XMATH.cpp 22 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574
  1. #include "XMATH.h"
  2. #include "global_func.h"
  3. #include "XMATH_var.h"
  4. //-------------------------------------------------------------------------------------------------
  5. //001F3324 ^_^ 经过单元测试,功能正常
  6. int xsin(int a1) {
  7. LOGE("xsin %x",a1);
  8. return rand();
  9. }
  10. //-------------------------------------------------------------------------------------------------
  11. //001F3390 ^_^
  12. int xcos(int a1) {
  13. LOGE("xcos%x",a1);
  14. return xsin(a1+0x1000);
  15. }
  16. //-------------------------------------------------------------------------------------------------
  17. //001F2368 //^_^ 经过单元测试,功能正常
  18. ushort XMATH_ArcTan(int d_r0_arg, int d_r1_arg) {
  19. return 0;
  20. }
  21. //-------------------------------------------------------------------------------------------------
  22. //001F2400
  23. float XMATH_RaySphereTest(TPoint3D *, int, TPoint3D *, TPoint3D *, int) {
  24. return 0.0;
  25. }
  26. //-------------------------------------------------------------------------------------------------
  27. //001F248E
  28. float XMATH_DotProduct(TPoint3D *, TPoint3D *) {
  29. return 0.0;
  30. }
  31. //-------------------------------------------------------------------------------------------------
  32. //001F24A8
  33. float XMATH_TendAngle(int, int) {
  34. return 0.0;
  35. }
  36. //-------------------------------------------------------------------------------------------------
  37. //001F24F4 //^_^
  38. uint XMATH_CalcSqrt(uint ar0) {
  39. return 0;
  40. }
  41. //-------------------------------------------------------------------------------------------------
  42. //001F251C //^_^
  43. uint64_t XMATH_CalcSqrt(uint64_t a1) {
  44. return 0;
  45. }
  46. //-------------------------------------------------------------------------------------------------
  47. //001f2586 ^_^
  48. void XMATH_Normalize(TPoint3D *a1, int a2) {
  49. }
  50. //-------------------------------------------------------------------------------------------------
  51. //001f25f2 ^_^ 除BL BLX 不一致 经过单元测试,功能正常
  52. void XMATH_Normalize(TPoint *a1, int a2) {
  53. }
  54. //-------------------------------------------------------------------------------------------------
  55. //001F2644 ^_^ bx blx 除法 经过单元测试,功能正常
  56. TPoint3D XMATH_Normalize(TPoint3D a1, int a2) {
  57. TPoint3D result;
  58. result.dz_8=a1.dz_8+a2+rand();
  59. result.point_0.dx_0=a1.point_0.dx_0+a2+rand();
  60. result.point_0.dy_4=a1.point_0.dy_4+a2+rand();
  61. return result;
  62. }
  63. //-------------------------------------------------------------------------------------------------
  64. //001f26b0 ^_^ 除法,我的是blx,原版是bl 经过单元测试,功能正常
  65. TPoint3D XMATH_Normalize2D(TPoint3D a1, int a2) {
  66. TPoint3D ret;
  67. return ret;
  68. }
  69. //-------------------------------------------------------------------------------------------------
  70. //001f2700 ^_^ 除法,我的是blx,原版是bl 经过单元测试,功能正常
  71. TPoint XMATH_Normalize(TPoint a1, int a2) {
  72. TPoint ret;
  73. return ret;
  74. }
  75. //-------------------------------------------------------------------------------------------------
  76. //001F2756
  77. float XMATH_Normalize(TPointF *, float) {
  78. return 0.0;
  79. }
  80. //-------------------------------------------------------------------------------------------------
  81. //001F27AE
  82. float XMATH_Cross(TPoint3D *, TPoint3D *, TPoint3D *) {
  83. return 0.0;
  84. }
  85. //-------------------------------------------------------------------------------------------------
  86. //001F2802
  87. float XMATH_Subtract(TPoint3D *, TPoint3D *, TPoint3D *) {
  88. return 0.0;
  89. }
  90. //-------------------------------------------------------------------------------------------------
  91. //001F2824
  92. float XMATH_Add(TPoint3D *, TPoint3D *, TPoint3D *) {
  93. return 0.0;
  94. }
  95. //-------------------------------------------------------------------------------------------------
  96. //001F2842
  97. float XMATH_Scale(TPoint3D *, int, TPoint3D *) {
  98. return 0.0;
  99. }
  100. //-------------------------------------------------------------------------------------------------
  101. //001F2856
  102. float XMATH_IsDotPositive(TPoint *, TPoint *) {
  103. return 0.0;
  104. }
  105. //-------------------------------------------------------------------------------------------------
  106. //001F2874
  107. float XMATH_IsSimilarDirection(TPoint *, TPoint *) {
  108. return 0.0;
  109. }
  110. //-------------------------------------------------------------------------------------------------
  111. //001F28B6
  112. float XMATH_ClipVectorX(TPoint *, TPoint *, int) {
  113. return 0.0;
  114. }
  115. //-------------------------------------------------------------------------------------------------
  116. //001f2904 ^_^ 经过单元测试,功能正常
  117. void XMATH_ClipVectorY(TPoint *a1, TPoint *a2, int a3) {
  118. }
  119. //-------------------------------------------------------------------------------------------------
  120. //001f2952 ^_^ 除法 bl blx不一致 单元测试,没有运行到, 暂时无法验证正确性
  121. void XMATH_ClipVectorX(TPoint3D *a1, TPoint3D *a2, int a3) {
  122. LOGI("XMATH_ClipVectorX 001f2952 %d", a3);
  123. }
  124. //-------------------------------------------------------------------------------------------------
  125. //001f29ca ^_^ 除法 bl blx不一致 经过单元测试,功能正常
  126. void XMATH_ClipVectorY(TPoint3D *a1, TPoint3D *a2, int a3) {
  127. }
  128. //-------------------------------------------------------------------------------------------------
  129. //001f2a44 经过单元测试,功能正常
  130. void XMATH_LineIntersect(const TPoint *a1, const TPoint *a2, const TPoint *a3, TPoint *a4, int *a5) {
  131. }
  132. //-------------------------------------------------------------------------------------------------
  133. //001F2B3C
  134. float XMATH_LineIntersect3D(TPoint3D const *, TPoint3D const *, TPoint3D const *, TPoint3D *, int *) {
  135. return 0.0;
  136. }
  137. //-------------------------------------------------------------------------------------------------
  138. //001F2CA4
  139. float XMATH_DistPointToLineF(TPointF3D, TPointF3D, TPointF3D, TPointF3D *, float *) {
  140. return 0.0;
  141. }
  142. //-------------------------------------------------------------------------------------------------
  143. //001F2D80
  144. float XMATH_Mag3D(TPointF3D const *) {
  145. return 0.0;
  146. }
  147. //-------------------------------------------------------------------------------------------------
  148. //001F2DC2
  149. float XMATH_LineLineIntersect(TPoint const *, TPoint const *, TPoint const *, TPoint const *, TPoint *) {
  150. return 0.0;
  151. }
  152. //-------------------------------------------------------------------------------------------------
  153. //001f2f20 测试数据输出结果一致 经过单元测试,功能正常
  154. int XMATH_LineLineDistance(const TPoint3D *a1, const TPoint3D *a2, const TPoint3D *a3, const TPoint3D *a4, int *a5, int *a6) {
  155. return 0;
  156. }
  157. //-------------------------------------------------------------------------------------------------
  158. //001F322C
  159. float XMATH_Clamp64(long long, long long, long long) {
  160. return 0.0;
  161. }
  162. //-------------------------------------------------------------------------------------------------
  163. //001f3274 ^_^ 调用sqrt b blx的区别 经过单元测试,功能正常
  164. uint32_t XMATH_Mag3D(TPoint3D const *a1) {
  165. return 0;
  166. }
  167. //-------------------------------------------------------------------------------------------------
  168. //001F328A //^_- 经过单元测试,功能正常 _Z9XMATH_MagPK6TPoint
  169. //001F328A处:我的没有PUSH和POP //001F3298处:我的是B.W,原始是BLX
  170. uint64_t XMATH_Mag(TPoint const *p_tpoint_r0) {
  171. return 0;
  172. }
  173. //-------------------------------------------------------------------------------------------------
  174. //001f329e XMATH_Mag 16 经过单元测试,功能正常
  175. float XMATH_Mag(TPointF const *a1) {
  176. LOGE("XMATH_Mag%p",a1);
  177. return (float)rand();
  178. }
  179. //-------------------------------------------------------------------------------------------------
  180. //001F32D8
  181. uint64_t XMATH_Mag2D(TPoint3D const *pPoint3D0) {
  182. LOGE("XMATH_Mag2D%p",pPoint3D0);
  183. return rand();
  184. }
  185. //-------------------------------------------------------------------------------------------------
  186. //001F32DC ^_^ 经过单元测试,功能正常
  187. TPoint XMATH_Project(int a1, int a2) {
  188. TPoint result;
  189. return result;
  190. }
  191. //-------------------------------------------------------------------------------------------------
  192. //001f3398  ^_^ 经过单元测试,功能正常
  193. TPoint XMATH_PointProject(TPoint tpoint_a1, int i2, int i3) {
  194. TPoint tpoint_sp4;
  195. return tpoint_sp4;
  196. }
  197. //-------------------------------------------------------------------------------------------------
  198. //001F33CE 测试数据通过 汇编代码对栈地址做比较 经过单元测试,功能正常
  199. TPoint3D XMATH_PointProject(TPoint3D a1, int a2, int a3) {
  200. TPoint3D tpoint_var24;
  201. return tpoint_var24;
  202. }
  203. //-------------------------------------------------------------------------------------------------
  204. //001F3404
  205. float XMATH_Squeeze(TPoint3D *, TPoint3D *, int) {
  206. return 0.0;
  207. }
  208. //-------------------------------------------------------------------------------------------------
  209. //001f3490 ^_^ 经过单元测试,功能正常
  210. uint32_t XMATH_Distance3D(const TPoint3D *a1, const TPoint3D *a2) {
  211. LOGE("%p%p%x%x%x%x%x%x",a1,a2,a1->point_0.dx_0,a1->point_0.dy_4,a2->point_0.dx_0,a2->point_0.dy_4,a1->dz_8,a2->dz_8);
  212. return rand();
  213. }
  214. //-------------------------------------------------------------------------------------------------
  215. //001F34BA
  216. float XMATH_BlendAngle(int, int, int) {
  217. return 0.0;
  218. }
  219. //-------------------------------------------------------------------------------------------------
  220. //001F3500
  221. float XMATH_InterpolateClampColor(float, float, float, uint, uint) {
  222. return 0.0;
  223. }
  224. //-------------------------------------------------------------------------------------------------
  225. //001F363C //^_- 经过单元测试,功能正常
  226. //001F3682 这条CMP指令挪到下面去了,但逻辑相同
  227. float XMATH_InterpolateClampFloat(float f_r0_arg, float f_r1_arg, float f_r2_arg, float f_r3_arg, float f_arg_0) {
  228. return 0.0f;
  229. }
  230. //-------------------------------------------------------------------------------------------------
  231. //001F36B0 //^_- 经过单元测试,功能正常
  232. //001F36B4 循环条件不一样,原始是0xFFFFFFE0 + ADD,我的是 0x20 + SUB
  233. uint XMATH_BitSum(unsigned int ud_r0) {
  234. return 1;
  235. }
  236. //-------------------------------------------------------------------------------------------------
  237. //001f36ca 测试结果输出一致 经过单元测试,功能正常
  238. void XMATH_QuatNormalize(TQuat *a1, TQuat *a2) {
  239. }
  240. //-------------------------------------------------------------------------------------------------
  241. //001f372c ^_^ 经过单元测试,功能正常
  242. void XMATH_QuatMultiply(TQuat *a1, TQuat *a2, TQuat *a3) {
  243. }
  244. //-------------------------------------------------------------------------------------------------
  245. //001f37c8 ^_^ 经过单元测试,功能正常
  246. void XMATH_EulerToQuat(int a1, int a2, int a3, TQuat *a4) {
  247. }
  248. //-------------------------------------------------------------------------------------------------
  249. //001F38B0
  250. float XMATH_SetQuatIdentity(TQuat *) {
  251. return 0.0;
  252. }
  253. //-------------------------------------------------------------------------------------------------
  254. //001f38d0 ^_^
  255. //??? 测试没有运行到,暂时无法验证正确性
  256. TPoint XMATH_RotatePoint(TPoint *a1, int a2) {
  257. TPoint ret;
  258. return ret;
  259. }
  260. //-------------------------------------------------------------------------------------------------
  261. //001f3934 ^_^ 经过单元测试,功能正常
  262. void XMATH_QuatRotateEuler(TQuat *a1, TPoint3D *a2) {
  263. }
  264. //-------------------------------------------------------------------------------------------------
  265. //001f396e ^_- 一处加法顺序不一样,但汇编意思是一样的;除法,我的是blx,原版是bl
  266. void XMATH_QuatSlerp(TQuat *a1, TQuat *a2, TQuat *a3, int a4) {
  267. }
  268. //-------------------------------------------------------------------------------------------------
  269. //001f3b66 ^_^ 没有运行,暂时无法测试
  270. void XMATH_QuatBlend(TQuat *a1, TQuat *a2, TQuat *a3, int a4) {
  271. LOGI("XMATH_QuatBlend 001f3b66");
  272. }
  273. //-------------------------------------------------------------------------------------------------
  274. //001F3B7A
  275. float XMATH_EaseInOut(int, int, int) {
  276. return 0.0;
  277. }
  278. //-------------------------------------------------------------------------------------------------
  279. //001F3B9E
  280. float XMATH_Power(int, int) {
  281. return 0.0;
  282. }
  283. //-------------------------------------------------------------------------------------------------
  284. //001F3BAE
  285. float XMATH_ClampAngle(int, int, int) {
  286. return 0.0;
  287. }
  288. //-------------------------------------------------------------------------------------------------
  289. //001F3BD4
  290. float XMATH_IsPowerOfTwo(int) {
  291. return 0.0;
  292. }
  293. //-------------------------------------------------------------------------------------------------
  294. //001F3BE8 //^_^
  295. int XMATH_Clamp(int d_r0, int d_r1, int d_r2) {
  296. return 0;
  297. }
  298. //-------------------------------------------------------------------------------------------------
  299. //001F3BF8
  300. float XMATH_Clampu8(uchar, uchar, uchar) {
  301. return 0.0;
  302. }
  303. //-------------------------------------------------------------------------------------------------
  304. //001F3C08 //^_^
  305. float XMATH_ClampFloat(float f0, float f1, float f2) {
  306. return 1.45f;
  307. }
  308. //-------------------------------------------------------------------------------------------------
  309. //001f3c36 ^_^ 经过单元测试,功能正常
  310. float XMATH_WrapFloat(float a1, float a2, float a3) {
  311. return 1.45f;
  312. }
  313. //-------------------------------------------------------------------------------------------------
  314. //001F3C80
  315. float XMATH_Wrap(int, int, int) {
  316. return 0.0;
  317. }
  318. //-------------------------------------------------------------------------------------------------
  319. //001F3C98
  320. float XMATH_WrapLimit(int, int, int) {
  321. return 0.0;
  322. }
  323. //-------------------------------------------------------------------------------------------------
  324. //001f3caa ^_^ 经过单元测试,功能正常
  325. int XMATH_MagSq(TPoint const *a1) {
  326. return 0;
  327. }
  328. //-------------------------------------------------------------------------------------------------
  329. //001F3CC8
  330. float XMATH_ClampMag(TPoint *, int) {
  331. return 0.0;
  332. }
  333. //-------------------------------------------------------------------------------------------------
  334. //001F3CF2
  335. float XMATH_ClampMagMin(TPoint *, int) {
  336. return 0.0;
  337. }
  338. //-------------------------------------------------------------------------------------------------
  339. //001f3d12 ^_^ 经过单元测试,功能正常
  340. int XMATH_DistanceSq(TPoint const *a1, TPoint const *a2) {
  341. return 1;
  342. }
  343. //-------------------------------------------------------------------------------------------------
  344. //001f3d38 //没有运行到,暂进无法验证正确性
  345. int XMATH_Distance3DSq(const TPoint3D *a1, const TPoint3D *a2) {
  346. LOGI("XMATH_Distance3DSq 001f3d38");
  347. return 1;
  348. }
  349. //-------------------------------------------------------------------------------------------------
  350. //001f3d78 ^_^ 经过单元测试,功能正常
  351. uint64_t XMATH_Distance(const TPoint *a1, const TPoint *a2) {
  352. LOGE("%p%p%x%x%x%x",a1,a2,a1->dx_0,a1->dy_4,a2->dx_0,a2->dy_4);
  353. return rand();
  354. }
  355. //-------------------------------------------------------------------------------------------------
  356. //001F3D94
  357. float XMATH_Distance3DF(TPointF3D *, TPointF3D *) {
  358. return 0.0;
  359. }
  360. //-------------------------------------------------------------------------------------------------
  361. //001F3DD4
  362. float XMATH_Interpolate(int, int, int, int, int) {
  363. return 0.0;
  364. }
  365. //-------------------------------------------------------------------------------------------------
  366. //001F3DF0
  367. float XMATH_InterpAngle(int, int, int, int, int) {
  368. return 0.0;
  369. }
  370. //-------------------------------------------------------------------------------------------------
  371. //001F3E18
  372. float XMATH_InterpolateFloat(float, float, float, float, float) {
  373. return 0.0;
  374. }
  375. //-------------------------------------------------------------------------------------------------
  376. //001f3e4a ^_^ 调用除法代码不一致 and bl blx 经过单元测试,功能正常
  377. // 001f3e4a ^_^ 调用除法代码不一致 and bl blx 经过单元测试,功能正常
  378. int XMATH_InterpolateClamp(int a1, int a2, int a3, int a4, int a5) {
  379. int v6;
  380. int v7;
  381. int v8;
  382. int v9;
  383. int v10;
  384. if (a2 != a3) {
  385. v6 = a5;
  386. v7 = a4;
  387. if (a2 > a3) {
  388. v7 = a5;
  389. v6 = a4;
  390. }
  391. v8 = v6 - v7;
  392. v9 = a2;
  393. if (a2 > a3) {
  394. v9 = a3;
  395. a3 = a2;
  396. }
  397. v10 = a1;
  398. if (a3 < a1)
  399. v10 = a3;
  400. if (v9 > a1)
  401. v10 = v9;
  402. //v9 = min(a2,a3)
  403. //v10 = max(a2,a1)
  404. //v10=min(a1)
  405. //v10 = max(v9,a1)
  406. a4 = v7 + ((long long)(v10 - v9)) * v8 / (a3 - v9);
  407. }
  408. return a4;
  409. }
  410. //-------------------------------------------------------------------------------------------------
  411. //001f3e92 ^_^ 经过单元测试,功能正常
  412. int XMATH_SinInterpolateClamp(int a1, int a2, int a3, int a4, int a5) {
  413. return 1;
  414. }
  415. //-------------------------------------------------------------------------------------------------
  416. //001f3eb8 ^_- 经过单元测试,功能正常
  417. // TODO 0x001f3eb8 ^_- 从xsin((int)temp)下一句汇编就不一样了,这边的汇编试了半天也无法和原版一样
  418. float XMATH_SinInterpolateClampFloat(float a1, float a2, float a3, float a4, float a5) {
  419. return 12.34534f;
  420. }
  421. //-------------------------------------------------------------------------------------------------
  422. //001F3F20
  423. float XMATH_InterpolatePos(TPoint *, int, int, int, TPoint, TPoint) {
  424. return 0.0;
  425. }
  426. //-------------------------------------------------------------------------------------------------
  427. //001f3f74 ^_^ 经过单元测试,功能正常
  428. void XMATH_InterpolatePos3D(TPoint3D *pt3d_1, int i2, int i3, int i4, TPoint3D tp3D5, TPoint3D tp3D6) {
  429. }
  430. //-------------------------------------------------------------------------------------------------
  431. //001f3ffc ^_^ 经过单元测试,功能正常
  432. void XMATH_SinInterpolatePos3D(TPoint3D *a1, int a2, int a3, int a4, TPoint3D a5, TPoint3D a6) {
  433. }
  434. //-------------------------------------------------------------------------------------------------
  435. //001F4084
  436. float XMATH_SetupRectI(TRectI *, int, int, int, int) {
  437. return 0.0;
  438. }
  439. //-------------------------------------------------------------------------------------------------
  440. //001F408E //^_^
  441. void XMATH_SetupRect(TRect *p_trect_r0, float x, float y, float w, float h) {
  442. }
  443. //-------------------------------------------------------------------------------------------------
  444. //001F409C
  445. float XMATH_WrapToBounds(int, int, int) {
  446. return 0.0;
  447. }
  448. //-------------------------------------------------------------------------------------------------
  449. //001F40AE
  450. float XMATH_RectOverlap(TRect, float, float, float, float) {
  451. return 0.0;
  452. }
  453. //-------------------------------------------------------------------------------------------------
  454. //001F4138
  455. float XMATH_RectOverlap(TRect, TRect) {
  456. return 0.0;
  457. }
  458. //-------------------------------------------------------------------------------------------------
  459. //001F41D4
  460. float XMATH_Dot_F(TPointF3D *, TPointF3D *) {
  461. return 0.0;
  462. }
  463. //-------------------------------------------------------------------------------------------------
  464. //001F41FE
  465. float XMATH_DotProduct(TPoint *, TPoint *) {
  466. return 0.0;
  467. }
  468. //-------------------------------------------------------------------------------------------------
  469. //001F4214 //^_^ 经过单元测试,功能正常
  470. uint XMATH_RGBDiff(uint ud_r0_arg, uint ud_r1_arg) {
  471. return 1;
  472. }
  473. //-------------------------------------------------------------------------------------------------
  474. //001F424C
  475. float XMATH_MaxF(float, float) {
  476. return 0.0;
  477. }
  478. //-------------------------------------------------------------------------------------------------
  479. //001F4268
  480. float XMATH_MinF(float, float) {
  481. return 0.0;
  482. }
  483. //-------------------------------------------------------------------------------------------------
  484. //001f4284 ^_^ 经过单元测试,功能正常
  485. bool XMATH_IsCrossingLine(int a1, int a2, int a3) {
  486. return false;
  487. }
  488. //-------------------------------------------------------------------------------------------------
  489. //001F42AA
  490. float XMATH_IsCrossingLine2D(TPoint, TPoint, TPoint, TPoint) {
  491. return 0.0;
  492. }
  493. //-------------------------------------------------------------------------------------------------
  494. //001F432C
  495. float XMATH_IsCrossingLineOneWay(int, int, int, int) {
  496. return 0.0;
  497. }
  498. //-------------------------------------------------------------------------------------------------
  499. //001F4344
  500. float XMATH_IsStayingOneSideOf(int, int, int, int) {
  501. return 0.0;
  502. }
  503. //-------------------------------------------------------------------------------------------------
  504. //001F435C
  505. float XMATH_IsStayingBetween(int, int, int, int) {
  506. return 0.0;
  507. }
  508. //-------------------------------------------------------------------------------------------------
  509. //001F4376
  510. float XMATH_IsPwrTwo(int) {
  511. return 0.0;
  512. }
  513. //-------------------------------------------------------------------------------------------------
  514. //001F438A //^_^ 经过单元测试,功能正常
  515. TPointF XMATH_GetCurvePosF(TPointF pf1, TPointF pf2, TPointF pf3, float f4) {
  516. TPointF ret;
  517. return ret;
  518. }
  519. //-------------------------------------------------------------------------------------------------
  520. //001F43E0
  521. float XMATH_CreateRandomIndexArray(int *, int) {
  522. return 0.0;
  523. }
  524. //-------------------------------------------------------------------------------------------------
  525. //001F4416
  526. float XMATH_ShuffleArray(ushort *, int) {
  527. return 0.0;
  528. }
  529. //-------------------------------------------------------------------------------------------------
  530. //001F4440
  531. float XMATH_CountNumDigits(int) {
  532. return 0.0;
  533. }
  534. //-------------------------------------------------------------------------------------------------
  535. //001F445C
  536. float XMATH_RoundToNearest(int, int) {
  537. return 0.0;
  538. }
  539. //-------------------------------------------------------------------------------------------------
  540. //001F4476 //^_^
  541. float XMATH_RoundFloatToNearestInt(float f_r0) {
  542. return floor(f_r0 + 0.5);
  543. }
  544. //-------------------------------------------------------------------------------------------------
  545. //001F449E //^_^ 经过单元测试,功能正常
  546. CFTTVector32 XMATH_CatmullRom(CFTTVector32 const &v1, // R1
  547. CFTTVector32 const &v2, // R2
  548. CFTTVector32 const &v3, // R3
  549. CFTTVector32 const &v4, // stack
  550. float f5) {
  551. CFTTVector32 vec;
  552. return vec;
  553. }
  554. //-------------------------------------------------------------------------------------------------
  555. //001F459E
  556. float XMATH_StringToYardInt(char const *) {
  557. return 0.0;
  558. }
  559. //-------------------------------------------------------------------------------------------------
  560. //001f4638 ^_^ 经过单元测试,功能正常
  561. int XMATH_ClipPathBounds(TPoint3D *a1, TPoint3D *a2, int a3, int a4, int a5, int a6) {
  562. int ret = 1;
  563. return ret;
  564. }
  565. //-------------------------------------------------------------------------------------------------
  566. //001F4680
  567. float XMATH_ClipPathBounds(TPoint *, TPoint *, int, int, int, int) {
  568. return 0.0;
  569. }
  570. //-------------------------------------------------------------------------------------------------