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- #include "TAABB.h"
- //-------------------------------------------------------------------------------------------------------
- void sub_1A4912(CFTTVector32 *result, CFTTVector32 *a2) {
- }
- //-------------------------------------------------------------------------------------------------------
- void sub_1A4956(CFTTVector32 *result, CFTTVector32 *a2) {
- if (a2->float_0 > result->float_0)
- result->float_0 = a2->float_0;
- if (a2->float_4 > result->float_4)
- result->float_4 = a2->float_4;
- if (a2->float_8 > result->float_8)
- result->float_8 = a2->float_8;
- }
- //-------------------------------------------------------------------------------------------------------
- /*
- TAABB::TAABB() {
- }
- //-------------------------------------------------------------------------------------------------------
- TAABB::~TAABB() {
- }*/
- //-------------------------------------------------------------------------------------------------------
- //00198E10
- void TAABB::Expand(CFTTVector32 const &a2) {
- }
- //-------------------------------------------------------------------------------------------------------
- //001991E4
- void TAABB::Expand( TAABB const&a2) {
- }
- //-------------------------------------------------------------------------------------------------------
- //0019F554
- void TAABB::Inflate(CFTTVector32 const &a1) {
- LOGE("%x",this);
- LOGE("%x%x%x",a1.float_0,a1.float_4,a1.float_8);
- }
- //-------------------------------------------------------------------------------------------------------
- //00198E28
- void TAABB::Inflate( float const&a2) {
- // CFTTVector32 v5; // [sp+4h] [bp-14h]
- // v5.float_0 = *a2;
- // v5.float_4 = v5.float_0;
- // v5.float_8 = v5.float_0;
- // TAABB::Inflate(&v5.float_0);
- }
- //-------------------------------------------------------------------------------------------------------
- //001A4E12
- int TAABB::Overlap(TAABB *a2) {
- int dret = 0;
- return dret;
- }
- //-------------------------------------------------------------------------------------------------------
- //001A50D0
- float TAABB::SurfaceArea() {
- return 0.0;
- }
- //-------------------------------------------------------------------------------------------------------
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