CPlayer.cpp 50 KB

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  1. #include "CPlayer.h"
  2. #include "ACT.h"
  3. #include "CAnimManager.h"
  4. #include "CBall.h"
  5. #include "CBallProj.h"
  6. #include "CPlayerManager.h"
  7. #include "GL.h"
  8. #include "GM.h"
  9. #include "GPA.h"
  10. #include "GU.h"
  11. #include "SNDGAME.h"
  12. #include "TGame.h"
  13. #include "XMATH.h"
  14. #include "XSYS.h"
  15. #include "TStateList.h"
  16. int LOCO_SPEED_WALK_MIN = 0x321; // 0033E988
  17. int LOCO_SPEED_WALK_MAX = 0x321; // 0033E98C
  18. int LOCO_SPEED_WALK_AVG = 0x321; // 0033E990
  19. int LOCO_SPEED_JOG_MIN = 0xC84; // 0033E994
  20. int LOCO_SPEED_JOG_MAX = 0xE9A; // 0033E998
  21. int LOCO_SPEED_JOG_AVG = 0xD8F; // 0033E99C
  22. int LOCO_SPEED_SPRINT_MIN = 0xE9A; // 0033E9A0
  23. int LOCO_SPEED_SPRINT_MAX = 0x11BB; // 0033E9A4
  24. int LOCO_SPEED_SPRINT_AVG = 0x102A; // 0033E9A8
  25. //-------------------------------------------------------------------------------------------------
  26. // 0011DE8C
  27. void CPlayer::SetPos(int i1, int i2) {}
  28. //-------------------------------------------------------------------------------------------------
  29. // 00125D8C
  30. void CPlayer::SetPos(TPoint3D r1) {}
  31. //-------------------------------------------------------------------------------------------------
  32. // 00154314 ^_^
  33. uint64_t CPlayer::GetDistance(TPoint point1) { return 0; }
  34. //-------------------------------------------------------------------------------------------------
  35. // 0015432C ^_^
  36. int CPlayer::GetDistanceSq(TPoint point1) { return 0; }
  37. //-------------------------------------------------------------------------------------------------
  38. // 0015CBD0
  39. void CPlayer::SetPos(TPoint point1) {
  40. LOGE("CPlayer::SetPos%p%x%x",this,point1.dx_0,point1.dy_4);
  41. }
  42. //-------------------------------------------------------------------------------------------------
  43. // 0016E630
  44. void CPlayer::UpdateFE() {}
  45. //-------------------------------------------------------------------------------------------------
  46. // 0016E64E ^_- 经过单元测试,功能正常
  47. void CPlayer::UpdateRot() {
  48. // locret_16E6AC
  49. }
  50. //-------------------------------------------------------------------------------------------------
  51. // 0016E6B0 ^_- 经过单元测试,功能正常
  52. void CPlayer::UpdateHeadRot() {
  53. // LOGI("CPlayer::UpdateHeadRot %p", this);
  54. // locret_16E798
  55. }
  56. //-------------------------------------------------------------------------------------------------
  57. // 0016E7A4 ^_^
  58. void CPlayer::UpdateFinalise() {}
  59. //-------------------------------------------------------------------------------------------------
  60. // 0016E7C2 ^_^
  61. void CPlayer::Update() {}
  62. //-------------------------------------------------------------------------------------------------
  63. // 0016E81A ^_^
  64. void CPlayer::UpdateSprint() {
  65. // locret_16E870
  66. }
  67. //-------------------------------------------------------------------------------------------------
  68. // 0016E874
  69. void CPlayer::UpdateFace() { LOGI("CPlayer::UpdateFace %p", this); }
  70. //-------------------------------------------------------------------------------------------------
  71. int UNITROT_X(int x) { return xsin(x) / 16; }
  72. int UNITROT_Y(int x) { return 0 - xcos(x) / 16; }
  73. // 0016E9BC
  74. // 0016E9BC 经过更衣室和游戏第一关测试正常
  75. void CPlayer::UpdatePosVel() {
  76. TAnimData *r6_pAnimData = GetAnimData();
  77. int r5_i;
  78. if ((r6_pAnimData->u_C.s_C.uc_d & 0x20) == 0 ||
  79. tStr32_44.field_14 < r6_pAnimData->filed_20[0].filed_0) {
  80. // loc_16E9D6
  81. r5_i = GetRunSpeed();
  82. } else {
  83. r5_i = 0;
  84. }
  85. // loc_16E9E2
  86. int r0_i, r1_i;
  87. if (s_158 == 0 && ballPosPrev_4.dz_8 == 0 && Point3D_14.dz_8 == 0) {
  88. // 0016E9FC
  89. if (tStr32_44.field_8 != 3) {
  90. // 0016EA02
  91. if (tStr32_44.field_8 || tStr32_44.sBlend_2E) {
  92. // loc_16EA0C
  93. int r7_i = u_0.s_2_0.s_0;
  94. if (u_0.s_2_0.s_0 != -1) {
  95. // 0016EA14
  96. if (tStr32_44.field_8 == 4) {
  97. // 0016EA18
  98. TAnimData *r2_pAnimData =
  99. &CAnimManager::s_tAnimData[tStr32_44.field_20];
  100. if (tStr32_44.sBlend_2E &&
  101. r2_pAnimData->filed_8 == 4) { // 0016EA34
  102. // 0016EA38
  103. // sint32 r3_si = (sint32)tStr32_44.u_2C.s_2C.uBlend_2E;
  104. // r3_si=((r3_si>>26)&0x1f)+tStr32_44.u_2C.s_2C.uBlend_2E;
  105. // uint r3_ui = UBFX(r3_si, 26, 5);
  106. short r3_si = tStr32_44.sBlend_2E;
  107. r0_i = GM_BlendAngle(r6_pAnimData->s_64, r2_pAnimData->s_64,
  108. r3_si / 32);
  109. } else {
  110. // loc_16EAC2
  111. //!!!!!!!修改
  112. r0_i = r6_pAnimData->s_64;
  113. }
  114. // loc_16EAC6
  115. int r6_i = r0_i + r7_i;
  116. r7_i = xsin(r6_i) / 4 * r5_i;
  117. r0_i = xcos(r6_i);
  118. // r1_i = 0 - (r0_i * 4096);
  119. if (r1_i < 0)
  120. r1_i = 0x3FFF;
  121. else
  122. r1_i = 0;
  123. r0_i = r1_i - (r0_i * 4096);
  124. r0_i = (r0_i >> 14) * r5_i / 4096;
  125. // loc_16EAF8
  126. r1_i = r7_i / 4096;
  127. } else {
  128. // loc_16EA86
  129. r0_i = xsin(r7_i);
  130. r0_i = r0_i / 4;
  131. int r6_i = r0_i * r5_i;
  132. r0_i = xcos(r7_i); // 0016EA9E
  133. // r1_i = 0 - ((uint)r0_i << 12);
  134. // r1_i = r1_i >> 31;
  135. // r1_i = (uint)r1_i >> 18;
  136. if (r1_i < 0)
  137. r1_i = 0x3fff;
  138. else
  139. r1_i = 0;
  140. r0_i = r1_i - ((uint)r0_i << 12);
  141. // //FF003FFF
  142. r0_i = r0_i >> 14;
  143. // FFFFFC00
  144. // loc_16EAF8
  145. r1_i = r6_i / 4096;
  146. r0_i = r0_i * r5_i / 4096;
  147. }
  148. } else {
  149. // loc_16EA80
  150. r0_i = 0;
  151. r1_i = 0;
  152. }
  153. } else {
  154. // loc_16EAB8
  155. r0_i = 0;
  156. r1_i = 0;
  157. Point3D_14.point_0.dx_0 = 0;
  158. Point3D_14.point_0.dy_4 = 0;
  159. }
  160. } else {
  161. // loc_16EA52
  162. int r6_i = GU_GetRot(ballPosPrev_4.point_0, point_78);
  163. int r7_i = UNITROT_X(r6_i) * r5_i;
  164. r0_i = UNITROT_Y(r6_i) * r5_i;
  165. r1_i = r7_i / 1024;
  166. r0_i = r0_i / 1024;
  167. }
  168. // loc_16EB04
  169. int r2_i = Point3D_14.point_0.dx_0;
  170. int r3_i = Point3D_14.point_0.dy_4;
  171. Point3D_14.point_0.dx_0 = ((r2_i * 96) + (r1_i * 32)) / 128;
  172. Point3D_14.point_0.dy_4 = ((r3_i * 96) + (r0_i * 32)) / 128;
  173. }
  174. // loc_16EB30
  175. ballPosPrev_4.point_0.dx_0 += Point3D_14.point_0.dx_0;
  176. ballPosPrev_4.point_0.dy_4 += Point3D_14.point_0.dy_4;
  177. if (Point3D_14.dz_8 || ballPosPrev_4.dz_8 >= 1) {
  178. // loc_16EB4A
  179. ballPosPrev_4.dz_8 += Point3D_14.dz_8;
  180. Point3D_14.dz_8 -= 98;
  181. if (ballPosPrev_4.dz_8 > -1) {
  182. return;
  183. }
  184. }
  185. // loc_16EB5E
  186. Point3D_14.dz_8 = 0;
  187. ballPosPrev_4.dz_8 = 0;
  188. }
  189. //-------------------------------------------------------------------------------------------------
  190. // 0016EB6C ^_^
  191. void CPlayer::UpdateFuturePos() {}
  192. //-------------------------------------------------------------------------------------------------
  193. // 0016EB86
  194. __attribute__((noinline)) void CPlayer::UpdateBallInHands() {
  195. LOGI("CPlayer::UpdateBallInHands %p", this);
  196. }
  197. //-------------------------------------------------------------------------------------------------
  198. // 0016EB88
  199. void CPlayer::SetPos(int i1, int i2, int i3) {
  200. // LOGI("CPlayer::SetPos %d %d %d", i1, i2, i3);
  201. }
  202. //-------------------------------------------------------------------------------------------------
  203. // 0016EBDE
  204. void CPlayer::SetPosDest() {}
  205. //-------------------------------------------------------------------------------------------------
  206. // 0016EBE6
  207. __attribute__((noinline)) void CPlayer::SetMoveDest(int i1, int i2) {
  208. LOGI("CPlayer::SetPosDest %p %d %d", this, i1, i2);
  209. }
  210. //-------------------------------------------------------------------------------------------------
  211. // 0016EBF2
  212. void CPlayer::SetMoveDest(TPoint point1) {
  213. LOGI("CPlayer::SetPosDest %p %d %d", this, point1.dx_0, point1.dy_4);
  214. }
  215. //-------------------------------------------------------------------------------------------------
  216. // 0016EBFE
  217. void CPlayer::SetRotExplicit(int i1) {}
  218. //-------------------------------------------------------------------------------------------------
  219. // 0016EC02
  220. __attribute__((noinline)) void CPlayer::SetRot(int r1, bool r2) {
  221. LOGI("CPlayer::SetRot %p %d %d", this, r1, r2);
  222. // locret_16EC0A
  223. }
  224. //-------------------------------------------------------------------------------------------------
  225. // 0016EC0C
  226. __attribute__((noinline)) void CPlayer::SetRot(TPoint point1, bool b2) {
  227. LOGI("CPlayer::SetPosDest %p %d %d %d", this, point1.dx_0, point1.dy_4, b2);
  228. }
  229. //-------------------------------------------------------------------------------------------------
  230. // 0016EC20
  231. __attribute__((noinline)) ushort CPlayer::GetRotPoint(TPoint point1) {
  232. LOGE("CPlayer::GetRotPoint0016EC20%p%x%x", this, point1.dx_0, point1.dy_4);
  233. return rand();
  234. }
  235. //-------------------------------------------------------------------------------------------------
  236. // 0016EC34
  237. __attribute__((noinline)) void CPlayer::SetFace(int i1) {
  238. LOGE("CPlayer::SetFace%p%x",this,i1);
  239. }
  240. //-------------------------------------------------------------------------------------------------
  241. // 0016EC3A
  242. __attribute__((noinline)) void CPlayer::SetFace(int i1, int i2) {
  243. LOGI("CPlayer::SetFace %p %d %d", this, i1, i2);
  244. }
  245. //-------------------------------------------------------------------------------------------------
  246. // 0016EC48
  247. void CPlayer::SetFace(TPoint point1) {}
  248. //-------------------------------------------------------------------------------------------------
  249. // 0016EC56
  250. void CPlayer::SetFaceDest() {}
  251. //-------------------------------------------------------------------------------------------------
  252. // 0016EC7A
  253. void CPlayer::Stop(int i1) {}
  254. //-------------------------------------------------------------------------------------------------
  255. // 0016EC8E ^_^
  256. int CPlayer::GetRotDest() {
  257. // 0016EC9E
  258. return 0;
  259. }
  260. //-------------------------------------------------------------------------------------------------
  261. // 0016ECB6
  262. __attribute__((noinline)) ushort CPlayer::GetRotPoint(TPoint3D point1) {
  263. LOGE("CPlayer::GetRotPoint0016ECB6 %p %x %x %x", this, point1.point_0.dx_0,
  264. point1.point_0.dy_4, point1.dz_8);
  265. return rand();
  266. }
  267. //-------------------------------------------------------------------------------------------------
  268. // 0016ECCC ^_^
  269. int CPlayer::GetRotBall() { return 0; }
  270. //-------------------------------------------------------------------------------------------------
  271. // 0016ECF0
  272. __attribute__((noinline)) void CPlayer::GetDistance(CPlayer *pPlayer1) {
  273. LOGI("CPlayer::GetDistance %p %p", this, pPlayer1);
  274. }
  275. //-------------------------------------------------------------------------------------------------
  276. // 0016ED1C
  277. __attribute__((noinline)) void CPlayer::GetDistanceSq(CPlayer *pPlayer1) {
  278. LOGI("CPlayer::GetDistanceSq %p %p", this, pPlayer1);
  279. }
  280. //-------------------------------------------------------------------------------------------------
  281. // 0016ED40 ^_^
  282. void CPlayer::SetSpaceRot(int i1, int i2) {}
  283. //-------------------------------------------------------------------------------------------------
  284. // 0016ED8A
  285. __attribute__((noinline)) void CPlayer::GetMoveDistance() {
  286. LOGI("CPlayer::GetMoveDistance %p", this);
  287. }
  288. //-------------------------------------------------------------------------------------------------
  289. // 0016ED96 ^_^
  290. void CPlayer::Init() {}
  291. //-------------------------------------------------------------------------------------------------
  292. // 0016EDD0 经过单元测试功能正常
  293. void CPlayer::SetupGoally(int i1, TPlayerInfo *pPlayerInfo2) {
  294. // LOGI("CPlayer::SetupGoally %p %d %p", this, i1, pPlayerInfo2);
  295. }
  296. //-------------------------------------------------------------------------------------------------
  297. // 0016EEC6 经过单元测试,功能正常
  298. void CPlayer::SetupPlayer(int i1, int i2, TPlayerInfo *pPlayerInfo3) {
  299. LOGI("CPlayer::SetupPlayer %p %d %d %p", this, i1, i2, pPlayerInfo3);
  300. }
  301. //-------------------------------------------------------------------------------------------------
  302. // 0016EFBC ^_^
  303. void CPlayer::SetupStandard() {}
  304. //-------------------------------------------------------------------------------------------------
  305. // 0016F008 ^_^
  306. void CPlayer::SetupOfficial() {}
  307. //-------------------------------------------------------------------------------------------------
  308. // 0016F044 经过单元测试同,功能正常
  309. void CPlayer::Reset() {
  310. // LOGI("CPlayer::Reset %p", this);
  311. }
  312. //-------------------------------------------------------------------------------------------------
  313. // 0016F114
  314. void CPlayer::CancelHeadInputControl() {}
  315. //-------------------------------------------------------------------------------------------------
  316. // 0016F11C
  317. void CPlayer::SetHeadRotRel(int r1, bool r2) {
  318. // locret_16F12A
  319. }
  320. //-------------------------------------------------------------------------------------------------
  321. // 0016F12C
  322. TPoint3D CPlayer::GetBonePos(int i2) {
  323. TPoint3D ret;
  324. return ret;
  325. }
  326. //-------------------------------------------------------------------------------------------------
  327. // 0016F13C 经过单元测试,功能正常
  328. TPoint CPlayer::GetTimePos(int i2) {
  329. LOGI("CPlayer::GetTimePos %p %d", this, i2);
  330. TPoint retPos;
  331. retPos.dx_0=i2+rand();
  332. retPos.dy_4=i2+rand();
  333. return retPos;
  334. }
  335. //-------------------------------------------------------------------------------------------------
  336. // 0016F280 ^_^
  337. int CPlayer::AttributeInterpolate_Internal(EPlayerAttribute eAttr1, int i2,
  338. int i3, int i4, int i5, int i6) {
  339. // LOGI("CPlayer::AttributeInterpolate_Internal %p %d %d %d %d %d %d", this,
  340. // eAttr1, i2, i3, i4, i5, i6);
  341. return 0;
  342. }
  343. //-------------------------------------------------------------------------------------------------
  344. // 0016F324 ^_- 经过单元测试,功能正常
  345. void CPlayer::UpdateAction() {
  346. // LOGI("CPlayer::UpdateAction %p", this);
  347. }
  348. //-------------------------------------------------------------------------------------------------
  349. // 0016F3D4
  350. __attribute__((noinline)) int CPlayer::ActionTend(int i1, TPoint3D *pPoint3D2) {
  351. LOGI("CPlayer::UpdateAction %p %d%x", this, i1, (uint)pPoint3D2);
  352. return rand() % 4;
  353. }
  354. //-------------------------------------------------------------------------------------------------
  355. // 0016F734
  356. __attribute__((noinline)) void CPlayer::UpdateActionSlideTackleX(int i1) {
  357. LOGI("CPlayer::UpdateActionSlideTackleX %p %d", this, i1);
  358. }
  359. //-------------------------------------------------------------------------------------------------
  360. // 0016FA40
  361. void CPlayer::UpdateActionSlideTackle(int i1) {}
  362. //-------------------------------------------------------------------------------------------------
  363. // 0016FAAC ^_^
  364. void CPlayer::UpdateActionConservativeTackle(int i1) {
  365. // LOGI("CPlayer::UpdateActionConservativeTackle entry %d", i1);
  366. // locret_16FB1A
  367. }
  368. //-------------------------------------------------------------------------------------------------
  369. // 0016FB24 ^_-
  370. void CPlayer::UpdateActionGKSave(int i1) {}
  371. //-------------------------------------------------------------------------------------------------
  372. // 0016FB94
  373. __attribute__((noinline)) void CPlayer::UpdateActionDeek(int i1) {
  374. LOGI("CPlayer::UpdateActionDeek %p %d", this, i1);
  375. }
  376. //-------------------------------------------------------------------------------------------------
  377. // 0016FE80 ^_^
  378. void CPlayer::UpdateActionControl(int i1) {
  379. // LOGI("CPlayer::UpdateActionControl %p %d", this, i1);
  380. }
  381. //-------------------------------------------------------------------------------------------------
  382. // 0016FF24 ^_^
  383. void CPlayer::UpdateActionKick(int i1) {}
  384. //-------------------------------------------------------------------------------------------------
  385. // 0016FF78 ^_-
  386. void CPlayer::UpdateActionGKKick(int i1) {}
  387. //-------------------------------------------------------------------------------------------------
  388. // 0016FFC8
  389. __attribute__((noinline)) void CPlayer::ClearAction() {
  390. LOGI("CPlayer::ClearAction %p", this);
  391. }
  392. //-------------------------------------------------------------------------------------------------
  393. // 0016FFD4 经过单元测试,功能正常
  394. bool CPlayer::ActionCheckIsStillValidRange(int i1, int i2, int i3) {
  395. // LOGI("CPlayer::ActionCheckIsStillValidRange %p %d %d %d", this, i1, i2,
  396. // i3);
  397. return true;
  398. }
  399. //-------------------------------------------------------------------------------------------------
  400. // 001700C0 ^_^
  401. void CPlayer::KickFail() {}
  402. //-------------------------------------------------------------------------------------------------
  403. // 001700E4 ^_^
  404. void CPlayer::ActionUpdateDynamic() {
  405. // locret_170126
  406. }
  407. //-------------------------------------------------------------------------------------------------
  408. // 0017012C //???
  409. void CPlayer::ActionTendSetupDest(TPoint3D point3D1) {
  410. TAnimData *r10_pAnimData = GetAnimData();
  411. int r1_i = r10_pAnimData->filed_20[s_15A].filed_4;
  412. ushort r0_us =r10_pAnimData->filed_20[s_15A].filed_2;
  413. r1_i = r1_i * us_122;
  414. aPoint3D_178[0] = point3D1;
  415. int r7 = (r0_us + u_0.s_2_0.s_0) & 0x3FFF;
  416. int r8_i = r1_i / 1024;
  417. int r0_i = xsin(r7) * r8_i; // 00170178 MUL.W R0, R0, R8
  418. r0_i = r0_i / 2048;
  419. point3D_164.point_0.dx_0 = point3D1.point_0.dx_0 - r0_i; // 00170184 SUB.W R0, R6, R0,ASR#11
  420. int r5 = us_122 * r10_pAnimData->filed_20[s_15A].filed_8;
  421. r0_i = xcos(r7) * r8_i; // 00170194 MUL.W R0, R0, R8
  422. point3D_164.point_0.dy_4 = point3D1.point_0.dy_4 + (r0_i / 2048);
  423. point3D_164.dz_8 = (point3D1.dz_8 - (r5 / 128));
  424. if(point3D_164.dz_8<0)
  425. point3D_164.dz_8=0;
  426. TPoint var_2C;
  427. if (r10_pAnimData->filed_54) {
  428. GetRootBoneOfs(&var_2C, r10_pAnimData);
  429. }
  430. // loc_1701C4
  431. field_170 = ballPosPrev_4.point_0.dx_0;
  432. field_174 = ballPosPrev_4.point_0.dy_4;
  433. }
  434. //-------------------------------------------------------------------------------------------------
  435. // 001701D0 ^_^
  436. void CPlayer::ActionTendSetup(TActionSetup *pActionSetup01, EACTION eAction2) {}
  437. //-------------------------------------------------------------------------------------------------
  438. // 00170242
  439. TPoint3D CPlayer::ActionGetPosFromDest() {
  440. TPoint3D ret_p3D;
  441. return ret_p3D;
  442. }
  443. //-------------------------------------------------------------------------------------------------
  444. // 001702B0 经过单元测试,功能正常
  445. void CPlayer::Animate(int i1) {
  446. // LOGI("CPlayer::Animate %d", i1);
  447. }
  448. //-------------------------------------------------------------------------------------------------
  449. // 0017039C ^_- 经过单元测试,功能正常
  450. void CPlayer::ApplyRootBoneOfs(TAnimData *pAniData1, int i2) {
  451. // LOGI("CPlayer::ApplyRootBoneOfs %d", i2);
  452. LOGE("ApplyRootBoneOfs%p%x%x", this, (uint)pAniData1, i2);
  453. }
  454. //-------------------------------------------------------------------------------------------------
  455. // 00170440 ^_-
  456. void CPlayer::SetNextState(TAnimData *pAnimData1) {
  457. // LOGI("CPlayer::SetNextState %p %p", this, pAnimData1);
  458. }
  459. //-------------------------------------------------------------------------------------------------
  460. // 001704DC ^_^
  461. __attribute__((noinline)) TAnimData *CPlayer::GetAnimData() {
  462. LOGE("TAnimData *CPlayer::GetAnimData");
  463. return (TAnimData *)rand();
  464. }
  465. //-------------------------------------------------------------------------------------------------
  466. // 001704F4 经过单元测试,功能正常
  467. void CPlayer::SetAnim(int i1) {
  468. if (CAnimManager::s_tAnimData[tStr32_44.field_10].filed_54 !=
  469. nullptr) { // 00170514
  470. // 00170516
  471. GetRootBoneMove(&Point3D_14.point_0);
  472. int r7_i = XMATH_Mag2D(&Point3D_14);
  473. int r1_i = GetSprintSpeed();
  474. if (r7_i > r1_i) { // 00170532
  475. // 00170534
  476. XMATH_Normalize(&Point3D_14, r1_i);
  477. }
  478. }
  479. ushort r9_us;
  480. // loc_17053C
  481. if (tStr32_44.sBlend_2E > 4096) {
  482. // 00170546
  483. r9_us = GetTrueRot() - tStr32_44.s_2C;
  484. tStr32_44.sBlend_2E = 0;
  485. tStr32_44.field_10 = tStr32_44.field_20;
  486. tStr32_44.field_14 = tStr32_44.field_24;
  487. tStr32_44.s_18 = tStr32_44.s_2A;
  488. u_0.s_2_0.s_2 = r9_us;
  489. } else {
  490. // loc_170572
  491. r9_us = u_0.s_2_0.s_2;
  492. }
  493. int r0_i;
  494. // loc_170578
  495. u_0.s_2_0.s_2 = GetTrueRot();
  496. if (field_10 >= 2) {
  497. // 00170586
  498. tStr32_44.field_20 = tStr32_44.field_10;
  499. tStr32_44.field_24 = tStr32_44.field_14;
  500. TAnimData *r8_pAnimData = &CAnimManager::s_tAnimData[tStr32_44.field_10];
  501. if (r8_pAnimData->filed_8 == 4) {
  502. // 001705AE
  503. r0_i = ((int)(((uint)(XMATH_Mag(&Point3D_14.point_0))) * 2)) /
  504. ((short)r8_pAnimData->us_18);
  505. r0_i *= tStr32_44.field_1C;
  506. r0_i /= 128;
  507. } else {
  508. // loc_1705D8
  509. r0_i = tStr32_44.field_1C;
  510. }
  511. // loc_1705DA
  512. tStr32_44.s_28 = r0_i;
  513. tStr32_44.sBlend_2E = 8192;
  514. // LOGE("tStr32_44.u_2C.s_2C.sBlend_2E=%x",tStr32_44.u_2C.s_2C.sBlend_2E);
  515. tStr32_44.s_2A = tStr32_44.s_18;
  516. tStr32_44.s_2C = (((8192 - r9_us) + u_0.s_2_0.s_2) & 0x3FFF) - 0x2000;
  517. } else {
  518. // loc_1705CE
  519. tStr32_44.s_2C = 0;
  520. tStr32_44.sBlend_2E = 0;
  521. }
  522. // loc_170604
  523. tStr32_44.field_10 = i1; // 0017060C
  524. tStr32_44.field_14 = 0;
  525. TAnimData *r5_pAnimData = &CAnimManager::s_tAnimData[i1];
  526. tStr32_44.s_C = r5_pAnimData->filed_6e;
  527. // 00170614
  528. if (tStr32_44.field_8 == 4) {
  529. // 00170624
  530. if (us_122) {
  531. // 0017062A
  532. r0_i = (131072 / us_122) * 512;
  533. } else {
  534. // loc_170642
  535. r0_i = 0x10000;
  536. }
  537. // loc_170646
  538. tStr32_44.field_1C = (int)(r5_pAnimData->filed_10 * r0_i) >> 16;
  539. // 00170648
  540. if (field_10 <= 1) {
  541. // 00170656
  542. if (!r5_pAnimData->filed_9) {
  543. // 0017065A
  544. tStr32_44.field_14 = XSYS_Random(0x10000);
  545. }
  546. } // loc_170666
  547. } else {
  548. // 00170636
  549. tStr32_44.field_1C = *(short *)&r5_pAnimData->filed_10;
  550. if (!tStr32_44.field_8) {
  551. // loc_170656
  552. // 00170656
  553. if (!r5_pAnimData->filed_9) {
  554. // 0017065A
  555. tStr32_44.field_14 = XSYS_Random(0x10000);
  556. }
  557. }
  558. }
  559. // loc_170666
  560. if (r5_pAnimData->us_1C) {
  561. // 0017066A
  562. u_0.s_2_0.s_2 = (u_0.s_2_0.s_2 - r5_pAnimData->us_1C) & 0x3FFF;
  563. }
  564. // loc_170674
  565. if (r5_pAnimData->filed_54) {
  566. // 00170678
  567. ApplyRootBoneOfs(r5_pAnimData, -1);
  568. }
  569. // loc_170684
  570. UpdateAnimCalcs();
  571. }
  572. //-------------------------------------------------------------------------------------------------
  573. // 00170694 ^_- 经过单元测试,功能正常
  574. void CPlayer::GetRootBoneMove(TPoint *pPoint1) {
  575. LOGI("CPlayer::GetRootBoneMove %p %p", this, pPoint1);
  576. }
  577. //-------------------------------------------------------------------------------------------------
  578. // 0017077C ^_- 经过单元测试,功能正常
  579. short CPlayer::GetTrueRot() {
  580. LOGI("CPlayer::GetRootBoneMove %p ", this);
  581. return rand() & 0x3fff;
  582. }
  583. //-------------------------------------------------------------------------------------------------
  584. // 00170820
  585. __attribute__((noinline)) bool CPlayer::AnimBlendNeeded() { return false; }
  586. //-------------------------------------------------------------------------------------------------
  587. // 0017082C ^_- 经过单元测试,功能正常
  588. void CPlayer::UpdateAnimCalcs() {
  589. // LOGI("CPlayer::UpdateAnimCalcs entry");
  590. LOGI("CPlayer::UpdateAnimCalcs %p ", this);
  591. // loc_1708C8
  592. }
  593. //-------------------------------------------------------------------------------------------------
  594. // 001708D0
  595. void CPlayer::SetTrophyData(ETrophyPos e1, ushort us2, ushort us3) {}
  596. //-------------------------------------------------------------------------------------------------
  597. // 001708DE
  598. __attribute__((noinline)) void CPlayer::ClearBlend() {}
  599. //-------------------------------------------------------------------------------------------------
  600. // 001708E8 后面的代码好像与
  601. // NIS的测试环境,通过单元测试,发现后面的代码不写,不影响逻辑
  602. void CPlayer::UpdateJostlePoint() {
  603. if (!tStr32_44.uc_1) return;
  604. // 001708F4
  605. if (tStr32_44.field_8 != 4) {
  606. if (tStr32_44.field_8 || tStr32_44.s_C != 5 || tStr58_A0.field_4 <= 1024)
  607. return;
  608. // 00170910
  609. // SetAnimFromStateLoco(int i1, int i2, int i3) {
  610. SetAnimFromStateLoco(-1, -1, 0);
  611. return;
  612. }
  613. // loc_170926
  614. if (tStr32_44.s_C != 40) return;
  615. // 0017092E
  616. TAnimData *r6_pAnimData = &CAnimManager::s_tAnimData[tStr32_44.field_10];
  617. // 00170944
  618. if (r6_pAnimData->s_64) return;
  619. //??? 后面的代码好像与
  620. // NIS的测试环境,通过单元测试,发现后面的代码不写,不影响逻辑
  621. }
  622. //-------------------------------------------------------------------------------------------------
  623. // 00170A14 ^_^
  624. bool CPlayer::SetReaction(int i1, int i2, int i3) { return true; }
  625. //-------------------------------------------------------------------------------------------------
  626. // 00170A50 经过单元测试,功能正常
  627. void CPlayer::UpdateAnimation() {
  628. // LOGI("CPlayer::UpdateAnimation %p", this);
  629. }
  630. //-------------------------------------------------------------------------------------------------
  631. // 00170BD0 ^_^
  632. void CPlayer::OverrideAnimFrame(int i1) {}
  633. //-------------------------------------------------------------------------------------------------
  634. // 00170C0C
  635. __attribute__((noinline)) void CPlayer::EnableIdleAnims(bool b1) {}
  636. //-------------------------------------------------------------------------------------------------
  637. // 00170C14 经过单元测试,功能正常
  638. void CPlayer::SetAnimFromStateGen(int i1, int i2, int i3) {
  639. LOGI("CPlayer::SetAnimFromStateGen %p %d %d %d", this, i1, i2, i3);
  640. }
  641. //-------------------------------------------------------------------------------------------------
  642. // 00170D10 经过单元测试,功能正常
  643. void CPlayer::SetAnimFromStateI() {
  644. // 00170D16
  645. if (tStr32_44.field_8) {
  646. // 00170D18
  647. if (tStr32_44.field_8 != 4) {
  648. if (tStr32_44.field_8 == 11) {
  649. // 00170D20
  650. if (tGame.mTLogic_6678.field_8 == 1) {
  651. // 00170D3A
  652. // loc_170DA8
  653. SetAnimFromStateGen(
  654. GetRotPoint(cBall.point3D_84),
  655. CAnimManager::s_tAnimData[tStr32_44.field_10].s_76, 0x200);
  656. } else {
  657. // loc_170D98
  658. SetAnimFromStateGen(
  659. GetRotPoint(g_vZero),
  660. CAnimManager::s_tAnimData[tStr32_44.field_10].s_76, 0x200);
  661. }
  662. } else {
  663. // loc_170D82
  664. SetAnimFromStateGen(-1, -1, 0);
  665. tStr32_44.field_14 = 0;
  666. }
  667. } else { // loc_170D6C
  668. SetAnimFromStateLoco(-1, -1, 0x180);
  669. tStr32_44.field_14 = 0;
  670. }
  671. } else {
  672. // loc_170D4E
  673. if (u_0.s_2_0.s_0 + 1 != 0) {
  674. // 00170D56
  675. if (Turn(u_0.s_2_0.s_0, u_0.s_2_0.s_0, false)) {
  676. // locret_170D96
  677. return;
  678. }
  679. // 00170D62
  680. tStr32_44.field_8 = 4;
  681. SetAnimFromStateLoco(-1, -1, 0x180);
  682. tStr32_44.field_14 = 0x2000;
  683. } else {
  684. // loc_170D6C
  685. SetAnimFromStateLoco(-1, -1, 0x180);
  686. tStr32_44.field_14 = 0;
  687. }
  688. }
  689. }
  690. //-------------------------------------------------------------------------------------------------
  691. // 00170DD4 ^_^
  692. void CPlayer::GetRootBoneOfs(TPoint *pPoint1, TAnimData *pAnimData2) {
  693. LOGE("CPlayer::GetRootBoneOfs%p%p%p",this,pPoint1,pAnimData2);
  694. }
  695. //-------------------------------------------------------------------------------------------------
  696. // 00170E50 ^_^
  697. void CPlayer::UpdateActOKTime() {}
  698. //-------------------------------------------------------------------------------------------------
  699. // 00170E98 ^_^
  700. int CPlayer::GetActionTime() { return 0; }
  701. //-------------------------------------------------------------------------------------------------
  702. // 00170EC8
  703. __attribute__((noinline)) void CPlayer::GetAnimTime() {
  704. LOGI("CPlayer::GetAnimTime %p", this);
  705. }
  706. //-------------------------------------------------------------------------------------------------
  707. // 00170EE0
  708. __attribute__((noinline)) int CPlayer::SetAnimFromStateAction(
  709. int i1, int i2, int i3, int i4, int i5, int i6, TActionSetup *pActionSetup7,
  710. int i8, int i9) {
  711. LOGI("CPlayer::SetAnimFromStateAction %p %d %d %d %d %d %d %p %d %d", this,
  712. i1, i2, i3, i4, i5, i6, pActionSetup7, i8, i9);
  713. return 0;
  714. }
  715. //-------------------------------------------------------------------------------------------------
  716. // 001714E4
  717. __attribute__((noinline)) void CPlayer::GetAnimActionPoint(
  718. TPoint *pPoint1, TAnimData *pAnimData2, int i3, int i4) {
  719. LOGI("CPlayer::GetAnimTime %p %p %p %d %d", this, pPoint1, pAnimData2, i3,
  720. i4);
  721. }
  722. //-------------------------------------------------------------------------------------------------
  723. // 00171534 没有测试到
  724. void CPlayer::GetActionPoint(TPoint3D *pPoint3D1) {
  725. LOGI("CPlayer::GetActionPoint %p %p", this, pPoint3D1);
  726. }
  727. //-------------------------------------------------------------------------------------------------
  728. // 001715EC 经过单元测试,功能正常
  729. // 001715EC 经过单元测试,功能正常
  730. void CPlayer::GetBonePosition(int i1, TPoint3D *pPoint3D2) {
  731. short aShort_1E_sp12[3];
  732. CAnimManager::GetBonePositionAnim(aShort_1E_sp12, tStr32_44.field_10, tStr32_44.field_14, i1, s_80, tStr32_44.s_30);
  733. // 00171616
  734. if (tStr32_44.sBlend_2E) {
  735. // 0017161A
  736. short aShort_24_spC[3];
  737. CAnimManager::GetBonePositionAnim(aShort_24_spC, tStr32_44.field_20, tStr32_44.field_24, i1, tStr32_44.s_2A, tStr32_44.s_30);
  738. // 00171632
  739. short r0_s;
  740. short r1_s;
  741. // 0017164C
  742. if (CAnimManager::s_tAnimData[tStr32_44.field_10].us_1C != tStr32_44.s_2C) {
  743. // 00171650
  744. int r0_i = CAnimManager::s_tAnimData[tStr32_44.field_10].us_1C-tStr32_44.s_2C ;
  745. int r7_i = xsin(-r0_i);
  746. r0_i = xcos(-r0_i);
  747. int r3_i = r0_i * aShort_24_spC[0];
  748. int r1_i = aShort_24_spC[0] * r7_i;
  749. r3_i -= r7_i * aShort_24_spC[1]; // 0017166E MLS.W 3, R7, R2, R3
  750. r0_i = (r0_i * aShort_24_spC[1]) + r1_i;
  751. r1_s = r3_i / 0x4000;
  752. r0_s = r0_i / 0x4000;
  753. aShort_24_spC[0] = r1_s;
  754. aShort_24_spC[1] = r0_s;
  755. } else {
  756. // loc_171690
  757. r0_s = aShort_24_spC[1];
  758. r1_s = aShort_24_spC[0];
  759. }
  760. // loc_171698
  761. int r4_i = 0x2000 - tStr32_44.sBlend_2E;
  762. int r3_i = aShort_1E_sp12[0] * r4_i; // 001716B0 MULS R3, R4
  763. int r1_i = (r1_s * tStr32_44.sBlend_2E) + r3_i; // 001716B2 SMLABB.W R1, R1, R2, R3
  764. r3_i = r4_i * aShort_1E_sp12[2]; // 001716B6 MUL.W R3, R4, R6
  765. // int r7_i = aShort_1E_sp12[1] * r4_i;
  766. int r0_i = (r0_s * tStr32_44.sBlend_2E) + (aShort_1E_sp12[1] * r4_i);
  767. int r2_i = (aShort_24_spC[2] * tStr32_44.sBlend_2E) + r3_i;
  768. aShort_1E_sp12[0] = r1_i / 8192;
  769. aShort_1E_sp12[1] = r0_i / 8192;
  770. aShort_1E_sp12[2] = r2_i / 8192;
  771. }
  772. // loc_1716EC
  773. int r6_i = (4096 - u_0.s_2_0.s_2) & 0x3FFF;
  774. int r7_i = xsin(r6_i);
  775. int r0_i = xcos(r6_i);
  776. r6_i = r0_i * aShort_1E_sp12[0];
  777. int r1_i = aShort_1E_sp12[0] * r7_i;
  778. r7_i = r6_i - (r7_i * aShort_1E_sp12[1]); // 00171716
  779. r0_i = (r0_i * aShort_1E_sp12[1]) + r1_i; // 0017171C
  780. int r2_i = (r7_i / 0x4000) * us_122;
  781. r0_i = (r0_i / 0x4000) * us_122;
  782. // 0017173A
  783. r1_i = us_122 * aShort_1E_sp12[2];
  784. pPoint3D2->point_0.dx_0 = ballPosPrev_4.point_0.dx_0 + ((381 * (r2_i / -32))) / 1024;
  785. pPoint3D2->point_0.dy_4 = ballPosPrev_4.point_0.dy_4 + ((381 * (r0_i / 32))) / 1024;
  786. pPoint3D2->dz_8 = ballPosPrev_4.dz_8 + (381 * (r1_i / 32)) / 1024;
  787. }
  788. //-------------------------------------------------------------------------------------------------
  789. // 00171798
  790. __attribute__((noinline)) void CPlayer::GetHandPosition(TPoint3D *pPoint3D1,
  791. bool b2) {
  792. LOGI("CPlayer::GetAnimTime %p %p %d", this, pPoint3D1, b2);
  793. }
  794. //-------------------------------------------------------------------------------------------------
  795. // 001717A8 ^_^ 经过单元测试,功能正常
  796. TPoint3D CPlayer::GetHandsPosition(int i1) {
  797. TPoint3D ret;
  798. return ret;
  799. }
  800. //-------------------------------------------------------------------------------------------------
  801. // 00171868
  802. __attribute__((noinline)) void CPlayer::GetBoneOrientation(
  803. int i1, TPoint3D *pPoint3D2) {
  804. LOGI("CPlayer::GetAnimTime %p %d %p", this, i1, pPoint3D2);
  805. }
  806. //-------------------------------------------------------------------------------------------------
  807. // 00172634 ^_^
  808. int CPlayer::GetDistanceSq(TPoint3D point3D1) { return 0; }
  809. //-------------------------------------------------------------------------------------------------
  810. // 00172EB2 ^_^
  811. bool CPlayer::Fell(TPoint point1, bool b3) { return true; }
  812. //-------------------------------------------------------------------------------------------------
  813. // 00172EE4
  814. bool CPlayer::Fell(int i1, bool b2) {
  815. bool r4_bret = rand();
  816. // loc_172FEE
  817. LOGE("CPlayer::Fell%x%x%p",i1,b2,this);
  818. return r4_bret;
  819. }
  820. //-------------------------------------------------------------------------------------------------
  821. // 00172F78 ^_-
  822. bool CPlayer::Trip(int i1, int i2) {
  823. bool r4_bret = rand();
  824. // loc_172FEE
  825. LOGE("CPlayer::Trip%x%x%p",i1,i2,this);
  826. return r4_bret;
  827. }
  828. //-------------------------------------------------------------------------------------------------
  829. // 00172FF8 ^_^
  830. void CPlayer::UpdateLogic() {
  831. if (NIS_Active())
  832. return;
  833. // 00173002
  834. UpdateJostlePoint();
  835. UpdateIdle();
  836. UpdateReactions();
  837. UpdateBallReactions();
  838. UpdateFall();
  839. if (!uc_88)
  840. return;
  841. // 00173026
  842. if (cBall.ballPosPrev_4.dz_8 <= us_122 * 72 && tStr58_A0.u_50.ui_50 <= 0x28000) {
  843. // 00173046
  844. if (tGame.field_6C38 <= 4 && (int)cBall.speedXY_28 > 0x14DC) {
  845. uc_88 = 0;
  846. } else if (tGame.mTLogic_6678.team_40 != tStr32_44.uc_0) {
  847. uc_88 = 0;
  848. }
  849. } else {
  850. uc_88 = 0;
  851. }
  852. // loc_17306E
  853. }
  854. //-------------------------------------------------------------------------------------------------
  855. // 00173080 ^_^
  856. void CPlayer::UpdateIdle() {
  857. // LOGI("CPlayer::UpdateIdle %p", this);
  858. if (b_30) return;
  859. // 0017308C
  860. if (tGame.field_6C38 >= 6 && !tStr32_44.field_8) {
  861. // 001730A0
  862. // tStr32_44.s_C > 6 ||
  863. if ((tStr32_44.s_C != 6 && tStr32_44.s_C != 3 && tStr32_44.s_C != 2)) {
  864. // loc_1730B4
  865. field_120++;
  866. if ((int)field_120 >= 241) {
  867. // 001730CC
  868. if (XSYS_Random(0x12C) || uc_88) {
  869. // loc_1730D6
  870. if (tStr32_44.s_C == 6 || tStr32_44.s_C == 1) {
  871. // 001730E2
  872. NewPlayerStateX(0, -1, 0);
  873. } // loc_173104
  874. } else {
  875. // loc_173178
  876. NewPlayerStateX(0, -1, 0xB);
  877. }
  878. } //-> loc_173104
  879. } else {
  880. field_120 = 0;
  881. }
  882. } else {
  883. // loc_1730F2
  884. if (tStr32_44.field_8 == 14 && tStr32_44.s_C == 6) {
  885. // loc_173170
  886. field_120++;
  887. } else {
  888. // 001730FE
  889. field_120 = 0;
  890. }
  891. }
  892. // loc_1730FE
  893. // loc_173100
  894. // loc_173104
  895. if (tGame.mTLogic_6678.field_8 == 1 && tGame.mTLogic_6678.field_10 == 1) {
  896. // loc_17311A
  897. if (tGame.mTLogic_6678.field_38 <= 29 && tStr32_44.field_8 == 14 &&
  898. tStr32_44.field_14 > (tStr32_44.field_1C * 30)) {
  899. // 00173138
  900. NewPlayerStateX(0, -1, 0);
  901. if (tGame.mTLogic_6678.field_38 >= 61 && tStr32_44.field_8 == 0 &&
  902. tStr32_44.s_C == 2) {
  903. // 0017315E
  904. NewPlayerStateX(0, -1, 0);
  905. }
  906. }
  907. }
  908. // 00173118
  909. return;
  910. }
  911. //-------------------------------------------------------------------------------------------------
  912. // 00173188 ^_^
  913. void CPlayer::UpdateReactions() {
  914. if (field_8C) {
  915. // 00173192
  916. if (s_32) {
  917. // 00173196
  918. field_8C--;
  919. } else {
  920. // loc_17319A
  921. NewPlayerStateDataNIS(s_90, s_92, 0, s_94);
  922. field_8C = 0;
  923. }
  924. // loc_1731B2
  925. }
  926. // locret_1731B6
  927. }
  928. //-------------------------------------------------------------------------------------------------
  929. // 001731B8
  930. __attribute__((noinline)) void CPlayer::UpdateBallReactions() {
  931. UpdateTake();
  932. UpdateAvoid();
  933. }
  934. //-------------------------------------------------------------------------------------------------
  935. // 001731CA ^_-
  936. void CPlayer::UpdateFall() {
  937. if (tStr32_44.field_8 != 10) return;
  938. // 001731D6
  939. TAnimData *r1_data = GetAnimData();
  940. // 001731E2
  941. if (tStr32_44.s_C == 10) {
  942. // 001731E6
  943. SetNextState(r1_data);
  944. } else {
  945. // 001731F0
  946. if (tStr32_44.field_14 >= r1_data->filed_20[0].filed_0 &&
  947. tStr32_44.field_14 <
  948. (r1_data->filed_20[0].filed_0 + tStr32_44.field_1C)) {
  949. tStr32_44.s_18 = 1;
  950. }
  951. }
  952. // locret_173206
  953. }
  954. //-------------------------------------------------------------------------------------------------
  955. // 00173208
  956. __attribute__((noinline)) void CPlayer::UpdateAvoid() {
  957. LOGI("CPlayer::UpdateAvoid %p", this);
  958. }
  959. //-------------------------------------------------------------------------------------------------
  960. // 001733C4
  961. __attribute__((noinline)) void CPlayer::IsWalking() {
  962. LOGI("CPlayer::IsWalking %p", this);
  963. }
  964. //-------------------------------------------------------------------------------------------------
  965. // 001733EC
  966. bool CPlayer::IsSprinting() {
  967. // locret_173412
  968. return false;
  969. }
  970. //-------------------------------------------------------------------------------------------------
  971. // 00173414
  972. __attribute__((noinline)) void CPlayer::IsStanding() {
  973. LOGI("CPlayer::IsStanding %p", this);
  974. }
  975. //-------------------------------------------------------------------------------------------------
  976. // 0017341E
  977. __attribute__((noinline)) void CPlayer::IsFacing(int i1, int i2) {
  978. LOGI("CPlayer::IsFacing %p %d %d", this, i1, i2);
  979. }
  980. //-------------------------------------------------------------------------------------------------
  981. // 00173442
  982. __attribute__((noinline)) void CPlayer::IsAtDest(TPoint *pPoint1, int i2) {
  983. LOGI("CPlayer::IsAtDest %p %d %d", this, (int)pPoint1, i2);
  984. }
  985. //-------------------------------------------------------------------------------------------------
  986. // 0017346C
  987. __attribute__((noinline)) void CPlayer::UpdateMovement() {
  988. LOGI("CPlayer::UpdateMovement %p", this);
  989. }
  990. //-------------------------------------------------------------------------------------------------
  991. // 00173DBA ^_^
  992. void CPlayer::SetStateStand(bool b1) {}
  993. //-------------------------------------------------------------------------------------------------
  994. // 00173DD4 ^_^
  995. void CPlayer::SetStateLoco() {}
  996. //-------------------------------------------------------------------------------------------------
  997. // 00173E58
  998. __attribute__((noinline)) void CPlayer::SetAnimFromStateLoco(int i1, int i2,
  999. int i3) {
  1000. LOGI("CPlayer::SetAnimFromStateLoco %p %d %d %d", this, i1, i2, i3);
  1001. }
  1002. //-------------------------------------------------------------------------------------------------
  1003. // 00174074
  1004. void CPlayer::CheckAvoid(TPoint *pPoint1, int i2, int i3) {
  1005. // LOGI("CPlayer::CheckAvoid %p %p %d %d", this, pPoint1, i2, i3);
  1006. // tStr32_44.uc_1
  1007. }
  1008. //-------------------------------------------------------------------------------------------------
  1009. // 001741FC
  1010. __attribute__((noinline)) void CPlayer::SetConstantSpeed(bool b1) {
  1011. LOGI("CPlayer::SetConstantSpeed %p %d", this, b1);
  1012. }
  1013. //-------------------------------------------------------------------------------------------------
  1014. // 00174204 ^_^
  1015. int CPlayer::GetAverageRunSpeed() {
  1016. LOGE("GetAverageRunSpeed%p",this);
  1017. return rand(); }
  1018. //-------------------------------------------------------------------------------------------------
  1019. // 00174260 ^_^
  1020. void CPlayer::SetAverageRunSpeed(int i1) {}
  1021. //-------------------------------------------------------------------------------------------------
  1022. // 00174290
  1023. void CPlayer::GetInterceptRunSpeed() {}
  1024. //-------------------------------------------------------------------------------------------------
  1025. // 00174294
  1026. __attribute__((noinline)) void CPlayer::GetWalkSpeed() {
  1027. LOGI("CPlayer::GetWalkSpeed %p", this);
  1028. }
  1029. //-------------------------------------------------------------------------------------------------
  1030. // 001742B4 ^_^
  1031. int CPlayer::GetSprintSpeed() {
  1032. LOGE("this=%xCPlayer::GetRunSpeed", (uint)this);
  1033. return rand();
  1034. }
  1035. //-------------------------------------------------------------------------------------------------
  1036. // 00174310 ^_^
  1037. int CPlayer::GetTargetRunSpeed() { return 0; }
  1038. //-------------------------------------------------------------------------------------------------
  1039. // 0017432C //^_^
  1040. int CPlayer::GetCurrentRunSpeed() {
  1041. // LOGI("CPlayer::GetCurrentRunSpeed %p", this);
  1042. return 0;
  1043. }
  1044. //-------------------------------------------------------------------------------------------------
  1045. // 00174458 ^_-
  1046. int CPlayer::GetRunSpeed() {
  1047. int dret = 0;
  1048. // loc_1744BA
  1049. LOGE("this=%xCPlayer::GetRunSpeed", (uint)this);
  1050. return rand() + 0x409360;
  1051. }
  1052. //-------------------------------------------------------------------------------------------------
  1053. // 001744CC
  1054. int CPlayer::AttributeInterpolate(EPlayerAttribute eAttr1, int i2, int i3) {
  1055. LOGE("AttributeInterpolate%p%x%x%x",this,eAttr1,i2,i3);
  1056. return 0;
  1057. }
  1058. //-------------------------------------------------------------------------------------------------
  1059. // 001744E2
  1060. float CPlayer::GetMoveSpeed() { return 0.1f; }
  1061. //-------------------------------------------------------------------------------------------------
  1062. // 001744E8 ^_^
  1063. int CPlayer::GetInterceptMaxHeight() {
  1064. LOGE("%pGetInterceptMaxHeight",this);
  1065. return rand(); }
  1066. //-------------------------------------------------------------------------------------------------
  1067. // 00174530 ^_^
  1068. void CPlayer::SetUrgency(int i1) {
  1069. LOGI("CPlayer::SetUrgency %d %d", i1, s_82);
  1070. }
  1071. //-------------------------------------------------------------------------------------------------
  1072. // 00174550 经过单元测试,功能正常
  1073. // 00174550 经过单元测试,功能正常
  1074. void CPlayer::SetUrgencyTime(int i1, bool b2) {
  1075. int r5_i = i1;
  1076. int r8_i = LOCO_SPEED_WALK_AVG;
  1077. if (!bool_2F) // 00174568
  1078. r8_i = LOCO_SPEED_WALK_MIN;
  1079. int r10_i = GetAverageRunSpeed();
  1080. int r9_i = GetSprintSpeed();
  1081. if (b2) {
  1082. // 00174584
  1083. r5_i = (r5_i * 3) / 4;
  1084. }
  1085. // loc_174590
  1086. int r7_i = 1;
  1087. if (r5_i <= 1) { // 00174598
  1088. // 001745A4
  1089. r5_i = 1;
  1090. }
  1091. TPoint point_28_sp8=point_34;
  1092. // 001745A8
  1093. int r0_i = XMATH_Distance(&point_28_sp8, &point_78);
  1094. int r1_i = r5_i - s_32;
  1095. if (r1_i > 1) {
  1096. r7_i = r1_i;
  1097. }
  1098. int r6_i;
  1099. // 001745B6
  1100. // 001745BA
  1101. r0_i = r0_i / r7_i;
  1102. if (r0_i < r10_i) { // 001745BA
  1103. // 001745BE
  1104. r6_i = XMATH_InterpolateClamp(r0_i, r8_i, r10_i, 0, 0x800);
  1105. } else {
  1106. // loc_1745CC
  1107. r6_i = XMATH_InterpolateClamp(r0_i, r10_i, r9_i, 0x800, 0x1000);
  1108. }
  1109. // loc_1745DA
  1110. // 001745DE
  1111. r0_i = (r6_i - s_80) / AttributeInterpolate(EPlayerAttribute_4, 0x2D, 0x44);
  1112. if (r0_i >= 2) {
  1113. // 001745FC
  1114. r7_i = 4096;
  1115. r1_i = r0_i / 2;
  1116. // 00174606
  1117. if (r5_i > r1_i) {
  1118. // 0017460A
  1119. r0_i = (r6_i * r5_i) / (r5_i - r1_i);
  1120. if (r0_i < 4096)
  1121. r7_i = r0_i;
  1122. }
  1123. } else {
  1124. // loc_17461E
  1125. r7_i = r6_i;
  1126. }
  1127. // loc_174620
  1128. r0_i = (0x493E000 + (field_11C * 4096)) / 56250;
  1129. if (r7_i > r0_i) {
  1130. r7_i = r0_i;
  1131. }
  1132. s_82 = r7_i;
  1133. }
  1134. //-------------------------------------------------------------------------------------------------
  1135. // 0017464C ^_- 经过单元测试,功能正常
  1136. void CPlayer::UpdateUrgency() {
  1137. // LOGI("CPlayer::UpdateUrgency %p", this);
  1138. // 00174652
  1139. }
  1140. //-------------------------------------------------------------------------------------------------
  1141. // 001746EE
  1142. __attribute__((noinline)) void CPlayer::GetDirMoveX() {
  1143. LOGI("CPlayer::GetCurrentRunSpeed %p", this);
  1144. }
  1145. //-------------------------------------------------------------------------------------------------
  1146. // 00174702
  1147. __attribute__((noinline)) void CPlayer::GetDirMoveY() {
  1148. LOGI("CPlayer::GetCurrentRunSpeed %p", this);
  1149. }
  1150. //-------------------------------------------------------------------------------------------------
  1151. // 0017471E
  1152. void CPlayer::NewPlayerStateX(int i1, int i2, int i3) {}
  1153. //-------------------------------------------------------------------------------------------------
  1154. // 0017472E ^_^
  1155. void CPlayer::NewPlayerStateXF(int i1, int i2, int i3, int i4) {}
  1156. //-------------------------------------------------------------------------------------------------
  1157. // 00174778
  1158. __attribute__((noinline)) void CPlayer::NewPlayerStateGen(int i1) {
  1159. LOGI("CPlayer::NewPlayerStateGen %p %d", this, i1);
  1160. }
  1161. //-------------------------------------------------------------------------------------------------
  1162. // 001747A8
  1163. __attribute__((noinline)) void CPlayer::NewPlayerStateData(int i1, int i2,
  1164. int i3, int i4) {
  1165. LOGI("CPlayer::NewPlayerStateData %p %d %d %d %d", this, i1, i2, i3, i4);
  1166. }
  1167. //-------------------------------------------------------------------------------------------------
  1168. // 001748A8 初步测试调用不到
  1169. void CPlayer::NewPlayerStateDataNIS(int i1, int i2, int i3, int i4) {
  1170. LOGI("CPlayer::NewPlayerStateDataNIS %p %d %d %d %d %d", this, i1, i2, i3, i4,
  1171. tStr32_44.uc_2);
  1172. }
  1173. //-------------------------------------------------------------------------------------------------
  1174. // 001749A0 ^_^
  1175. __attribute__((noinline)) bool CPlayer::CheckBlockedOff(int i1) {
  1176. // 00174A0E
  1177. return false;
  1178. }
  1179. //-------------------------------------------------------------------------------------------------
  1180. // 00174A24 没有测试到
  1181. __attribute__((noinline)) bool CPlayer::NewPlayerStateXFKick(
  1182. TPoint3D point3D1, int i2, int i3, TActionSetup *pActionSetup4, int i5,
  1183. int i6) {
  1184. // LOGI("CPlayer::NewPlayerStateXFKick %p poiint %d %d %d", this,
  1185. // point3D1.point_0.dx_0, point3D1.point_0.dy_4, point3D1.dz_8);
  1186. LOGI("CPlayer::NewPlayerStateXFKick %d %d %p %d %d", i2, i3, pActionSetup4,
  1187. i5, i6);
  1188. // loc_174ACE
  1189. return false;
  1190. }
  1191. //-------------------------------------------------------------------------------------------------
  1192. // 00174ADC
  1193. __attribute__((noinline)) void CPlayer::UpdateTake() {
  1194. LOGI("CPlayer::UpdateTake %p", this);
  1195. }
  1196. //-------------------------------------------------------------------------------------------------
  1197. // 00174C9C
  1198. __attribute__((noinline)) void CPlayer::ControlTakeBall(int i1) {
  1199. LOGI("CPlayer::ControlTakeBall %p %d", this, i1);
  1200. }
  1201. //-------------------------------------------------------------------------------------------------
  1202. // 00174FBC
  1203. __attribute__((noinline)) void CPlayer::SetAnimControl(
  1204. int i1, int i2, int i3, int i4, int i5, int i6, int i7,
  1205. TActionSetup *pActionSetup) {
  1206. LOGI("CPlayer::SetAnimControl %p %d %d %d %d %d %d %d %p", this, i1, i2, i3,
  1207. i4, i5, i6, i7, pActionSetup);
  1208. }
  1209. //-------------------------------------------------------------------------------------------------
  1210. // 0017555C
  1211. __attribute__((noinline)) void CPlayer::ControlFinish(int i1, int i2, int i3) {
  1212. LOGI("CPlayer::ControlTakeBall %p %d %d %d", this, i1, i2, i3);
  1213. }
  1214. //-------------------------------------------------------------------------------------------------
  1215. // 00175968
  1216. int CPlayer::SetAnimTurn(int i1, int i2, int i3, int i4, int i5, int i6, int i7, TActionSetup *pActionSetup) {
  1217. short i_r6; // r6
  1218. unsigned int i_r11; // r11
  1219. unsigned int v12; // r2
  1220. TStateList *i_r5; // r5
  1221. int i_r4; // r4
  1222. int i_r7; // r7
  1223. int iVal_r6; // r6
  1224. TAnimData *p_tAnimData_r3; // r3
  1225. int i_r2; // r2
  1226. int v24; // r2
  1227. short v27; // r2
  1228. int i_value3_r3; // r3
  1229. int i_value4_r1; // r1
  1230. int i_value2_r2; // r2
  1231. int i_value5_r2; // r2
  1232. int i_tmp_r1; // r1
  1233. int i_tmp1_r0; // r0
  1234. int result; // r0
  1235. int i_value1_4; // [sp+4h] [bp-4Ch]
  1236. int i_C; // [sp+Ch] [bp-44h]
  1237. short i_10; // [sp+10h] [bp-40h]
  1238. short i_14; // [sp+14h] [bp-3Ch]
  1239. short i_18; // [sp+18h] [bp-38h]
  1240. unsigned int i_1C; // [sp+1Ch] [bp-34h]
  1241. CPlayer *pThis; // [sp+20h] [bp-30h]
  1242. int i_24; // [sp+24h] [bp-2Ch]
  1243. short i_28; // [sp+28h] [bp-28h]
  1244. //0017596C
  1245. i_28 = i1 + 8192 - i2;
  1246. i_r6 = 8192 - i2 + i3;
  1247. i_10 = i4 + 8192 - i2;
  1248. i_r11 = (i7 >> 7) & 0x200;
  1249. v12 = this->tStr32_44.field_8;
  1250. this->tStr32_44.field_8 = 5;
  1251. i_14 = i4 + 8192 - i3;
  1252. i_1C = v12;
  1253. i_r5 = CAnimManager::StateInfoGet(5); //call 001564D8
  1254. i_r4 = CAnimManager::StateInfoGetAnimCount(this->tStr32_44.field_8); //call 001564EC
  1255. i_24 = -1;
  1256. i_r7 = 0;
  1257. i_C = 0x7FFFFFFF;
  1258. i_18 = i_r6 + 0x2000;
  1259. //001759D2
  1260. for( int i = 0; i < i_r4 ;i++) //001759E4
  1261. {
  1262. //001759E8
  1263. iVal_r6 = i_r5->filed_8[i_r7++];
  1264. p_tAnimData_r3 = &CAnimManager::s_tAnimData[iVal_r6];
  1265. i_r2 = p_tAnimData_r3->u_C.filed_C;
  1266. //001759FE
  1267. if (i_r11 == (i_r2 & i_r11) && (i_r2 & (i_r11 ^ 0x200)) == 0) //2个条件合并
  1268. {
  1269. //00175A0C
  1270. if (p_tAnimData_r3->filed_74 == i5 && (short)p_tAnimData_r3->s_76 == i6) //2个条件合并
  1271. {
  1272. v24 = 0;
  1273. if (i5 >= 2) //00175A18
  1274. {
  1275. //00175A1E
  1276. v24 = abs( ((i_28 - p_tAnimData_r3->filed_70) & 16383 )- 8192); //优化后的结果,汇编并没有abs函数调用
  1277. }
  1278. //00175A3C
  1279. if (v24 <= 2730)
  1280. {
  1281. //00175A44
  1282. i_value1_4 = v24 << 7;
  1283. v27 = (p_tAnimData_r3->us_1E + 0x2000 - p_tAnimData_r3->us_1C) & 16383;
  1284. i_value3_r3 = abs(((i_18 - (p_tAnimData_r3->s_64 + v27)) & 0x3FFF) - 8192); //优化后的结果,汇编并没有abs函数调用
  1285. //00175A7E
  1286. if (i_value3_r3 <= 2730)
  1287. {
  1288. //00175A86
  1289. i_value4_r1 = abs(((i_14 + p_tAnimData_r3->s_64) & 16383) - 8192); //优化后的结果,汇编并没有abs函数调用
  1290. // 00175A7E
  1291. if (i_value4_r1 <= 2730)
  1292. {
  1293. //00175A86
  1294. i_value2_r2 = abs(((i_10 + 8192 - v27) & 16383) - 8192); //优化后的结果,汇编并没有abs函数调用
  1295. //00175AA4
  1296. if (i_value2_r2 <= 0xAAA)
  1297. {
  1298. //00175AAA
  1299. i_value5_r2 = i_value1_4 + (i_value2_r2 << 7) + ((i_value3_r3 + i_value4_r1) << 7);
  1300. if (i_value5_r2 < i_C) {
  1301. //00175AE2
  1302. i_value5_r2 += XSYS_Random(0x200); //call 001F4F44
  1303. }
  1304. //00175AF0
  1305. i_tmp_r1 = i_C;
  1306. i_tmp1_r0 = i_24;
  1307. if (i_value5_r2 < i_C) {
  1308. i_tmp1_r0 = iVal_r6;
  1309. }
  1310. i_24 = i_tmp1_r0;
  1311. if (i_value5_r2 < i_C) {
  1312. i_tmp_r1 = i_value5_r2;
  1313. }
  1314. i_C = i_tmp_r1;
  1315. }
  1316. }
  1317. }
  1318. i++; //00175A7C 原始是NEG,但是他以用负数计算,我这用正数计算,就+1即可
  1319. }
  1320. }
  1321. }
  1322. }
  1323. //00175B06
  1324. if (i_24 < 0)
  1325. {
  1326. //00175B14
  1327. this->tStr32_44.field_8 = i_1C;
  1328. result = 0;
  1329. }
  1330. else
  1331. {
  1332. //00175B0A
  1333. LOGI("CPlayer::SetAnimTurn: %p %d",this,i_24);
  1334. this->SetAnim(i_24); //call 001704F4
  1335. result = 1;
  1336. }
  1337. return result;
  1338. }
  1339. //-------------------------------------------------------------------------------------------------
  1340. // 00175B2C
  1341. __attribute__((noinline)) bool CPlayer::Turn(int i1, int i2, bool b3) {
  1342. LOGI("CPlayer::ControlTakeBall %p %d %d %d", this, i1, i2, b3);
  1343. return rand()%2;
  1344. }
  1345. //-------------------------------------------------------------------------------------------------
  1346. // 00178AAC 经过单元测试,功能正常
  1347. __attribute__((noinline)) CPlayer &CPlayer::operator=(CPlayer const &other) {
  1348. return *this;
  1349. }
  1350. //-------------------------------------------------------------------------------------------------
  1351. /*
  1352. 001700E4
  1353. */