GU.cpp 2.4 KB

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  1. #include "GU.h"
  2. #include "XMATH.h"
  3. //-------------------------------------------------------------------------------------------------
  4. //00154B3C
  5. int GU_GetRot(const TPoint3D &a1) {
  6. return 0;
  7. }
  8. //-------------------------------------------------------------------------------------------------
  9. //00154B4A
  10. int GU_GetRot(const TPoint3D &a1, const TPoint &a2) {
  11. return 0;
  12. }
  13. //-------------------------------------------------------------------------------------------------
  14. //001553F0
  15. int GU_GetRot(const TPoint3D &a1, const TPoint3D &a2) {
  16. return 0;
  17. }
  18. //-------------------------------------------------------------------------------------------------
  19. //0015BE38
  20. int GU_GetRot(const TPoint &a1, const TPoint &a2) {
  21. LOGE("GU_GetRot");
  22. return rand();
  23. }
  24. //-------------------------------------------------------------------------------------------------
  25. //0015D790
  26. int GU_GetRot(TPoint const &a1, TPoint3D const &a2) {
  27. return 0;
  28. }
  29. //-------------------------------------------------------------------------------------------------
  30. //0016DE8C
  31. ushort GU_GetRot(const TPoint &a1) {
  32. LOGE("GU_GetRot%x%x",a1.dx_0,a1.dy_4);
  33. return rand();
  34. }
  35. //-------------------------------------------------------------------------------------------------
  36. //00178EA4
  37. void GU_FindBestInterceptPlayer(int, int, int, bool) {
  38. }
  39. //-------------------------------------------------------------------------------------------------
  40. //00179D18
  41. int GU_GetNearestPlayerInRot(int, TPoint, int, int, int, CPlayer **, int) {
  42. return 0;
  43. }
  44. //-------------------------------------------------------------------------------------------------
  45. //00179E6C
  46. int GU_GetFutureNearestPlayerInRot(int, TPoint, int, int, int, CPlayer **, int) {
  47. return 0;
  48. }
  49. //-------------------------------------------------------------------------------------------------
  50. //0017A394
  51. void GU_GetPlayerForwardBestSpace(CPlayer *, int, int, short *) {
  52. }
  53. //-------------------------------------------------------------------------------------------------
  54. //0017AC0C
  55. void GU_IsDirWide(int, int) {
  56. }
  57. //-------------------------------------------------------------------------------------------------
  58. //0017AC2A
  59. void GU_IsRot(int, int) {
  60. }
  61. //-------------------------------------------------------------------------------------------------
  62. //0017AC4E
  63. int GU_IsDirRot(TPoint, TPoint, int, int) {
  64. return 0;
  65. }
  66. //-------------------------------------------------------------------------------------------------