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- #include "GL.h"
- //-------------------------------------------------------------------------------------------------
- //0015B944
- void GL_OffsideUpdate() {
- }
- //-------------------------------------------------------------------------------------------------
- //0015BA58
- void GL_OffsideTrigger(int) {
- }
- //-------------------------------------------------------------------------------------------------
- //0015BBBC
- void GL_OffsideCheckKick(int, int) {
- }
- //-------------------------------------------------------------------------------------------------
- //0015BC10
- void GL_OffsideReset() {
- }
- //-------------------------------------------------------------------------------------------------
- //0015BC80
- void GL_OffsideSetup(int) {
- }
- //-------------------------------------------------------------------------------------------------
- //0015BE4C
- void GL_CalculateBackLine() {
- }
- //-------------------------------------------------------------------------------------------------
- //0016DE9C
- void GL_SetTouch(int a1, int a2, bool a3, EKickType a4, char const*a5) {
- LOGE("GL_SetTouch%x%x%x%x%s",a1,a2,a3,a4,a5);
- }
- //-------------------------------------------------------------------------------------------------
- //00175E58
- void GL_IdleProcess() {
- }
- //-------------------------------------------------------------------------------------------------
- //00175F20
- void GL_ResetPlayers() {
- }
- //-------------------------------------------------------------------------------------------------
- //00175F68
- void GL_GameLogicProcess() {
- }
- //-------------------------------------------------------------------------------------------------
- //00175FAC
- void GL_NewPlayModeStep(EPlayModeStep) {
- }
- //-------------------------------------------------------------------------------------------------
- //00175FC4
- void GL_SetupNewPlayMode(EPlayMode) {
- }
- //-------------------------------------------------------------------------------------------------
- //00176040
- int GL_NewPlayMode(EPlayMode, int, bool) {
- return 0;
- }
- //-------------------------------------------------------------------------------------------------
- //00176070
- void GL_NewPlayModeState(EPlayModeState) {
- }
- //-------------------------------------------------------------------------------------------------
- //001760B8
- void GL_UpdatePlayMode() {
- }
- //-------------------------------------------------------------------------------------------------
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