TAABB.cpp 2.1 KB

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  1. #include "TAABB.h"
  2. //-------------------------------------------------------------------------------------------------------
  3. void sub_1A4912(CFTTVector32 *result, CFTTVector32 *a2) {
  4. }
  5. //-------------------------------------------------------------------------------------------------------
  6. void sub_1A4956(CFTTVector32 *result, CFTTVector32 *a2) {
  7. if (a2->float_0 > result->float_0)
  8. result->float_0 = a2->float_0;
  9. if (a2->float_4 > result->float_4)
  10. result->float_4 = a2->float_4;
  11. if (a2->float_8 > result->float_8)
  12. result->float_8 = a2->float_8;
  13. }
  14. //-------------------------------------------------------------------------------------------------------
  15. /*
  16. TAABB::TAABB() {
  17. }
  18. //-------------------------------------------------------------------------------------------------------
  19. TAABB::~TAABB() {
  20. }*/
  21. //-------------------------------------------------------------------------------------------------------
  22. //00198E10
  23. void TAABB::Expand(CFTTVector32 const &a2) {
  24. }
  25. //-------------------------------------------------------------------------------------------------------
  26. //001991E4
  27. void TAABB::Expand( TAABB const&a2) {
  28. }
  29. //-------------------------------------------------------------------------------------------------------
  30. //0019F554
  31. void TAABB::Inflate(CFTTVector32 const &a1) {
  32. LOGE("%x",this);
  33. LOGE("%x%x%x",a1.float_0,a1.float_4,a1.float_8);
  34. }
  35. //-------------------------------------------------------------------------------------------------------
  36. //00198E28
  37. void TAABB::Inflate( float const&a2) {
  38. // CFTTVector32 v5; // [sp+4h] [bp-14h]
  39. // v5.float_0 = *a2;
  40. // v5.float_4 = v5.float_0;
  41. // v5.float_8 = v5.float_0;
  42. // TAABB::Inflate(&v5.float_0);
  43. }
  44. //-------------------------------------------------------------------------------------------------------
  45. //001A4E12
  46. int TAABB::Overlap(TAABB *a2) {
  47. int dret = 0;
  48. return dret;
  49. }
  50. //-------------------------------------------------------------------------------------------------------
  51. //001A50D0
  52. float TAABB::SurfaceArea() {
  53. return 0.0;
  54. }
  55. //-------------------------------------------------------------------------------------------------------