SNDGAME.cpp 5.1 KB

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  1. #include "SNDGAME.h"
  2. bool SNDGAME_bInitialised;
  3. bool SNDGAME_bCommentaryEnabled;
  4. int SNDGAME_iSfxBeingPlayed;
  5. int SNDGAME_iCommentaryBeingPlayed;
  6. int SNDGAME_iCrowdBeingPlayed;
  7. //-------------------------------------------------------------------------------------------------
  8. //001D189C
  9. void SNDGEN_Init() {
  10. }
  11. //-------------------------------------------------------------------------------------------------
  12. //001D1914
  13. void SNDGEN_SetOptionsVolumes() {
  14. }
  15. //-------------------------------------------------------------------------------------------------
  16. //001D1998
  17. void SNDGEN_Process() {
  18. }
  19. //-------------------------------------------------------------------------------------------------
  20. //001D199C
  21. void SNDGEN_Shutdown() {
  22. }
  23. //-------------------------------------------------------------------------------------------------
  24. //001D19FC
  25. void SNDGEN_SetVolume(EAUDIO_TYPES, float) {
  26. }
  27. //-------------------------------------------------------------------------------------------------
  28. //001D1A8C
  29. void SNDGEN_PlaySFXVol(int, float) {
  30. }
  31. //-------------------------------------------------------------------------------------------------
  32. //001D1AC8
  33. void SNDGAME_Init() {
  34. }
  35. //-------------------------------------------------------------------------------------------------
  36. //001D1BA8
  37. void SNDGAME_Commentary_Init() {
  38. }
  39. //-------------------------------------------------------------------------------------------------
  40. //001D1BD8
  41. void SNDGAME_Crowd_Init() {
  42. }
  43. //-------------------------------------------------------------------------------------------------
  44. //001D1C54
  45. void SNDGAME_ResetSoundBeingPlayed() {
  46. }
  47. //-------------------------------------------------------------------------------------------------
  48. //001D1C80
  49. void SNDGAME_Process() {
  50. LOGE("SNDGAME_Process");
  51. }
  52. //-------------------------------------------------------------------------------------------------
  53. //001D1CA0
  54. void SNDGAME_Commentary_Process() {
  55. }
  56. //-------------------------------------------------------------------------------------------------
  57. //001D1D68
  58. void SNDGAME_Crowd_Process() {
  59. }
  60. //-------------------------------------------------------------------------------------------------
  61. //001D1EF8
  62. void SNDGAME_Shutdown() {
  63. }
  64. //-------------------------------------------------------------------------------------------------
  65. //001D1F2C
  66. void SNDGAME_Crowd_Shutdown() {
  67. }
  68. //-------------------------------------------------------------------------------------------------
  69. //001D1F68
  70. void SNDGAME_Commentary_Shutdown() {
  71. }
  72. //-------------------------------------------------------------------------------------------------
  73. //001D1F80
  74. void SNDGAME_Crowd_Play(int, float) {
  75. }
  76. //-------------------------------------------------------------------------------------------------
  77. //001D2020
  78. void SNDGAME_Crowd_StopReactions() {
  79. LOGI("SNDGAME_Crowd_StopReactions entry");
  80. }
  81. //-------------------------------------------------------------------------------------------------
  82. //001D2058
  83. void SNDGAME_Crowd_PlayReaction(int a1) {
  84. LOGE("SNDGAME_Crowd_PlayReaction%x",a1);
  85. }
  86. //-------------------------------------------------------------------------------------------------
  87. //001D20A8
  88. void SNDGAME_SetCrowdBeingPlayed(int) {
  89. }
  90. //-------------------------------------------------------------------------------------------------
  91. //001D20B8
  92. void SNDGAME_Crowd_Pause(bool) {
  93. }
  94. //-------------------------------------------------------------------------------------------------
  95. //001D2174
  96. int SNDGAME_Commentary_Queue_Get() {
  97. return 0;
  98. }
  99. //-------------------------------------------------------------------------------------------------
  100. //001D21B0
  101. void SNDGAME_SetCommentaryBeingPlayed(int) {
  102. }
  103. //-------------------------------------------------------------------------------------------------
  104. //001D21C0
  105. void SNDGAME_Commentary_Stop() {
  106. }
  107. //-------------------------------------------------------------------------------------------------
  108. //001D21E8
  109. void SNDGAME_Commentary_QueueTypeXPriority(int, int, int) {
  110. }
  111. //-------------------------------------------------------------------------------------------------
  112. //001D2248
  113. void SNDGAME_Commentary_QueueXPriority(int, int) {
  114. }
  115. //-------------------------------------------------------------------------------------------------
  116. //001D2298
  117. void SNDGAME_Commentary_SetEnabled(bool) {
  118. }
  119. //-------------------------------------------------------------------------------------------------
  120. //001D22A8
  121. void SNDGAME_PlaySFX(int a1) {
  122. LOGE("%x%x%s",a1,rand(),"SNDGAME_PlaySFX");
  123. }
  124. //-------------------------------------------------------------------------------------------------
  125. //001D23D4
  126. void SNDGAME_SetSfxBeingPlayed(int) {
  127. }
  128. //-------------------------------------------------------------------------------------------------
  129. //001D23FC
  130. int SNDGAME_GetSfxBeingPlayed() {
  131. return 0;
  132. }
  133. //-------------------------------------------------------------------------------------------------
  134. //001D240C
  135. int SNDGAME_GetCommentaryBeingPlayed() {
  136. return 0;
  137. }
  138. //-------------------------------------------------------------------------------------------------
  139. //001D241C
  140. int SNDGAME_GetCrowdBeingPlayed() {
  141. return 0;
  142. }
  143. //-------------------------------------------------------------------------------------------------