CBallProj.cpp 2.2 KB

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  1. #include "CBallProj.h"
  2. CBallProj cBallProj;
  3. //-------------------------------------------------------------------------------------------------
  4. //00158AF8
  5. int CBallProj::GetTimeHeight(int) {
  6. return 0;
  7. }
  8. //-------------------------------------------------------------------------------------------------
  9. //00158B7C
  10. void CBallProj::EnsureProj(int a1) {
  11. LOGE("CBallProj::EnsureProj%p%x",this,a1);
  12. }
  13. //-------------------------------------------------------------------------------------------------
  14. //00158BB4
  15. void CBallProj::Iterate(CBall *) {
  16. }
  17. //-------------------------------------------------------------------------------------------------
  18. //00158D74
  19. int CBallProj::GetHeightTime(int, int) {
  20. return 0;
  21. }
  22. //-------------------------------------------------------------------------------------------------
  23. //00158E50
  24. bool CBallProj::GetTimePos(TPoint *, int) {
  25. return false;
  26. }
  27. //-------------------------------------------------------------------------------------------------
  28. //00158ED0
  29. void CBallProj::GetTimePos3D(TPoint3D *, int) {
  30. }
  31. //-------------------------------------------------------------------------------------------------
  32. //00158F68
  33. void CBallProj::GetTimeSpeed(int) {
  34. }
  35. //-------------------------------------------------------------------------------------------------
  36. //00158FA0
  37. int CBallProj::GetBallPosTime(TPoint) {
  38. return 0;
  39. }
  40. //-------------------------------------------------------------------------------------------------
  41. //001590D4
  42. void CBallProj::StoreBallProj(bool) {
  43. }
  44. //-------------------------------------------------------------------------------------------------
  45. //00159114
  46. void CBallProj::ClearProj() {
  47. }
  48. //-------------------------------------------------------------------------------------------------
  49. //00159164
  50. int CBallProj::CheckBallProj() {
  51. return 0;
  52. }
  53. //-------------------------------------------------------------------------------------------------
  54. //0015919C
  55. uint CBallProj::GetPathNearestPoint(TPoint3D *, TPoint3D *, int *) {
  56. return 0;
  57. }
  58. //-------------------------------------------------------------------------------------------------
  59. //00159220
  60. uint CBallProj::GetPathNearestPoint(TPoint *, TPoint *, int *) {
  61. return 0;
  62. }
  63. //-------------------------------------------------------------------------------------------------