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- #include "CFTTShaderBuiltInConstants.h"
- #include <stdio.h>
- #include <stdlib.h>
- #include <string.h>
- #include "CFTTMatrix32.h"
- #include "FTTGraphics.h"
- #include "Matrix.h"
- // 003489AC
- bool CFTTShaderBuiltInConstants::ms_bRecalcWorldMatrix3x3 =
- true; // 002014E6 = 1, 00201720 = 0
- bool CFTTShaderBuiltInConstants::ms_bRecalcWorldView =
- true; // 002014FC = 1, 002015A6 = 1, 00201808 = 0
- bool CFTTShaderBuiltInConstants::ms_bRecalcWorldViewProj =
- true; // 002014FE = 1, 002015A0 = 1, 00201614 = 1, 002017C4 = 0
- bool CFTTShaderBuiltInConstants::ms_bRecalcPosWorldViewProj =
- true; // 00201500 = 1, 002015A2 = 1, 00201616 = 1, 002016B0 = 1, 0020177C =
- // 0
- bool CFTTShaderBuiltInConstants::ms_bRecalcPosWorld =
- true; // 00201502 = 1, 002016B2 = 1, 00201890 = 0
- bool CFTTShaderBuiltInConstants::ms_bRecalcWorldViewMatrixZ =
- true; // 00201506 = 1, 002015AA = 1, 00201A72 = 0
- bool CFTTShaderBuiltInConstants::ms_bRecalcWorldInvTrans =
- true; // 00201508 = 1, 002018DA = 0
- bool CFTTShaderBuiltInConstants::ms_bRecalcOrthoProj =
- true; // 0020150A = 1, 002015B2 = 1, 0020161A = 1, 002019F4 = 0
- bool CFTTShaderBuiltInConstants::ms_bRecalcViewProj =
- true; // 002015A4 = 1, 00201618 = 1, 0020184C = 0
- bool CFTTShaderBuiltInConstants::ms_bRecalcInvView =
- true; // 002015AE = 1, 0020197C = 0
- float CFTTShaderBuiltInConstants::ms_fFragCoordToUVMatrix[9]; // 005A9E08
- CFTTVector32 CFTTShaderBuiltInConstants::ms_vCamDir; // 005A9D50
- CFTTVector32x4 CFTTShaderBuiltInConstants::ms_vViewport; // 005A9D5C
- CFTTVector32x4 CFTTShaderBuiltInConstants::ms_vOrthoProjX; // 005A9D6C
- CFTTVector32x4 CFTTShaderBuiltInConstants::ms_vOrthoProjY; // 005A9D7C
- CFTTVector32x4 CFTTShaderBuiltInConstants::ms_vWorldViewMatrixZ; // 005A9D8C
- CFTTMatrix32 CFTTShaderBuiltInConstants::ms_matWorld; // 005A9AC4
- CFTTMatrix32 CFTTShaderBuiltInConstants::ms_matView; // 005A9B04
- CFTTMatrix32 CFTTShaderBuiltInConstants::ms_matProj; // 005A9B44
- CFTTMatrix32 CFTTShaderBuiltInConstants::ms_matPos = {
- 1.0, 0.0, 0.0, 0.0, // 0034896C
- 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0};
- const CFTTVector32x4 *CFTTShaderBuiltInConstants::ms_pBoneMats; // 005A9E2C
- CFTTMatrix3x3 CFTTShaderBuiltInConstants::ms_fUVMatrix3x3[2]; // 005A9DC0
- CFTTMatrix3x3 CFTTShaderBuiltInConstants::ms_fWorldMatrix3x3; // 005A9D9C
- CFTTMatrix32 CFTTShaderBuiltInConstants::ms_matPosWorldViewProj; // 005A9BC4
- CFTTMatrix32 CFTTShaderBuiltInConstants::ms_matWorldViewProj; // 005A9B84
- CFTTMatrix32 CFTTShaderBuiltInConstants::ms_matWorldView; // 005A9C44
- CFTTMatrix32 CFTTShaderBuiltInConstants::ms_matViewProj; // 005A9C04
- CFTTMatrix32 CFTTShaderBuiltInConstants::ms_matPosWorld; // 005A9C84
- CFTTMatrix32 CFTTShaderBuiltInConstants::ms_matWorldInvTrans; // 005A9CC4
- CFTTMatrix32 CFTTShaderBuiltInConstants::ms_matInvView; // 005A9D04
- //-------------------------------------------------------------------------------------------------
- // 002014A8 经过单元测试,功能正常
- void CFTTShaderBuiltInConstants::SetWorldMatrix(
- CFTTMatrix32 const &worldmatrix) {
- // LOGI("CFTTShaderBuiltInConstants::SetWorldMatrix entry");
- }
- //-------------------------------------------------------------------------------------------------
- // 00201540 经过单元测试,功能正常
- void CFTTShaderBuiltInConstants::SetViewMatrix(CFTTMatrix32 const &viewmatrix) {
- LOGE("%x", viewmatrix);
- LOGE("%x%x%x%x", viewmatrix.d[0][0]);
- LOGE("%x%x%x%x", viewmatrix.d[0][1]);
- LOGE("%x%x%x%x", viewmatrix.d[0][2]);
- LOGE("%x%x%x%x", viewmatrix.d[0][3]);
- LOGE("%x%x%x%x", viewmatrix.d[1][0]);
- LOGE("%x%x%x%x", viewmatrix.d[1][1]);
- LOGE("%x%x%x%x", viewmatrix.d[1][2]);
- LOGE("%x%x%x%x", viewmatrix.d[1][3]);
- LOGE("%x%x%x%x", viewmatrix.d[2][0]);
- LOGE("%x%x%x%x", viewmatrix.d[2][1]);
- LOGE("%x%x%x%x", viewmatrix.d[2][2]);
- LOGE("%x%x%x%x", viewmatrix.d[2][3]);
- LOGE("%x%x%x%x", viewmatrix.d[3][0]);
- LOGE("%x%x%x%x", viewmatrix.d[3][1]);
- LOGE("%x%x%x%x", viewmatrix.d[3][2]);
- LOGE("%x%x%x%x", viewmatrix.d[3][3]);
- }
- //-------------------------------------------------------------------------------------------------
- // 002015DC 经过单元测试,功能正常
- void CFTTShaderBuiltInConstants::SetProjMatrix(CFTTMatrix32 const &viewmatrix) {
- LOGE("%x%x%x%x", viewmatrix.d[0][0]);
- LOGE("%x%x%x%x", viewmatrix.d[0][1]);
- LOGE("%x%x%x%x", viewmatrix.d[0][2]);
- LOGE("%x%x%x%x", viewmatrix.d[0][3]);
- LOGE("%x%x%x%x", viewmatrix.d[1][0]);
- LOGE("%x%x%x%x", viewmatrix.d[1][1]);
- LOGE("%x%x%x%x", viewmatrix.d[1][2]);
- LOGE("%x%x%x%x", viewmatrix.d[1][3]);
- LOGE("%x%x%x%x", viewmatrix.d[2][0]);
- LOGE("%x%x%x%x", viewmatrix.d[2][1]);
- LOGE("%x%x%x%x", viewmatrix.d[2][2]);
- LOGE("%x%x%x%x", viewmatrix.d[2][3]);
- LOGE("%x%x%x%x", viewmatrix.d[3][0]);
- LOGE("%x%x%x%x", viewmatrix.d[3][1]);
- LOGE("%x%x%x%x", viewmatrix.d[3][2]);
- LOGE("%x%x%x%x", viewmatrix.d[3][3]);
- }
- //-------------------------------------------------------------------------------------------------
- // 00201634
- void CFTTShaderBuiltInConstants::SetViewport(int width, int height) {}
- //-------------------------------------------------------------------------------------------------
- // 0020166C
- void CFTTShaderBuiltInConstants::SetBoneMatrices(
- CFTTVector32x4 const *bonematrices) {}
- //-------------------------------------------------------------------------------------------------
- // 0020167C
- void CFTTShaderBuiltInConstants::SetPosTransform(float const *postransform) {}
- //-------------------------------------------------------------------------------------------------
- // 002016C4
- void CFTTShaderBuiltInConstants::SetUVTransform1(CFTTVector32x4 transform) {}
- //-------------------------------------------------------------------------------------------------
- void CFTTShaderBuiltInConstants::SetUVTransform2(CFTTVector32x4 transform) {}
- //-------------------------------------------------------------------------------------------------
- // 002016FC
- CFTTMatrix3x3 *CFTTShaderBuiltInConstants::GetWorldMatrix3x3() {
- return &CFTTShaderBuiltInConstants::ms_fWorldMatrix3x3;
- }
- //-------------------------------------------------------------------------------------------------
- // 00201754
- CFTTMatrix32 *CFTTShaderBuiltInConstants::GetPosWorldViewProjMatrix() {
- return &CFTTShaderBuiltInConstants::ms_matPosWorldViewProj;
- }
- //-------------------------------------------------------------------------------------------------
- // 0020179C
- CFTTMatrix32 *CFTTShaderBuiltInConstants::GetWorldViewProjMatrix() {
- return &CFTTShaderBuiltInConstants::ms_matWorldViewProj;
- }
- //-------------------------------------------------------------------------------------------------
- // 002017E4 经过单元测试,功能正常
- CFTTMatrix32 *CFTTShaderBuiltInConstants::GetWorldViewMatrix() {
- return &CFTTShaderBuiltInConstants::ms_matWorldView;
- }
- //-------------------------------------------------------------------------------------------------
- // 00201828
- CFTTMatrix32 *CFTTShaderBuiltInConstants::GetViewProjMatrix() {
- return &CFTTShaderBuiltInConstants::ms_matViewProj;
- }
- //-------------------------------------------------------------------------------------------------
- // 0020186C
- CFTTMatrix32 *CFTTShaderBuiltInConstants::GetPosWorldMatrix() {
- return &CFTTShaderBuiltInConstants::ms_matPosWorld;
- }
- //-------------------------------------------------------------------------------------------------
- // 002018B0
- CFTTMatrix32 *CFTTShaderBuiltInConstants::GetInvTransposeWorldMatrix() {
- return &CFTTShaderBuiltInConstants::ms_matWorldInvTrans;
- }
- //-------------------------------------------------------------------------------------------------
- // 00201950
- CFTTMatrix32 *CFTTShaderBuiltInConstants::GetInvViewMatrix() {
- return &CFTTShaderBuiltInConstants::ms_matInvView;
- }
- //-------------------------------------------------------------------------------------------------
- float *CFTTShaderBuiltInConstants::GetCamPos() {
- CFTTMatrix32 *matInvView = GetInvViewMatrix();
- return (float *)(&(matInvView->d[3]));
- }
- //-------------------------------------------------------------------------------------------------
- // 002019AC
- CFTTVector32x4 *CFTTShaderBuiltInConstants::GetOrthoProjectionX() {
- return &CFTTShaderBuiltInConstants::ms_vOrthoProjX;
- }
- //-------------------------------------------------------------------------------------------------
- // 002019D0
- void CFTTShaderBuiltInConstants::RecalcOrthoProj() {}
- //-------------------------------------------------------------------------------------------------
- // 00201A24
- CFTTVector32x4 *CFTTShaderBuiltInConstants::GetOrthoProjectionY() {
- return &CFTTShaderBuiltInConstants::ms_vOrthoProjY;
- }
- //-------------------------------------------------------------------------------------------------
- // 00201A48
- CFTTVector32x4 *CFTTShaderBuiltInConstants::GetWorldViewMatrixZ() {
- return &CFTTShaderBuiltInConstants::ms_vWorldViewMatrixZ;
- }
- //-------------------------------------------------------------------------------------------------
- // 00201A90
- float *CFTTShaderBuiltInConstants::GetFragCoordToUVMatrix() {
- return &CFTTShaderBuiltInConstants::ms_fFragCoordToUVMatrix[0];
- }
- //-------------------------------------------------------------------------------------------------
- // 00201B98
- const CFTTVector32x4 *CFTTShaderBuiltInConstants::GetBoneMatrices() {
- return CFTTShaderBuiltInConstants::ms_pBoneMats;
- }
- //-------------------------------------------------------------------------------------------------
- // 00201BA8
- CFTTMatrix32 *CFTTShaderBuiltInConstants::GetPosTransform() {
- return &CFTTShaderBuiltInConstants::ms_matPos;
- }
- //-------------------------------------------------------------------------------------------------
- // 00201BB4
- CFTTMatrix3x3 *CFTTShaderBuiltInConstants::GetUVTransform1() {
- return &CFTTShaderBuiltInConstants::ms_fUVMatrix3x3[0];
- }
- //-------------------------------------------------------------------------------------------------
- // 00201BC0
- CFTTMatrix3x3 *CFTTShaderBuiltInConstants::GetUVTransform2() {
- return &CFTTShaderBuiltInConstants::ms_fUVMatrix3x3[1];
- }
- //-------------------------------------------------------------------------------------------------
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