SNDFE.cpp 3.1 KB

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  1. #include "SNDFE.h"
  2. #include <stdio.h>
  3. int SNDFE_Music_eMode = -1;
  4. //-------------------------------------------------------------------------------------------------
  5. //001D142C
  6. void SNDFE_Init() {
  7. }
  8. //-------------------------------------------------------------------------------------------------
  9. //001D146C
  10. void SNDFE_Process() {
  11. }
  12. //-------------------------------------------------------------------------------------------------
  13. //001D1484
  14. void SNDFE_Music_Process(float) {
  15. }
  16. //-------------------------------------------------------------------------------------------------
  17. //001D158C
  18. void SNDFE_Shutdown() {
  19. }
  20. //-------------------------------------------------------------------------------------------------
  21. //001D15DC
  22. void SNDFE_IGM_Init() {
  23. }
  24. //-------------------------------------------------------------------------------------------------
  25. //001D1684
  26. void SNDFE_IGM_Process() {
  27. }
  28. //-------------------------------------------------------------------------------------------------
  29. //001D169C
  30. void SNDFE_IGM_Shutdown() {
  31. }
  32. //-------------------------------------------------------------------------------------------------
  33. //001D16B0
  34. void SNDFE_Music_GetCurrentPlaying() {
  35. }
  36. //-------------------------------------------------------------------------------------------------
  37. //001D16C0
  38. bool SNDFE_Music_Paused() {return 0;
  39. }
  40. //-------------------------------------------------------------------------------------------------
  41. //001D16D0
  42. void SNDFE_Music_Pause(bool b) {
  43. }
  44. //-------------------------------------------------------------------------------------------------
  45. //001D16F8
  46. void SNDFE_Music_UnPause() {
  47. }
  48. //-------------------------------------------------------------------------------------------------
  49. //001D17D8
  50. void SNDFE_PlaySFXLoop(int, float, float) {
  51. }
  52. //-------------------------------------------------------------------------------------------------
  53. //001D1880
  54. void SNDFE_StopSFXLoop() {
  55. }
  56. //-------------------------------------------------------------------------------------------------
  57. //001D16A0
  58. int SNDFE_Music_GetPlaylist() {
  59. return SNDFE_Music_eMode;
  60. }
  61. //-------------------------------------------------------------------------------------------------
  62. //001D15A4
  63. //未实现
  64. __attribute__((noinline)) void SNDFE_Music_Shutdown() {
  65. printf("SNDFE_Music_Shutdown");
  66. }
  67. //-------------------------------------------------------------------------------------------------
  68. //001D15F8
  69. //未实现
  70. __attribute__((noinline)) void SNDFE_Music_SetPlaylist(eAUDIO_MUSIC_PLAYLIST eaudio_music_playlist_r0, int d_r1) {
  71. printf("%d %d", eaudio_music_playlist_r0, d_r1);
  72. }
  73. //-------------------------------------------------------------------------------------------------
  74. //001D144C
  75. __attribute__((noinline)) void SNDFE_Music_Init() {
  76. printf("SNDFE_Music_Init");
  77. }
  78. //-------------------------------------------------------------------------------------------------
  79. //001D1748
  80. __attribute__((noinline)) void SNDFE_PlaySFX(int d_r0, float f_r1, float f_r2) {
  81. LOGE("SNDFE_PlaySFX%x%x%x",d_r0,f_r1,f_r2);
  82. }
  83. //-------------------------------------------------------------------------------------------------