcessEditMode(14);
  1193. // def_129B3C
  1194. this->UpdatePosition();
  1195. this->field_12C++;
  1196. return;
  1197. }
  1198. // loc_129B5A
  1199. } else {
  1200. // loc_129B2A
  1201. this->ProcessEditMode(r5_i);
  1202. switch (r5_i) {
  1203. case 58: {
  1204. // loc_129B46
  1205. this->field_B4 = var_18;
  1206. this->SetupPlayer();
  1207. this->CheckUnlocked(1, var_18);
  1208. SNDFE_PlaySFX(7, 0, 1);
  1209. this->UpdatePosition();
  1210. this->field_12C++;
  1211. return;
  1212. break;
  1213. }
  1214. case 59: {
  1215. // loc_129B94
  1216. this->field_B8 = var_18;
  1217. this->SetupPlayer();
  1218. this->CheckUnlocked(3, var_18);
  1219. SNDFE_PlaySFX(7, 0, 1);
  1220. this->UpdatePosition();
  1221. this->field_12C++;
  1222. return;
  1223. break;
  1224. }
  1225. case 60: {
  1226. // loc_129BA8
  1227. this->field_BC = var_18;
  1228. this->SetupPlayer();
  1229. this->CheckUnlocked(2, var_18);
  1230. SNDFE_PlaySFX(7, 0, 1);
  1231. this->UpdatePosition();
  1232. this->field_12C++;
  1233. return;
  1234. break;
  1235. }
  1236. case 61: {
  1237. // loc_129BBC
  1238. this->field_C0 = var_18;
  1239. this->SetupPlayer();
  1240. this->CheckUnlocked(4, var_18);
  1241. SNDFE_PlaySFX(7, 0, 1);
  1242. this->UpdatePosition();
  1243. this->field_12C++;
  1244. return;
  1245. break;
  1246. }
  1247. case 62: {
  1248. // loc_129BD0
  1249. int r0_i = var_18 / 3;
  1250. int r1_i = r0_i + r0_i * 2;
  1251. this->field_C4 = var_18 - r1_i;
  1252. this->field_C8 = r0_i;
  1253. this->SetupPlayer();
  1254. this->field_154 = -1;
  1255. this->field_158 = -1;
  1256. this->field_15C = 0;
  1257. SNDFE_PlaySFX(7, 0, 1);
  1258. this->UpdatePosition();
  1259. this->field_12C++;
  1260. return;
  1261. break;
  1262. }
  1263. case 63: {
  1264. // loc_129BFA
  1265. this->field_CC =
  1266. STY_tConfig.PlayerCustomisationShirtNumbers_59E8[var_18];
  1267. this->SetupPlayer();
  1268. this->CheckUnlocked(0, var_18);
  1269. SNDFE_PlaySFX(7, 0, 1);
  1270. this->UpdatePosition();
  1271. this->field_12C++;
  1272. return;
  1273. break;
  1274. }
  1275. default: {
  1276. // def_129B3C
  1277. this->UpdatePosition();
  1278. this->field_12C++;
  1279. return;
  1280. }
  1281. }
  1282. }
  1283. // loc_129B5A
  1284. this->ApplyToProfile();
  1285. this->SetupEditMode(-1);
  1286. this->SetupPlayer();
  1287. SNDFE_PlaySFX(1, 0, 1);
  1288. SYSCORE_DeleteFile("profileHead.png", 1);
  1289. CFTTTextureCache::EmptyCache();
  1290. // loc_129B8A
  1291. this->ProcessEditMode(14);
  1292. this->UpdatePosition();
  1293. this->field_12C++;
  1294. return;
  1295. }
  1296. // loc_129C3C
  1297. }
  1298. //-------------------------------------------------------------------------------------------------
  1299. // 00129CD0 //^_-
  1300. //单元测试等级:目测游戏表现
  1301. //测试内容:启动游戏到第6关传球射门
  1302. //测试结果: 游戏表现正常无崩溃且无明显变化,未检测到日志输出
  1303. //测试分支: 无
  1304. void CFESEditPlayer::RenderLines(void) {
  1305. // 00129CD0
  1306. int r0_i = this->editPlayerPos_F4;
  1307. r0_i = r0_i + 1;
  1308. if (r0_i == 0) {
  1309. CFTTVector32 var_74;
  1310. CFTTCamera::GetPosition(var_74);
  1311. CFTTVector32 var_80;
  1312. CFTTCamera::GetForwardDirection(var_80);
  1313. TPoint3D var_8C;
  1314. CFTTVector32 var_98;
  1315. // loc_129E98
  1316. for (int r8_i = 0; r8_i != 7; r8_i++) {
  1317. // loc_129D1E
  1318. CUITileItemSelector* r11_i = this->m_pTileItemSelectors_134[r8_i];
  1319. // oc_129D1E
  1320. this->m_p3DPlayer_98->tPlayer_10.GetBonePosition(unk_2FE238[r8_i],
  1321. &var_8C);
  1322. float s0_f = var_8C.point_0.dx_0;
  1323. float s2_f = var_8C.point_0.dy_4;
  1324. float s4_f = unk_2FE254[r8_i] + var_8C.dz_8;
  1325. var_8C.dz_8 = unk_2FE254[r8_i] + var_8C.dz_8;
  1326. float s22_f = s0_f * (float)-3.0518e-5 - var_74.float_0;
  1327. float s28_f = var_80.float_0;
  1328. float s30_f = var_80.float_4;
  1329. float s26_f = s2_f * (float)3.0518e-5 - var_74.float_8;
  1330. float s17_f = var_80.float_8;
  1331. float s24_f = s4_f * (float)3.0518e-5 - var_74.float_4;
  1332. var_98.float_0 = s22_f;
  1333. var_98.float_8 = s26_f;
  1334. var_98.float_4 = s24_f;
  1335. CFTTVector32 var_A4 = Normalize(var_98);
  1336. s0_f = s24_f * s30_f;
  1337. CFTTVector32 var_B0;
  1338. s2_f = unk_2FE270[r8_i];
  1339. TPoint var_B8;
  1340. s0_f = s0_f + s22_f * s28_f;
  1341. s0_f = s0_f + s26_f * s17_f;
  1342. s22_f = s2_f + s0_f;
  1343. s0_f = (var_74.float_8 + (float)s22_f * var_A4.float_8) * (float)3.2768e4;
  1344. s2_f =
  1345. -(var_74.float_0 + (float)s22_f * var_A4.float_0) * (float)3.2768e4;
  1346. s4_f = (var_74.float_4 + (float)s22_f * var_A4.float_4) * (float)3.2768e4;
  1347. var_8C.point_0.dx_0 = s2_f;
  1348. var_8C.point_0.dy_4 = s0_f;
  1349. var_8C.dz_8 = s4_f;
  1350. s0_f = r11_i->f_130;
  1351. s2_f = r11_i->f_134;
  1352. var_B8.dx_0 = s0_f;
  1353. var_B8.dy_4 = s2_f;
  1354. GFXCAMERA_ScreenToWorldRay(&var_B8, var_98, var_B0);
  1355. TPoint3D var_C4;
  1356. s2_f = (float)var_B0.float_0 * var_80.float_0 +
  1357. (float)var_B0.float_4 * var_80.float_4 +
  1358. (float)var_B0.float_8 * var_80.float_8;
  1359. s0_f = s22_f / s2_f;
  1360. s4_f = var_B0.float_0 * s0_f;
  1361. s2_f = var_B0.float_8 * s0_f;
  1362. s0_f = var_B0.float_4 * s0_f;
  1363. var_C4.point_0.dx_0 = -(s4_f + var_98.float_0) * (float)3.2768e4;
  1364. var_C4.point_0.dy_4 = (s2_f + var_98.float_8) * (float)3.2768e4;
  1365. var_C4.dz_8 = (s0_f + var_98.float_4) * (float)3.2768e4;
  1366. var_B0.float_0 = s4_f;
  1367. var_B0.float_4 = s0_f;
  1368. var_B0.float_8 = s2_f;
  1369. FREE_RenderEditPlayerLine(var_C4, var_8C);
  1370. }
  1371. }
  1372. // loc_129EA0
  1373. }
  1374. //-------------------------------------------------------------------------------------------------
  1375. // 0012A1F4 //^_-
  1376. //单元测试等级:目测游戏表现
  1377. //测试内容:启动游戏到第6关传球射门
  1378. //测试结果: 游戏表现正常无崩溃且无明显变化,未检测到日志输出
  1379. //测试分支: 无
  1380. void CFESEditPlayer::RenderScene(EGfxRenderPass e1) {
  1381. // 0012A1F4
  1382. this->SetupCamera(0);
  1383. g_pGraphicsDevice->setDepthTest(EFTTDepthTest_8, 1);
  1384. // 0012A216
  1385. if (e1 == EGfxRenderPass_2) {
  1386. // 0012A21A
  1387. GFXRENDER_pPostProcess->ReflectCamera();
  1388. GFXPLAYER_pBatch->Begin();
  1389. this->m_p3DPlayer_98->Render(1, EEnvMapOverride_3);
  1390. GFXPLAYER_pBatch->End();
  1391. this->m_pHeroScene_160->RenderEnvironment(1);
  1392. } else {
  1393. // loc_12A250
  1394. this->m_pHeroScene_160->RenderEnvironment(0);
  1395. GFXPLAYER_pBatch->Begin();
  1396. this->m_p3DPlayer_98->Render(1, EEnvMapOverride_3);
  1397. GFXPLAYER_pBatch->End();
  1398. }
  1399. // loc_12A278
  1400. g_pGraphicsDevice->setDepthTest(EFTTDepthTest_8, 1);
  1401. GFXPLAYER_pBatch->Flush(1, 1, 0);
  1402. GFXPLAYER_pBatch->Flush(2, 1, 0);
  1403. GFXPLAYER_pBatch->Flush(5, 1, 0);
  1404. GFXPLAYER_pBatch->Flush(0, 1, 0);
  1405. CGfxPlayer::RenderPlayerAlphaTested(1);
  1406. CGfxPlayer::RenderPlayerTranslucent(1);
  1407. GFXPLAYER_pBatch->Flush(-1, 1, 0);
  1408. // 0012A2D6
  1409. /*
  1410. * 此处分支顺序发生变化,与自己正好相反。经过反复观察,逻辑应该是一致的。差这么一点点,不太完美,但整不一致
  1411. * 原始汇编:CMP R5, #1
  1412. BEQ locret_12A2E4
  1413. * 自己汇编:CMP R5, #1
  1414. BNE loc_12D46
  1415. */
  1416. if (e1 != EGfxRenderPass_1) {
  1417. // 0012A2DA
  1418. this->m_pHeroScene_160->RenderGlows();
  1419. // 0012A2E2
  1420. if (e1 == EGfxRenderPass_0) {
  1421. // 0012A2E8
  1422. this->RenderLines();
  1423. // return;
  1424. }
  1425. }
  1426. // locret_12A2E4
  1427. // return;
  1428. }
  1429. //-------------------------------------------------------------------------------------------------
  1430. // 00129ECC //^_-
  1431. //单元测试等级:目测游戏表现
  1432. //测试内容:启动游戏到第6关传球射门
  1433. //测试结果: 游戏表现正常无崩溃且无明显变化,未检测到日志输出
  1434. //测试分支: 无
  1435. void CFESEditPlayer::SetupCamera(bool b1) {
  1436. // 00129ECC
  1437. float r4_f = 0;
  1438. CFTTVector32 var_24;
  1439. var_24.float_4 = 1;
  1440. var_24.float_0 = 0;
  1441. var_24.float_8 = 0;
  1442. CFTTVector32 var_30;
  1443. CFTTVector32 var_40;
  1444. CFTTVector32 var_50;
  1445. TPoint3D tPoint3D_90;
  1446. float d16_low = this->vector32_FC.float_0;
  1447. float d16_high = this->vector32_FC.float_4;
  1448. float r0_f = this->vector32_FC.float_8;
  1449. var_40.float_8 = r0_f;
  1450. var_40.float_0 = d16_low;
  1451. var_40.float_4 = d16_high;
  1452. this->m_p3DPlayer_98->tPlayer_10.GetBonePosition(2, &tPoint3D_90);
  1453. float s6_f = tPoint3D_90.point_0.dx_0;
  1454. float s2_f = tPoint3D_90.point_0.dy_4;
  1455. float s4_f = tPoint3D_90.dz_8;
  1456. float s0_f = -1.72;
  1457. int r0_i = this->field_F8;
  1458. s0_f = s0_f + s4_f * (float)3.0518e-5;
  1459. s4_f = s6_f * (float)-3.0518e-5;
  1460. s2_f = s2_f * (float)3.0518e-5;
  1461. // 00129F28
  1462. if (r0_i == 3) {
  1463. // 00129F2A
  1464. s2_f = s2_f * (float)1.5e-1;
  1465. s0_f = s0_f * (float)1.5e-1;
  1466. s4_f = s4_f * (float)1.5e-1;
  1467. }
  1468. float s8_f = var_40.float_4;
  1469. s6_f = var_40.float_0;
  1470. float s10_f = var_40.float_8;
  1471. s4_f = s4_f + s6_f;
  1472. s0_f = s0_f + s8_f;
  1473. s2_f = s2_f + s10_f;
  1474. var_40.float_0 = s4_f;
  1475. var_40.float_4 = s0_f;
  1476. var_40.float_8 = s2_f;
  1477. var_50.float_0 = var_40.float_0;
  1478. var_50.float_4 = var_40.float_4;
  1479. var_50.float_8 = -this->field_108;
  1480. CFTTMatrix32 var_90 = MakeXRotationMatrix32(this->field_110);
  1481. VectorMatrixMultiply(&var_50, &var_90);
  1482. CFTTMatrix32 var_D0 = MakeYRotationMatrix32(this->field_10C);
  1483. VectorMatrixMultiply(&var_30, &var_50, &var_D0);
  1484. CFTTCamera::SetPosition(var_30);
  1485. CFTTCamera::LookAt(var_40, &var_24);
  1486. CFTTCamera::SetFOV(0.7062374949455261);
  1487. CFTTCamera::SetNearAndFarPlanes(0.5, 100);
  1488. CFTTCamera::ApplyCameraSettings();
  1489. GFXCAMERA_fYOffset = r4_f;
  1490. /*
  1491. * 此处赋值的方式有点不一样,原始的有VLDR D16, 自已的是LDRD.W R0,
  1492. * R5,很难掌握为什么, 也拆分写能不同形式,但也不是可以完全一致。伤脑筋
  1493. */
  1494. GFXCAMERA_vPos = var_30;
  1495. GFXCAMERA_vTarget = var_40;
  1496. s2_f = (float)(var_40.float_4 - var_30.float_4) *
  1497. (var_40.float_4 - var_30.float_4) +
  1498. (float)(var_40.float_8 - var_30.float_8) *
  1499. (var_40.float_8 - var_30.float_8) +
  1500. (float)(var_40.float_0 - var_30.float_0) *
  1501. (var_40.float_0 - var_30.float_0);
  1502. // 00129FD0
  1503. if (b1) {
  1504. // 0012A000
  1505. GFXCAMERA_UpdateMatrices();
  1506. }
  1507. s0_f = sqrtf(s2_f);
  1508. s0_f = s0_f * (float)6.0e-1;
  1509. s2_f = s0_f + s0_f;
  1510. GFXRENDER_pPostProcess->SetDOFValues(1, s0_f, s2_f, true, 4);
  1511. }
  1512. //-------------------------------------------------------------------------------------------------
  1513. // 001284C0 //^_-
  1514. //单元测试等级:目测游戏表现
  1515. //测试内容:启动游戏,换服饰
  1516. //测试结果: 游戏表现正常无崩溃且无明显变化,检测到日志输出
  1517. //测试分支: 001284CC,001284D2,0012851A,loc_1285E4,loc_128638,0012869E
  1518. void CFESEditPlayer::SetupEditMode(int i1) {
  1519. // 001284CC
  1520. if (i1 >= -1) {
  1521. // 001284D2
  1522. this->editPlayerPos_F4 = i1;
  1523. }
  1524. CFESEditPlayer::ms_pKeyboard->Hide();
  1525. int r7_i = 1;
  1526. this->m_pUITileManager_4->Reset(1);
  1527. this->m_pUITileManager_4->uy_13D = 0;
  1528. this->m_pUITileManager_4->b_13E = false;
  1529. this->m_pUITileManager_4->b_13F = false;
  1530. int r0_i = this->editPlayerPos_F4;
  1531. this->m_pMsgShopButton_130 = 0;
  1532. this->m_pTileItemSelectors_134[0] = 0;
  1533. this->m_pTileItemSelectors_134[1] = 0;
  1534. this->m_pTileItemSelectors_134[2] = 0;
  1535. this->m_pTileItemSelectors_134[3] = 0;
  1536. this->m_pTileItemSelectors_134[4] = 0;
  1537. this->m_pTileItemSelectors_134[5] = 0;
  1538. this->m_pTileItemSelectors_134[6] = 0;
  1539. r0_i = r0_i + 1;
  1540. // 0012851A
  1541. if (r0_i != 0) {
  1542. // 0012851E
  1543. int r6_i = 1;
  1544. SNDFE_PlaySFX(1, 0, 1);
  1545. this->m_pUITileManager_4->ull_90 =
  1546. this->m_pUITileManager_4->ull_90 & (~2);
  1547. // 00128540
  1548. if (this->editPlayerPos_F4 != 0) {
  1549. // 00128546
  1550. this->m_pUITileManager_4->ull_90 =
  1551. this->m_pUITileManager_4->ull_90 | 0x2000;
  1552. this->m_pUITileManager_4->ull_98 =
  1553. this->m_pUITileManager_4->ull_98 & 0xFFFFFFFFFFFFDFFF;
  1554. //!!!注意 CUIMsgShopButton 修改注意去更新
  1555. CUIMsgShopButton* r5_pMsgShopButton = new CUIMsgShopButton(116, 76);
  1556. r7_i = 2;
  1557. this->m_pMsgShopButton_130 = r5_pMsgShopButton;
  1558. r0_i = SCR_WID;
  1559. int r1_i = SCR_SAFE_BOTTOM;
  1560. r0_i = r0_i - 66;
  1561. float s0_f = r0_i;
  1562. r0_i = r1_i - 46;
  1563. float s2_f = r0_i;
  1564. this->m_pUITileManager_4->AddTile(s0_f, s2_f, r5_pMsgShopButton, r6_i, -1,
  1565. EHUDPosition_2);
  1566. r0_i = this->editPlayerPos_F4;
  1567. r1_i = -1;
  1568. this->field_154 = -1;
  1569. switch (r0_i) {
  1570. case 0: {
  1571. // loc_128700
  1572. this->SetupEditMode_NAME();
  1573. // def_1285D0
  1574. this->SetupHighlight();
  1575. this->SetUpdateMovement();
  1576. return;
  1577. break;
  1578. }
  1579. case 1: {
  1580. // 001285DC
  1581. this->SetupEditMode_NUMBER();
  1582. // def_1285D0
  1583. this->SetupHighlight();
  1584. this->SetUpdateMovement();
  1585. return;
  1586. break;
  1587. }
  1588. case 2: {
  1589. // loc_12871E
  1590. this->SetupEditMode_HAIRSTYLE();
  1591. // def_1285D0
  1592. this->SetupHighlight();
  1593. this->SetUpdateMovement();
  1594. return;
  1595. break;
  1596. }
  1597. case 3: {
  1598. // loc_128726
  1599. this->SetupEditMode_HAIRCOLOUR();
  1600. // def_1285D0
  1601. this->SetupHighlight();
  1602. this->SetUpdateMovement();
  1603. return;
  1604. break;
  1605. }
  1606. case 4: {
  1607. // loc_12872E
  1608. this->SetupEditMode_FACIALHAIR();
  1609. // def_1285D0
  1610. this->SetupHighlight();
  1611. this->SetUpdateMovement();
  1612. return;
  1613. break;
  1614. }
  1615. case 5: {
  1616. // loc_128736
  1617. this->SetupEditMode_SLEEVELENGTH();
  1618. // def_1285D0
  1619. this->SetupHighlight();
  1620. this->SetUpdateMovement();
  1621. return;
  1622. break;
  1623. }
  1624. case 6: {
  1625. // loc_12873E
  1626. this->SetupEditMode_BOOTS();
  1627. // def_1285D0
  1628. this->SetupHighlight();
  1629. this->SetUpdateMovement();
  1630. return;
  1631. break;
  1632. }
  1633. default: {
  1634. // def_1285D0
  1635. this->SetupHighlight();
  1636. this->SetUpdateMovement();
  1637. return;
  1638. break;
  1639. }
  1640. }
  1641. }
  1642. // loc_1286F8
  1643. } else {
  1644. // loc_1285E4
  1645. float s16_f = 1.0f;
  1646. int r5_i = 0;
  1647. float var_70[14];
  1648. var_70[0] = -0.699999988079071;
  1649. var_70[1] = -0.30000001192092896;
  1650. var_70[2] = -0.699999988079071;
  1651. var_70[3] = -0.0f;
  1652. var_70[4] = -0.699999988079071;
  1653. var_70[5] = -0.6000000238418579;
  1654. var_70[6] = 0.699999988079071;
  1655. var_70[7] = -0.6000000238418579;
  1656. float s18_f = 5.0e-1;
  1657. var_70[8] = 0.699999988079071;
  1658. var_70[9] = -0.30000001192092896;
  1659. var_70[10] = 0.699999988079071;
  1660. var_70[11] = 0;
  1661. var_70[13] = 0.699999988079071;
  1662. var_70[12] = 0.6000000238418579;
  1663. float r11_f = -1;
  1664. // loc_12869A
  1665. while (r5_i != 7) {
  1666. // loc_128638
  1667. CUITileItemSelector* r3_pUITitleItemSelector =
  1668. CFESEditPlayer::GetCustomiseTile(r5_i);
  1669. this->m_pTileItemSelectors_134[r5_i] = r3_pUITitleItemSelector;
  1670. float s0_f = var_70[r5_i * 2];
  1671. float s2_f = var_70[r5_i * 2 + 1];
  1672. float s4_f = SCR_WID;
  1673. s0_f = s0_f + s16_f;
  1674. float s6_f = SCR_HEI;
  1675. s2_f = s2_f + s16_f;
  1676. s0_f = s0_f * s4_f;
  1677. s2_f = s2_f * s6_f;
  1678. s0_f = s0_f * s18_f;
  1679. s2_f = s2_f * s18_f;
  1680. // int var_80 = r7_i;
  1681. // r7_i = 1;
  1682. this->m_pUITileManager_4->AddTile(s0_f, s2_f, r3_pUITitleItemSelector,
  1683. 1, -1, EHUDPosition_0);
  1684. r5_i++;
  1685. }
  1686. // 0012869E
  1687. this->field_F8 = 0;
  1688. this->SetUpdateMovement();
  1689. this->m_pUITileManager_4->ull_90 =
  1690. this->m_pUITileManager_4->ull_90 &0xFFFFFFFFFFFFDFFF;
  1691. this->m_pUITileManager_4->ull_90 =
  1692. this->m_pUITileManager_4->ull_90 & (~0x4000u);
  1693. this->m_pUITileManager_4->ull_98 =
  1694. this->m_pUITileManager_4->ull_98 & (~2);
  1695. this->m_pUITileManager_4->ull_90 = this->m_pUITileManager_4->ull_90 | 0x2;
  1696. this->SetupHighlight();
  1697. return;
  1698. }
  1699. // loc_1286F8
  1700. this->field_154 = -1;
  1701. // loc_128700
  1702. this->SetupEditMode_NAME();
  1703. // def_1285D0
  1704. this->SetupHighlight();
  1705. this->SetUpdateMovement();
  1706. return;
  1707. }
  1708. //-------------------------------------------------------------------------------------------------
  1709. // 00191AB0 //^_-
  1710. //单元测试等级:目测游戏表现
  1711. //测试内容:启动游戏到第6关传球射门
  1712. //测试结果: 游戏表现正常无崩溃且无明显变化,检测到日志输出
  1713. //测试分支: 00191AB0
  1714. void AddBoard(CFTTVector32* pVector0, CFTTVector32* pVector1, float* pf2,
  1715. int& i3, ushort* pus4, int& i5, int i6, int i7, int i8, int i9,
  1716. float& f10, float f11) {
  1717. // 00191AB0
  1718. CFTTVector32 var_74;
  1719. CFTTVector32 var_80;
  1720. CFTTVector32 var_8C;
  1721. CFTTVector32 var_98;
  1722. float s26_f = 0.0;
  1723. float s24_f = f11;
  1724. int r0_i = i3;
  1725. float r11_f = 0;
  1726. float s16_f = (float)i6 * (float)-0.000030518;
  1727. float s18_f = (float)i8 * (float)-0.000030518;
  1728. int var_9C = i3;
  1729. float s20_f = (float)i7 * (float)0.000030518;
  1730. var_80.float_4 = r11_f;
  1731. float s22_f = (float)i9 * (float)0.000030518;
  1732. float s0_f = s26_f;
  1733. float s28_f = s18_f - s16_f;
  1734. float s30_f = s22_f - s20_f;
  1735. s0_f = s0_f + s28_f * s28_f;
  1736. var_80.float_0 = s28_f;
  1737. var_80.float_8 = s30_f;
  1738. s0_f = s0_f + s30_f * s30_f;
  1739. float s2_f = sqrtf(s0_f);
  1740. // loc_191B54
  1741. s0_f = s2_f * s24_f;
  1742. s0_f = s0_f + s0_f;
  1743. float r8_f = XMATH_RoundFloatToNearestInt(s0_f);
  1744. var_74 = Normalize(var_80);
  1745. s0_f = -s30_f;
  1746. s30_f = var_74.float_0;
  1747. float s17_f = var_74.float_4;
  1748. float s19_f = var_74.float_8;
  1749. var_74.float_4 = r11_f;
  1750. var_74.float_0 = s0_f;
  1751. var_74.float_8 = s28_f;
  1752. var_8C = Normalize(var_74);
  1753. float s23_f = var_8C.float_4;
  1754. float s25_f = var_8C.float_8;
  1755. s2_f = (float)s23_f * (float)0.0625;
  1756. s28_f = (float)s17_f * (float)0.5;
  1757. s17_f = var_8C.float_0;
  1758. s30_f = (float)s30_f * (float)0.5;
  1759. s19_f = (float)s19_f * (float)0.5;
  1760. float s4_f = (float)s17_f * (float)0.0625;
  1761. s0_f = (float)s25_f * (float)0.0625;
  1762. s2_f = (float)s2_f * (float)0.5;
  1763. float s6_f = s23_f - s28_f;
  1764. float s8_f = s17_f - s30_f;
  1765. float s10_f = s25_f - s19_f;
  1766. s4_f = (float)s4_f * (float)0.5;
  1767. s0_f = (float)s0_f * (float)0.5;
  1768. var_74.float_4 = s2_f;
  1769. s6_f = (float)s6_f + (float)0.5;
  1770. s8_f = s8_f + s26_f;
  1771. s10_f = s10_f + s26_f;
  1772. var_74.float_0 = s4_f;
  1773. var_74.float_8 = s0_f;
  1774. var_98.float_4 = s6_f;
  1775. var_98.float_0 = s8_f;
  1776. var_98.float_8 = s10_f;
  1777. var_8C = Normalize(var_98);
  1778. s2_f = s30_f + s17_f;
  1779. s0_f = s28_f + s23_f;
  1780. s4_f = s19_f + s25_f;
  1781. s28_f = var_8C.float_0;
  1782. s30_f = var_8C.float_4;
  1783. s17_f = var_8C.float_8;
  1784. s2_f = s2_f + s26_f;
  1785. s0_f = s0_f + 0.5;
  1786. s4_f = s4_f + s26_f;
  1787. var_98.float_4 = s0_f;
  1788. var_98.float_0 = s2_f;
  1789. var_98.float_8 = s4_f;
  1790. var_8C = Normalize(var_98);
  1791. r0_i = i3;
  1792. // s6_f = r8_f;
  1793. float r1_f = (float)f10;
  1794. s8_f = (float)-s30_f;
  1795. s0_f = var_8C.float_0;
  1796. s24_f = (float)f10 + (float)r8_f * (float)0.5;
  1797. s2_f = var_8C.float_4;
  1798. // s6_f = (float)- s28_f;
  1799. s4_f = var_8C.float_8;
  1800. s10_f = (float)-s17_f;
  1801. /*
  1802. * 此处原始汇编是通过i3++这种形式增加的,自己汇编被优化成了+4,+8,这种形式。整个看起来就变化比较大。不知道有没有办法控制
  1803. * 原始汇编: LDR R1, [R4] ...
  1804. * ADDS R0, R1, #1
  1805. * STR R0, [R4]
  1806. * 自已汇编: MOVS R1, #4 ...
  1807. * MOVS R1, #8
  1808. */
  1809. pf2[r0_i * 2] = f10;
  1810. float s12_f = -s4_f;
  1811. int r1_i = i3;
  1812. float s14_f = -s2_f;
  1813. float s1_f = -s0_f;
  1814. r0_i = r1_i + 1;
  1815. i3 = r0_i;
  1816. float s5_f = s18_f + s26_f;
  1817. pf2[r1_i * 2 + 1] = r11_f;
  1818. r1_i = i3;
  1819. pf2[r1_i * 2] = s24_f;
  1820. r1_i = i3;
  1821. int r2_i = r1_i + 1;
  1822. i3 = r2_i;
  1823. pf2[r1_i * 2 + 1] = r11_f;
  1824. r1_i = i3;
  1825. pf2[r1_i * 2] = s24_f;
  1826. r1_i = i3;
  1827. r2_i = r1_i + 1;
  1828. i3 = r2_i;
  1829. pf2[r1_i * 2 + 1] = 1.0;
  1830. r1_i = i3;
  1831. float r3_f = f10;
  1832. pf2[r1_i * 2] = r3_f;
  1833. r1_i = i3;
  1834. int r3_i = r1_i + 1;
  1835. i3 = r3_i;
  1836. pf2[r1_i * 2 + 1] = 1.0;
  1837. r1_i = i3;
  1838. pf2[r1_i * 2] = s24_f;
  1839. r1_i = i3;
  1840. r3_i = r1_i + 1;
  1841. i3 = r3_i;
  1842. pf2[r1_i * 2 + 1] = r11_f;
  1843. r1_i = i3;
  1844. r3_f = f10;
  1845. pf2[r1_i * 2] = r3_f;
  1846. r1_i = i3;
  1847. r3_i = r1_i + 1;
  1848. i3 = r3_i;
  1849. pf2[r1_i * 2 + 1] = r11_f;
  1850. r1_i = i3;
  1851. r3_f = f10;
  1852. pf2[r1_i * 2] = r3_f;
  1853. r1_i = i3;
  1854. r3_i = r1_i + 1;
  1855. i3 = r3_i;
  1856. pf2[r1_i * 2 + 1] = 1.0;
  1857. r1_i = i3;
  1858. pf2[r1_i * 2] = s24_f;
  1859. // r1_i = i3;
  1860. r1_i = var_9C;
  1861. r0_i = r1_i + 1;
  1862. pf2[i3 * 2 + 1] = 1.0;
  1863. i3 = r0_i;
  1864. pVector1[r1_i].float_0 = -s28_f;
  1865. pVector1[r1_i].float_4 = -s30_f;
  1866. pVector1[r1_i].float_8 = -s17_f;
  1867. r2_i = i3;
  1868. r3_i = r2_i + 1;
  1869. i3 = r3_i;
  1870. pVector1[r2_i].float_0 = -s28_f;
  1871. pVector1[r2_i].float_4 = -s30_f;
  1872. pVector1[r2_i].float_8 = -s17_f;
  1873. r2_i = i3;
  1874. r3_i = r2_i + 1;
  1875. i3 = r3_i;
  1876. pVector1[r2_i].float_0 = -s0_f;
  1877. pVector1[r2_i].float_4 = -s2_f;
  1878. pVector1[r2_i].float_8 = -s4_f;
  1879. s12_f = s22_f + s26_f;
  1880. r2_i = i3;
  1881. r3_i = r2_i + 1;
  1882. i3 = r3_i;
  1883. pVector1[r2_i].float_0 = -s28_f;
  1884. s6_f = s16_f + s26_f;
  1885. pVector1[r2_i].float_4 = -s30_f;
  1886. s8_f = s20_f + s26_f;
  1887. pVector1[r2_i].float_8 = -s17_f;
  1888. r2_i = i3;
  1889. s10_f = 6.7664e-1;
  1890. r3_i = r2_i + 1;
  1891. i3 = r3_i;
  1892. pVector1[r2_i].float_0 = s28_f;
  1893. pVector1[r2_i].float_4 = s30_f;
  1894. pVector1[r2_i].float_8 = s17_f;
  1895. r2_i = i3;
  1896. r3_i = r2_i + 1;
  1897. i3 = r3_i;
  1898. pVector1[r2_i].float_0 = s0_f;
  1899. pVector1[r2_i].float_4 = s2_f;
  1900. pVector1[r2_i].float_8 = s4_f;
  1901. r2_i = i3;
  1902. r3_i = r2_i + 1;
  1903. i3 = r3_i;
  1904. pVector1[r2_i].float_0 = s0_f;
  1905. pVector1[r2_i].float_4 = s2_f;
  1906. pVector1[r2_i].float_8 = s4_f;
  1907. r2_i = i3;
  1908. r3_i = r2_i + 1;
  1909. i3 = r3_i;
  1910. pVector1[r2_i].float_0 = s28_f;
  1911. pVector1[r2_i].float_4 = s30_f;
  1912. pVector1[r2_i].float_8 = s17_f;
  1913. s0_f = var_74.float_0;
  1914. s4_f = var_74.float_8;
  1915. s2_f = var_74.float_4;
  1916. float s3_f = s6_f - s0_f;
  1917. s14_f = s8_f - s4_f;
  1918. i3 = r0_i;
  1919. s1_f = s10_f - s2_f;
  1920. float s7_f = s12_f - s4_f;
  1921. float s9_f = s5_f - s0_f;
  1922. s8_f = s8_f + s4_f;
  1923. s10_f = s2_f + s10_f;
  1924. pVector0[r1_i].float_0 = s3_f;
  1925. s3_f = s22_f - s4_f;
  1926. s6_f = s6_f + s0_f;
  1927. pVector0[r1_i].float_4 = s1_f;
  1928. s12_f = s12_f + s4_f;
  1929. pVector0[r1_i].float_8 = s14_f;
  1930. r0_i = i3;
  1931. s14_f = 9.9792e-3;
  1932. r1_i = r0_i + 1;
  1933. i3 = r1_i;
  1934. pVector0[r0_i].float_0 = s9_f;
  1935. s9_f = s18_f - s0_f;
  1936. pVector0[r0_i].float_4 = s1_f;
  1937. s1_f = s20_f - s4_f;
  1938. pVector0[r0_i].float_8 = s7_f;
  1939. s7_f = s14_f - s2_f;
  1940. r0_i = i3;
  1941. s2_f = s2_f + s14_f;
  1942. r1_i = r0_i + 1;
  1943. i3 = r1_i;
  1944. pVector0[r0_i].float_0 = s9_f;
  1945. pVector0[r0_i].float_4 = s7_f;
  1946. pVector0[r0_i].float_8 = s3_f;
  1947. s3_f = s16_f - s0_f;
  1948. r0_i = i3;
  1949. r1_i = r0_i + 1;
  1950. i3 = r1_i;
  1951. pVector0[r0_i].float_0 = s3_f;
  1952. pVector0[r0_i].float_4 = s7_f;
  1953. pVector0[r0_i].float_8 = s1_f;
  1954. r0_i = i3;
  1955. r1_i = r0_i + 1;
  1956. i3 = r1_i;
  1957. pVector0[r0_i].float_0 = s6_f;
  1958. s6_f = s22_f + s4_f;
  1959. pVector0[r0_i].float_4 = s10_f;
  1960. s4_f = s20_f + s4_f;
  1961. pVector0[r0_i].float_8 = s8_f;
  1962. s8_f = s5_f + s0_f;
  1963. r0_i = i3;
  1964. r1_i = r0_i + 1;
  1965. i3 = r1_i;
  1966. pVector0[r0_i].float_0 = s8_f;
  1967. s8_f = s18_f + s0_f;
  1968. pVector0[r0_i].float_4 = s10_f;
  1969. s0_f = s16_f - s0_f;
  1970. pVector0[r0_i].float_8 = s12_f;
  1971. r0_i = i3;
  1972. r1_i = r0_i + 1;
  1973. i3 = r1_i;
  1974. pVector0[r0_i].float_0 = s8_f;
  1975. pVector0[r0_i].float_4 = s2_f;
  1976. pVector0[r0_i].float_8 = s6_f;
  1977. r0_i = i3;
  1978. r1_i = r0_i + 1;
  1979. i3 = r1_i;
  1980. pVector0[r0_i].float_0 = s0_f;
  1981. pVector0[r0_i].float_4 = s2_f;
  1982. pVector0[r0_i].float_8 = s4_f;
  1983. f10 = s24_f;
  1984. }
  1985. //-------------------------------------------------------------------------------------------------
  1986. // 001292E0 //^_^
  1987. //单元测试等级:目测游戏表现
  1988. //测试内容:启动游戏到第6关传球射门
  1989. //测试结果: 游戏表现正常无崩溃且无明显变化,未检测到日志输出
  1990. //测试分支: 无
  1991. void CFESEditPlayer::ProcessEditMode(int i1) {
  1992. // 001292E6
  1993. switch (this->editPlayerPos_F4) {
  1994. case -1: {
  1995. // loc_1292F4
  1996. this->m_p3DPlayer_98->field_20C = 0;
  1997. // 001292FA
  1998. if (i1 == 55) {
  1999. // 00129308
  2000. switch (this->m_pUITileManager_4->field_A4) {
  2001. case 0: {
  2002. // loc_12931A
  2003. this->SetupEditMode(0);
  2004. break;
  2005. }
  2006. case 1: {
  2007. // loc_129332
  2008. this->SetupEditMode(1);
  2009. break;
  2010. }
  2011. case 2: {
  2012. // loc_129338
  2013. this->SetupEditMode(2);
  2014. break;
  2015. }
  2016. case 3: {
  2017. // loc_12933E
  2018. this->SetupEditMode(3);
  2019. break;
  2020. }
  2021. case 4: {
  2022. // loc_129344
  2023. this->SetupEditMode(4);
  2024. break;
  2025. }
  2026. case 5: {
  2027. // loc_12934A
  2028. this->SetupEditMode(5);
  2029. break;
  2030. }
  2031. case 6: {
  2032. // loc_129350
  2033. this->SetupEditMode(6);
  2034. break;
  2035. }
  2036. }
  2037. // def_1292EA
  2038. }
  2039. // def_1292EA
  2040. break;
  2041. }
  2042. case 0: {
  2043. // loc_129322
  2044. this->ProcessEditMode_NAME();
  2045. break;
  2046. }
  2047. case 2: {
  2048. // loc_129326
  2049. this->ProcessEditMode_HAIRSTYLE();
  2050. break;
  2051. }
  2052. case 3: {
  2053. // loc_12932A
  2054. this->ProcessEditMode_HAIRCOLOUR();
  2055. break;
  2056. }
  2057. case 4: {
  2058. // loc_12932E
  2059. this->ProcessEditMode_FACIALHAIR();
  2060. break;
  2061. }
  2062. default: {
  2063. // def_1292EA
  2064. break;
  2065. }
  2066. }
  2067. }
  2068. //-------------------------------------------------------------------------------------------------
  2069. // 00129860 //^_^
  2070. //单元测试等级:目测游戏表现
  2071. //测试内容:启动游戏到第6关传球射门
  2072. //测试结果: 游戏表现正常无崩溃且无明显变化,未检测到日志输出
  2073. //测试分支: 无
  2074. void CFESEditPlayer::UpdatePosition() {
  2075. // 00129868
  2076. if (this->field_12C <= 19) {
  2077. // 0012986C
  2078. this->vector32_FC += this->vector32_114;
  2079. float s0_f = this->field_108;
  2080. float s6_f = this->field_120;
  2081. float s2_f = this->field_10C;
  2082. float s8_f = this->field_124;
  2083. s0_f = s0_f + s6_f;
  2084. float s4_f = this->field_110;
  2085. float s10_f = this->field_128;
  2086. s2_f = s2_f + s8_f;
  2087. s4_f = s4_f + s10_f;
  2088. this->field_108 = s0_f;
  2089. this->field_10C = s2_f;
  2090. this->field_110 = s4_f;
  2091. }
  2092. // loc_1298A8
  2093. int r1_i = this->field_F8;
  2094. CFE3DPlayer* r2_p3DPlayer = this->m_p3DPlayer_98;
  2095. uint r0_i = r2_p3DPlayer->tPlayer_10.u_0.s_2_0.s_2;
  2096. int r4_i = s_iPlayerRot[r1_i];
  2097. r1_i = r4_i + 0x2000;
  2098. r0_i = r1_i - r0_i;
  2099. r0_i = r0_i & 0x3FFF;
  2100. r1_i = 0x2000 - r0_i;
  2101. // 001298D0
  2102. if ((uint)r0_i >= 0x2000) {
  2103. // 001298D6
  2104. r1_i = r0_i - 0x2000;
  2105. }
  2106. // 001298DA
  2107. if (r1_i > 0x1800) {
  2108. // loc_1298FA
  2109. r1_i = 17;
  2110. // loc_1298FA
  2111. r2_p3DPlayer->tPlayer_10.SetAnim(r1_i);
  2112. } else {
  2113. // loc_1298E6
  2114. if (r1_i >= 3414) {
  2115. // 001298EE
  2116. if (r0_i > 0x2000) {
  2117. // 001298F6
  2118. r1_i = 13;
  2119. r2_p3DPlayer->tPlayer_10.SetAnim(r1_i);
  2120. } else {
  2121. // 001298F4
  2122. r1_i = 14;
  2123. r2_p3DPlayer->tPlayer_10.SetAnim(r1_i);
  2124. }
  2125. // loc_1298FA
  2126. // r2_p3DPlayer->tPlayer_10.SetAnim(r1_i);
  2127. }
  2128. }
  2129. // loc_1298FE
  2130. r2_p3DPlayer->tPlayer_10.SetFace(r4_i);
  2131. return;
  2132. }
  2133. //-------------------------------------------------------------------------------------------------
  2134. // 00129944 //^_^
  2135. //单元测试等级:目测游戏表现
  2136. //测试内容:启动游戏到第6关传球射门
  2137. //测试结果: 游戏表现正常无崩溃且无明显变化,未检测到日志输出
  2138. //测试分支: 无
  2139. void CFESEditPlayer::ConfirmUnlockCB(int i0, void* p1) {
  2140. CFESEditPlayer* r4_player = (CFESEditPlayer*)p1;
  2141. // 00129948
  2142. if (i0 != 0) {
  2143. // 0012994A
  2144. return;
  2145. }
  2146. // loc_12994C
  2147. int r1_i = r4_player->field_15C;
  2148. // 00129958
  2149. if (r1_i > CCurrency::s_iCredits) {
  2150. // 00129964
  2151. CFESShopHelper::ms_eTrigger = 4;
  2152. return CFE::ShowShop(true);
  2153. }
  2154. // loc_129970
  2155. r4_player->CompleteUnlock();
  2156. r4_player->ApplyToProfile();
  2157. MP_cMyProfile.Save(ESaveMode_1);
  2158. r4_player->SetupEditMode(-1);
  2159. return;
  2160. }
  2161. //-------------------------------------------------------------------------------------------------
  2162. // 001299C0
  2163. void CFESEditPlayer::CompleteUnlock() {
  2164. int r3_i = this->field_158;
  2165. wchar_t var_28[8];
  2166. xsnprintf(var_28, 8, L"%i", r3_i);
  2167. int r8_i = this->field_154;
  2168. int r0_i = this->field_158;
  2169. int r1_i = 32 - r0_i;
  2170. int r2_i = 1;
  2171. r3_i = r0_i - 32;
  2172. r1_i = (uint)r2_i >> (uint)r1_i;
  2173. if (r0_i >= 32) {
  2174. r1_i = (uint)r2_i << (uint)r1_i;
  2175. }
  2176. r0_i = (uint)r2_i << (uint)r0_i;
  2177. uint64 r5r7_ull = CStoryProfile::m_tData.field_210[r8_i];
  2178. r1_i = r1_i | r5r7_ull;
  2179. if (r0_i >= 32) {
  2180. r0_i = 0;
  2181. }
  2182. r0_i = r0_i | (r5r7_ull >> 32u);
  2183. CStoryProfile::m_tData.field_210[r8_i] = ((uint64)r1_i << 32u) | r0_i;
  2184. CCurrency::SubtractCredits(this->field_15C, ETrigger_4, false);
  2185. this->field_158 = -1;
  2186. SNDFE_PlaySFX(8, 0, 1);
  2187. r0_i = r8_i - 1;
  2188. if (r0_i <= 2) {
  2189. SYSCORE_DeleteFile("profileHead.png", true);
  2190. CFTTTextureCache::EmptyCache();
  2191. }
  2192. // locret_129A4A
  2193. return;
  2194. }
  2195. //-------------------------------------------------------------------------------------------------
  2196. // 00129358
  2197. void CFESEditPlayer::ProcessEditMode_NAME() {
  2198. LOGX("ProcessEditMode_NAME %p", this);
  2199. }
  2200. //-------------------------------------------------------------------------------------------------
  2201. // 0012944C
  2202. void CFESEditPlayer::ProcessEditMode_NUMBER() {
  2203. LOGX("ProcessEditMode_NUMBER %p", this);
  2204. }
  2205. //-------------------------------------------------------------------------------------------------
  2206. // 0012944E
  2207. void CFESEditPlayer::ProcessEditMode_HAIRSTYLE() {
  2208. LOGX("ProcessEditMode_HAIRSTYLE %p", this);
  2209. }
  2210. //-------------------------------------------------------------------------------------------------
  2211. // 0012946E
  2212. void CFESEditPlayer::ProcessEditMode_HAIRCOLOUR() {
  2213. LOGX("ProcessEditMode_HAIRCOLOUR %p", this);
  2214. }
  2215. //-------------------------------------------------------------------------------------------------
  2216. // 0012948E
  2217. void CFESEditPlayer::ProcessEditMode_FACIALHAIR() {
  2218. LOGX("ProcessEditMode_FACIALHAIR %p", this);
  2219. }
  2220. //-------------------------------------------------------------------------------------------------
  2221. // 001294AE
  2222. void CFESEditPlayer::ProcessEditMode_SLEEVELENGTH() {
  2223. LOGX("ProcessEditMode_SLEEVELENGTH %p", this);
  2224. }
  2225. //-------------------------------------------------------------------------------------------------
  2226. // 001294B0
  2227. void CFESEditPlayer::ProcessEditMode_BOOTS() {
  2228. LOGX("ProcessEditMode_BOOTS %p", this);
  2229. }