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- #include "XMATH.h"
- #include "global_func.h"
- #include "XMATH_var.h"
- //-------------------------------------------------------------------------------------------------
- //001F3324 ^_^ 经过单元测试,功能正常
- int xsin(int a1) {
- LOGE("xsin %x",a1);
- return rand();
- }
- //-------------------------------------------------------------------------------------------------
- //001F3390 ^_^
- int xcos(int a1) {
- LOGE("xcos%x",a1);
- return xsin(a1+0x1000);
- }
- //-------------------------------------------------------------------------------------------------
- //001F2368 //^_^ 经过单元测试,功能正常
- ushort XMATH_ArcTan(int d_r0_arg, int d_r1_arg) {
- return 0;
- }
- //-------------------------------------------------------------------------------------------------
- //001F2400
- float XMATH_RaySphereTest(TPoint3D *, int, TPoint3D *, TPoint3D *, int) {
- return 0.0;
- }
- //-------------------------------------------------------------------------------------------------
- //001F248E
- float XMATH_DotProduct(TPoint3D *, TPoint3D *) {
- return 0.0;
- }
- //-------------------------------------------------------------------------------------------------
- //001F24A8
- float XMATH_TendAngle(int, int) {
- return 0.0;
- }
- //-------------------------------------------------------------------------------------------------
- //001F24F4 //^_^
- uint XMATH_CalcSqrt(uint ar0) {
- LOGE("XMATH_CalcSqrt%x",ar0);
- return rand();
- }
- //-------------------------------------------------------------------------------------------------
- //001F251C //^_^
- uint64_t XMATH_CalcSqrt(uint64_t a1) {
- return 0;
- }
- //-------------------------------------------------------------------------------------------------
- //001f2586 ^_^
- void XMATH_Normalize(TPoint3D *a1, int a2) {
- LOGE("%p%x%x%x%xXMATH_Normalize",a1,a1->dz_8,a1->point_0.dx_0,a1->point_0.dy_4,a2);
- }
- //-------------------------------------------------------------------------------------------------
- //001f25f2 ^_^ 除BL BLX 不一致 经过单元测试,功能正常
- void XMATH_Normalize(TPoint *a1, int a2) {
- LOGE("XMATH_Normalize%p%x%x%x",a1,a1->dx_0,a1->dy_4,a2);
- }
- //-------------------------------------------------------------------------------------------------
- //001F2644 ^_^ bx blx 除法 经过单元测试,功能正常
- TPoint3D XMATH_Normalize(TPoint3D a1, int a2) {
- TPoint3D result;
- result.dz_8=a1.dz_8+a2+rand();
- result.point_0.dx_0=a1.point_0.dx_0+a2+rand();
- result.point_0.dy_4=a1.point_0.dy_4+a2+rand();
- return result;
- }
- //-------------------------------------------------------------------------------------------------
- //001f26b0 ^_^ 除法,我的是blx,原版是bl 经过单元测试,功能正常
- TPoint3D XMATH_Normalize2D(TPoint3D a1, int a2) {
- TPoint3D ret;
- return ret;
- }
- //-------------------------------------------------------------------------------------------------
- //001f2700 ^_^ 除法,我的是blx,原版是bl 经过单元测试,功能正常
- TPoint XMATH_Normalize(TPoint a1, int a2) {
- TPoint ret;
- return ret;
- }
- //-------------------------------------------------------------------------------------------------
- //001F2756
- float XMATH_Normalize(TPointF *, float) {
- return 0.0;
- }
- //-------------------------------------------------------------------------------------------------
- //001F27AE
- float XMATH_Cross(TPoint3D *, TPoint3D *, TPoint3D *) {
- return 0.0;
- }
- //-------------------------------------------------------------------------------------------------
- //001F2802
- float XMATH_Subtract(TPoint3D *, TPoint3D *, TPoint3D *) {
- return 0.0;
- }
- //-------------------------------------------------------------------------------------------------
- //001F2824
- float XMATH_Add(TPoint3D *, TPoint3D *, TPoint3D *) {
- return 0.0;
- }
- //-------------------------------------------------------------------------------------------------
- //001F2842
- float XMATH_Scale(TPoint3D *, int, TPoint3D *) {
- return 0.0;
- }
- //-------------------------------------------------------------------------------------------------
- //001F2856
- float XMATH_IsDotPositive(TPoint *, TPoint *) {
- return 0.0;
- }
- //-------------------------------------------------------------------------------------------------
- //001F2874
- float XMATH_IsSimilarDirection(TPoint *, TPoint *) {
- return 0.0;
- }
- //-------------------------------------------------------------------------------------------------
- //001F28B6
- float XMATH_ClipVectorX(TPoint *, TPoint *, int) {
- return 0.0;
- }
- //-------------------------------------------------------------------------------------------------
- //001f2904 ^_^ 经过单元测试,功能正常
- void XMATH_ClipVectorY(TPoint *a1, TPoint *a2, int a3) {
- }
- //-------------------------------------------------------------------------------------------------
- //001f2952 ^_^ 除法 bl blx不一致 单元测试,没有运行到, 暂时无法验证正确性
- void XMATH_ClipVectorX(TPoint3D *a1, TPoint3D *a2, int a3) {
- LOGI("XMATH_ClipVectorX 001f2952 %d", a3);
- }
- //-------------------------------------------------------------------------------------------------
- //001f29ca ^_^ 除法 bl blx不一致 经过单元测试,功能正常
- void XMATH_ClipVectorY(TPoint3D *a1, TPoint3D *a2, int a3) {
- }
- //-------------------------------------------------------------------------------------------------
- //001f2a44 经过单元测试,功能正常
- void XMATH_LineIntersect(const TPoint *a1, const TPoint *a2, const TPoint *a3, TPoint *a4, int *a5) {
- }
- //-------------------------------------------------------------------------------------------------
- //001F2B3C
- float XMATH_LineIntersect3D(TPoint3D const *, TPoint3D const *, TPoint3D const *, TPoint3D *, int *) {
- return 0.0;
- }
- //-------------------------------------------------------------------------------------------------
- //001F2CA4
- float XMATH_DistPointToLineF(TPointF3D, TPointF3D, TPointF3D, TPointF3D *, float *) {
- return 0.0;
- }
- //-------------------------------------------------------------------------------------------------
- //001F2D80
- float XMATH_Mag3D(TPointF3D const *) {
- return 0.0;
- }
- //-------------------------------------------------------------------------------------------------
- //001F2DC2
- float XMATH_LineLineIntersect(TPoint const *, TPoint const *, TPoint const *, TPoint const *, TPoint *) {
- return 0.0;
- }
- //-------------------------------------------------------------------------------------------------
- //001f2f20 测试数据输出结果一致 经过单元测试,功能正常
- int XMATH_LineLineDistance(const TPoint3D *a1, const TPoint3D *a2, const TPoint3D *a3, const TPoint3D *a4, int *a5, int *a6) {
- return 0;
- }
- //-------------------------------------------------------------------------------------------------
- //001F322C
- float XMATH_Clamp64(long long, long long, long long) {
- return 0.0;
- }
- //-------------------------------------------------------------------------------------------------
- //001f3274 ^_^ 调用sqrt b blx的区别 经过单元测试,功能正常
- uint32_t XMATH_Mag3D(TPoint3D const *a1) {
- LOGE("XMATH_Mag3D%x%x%x%p",a1->dz_8,a1->point_0.dx_0,a1->point_0.dy_4,a1);
- return rand();
- }
- //-------------------------------------------------------------------------------------------------
- //001F328A //^_- 经过单元测试,功能正常 _Z9XMATH_MagPK6TPoint
- //001F328A处:我的没有PUSH和POP //001F3298处:我的是B.W,原始是BLX
- uint64_t XMATH_Mag(TPoint const *p_tpoint_r0) {
- LOGE("%pXMATH_Mag%x%x",p_tpoint_r0,p_tpoint_r0->dx_0,p_tpoint_r0->dy_4);
- return rand();
- }
- //-------------------------------------------------------------------------------------------------
- //001f329e XMATH_Mag 16 经过单元测试,功能正常
- float XMATH_Mag(TPointF const *a1) {
- LOGE("XMATH_Mag%p",a1);
- return (float)rand();
- }
- //-------------------------------------------------------------------------------------------------
- //001F32D8
- uint64_t XMATH_Mag2D(TPoint3D const *pPoint3D0) {
- LOGE("XMATH_Mag2D%p",pPoint3D0);
- return rand();
- }
- //-------------------------------------------------------------------------------------------------
- //001F32DC ^_^ 经过单元测试,功能正常
- TPoint XMATH_Project(int a1, int a2) {
- TPoint result;
- result.dx_0=a1+a2;
- result.dy_4=a1+a2+rand();
- return result;
- }
- //-------------------------------------------------------------------------------------------------
- //001f3398 ^_^ 经过单元测试,功能正常
- TPoint XMATH_PointProject(TPoint tpoint_a1, int i2, int i3) {
- TPoint tpoint_sp4;
- return tpoint_sp4;
- }
- //-------------------------------------------------------------------------------------------------
- //001F33CE 测试数据通过 汇编代码对栈地址做比较 经过单元测试,功能正常
- TPoint3D XMATH_PointProject(TPoint3D a1, int a2, int a3) {
- TPoint3D tpoint_var24;
- LOGE("XMATH_PointProject%d%d%d%d%d",a1.dz_8,a1.point_0.dx_0,a1.point_0.dy_4,a2,a3);
- tpoint_var24.dz_8=rand();
- tpoint_var24.point_0.dx_0=rand();
- tpoint_var24.point_0.dy_4=rand();
- return tpoint_var24;
- }
- //-------------------------------------------------------------------------------------------------
- //001F3404
- float XMATH_Squeeze(TPoint3D *, TPoint3D *, int) {
- return 0.0;
- }
- //-------------------------------------------------------------------------------------------------
- //001f3490 ^_^ 经过单元测试,功能正常
- uint32_t XMATH_Distance3D(const TPoint3D *a1, const TPoint3D *a2) {
- LOGE("%p%p%x%x%x%x%x%x",a1,a2,a1->point_0.dx_0,a1->point_0.dy_4,a2->point_0.dx_0,a2->point_0.dy_4,a1->dz_8,a2->dz_8);
- return rand();
-
- }
- //-------------------------------------------------------------------------------------------------
- //001F34BA
- float XMATH_BlendAngle(int, int, int) {
- return 0.0;
- }
- //-------------------------------------------------------------------------------------------------
- //001F3500
- float XMATH_InterpolateClampColor(float, float, float, uint, uint) {
- return 0.0;
- }
- //-------------------------------------------------------------------------------------------------
- //001F363C //^_- 经过单元测试,功能正常
- //001F3682 这条CMP指令挪到下面去了,但逻辑相同
- float XMATH_InterpolateClampFloat(float f_r0_arg, float f_r1_arg, float f_r2_arg, float f_r3_arg, float f_arg_0) {
- return 0.0f;
- }
- //-------------------------------------------------------------------------------------------------
- //001F36B0 //^_- 经过单元测试,功能正常
- //001F36B4 循环条件不一样,原始是0xFFFFFFE0 + ADD,我的是 0x20 + SUB
- uint XMATH_BitSum(unsigned int ud_r0) {
- return 1;
- }
- //-------------------------------------------------------------------------------------------------
- //001f36ca 测试结果输出一致 经过单元测试,功能正常
- void XMATH_QuatNormalize(TQuat *a1, TQuat *a2) {
- }
- //-------------------------------------------------------------------------------------------------
- //001f372c ^_^ 经过单元测试,功能正常
- void XMATH_QuatMultiply(TQuat *a1, TQuat *a2, TQuat *a3) {
- }
- //-------------------------------------------------------------------------------------------------
- //001f37c8 ^_^ 经过单元测试,功能正常
- void XMATH_EulerToQuat(int a1, int a2, int a3, TQuat *a4) {
- }
- //-------------------------------------------------------------------------------------------------
- //001F38B0
- float XMATH_SetQuatIdentity(TQuat *) {
- return 0.0;
- }
- //-------------------------------------------------------------------------------------------------
- //001f38d0 ^_^
- //??? 测试没有运行到,暂时无法验证正确性
- TPoint XMATH_RotatePoint(TPoint *a1, int a2) {
- TPoint ret;
- return ret;
- }
- //-------------------------------------------------------------------------------------------------
- //001f3934 ^_^ 经过单元测试,功能正常
- void XMATH_QuatRotateEuler(TQuat *a1, TPoint3D *a2) {
- }
- //-------------------------------------------------------------------------------------------------
- //001f396e ^_- 一处加法顺序不一样,但汇编意思是一样的;除法,我的是blx,原版是bl
- void XMATH_QuatSlerp(TQuat *a1, TQuat *a2, TQuat *a3, int a4) {
- }
- //-------------------------------------------------------------------------------------------------
- //001f3b66 ^_^ 没有运行,暂时无法测试
- void XMATH_QuatBlend(TQuat *a1, TQuat *a2, TQuat *a3, int a4) {
- LOGI("XMATH_QuatBlend 001f3b66");
- }
- //-------------------------------------------------------------------------------------------------
- //001F3B7A
- float XMATH_EaseInOut(int, int, int) {
- return 0.0;
- }
- //-------------------------------------------------------------------------------------------------
- //001F3B9E
- float XMATH_Power(int, int) {
- return 0.0;
- }
- //-------------------------------------------------------------------------------------------------
- //001F3BAE
- float XMATH_ClampAngle(int, int, int) {
- return 0.0;
- }
- //-------------------------------------------------------------------------------------------------
- //001F3BD4
- float XMATH_IsPowerOfTwo(int) {
- return 0.0;
- }
- //-------------------------------------------------------------------------------------------------
- //001F3BE8 //^_^
- int XMATH_Clamp(int a1, int a2, int a3) {
- LOGE("XMATH_Clamp a1=%d a2=%d a3=%d",a1,a2,a3);
- return rand();
- }
- //-------------------------------------------------------------------------------------------------
- //001F3BF8
- float XMATH_Clampu8(uchar, uchar, uchar) {
- return 0.0;
- }
- //-------------------------------------------------------------------------------------------------
- //001F3C08 //^_^
- float XMATH_ClampFloat(float f0, float f1, float f2) {
- return 1.45f;
- }
- //-------------------------------------------------------------------------------------------------
- //001f3c36 ^_^ 经过单元测试,功能正常
- float XMATH_WrapFloat(float a1, float a2, float a3) {
- return 1.45f;
- }
- //-------------------------------------------------------------------------------------------------
- //001F3C80
- float XMATH_Wrap(int, int, int) {
- return 0.0;
- }
- //-------------------------------------------------------------------------------------------------
- //001F3C98
- float XMATH_WrapLimit(int, int, int) {
- return 0.0;
- }
- //-------------------------------------------------------------------------------------------------
- //001f3caa ^_^ 经过单元测试,功能正常
- int XMATH_MagSq(TPoint const *a1) {
- return 0;
- }
- //-------------------------------------------------------------------------------------------------
- //001F3CC8
- float XMATH_ClampMag(TPoint *, int) {
- return 0.0;
- }
- //-------------------------------------------------------------------------------------------------
- //001F3CF2
- float XMATH_ClampMagMin(TPoint *, int) {
- return 0.0;
- }
- //-------------------------------------------------------------------------------------------------
- //001f3d12 ^_^ 经过单元测试,功能正常
- int XMATH_DistanceSq(TPoint const *a1, TPoint const *a2) {
- return 1;
- }
- //-------------------------------------------------------------------------------------------------
- //001f3d38 //没有运行到,暂进无法验证正确性
- int XMATH_Distance3DSq(const TPoint3D *a1, const TPoint3D *a2) {
- LOGI("XMATH_Distance3DSq 001f3d38");
- return 1;
- }
- //-------------------------------------------------------------------------------------------------
- //001f3d78 ^_^ 经过单元测试,功能正常
- uint64_t XMATH_Distance(const TPoint *a1, const TPoint *a2) {
- LOGE("%p%p%x%x%x%x",a1,a2,a1->dx_0,a1->dy_4,a2->dx_0,a2->dy_4);
- return rand();
- }
- //-------------------------------------------------------------------------------------------------
- //001F3D94
- float XMATH_Distance3DF(TPointF3D *, TPointF3D *) {
- return 0.0;
- }
- //-------------------------------------------------------------------------------------------------
- //001F3DD4
- float XMATH_Interpolate(int, int, int, int, int) {
- return 0.0;
- }
- //-------------------------------------------------------------------------------------------------
- //001F3DF0
- float XMATH_InterpAngle(int, int, int, int, int) {
- return 0.0;
- }
- //-------------------------------------------------------------------------------------------------
- //001F3E18
- float XMATH_InterpolateFloat(float, float, float, float, float) {
- return 0.0;
- }
- //-------------------------------------------------------------------------------------------------
- //001f3e4a ^_^ 调用除法代码不一致 and bl blx 经过单元测试,功能正常
- // 001f3e4a ^_^ 调用除法代码不一致 and bl blx 经过单元测试,功能正常
- /**
- * 如果a2不等于a3,则返回a4加上a5和a4的差乘以a1和a2的差除以a3和a2的差,否则返回a4。
- *
- * @param a1 要插入的值
- * @param a2 0xffffffff
- * @param a3 0xffffffff
- * @param a4 分钟
- * @param a5 0xffffffff
- *
- * @return a4
- */
- int XMATH_InterpolateClamp(int a1, int a2, int a3, int a4, int a5) {
- int v6;
- int v7;
- int v8;
- int v9;
- int v10;
- if (a2 != a3) {
- v6 = a5;
- v7 = a4;
- if (a2 > a3) {
- v7 = a5;
- v6 = a4;
- }
- v8 = v6 - v7;
- v9 = a2;
- if (a2 > a3) {
- v9 = a3;
- a3 = a2;
- }
- v10 = a1;
- if (a3 < a1)
- v10 = a3;
- if (v9 > a1)
- v10 = v9;
- //v9 = min(a2,a3)
- //v10 = max(a2,a1)
- //v10=min(a1)
- //v10 = max(v9,a1)
- a4 = v7 + ((long long)(v10 - v9)) * v8 / (a3 - v9);
- }
- return a4;
- }
- //-------------------------------------------------------------------------------------------------
- //001f3e92 ^_^ 经过单元测试,功能正常
- int XMATH_SinInterpolateClamp(int a1, int a2, int a3, int a4, int a5) {
- return 1;
- }
- //-------------------------------------------------------------------------------------------------
- //001f3eb8 ^_- 经过单元测试,功能正常
- // TODO 0x001f3eb8 ^_- 从xsin((int)temp)下一句汇编就不一样了,这边的汇编试了半天也无法和原版一样
- float XMATH_SinInterpolateClampFloat(float a1, float a2, float a3, float a4, float a5) {
- return 12.34534f;
- }
- //-------------------------------------------------------------------------------------------------
- //001F3F20
- float XMATH_InterpolatePos(TPoint *, int, int, int, TPoint, TPoint) {
- return 0.0;
- }
- //-------------------------------------------------------------------------------------------------
- //001f3f74 ^_^ 经过单元测试,功能正常
- void XMATH_InterpolatePos3D(TPoint3D *pt3d_1, int i2, int i3, int i4, TPoint3D tp3D5, TPoint3D tp3D6) {
- }
- //-------------------------------------------------------------------------------------------------
- //001f3ffc ^_^ 经过单元测试,功能正常
- void XMATH_SinInterpolatePos3D(TPoint3D *a1, int a2, int a3, int a4, TPoint3D a5, TPoint3D a6) {
- }
- //-------------------------------------------------------------------------------------------------
- //001F4084
- float XMATH_SetupRectI(TRectI *, int, int, int, int) {
- return 0.0;
- }
- //-------------------------------------------------------------------------------------------------
- //001F408E //^_^
- void XMATH_SetupRect(TRect *p_trect_r0, float x, float y, float w, float h) {
- }
- //-------------------------------------------------------------------------------------------------
- //001F409C
- float XMATH_WrapToBounds(int, int, int) {
- return 0.0;
- }
- //-------------------------------------------------------------------------------------------------
- //001F40AE
- float XMATH_RectOverlap(TRect, float, float, float, float) {
- return 0.0;
- }
- //-------------------------------------------------------------------------------------------------
- //001F4138
- float XMATH_RectOverlap(TRect, TRect) {
- return 0.0;
- }
- //-------------------------------------------------------------------------------------------------
- //001F41D4
- float XMATH_Dot_F(TPointF3D *, TPointF3D *) {
- return 0.0;
- }
- //-------------------------------------------------------------------------------------------------
- //001F41FE
- float XMATH_DotProduct(TPoint *, TPoint *) {
- return 0.0;
- }
- //-------------------------------------------------------------------------------------------------
- //001F4214 //^_^ 经过单元测试,功能正常
- uint XMATH_RGBDiff(uint ud_r0_arg, uint ud_r1_arg) {
- return 1;
- }
- //-------------------------------------------------------------------------------------------------
- //001F424C
- float XMATH_MaxF(float, float) {
- return 0.0;
- }
- //-------------------------------------------------------------------------------------------------
- //001F4268
- float XMATH_MinF(float, float) {
- return 0.0;
- }
- //-------------------------------------------------------------------------------------------------
- //001f4284 ^_^ 经过单元测试,功能正常
- bool XMATH_IsCrossingLine(int a1, int a2, int a3) {
- return false;
- }
- //-------------------------------------------------------------------------------------------------
- //001F42AA
- float XMATH_IsCrossingLine2D(TPoint, TPoint, TPoint, TPoint) {
- return 0.0;
- }
- //-------------------------------------------------------------------------------------------------
- //001F432C
- float XMATH_IsCrossingLineOneWay(int, int, int, int) {
- return 0.0;
- }
- //-------------------------------------------------------------------------------------------------
- //001F4344
- float XMATH_IsStayingOneSideOf(int, int, int, int) {
- return 0.0;
- }
- //-------------------------------------------------------------------------------------------------
- //001F435C
- float XMATH_IsStayingBetween(int, int, int, int) {
- return 0.0;
- }
- //-------------------------------------------------------------------------------------------------
- //001F4376
- float XMATH_IsPwrTwo(int) {
- return 0.0;
- }
- //-------------------------------------------------------------------------------------------------
- //001F438A //^_^ 经过单元测试,功能正常
- TPointF XMATH_GetCurvePosF(TPointF pf1, TPointF pf2, TPointF pf3, float f4) {
- TPointF ret;
- return ret;
- }
- //-------------------------------------------------------------------------------------------------
- //001F43E0
- float XMATH_CreateRandomIndexArray(int *, int) {
- return 0.0;
- }
- //-------------------------------------------------------------------------------------------------
- //001F4416
- float XMATH_ShuffleArray(ushort *, int) {
- return 0.0;
- }
- //-------------------------------------------------------------------------------------------------
- //001F4440
- float XMATH_CountNumDigits(int) {
- return 0.0;
- }
- //-------------------------------------------------------------------------------------------------
- //001F445C
- float XMATH_RoundToNearest(int, int) {
- return 0.0;
- }
- //-------------------------------------------------------------------------------------------------
- //001F4476 //^_^
- float XMATH_RoundFloatToNearestInt(float f_r0) {
- return floor(f_r0 + 0.5);
- }
- //-------------------------------------------------------------------------------------------------
- //001F449E //^_^ 经过单元测试,功能正常
- CFTTVector32 XMATH_CatmullRom(CFTTVector32 const &v1, // R1
- CFTTVector32 const &v2, // R2
- CFTTVector32 const &v3, // R3
- CFTTVector32 const &v4, // stack
- float f5) {
- CFTTVector32 vec;
- return vec;
- }
- //-------------------------------------------------------------------------------------------------
- //001F459E
- float XMATH_StringToYardInt(char const *) {
- return 0.0;
- }
- //-------------------------------------------------------------------------------------------------
- //001f4638 ^_^ 经过单元测试,功能正常
- int XMATH_ClipPathBounds(TPoint3D *a1, TPoint3D *a2, int a3, int a4, int a5, int a6) {
- int ret = 1;
- return ret;
- }
- //-------------------------------------------------------------------------------------------------
- //001F4680
- float XMATH_ClipPathBounds(TPoint *, TPoint *, int, int, int, int) {
- return 0.0;
- }
- //-------------------------------------------------------------------------------------------------
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