GL.cpp 2.3 KB

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  1. #include "GL.h"
  2. //-------------------------------------------------------------------------------------------------
  3. //0015B944
  4. void GL_OffsideUpdate() {
  5. }
  6. //-------------------------------------------------------------------------------------------------
  7. //0015BA58
  8. void GL_OffsideTrigger(int) {
  9. }
  10. //-------------------------------------------------------------------------------------------------
  11. //0015BBBC
  12. void GL_OffsideCheckKick(int, int) {
  13. }
  14. //-------------------------------------------------------------------------------------------------
  15. //0015BC10
  16. void GL_OffsideReset() {
  17. }
  18. //-------------------------------------------------------------------------------------------------
  19. //0015BC80
  20. void GL_OffsideSetup(int) {
  21. }
  22. //-------------------------------------------------------------------------------------------------
  23. //0015BE4C
  24. void GL_CalculateBackLine() {
  25. }
  26. //-------------------------------------------------------------------------------------------------
  27. //0016DE9C
  28. void GL_SetTouch(int a1, int a2, bool a3, EKickType a4, char const*a5) {
  29. LOGE("GL_SetTouch%x%x%x%x%s",a1,a2,a3,a4,a5);
  30. }
  31. //-------------------------------------------------------------------------------------------------
  32. //00175E58
  33. void GL_IdleProcess() {
  34. }
  35. //-------------------------------------------------------------------------------------------------
  36. //00175F20
  37. void GL_ResetPlayers() {
  38. }
  39. //-------------------------------------------------------------------------------------------------
  40. //00175F68
  41. void GL_GameLogicProcess() {
  42. }
  43. //-------------------------------------------------------------------------------------------------
  44. //00175FAC
  45. void GL_NewPlayModeStep(EPlayModeStep) {
  46. }
  47. //-------------------------------------------------------------------------------------------------
  48. //00175FC4
  49. void GL_SetupNewPlayMode(EPlayMode) {
  50. }
  51. //-------------------------------------------------------------------------------------------------
  52. //00176040
  53. int GL_NewPlayMode(EPlayMode, int, bool) {
  54. return 0;
  55. }
  56. //-------------------------------------------------------------------------------------------------
  57. //00176070
  58. void GL_NewPlayModeState(EPlayModeState) {
  59. }
  60. //-------------------------------------------------------------------------------------------------
  61. //001760B8
  62. void GL_UpdatePlayMode() {
  63. }
  64. //-------------------------------------------------------------------------------------------------