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- #include "CPlayerShader.h"
- #include "CFTTMaterialManager.h"
- #include "shader_data/CPlayerShader_Setup.h"
- CPlayerShader CPlayerShader::s_tInstance;
- //-------------------------------------------------------------------------------------------------
- //001D0114 //^_^
- CPlayerShader::CPlayerShader() : CFTTUberShader(&CPlayerShaderSetup_3263A0) {
- }
- //-------------------------------------------------------------------------------------------------
- //001D0120 //^_^
- CPlayerShader::~CPlayerShader() {
- }
- //-------------------------------------------------------------------------------------------------
- //0011F980 //^_^
- void CPlayerShader::SetBin(EPlayerShader_Bin eBin, int a2) {
- }
- //-------------------------------------------------------------------------------------------------
- //0011F990 //^_^
- void CPlayerShader::SetDiffuse(CFTTTexParam aTexParam, int a2) {
- }
- //-------------------------------------------------------------------------------------------------
- //0011F9A8 //^_^
- void CPlayerShader::SetSpecular(CFTTTexParam aTexParam, int a2) {
- }
- //-------------------------------------------------------------------------------------------------
- //0011F9C0 //^_^
- void CPlayerShader::SetNormal(CFTTTexParam aTexParam, int a2) {
- }
- //-------------------------------------------------------------------------------------------------
- //0011F9D8 //^_^
- void CPlayerShader::SetAmbient(CFTTTexParam aTexParam, int a2) {
- }
- //-------------------------------------------------------------------------------------------------
- //0011F9F0 //^_^
- void CPlayerShader::SetDiffRimLightLUT(CFTTTexParam aTexParam, int a2) {
- }
- //-------------------------------------------------------------------------------------------------
- //0011FA08 //^_^
- void CPlayerShader::SetSpecLightLUT(CFTTTexParam aTexParam, int a2) {
- }
- //-------------------------------------------------------------------------------------------------
- //0011FA20 //^_^
- void CPlayerShader::SetSpecularEnv(CFTTTexParam aTexParam, int a2) {
- }
- //-------------------------------------------------------------------------------------------------
- //0011FDBC //^_^
- void CPlayerShader::SetModel(EPlayerShader_Model eModel) {
- LOGE("%x",this);
- LOGE("%x",eModel);
- }
- //-------------------------------------------------------------------------------------------------
- //0011FDCE //^_^
- void CPlayerShader::SetShadowMap(EPlayerShader_ShadowMap eShadowMap) {
- LOGE("%x",this);
- LOGE("%x",eShadowMap);
- }
- //-------------------------------------------------------------------------------------------------
- //0011FDE0 //^_^
- void CPlayerShader::SetLightDir(CFTTVector32 const& pVector32) {
- }
- //-------------------------------------------------------------------------------------------------
- //0011FDEC //^_^
- void CPlayerShader::SetBlendMode(EPlayerShader_BlendMode eBlendMode) {
- LOGE("%x",this);
- LOGE("%x",eBlendMode);
- }
- //-------------------------------------------------------------------------------------------------
- //001265B4 //^_^
- void CPlayerShader::SetCinematic(EPlayerShader_Cinematic eCinematic) {
- LOGE("%x",this);
- LOGE("%x",eCinematic);
- }
- //-------------------------------------------------------------------------------------------------
- //001265C6 //^_^
- void CPlayerShader::SetCinematicLightingCloth(CFTTVector32x4 const& pVector32x4) {
- LOGE("%x",this);
- LOGE("%x",&pVector32x4);
- LOGE("%x%x%x%x",pVector32x4.my[0],pVector32x4.my[1],pVector32x4.my[2],pVector32x4.my[3]);
- }
- //-------------------------------------------------------------------------------------------------
- //001265D2 //^_^
- void CPlayerShader::SetCinematicLightingSkin(CFTTVector32x4 const& pVector32x4) {
- LOGE("%x",this);
- LOGE("%x%x%x%x",pVector32x4.my[0],pVector32x4.my[1],pVector32x4.my[2],pVector32x4.my[3]);
- }
- //-------------------------------------------------------------------------------------------------
- //001265DE //^_^
- void CPlayerShader::SetQuality(EPlayerShader_Quality eQuality) {
- LOGE("%x",this);
- LOGE("%x",eQuality);
- }
- //-------------------------------------------------------------------------------------------------
- //0017F508 //^_^
- void CPlayerShader::SetColourMulti1(CFTTVector32 const& pVector32, int a2) {
- }
- //-------------------------------------------------------------------------------------------------
- //0017F512 //^_^
- void CPlayerShader::SetColourMulti2(CFTTVector32 const& pVector32, int a2) {
- }
- //-------------------------------------------------------------------------------------------------
- //0017F51C //^_^
- void CPlayerShader::SetColourMulti3(CFTTVector32 const& pVector32, int a2) {
- }
- //-------------------------------------------------------------------------------------------------
- //0017F526 //^_^
- void CPlayerShader::SetColourMulti4(CFTTVector32 const& pVector32, int a2) {
- }
- //-------------------------------------------------------------------------------------------------
- //00180808 //^_^
- void CPlayerShader::SetShadowMapTex(CFTTTexParam aTexParam) {
- }
- //-------------------------------------------------------------------------------------------------
- //0018081C //^_^
- void CPlayerShader::SetFloatingPoint(EPlayerShader_FloatingPoint eFloatingPoint) {
- }
- //-------------------------------------------------------------------------------------------------
- //0018082E //^_^
- void CPlayerShader::SetDiffuseEnv(CFTTTexParam aTexParam) {
- }
- //-------------------------------------------------------------------------------------------------
- //00180842 //^_^
- void CPlayerShader::SetBRDFLUT(CFTTTexParam aTexParam) {
- }
- //-------------------------------------------------------------------------------------------------
- //00180856 //^_^
- void CPlayerShader::SetPBR(CFTTVector32x4 const& pVector32x4, int a2) {
- }
- //-------------------------------------------------------------------------------------------------
- //00186CF4 //^_^
- void CPlayerShader::SetAtlasCount(float const* pf) {
- }
- //-------------------------------------------------------------------------------------------------
- //00186D00 //^_^
- void CPlayerShader::SetShadowMapProj01(CFTTMatrix32 const& pMatrix32) {
- }
- //-------------------------------------------------------------------------------------------------
- //00186D0C //^_^
- void CPlayerShader::SetShadowMapProj02(CFTTMatrix32 const& pMatrix32) {
- }
- //-------------------------------------------------------------------------------------------------
- //00186D18 //^_^
- void CPlayerShader::SetShadowMapProj03(CFTTMatrix32 const& pMatrix32) {
- }
- //-------------------------------------------------------------------------------------------------
- //00186D24 //^_^
- void CPlayerShader::SetShadowMapProj04(CFTTMatrix32 const& pMatrix32) {
- }
- //-------------------------------------------------------------------------------------------------
- //00186D30 //^_^
- void CPlayerShader::SetShadowMapSplit(CFTTVector32 const& pMatrix32) {
- }
- //-------------------------------------------------------------------------------------------------
- //00186D3C //^_^
- void CPlayerShader::SetViewParams(float const* pf) {
- }
- //-------------------------------------------------------------------------------------------------
- //001D0124 //^_^
- ushort CPlayerShader::CreateMat(EPlayerShader_Bin eBin,
- CFTTVector32x4 const& pVector32x4,
- CFTTTexParam aTexParam1,
- CFTTTexParam aTexParam2,
- CFTTTexParam aTexParam3,
- CFTTTexParam aTexParam4,
- CFTTTexParam aTexParam5,
- CFTTTexParam aTexParam6,
- CFTTTexParam aTexParam7,
- CFTTVector32 const& pVector32_1,
- CFTTVector32 const& pVector32_2,
- CFTTVector32 const& pVector32_3,
- CFTTVector32 const& pVector32_4,
- EPlayerShader_CullMode eCullMode) {
- //LOGI("CPlayerShader::CreateMat entry %p", FTT_pMtlL);
- return 0;
- }
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