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- #include "CFESEditPlayer.h"
- #include "CBall.h"
- #include "CBallProj.h"
- #include "CFE.h"
- #include "CFE3DPlayer.h"
- #include "CFEKeyboard.h"
- #include "CFESShopHelper.h"
- #include "CFTTCamera.h"
- #include "CFTTTextureCache.h"
- #include "CFTTTextureManager.h"
- #include "CGFXSpec.h"
- #include "CGfxCharacter.h"
- #include "CGfxPlayer.h"
- #include "CGfxPostProcess.h"
- #include "CGfxShadowMapManager.h"
- #include "CGfxSubBoard.h"
- #include "CGraphicsTexLoadOptions.h"
- #include "CMessageBoxHandler.h"
- #include "CPlayerManager.h"
- #include "CPlayerShader.h"
- #include "CStageManager.h"
- #include "CStoryCore.h"
- #include "CUIMsgShopButton.h"
- #include "CUITileItemSelector.h"
- #include "FESU.h"
- #include "FREE.h"
- #include "GFXCAMERA.h"
- #include "GFXRENDER.h"
- #include "GM.h"
- #include "GU.h"
- #include "LOCstring.h"
- #include "Matrix.h"
- #include "SNDFE.h"
- #include "SYSCORE.h"
- #include "TStoryConfig.h"
- #include "CFTTBatchModelManager.h"
- #include "memctrl.h"
- CFTTVector32 s_vCamTarget[6]; // 00350770
- float s_fCamDist[6] = {3.75, 1.5, 1.5, 1.75, 1.5, 2.0}; // 003362E4
- float s_fCamTilt[6] = {0.08, 0.08, 0.08, 0.3, 0.08, 0.08}; // 00336314
- float s_fCamRot[6] = {0.3, 0.75, 0.3, 0.3, 0.3, 0.3}; // 003362FC
- bool CFESEditPlayer::ms_bCancelChanges; // 003507BC
- CFEKeyboard* CFESEditPlayer::ms_pKeyboard; // 003507B8
- // 003363E0
- int m_iHairColourPosition[] = {0, 2, 1, 4, 3, 5, 6, 7};
- // 00336390
- int m_iHairStylePosition[] = {0, 2, 5, 6, 10, 12, 18, 19, 1, 3,
- 13, 7, 9, 17, 11, 4, 14, 15, 16};
- // 00336400
- int m_iFacialHairPosition[] = {1, 6, 3, 2, 7, 4, 5};
- // 00336420
- int m_iBootsColour[] = {0, 9, 11, 1, 10, 6, 2, 7, 3, 5, 8, 4};
- // 0033637C
- int m_iUnlockText[] = {0x85, 0x133, 0x131, 0x134, 0x132};
- static uint unk_2FE208[13] = {0xFF000000, 0xFFFFFFFF, 0xFFDBA83F, 0xFFED1F24,
- 0xFF0E70A1, 0xFFFD2357, 0xFFE2F41F, 0xFFE2F41F,
- 0xFFFA5D1A, 0xFF34287A, 0xFF4F2819, 0xFF73E407,
- 0xFF737373};
- // 002FE238
- static int unk_2FE238[] = {20, 20, 2, 2, 2, 9, 13};
- // 002FE254
- static int unk_2FE254[] = {0, -8192, 6553, 6553, 2048, 0, 32};
- // 002FE270
- static float unk_2FE270[] = {0.10000000149011612f,
- 0.10000000149011612f,
- 0.20000000298023224f,
- 0.20000000298023224f,
- 0.10000000149011612f,
- 0.10000000149011612f,
- 0.0f};
- static const int dword_2FE1F0[6] = {1, 2, 4, 5, 7, 8};
- // 0033632C
- int s_iPlayerRot[6] = {0, 0, 0, 0, 0x2000, 0x2000};
- //-------------------------------------------------------------------------------------------------
- // 00128200 //^_^
- //单元测试等级:目测游戏表现
- //测试内容:启动游戏到第6关传球射门
- //测试结果: 游戏表现正常无崩溃且无明显变化,未检测到日志输出
- //测试分支: 无
- CFESEditPlayer::~CFESEditPlayer() {}
- //-------------------------------------------------------------------------------------------------
- // 00129A5C //^_^
- //单元测试等级:目测游戏表现
- //测试内容:启动游戏到第6关传球射门
- //测试结果: 游戏表现正常无崩溃且无明显变化,未检测到日志输出
- //测试分支: 无
- typedef void (*CFESEditPlayer_CancelChanges)();
- void CFESEditPlayer::CancelChanges() {
- CFESEditPlayer::ms_bCancelChanges = true;
- }
- //-------------------------------------------------------------------------------------------------
- // 00128118 //^_-
- //单元测试等级:目测游戏表现
- //测试内容:启动游戏到第6关传球射门
- //测试结果: 游戏表现正常无崩溃且无明显变化,未检测到日志输出
- //测试分支: 无
- CFESEditPlayer::CFESEditPlayer(void) {
- this->field_12C = 0;
- this->m_p3DPlayer_98 = 0;
- this->m_tTextures_9C.pCTeam_0 = 0;
- this->m_tTextures_9C.filed_4 = -1;
- this->m_tTextures_9C.pTexture_8 = 0;
- this->m_tTextures_9C.pTexture_C = 0;
- this->m_tTextures_9C.pTexture_10 = 0;
- this->m_tTextures_9C.pTexture_14 = 0;
- s_vCamTarget[5].float_4 = 1.100000023841858; // 40
- s_vCamTarget[5].float_8 = 0; // 44
- s_vCamTarget[2].float_8 = 0; // 20
- s_vCamTarget[3].float_0 = 0; // 24
- s_vCamTarget[3].float_4 = 0; // 28
- s_vCamTarget[3].float_8 = 0; // 2C
- s_vCamTarget[4].float_0 = 0; // 30
- s_vCamTarget[4].float_4 = 1.5; // 34
- s_vCamTarget[4].float_8 = 0; // 38
- s_vCamTarget[5].float_0 = 0; // 3C
- s_vCamTarget[0].float_0 = 0; // 0
- s_vCamTarget[0].float_4 = 1; // 4
- s_vCamTarget[0].float_8 = 0; // 8
- s_vCamTarget[1].float_0 = 0; // C
- s_vCamTarget[1].float_4 = 1.7000000476837158; // 10
- s_vCamTarget[1].float_8 = 0; // 14
- s_vCamTarget[2].float_0 = 0; // 18
- s_vCamTarget[2].float_4 = 1.7000000476837158; // 1C
- this->field_B4 = 0;
- this->field_B8 = 0;
- this->field_BC = 0;
- this->field_C0 = 0;
- this->field_C4 = 1;
- this->field_C8 = 1;
- this->field_CC = 1;
- this->field_154 = -1;
- this->field_158 = -1;
- this->field_15C = 0;
- GFXCAMERA_UpdateMatrices();
- }
- //-------------------------------------------------------------------------------------------------
- // 00129C54 //^_-
- //单元测试等级:目测游戏表现
- //测试内容:启动游戏到第6关传球射门
- //测试结果: 游戏表现正常无崩溃且无明显变化,未检测到日志输出
- //测试分支: 无
- void CFESEditPlayer::CheckUnlocked(int i1, int i2) {
- // 00129C54
- int r1_i = i1;
- int lr_i = 32 - i2;
- // int r3_i = i2 - 32;
- uint64 r6r5_ull = CStoryProfile::m_tData.field_210[i1];
- uint32 r5_ui = (r6r5_ull >> 32u);
- uint32 r6_ui = r6r5_ull;
- uint r12 = 1;
- int r4_i = (1u >> lr_i);
- // 00129C66
- if (i2 >= 32) {
- // 00129C78
- r4_i = (1u << (uint)(i2 - 32));
- }
- int r3_i = r5_ui & r4_i;
- r5_ui = r12 << (uint)i2;
- /*
- * 此处这个IT判断前几条代码没有发现CMP或者ADDS之类的开头,所以猜测是和上一个CMP一致(if( r3_i >= 0)),省略写法,是不是这样?
- * 原始汇编:IT GE
- MOVGE R5, #0
- 自己汇编:IT GT
- MOVGT R4, #0
- */
- // 00129C84
- if (i2 >= 32) {
- // 00129C86
- r5_ui = 0;
- }
- int r6_i = r6_ui & r5_ui;
- r3_i = r3_i | r6_i;
- // 00129C8A
- if (r3_i != 0) {
- // 00129C8E
- this->field_154 = -1;
- this->field_158 = -1;
- r1_i = 0;
- } else {
- // loc_129C9A
- this->field_154 = r1_i;
- this->field_158 = i2;
- r1_i = STY_tConfig.PlayerCustomisationNumber_54D4[r1_i][i2];
- }
- // loc_129CB2
- CUIMsgShopButton* r2_pMsgShopButton = this->m_pMsgShopButton_130;
- this->field_15C = r1_i;
- if (r2_pMsgShopButton != 0) {
- // 00129CC2
- r2_pMsgShopButton->SetCost(r1_i);
- }
- // locret_129CC6
- return;
- }
- //-------------------------------------------------------------------------------------------------
- // 00129514 //^_^
- //单元测试等级:目测游戏表现
- //测试内容:启动游戏到第6关传球射门
- //测试结果: 游戏表现正常无崩溃且无明显变化,未检测到日志输出
- //测试分支: 无
- int CFESEditPlayer::ApplyToProfile() {
- // 00129514
- int r6_i = this->field_B4;
- int r0_i = MP_cMyProfile.GetHairStyle();
- // 0012952A
- if (r6_i == r0_i) {
- // 0012952E
- r6_i = this->field_B8;
- r0_i = MP_cMyProfile.GetFacialHair();
- // 00129538
- if (r6_i == r0_i) {
- // 0012953C
- r6_i = this->field_BC;
- r0_i = MP_cMyProfile.GetHairColour();
- // 00129546
- if (r6_i == r0_i) {
- // 0012954A
- r6_i = this->field_C0;
- r0_i = MP_cMyProfile.GetBootColour();
- // 00129554
- if (r6_i == r0_i) {
- // 00129558
- r6_i = this->field_C4;
- r0_i = MP_cMyProfile.GetShirtLength();
- // 00129562
- if (r6_i == r0_i) {
- // 00129566
- r6_i = this->field_C8;
- r0_i = MP_cMyProfile.GetBodyType();
- // 00129570
- if (r6_i == r0_i) {
- // 00129576
- r6_i = this->field_CC;
- r0_i = MP_cMyProfile.GetShirtNumber();
- // 0012957E
- if (r6_i == r0_i) {
- // 00129582
- const wchar_t* r1_pwc = MP_cMyProfile.GetPlayerName();
- if (xstrcmp(this->m_pName_D0, r1_pwc) == 0) {
- // loc_129646
- return 0;
- }
- }
- // loc_129596
- }
- // loc_129596
- }
- // loc_129596
- }
- // loc_129596
- }
- // loc_129596
- }
- // loc_129596
- }
- // loc_129596
- MP_cMyProfile.SetHairStyle(this->field_B4);
- MP_cMyProfile.SetFacialHair(this->field_B8);
- MP_cMyProfile.SetHairColour(this->field_BC);
- MP_cMyProfile.SetBootColour(this->field_C0);
- MP_cMyProfile.SetShirtLength(this->field_C4);
- MP_cMyProfile.SetBodyType(this->field_C8);
- MP_cMyProfile.SetShirtNumber(this->field_CC);
- const wchar_t* r1_pwc = CFESEditPlayer::ms_pKeyboard->GetString();
- wchar_t var_32[17];
- xstrlcpy(var_32, r1_pwc, 17);
- r1_pwc = MP_cMyProfile.GetPlayerName();
- r0_i = xstrcmp(this->m_pName_D0, r1_pwc);
- // 00129606
- if (r0_i != 0) {
- // 0012960A
- r0_i = CFESEditPlayer::HaveEasterEggName(this->m_pName_D0);
- // 0012960E
- if (r0_i != 0) {
- // 00129612
- r1_pwc = MP_cMyProfile.GetPlayerName();
- xstrlcpy(this->m_pName_D0, r1_pwc, 17);
- this->SetupPlayer();
- } else {
- // loc_129628
- FESU_WordsStartWithCapital(this->m_pName_D0);
- MP_cMyProfile.SetPlayerName(this->m_pName_D0);
- }
- }
- // loc_129636
- CStoryCore::m_tStageManager.InitTeams();
- return 1;
- }
- //-------------------------------------------------------------------------------------------------
- // 00129658 //^_^
- //单元测试等级:目测游戏表现
- //测试内容:启动游戏到第6关传球射门
- //测试结果: 游戏表现正常无崩溃且无明显变化,未检测到日志输出
- //测试分支: 无
- void CFESEditPlayer::Exit() {
- // 00129658
- FREE_RenderShutdown();
- // 00129668
- if (CFESEditPlayer::ms_pKeyboard != 0) {
- // 0012966E
- delete CFESEditPlayer::ms_pKeyboard;
- CFESEditPlayer::ms_pKeyboard = NULL;
- }
- // loc_129676
- if (this->m_p3DPlayer_98 != 0) {
- // 00129676
- this->m_p3DPlayer_98->Shutdown();
- // 00129684
- if (this->m_p3DPlayer_98 != NULL) {
- // 00129686
- delete this->m_p3DPlayer_98;
- }
- // loc_12968E
- this->m_p3DPlayer_98 = 0;
- }
- // loc_129694
- if (this->m_pHeroScene_160 != 0) {
- // 0012969A
- delete this->m_pHeroScene_160;
- this->m_pHeroScene_160 = 0;
- }
- // loc_1296A8
- CGfxKits::FreeKitTeamTextures(&this->m_tTextures_9C);
- int r1_i = this->field_164;
- int r0_i = r1_i + 1;
- // 001296B4
- if (r0_i != 0) {
- // 001296B8
- FTT_pTex->ReleaseTexture(r1_i);
- this->field_164 = -1;
- }
- // locret_1296CC
- }
- //-------------------------------------------------------------------------------------------------
- // 001297B8 //^_-
- //单元测试等级:目测游戏表现
- //测试内容:启动游戏到第6关传球射门
- //测试结果: 游戏表现正常无崩溃且无明显变化,未检测到日志输出
- //测试分支: 无
- int CFESEditPlayer::HaveEasterEggName(wchar_t* pwc1) {
- // 001297B8
- char var_31[17];
- UnicodeToUTF8(var_31, pwc1, 17);
- uint r0_i = FTTHash(var_31);
- uint r6_i = r0_i ^ 0x3A8F05C5;
- int r4_i = 0;
- // loc_129816
- while (r4_i <= 2) {
- // loc_1297FC
- r0_i = STY_tConfig.EEListRecordc_677c[r4_i].name;
- // 00129800
- if (r0_i == r6_i) {
- // 00129804
- int r5_i = STY_tConfig.EEListRecordc_677c[r4_i].ID;
- r0_i = MP_cMyProfile.EasterEggAlreadyFound(r5_i);
- // 00129810
- if (r0_i == 0) {
- // loc_12981E
- MP_cMyProfile.FoundEasterEgg(r5_i);
- r0_i = STY_tConfig.EEListRecordc_677c[r4_i].Credits;
- CCurrency::AddCredits(r0_i, false, 0, true, true, false);
- return r4_i;
- }
- }
- // loc_129812
- r4_i++;
- }
- // 0012981A
- r4_i = 0;
- return r4_i;
- }
- //-------------------------------------------------------------------------------------------------
- // 00128210 //^_-
- //单元测试等级:目测游戏表现
- //测试内容:启动游戏到第6关传球射门
- //测试结果: 游戏表现正常无崩溃且无明显变化,未检测到日志输出
- //测试分支: 无
- void CFESEditPlayer::Init(void) {
- // 0012821C
- if (CFE::m_eLastFlowDirection != 2) {
- // 0012821E
- FREE_RenderInit();
- this->editPlayerPos_F4 = -1;
- this->field_F8 = 0;
- this->vector32_FC = s_vCamTarget[0];
- this->field_108 = s_fCamDist[0];
- this->field_10C = s_fCamRot[0];
- this->field_110 = s_fCamTilt[0];
- this->vector32_114.float_0 = 0;
- this->vector32_114.float_4 = 0;
- this->vector32_114.float_8 = 0;
- this->field_120 = 0;
- this->field_124 = 0;
- // 4B7B56 - 0x4B7B40 = 16
- int r6_i = CStoryProfile::m_tData.field_16.filed_0;
- int r5_i = CStoryProfile::m_tData.field_16.filed_2;
- TStorySeason* r0_season = CStoryCore::STORY_GetSeason(r5_i);
- int r1_i = r0_season->StageCount_d0;
- int r0_i = r1_i * r5_i + r6_i;
- // 00128288
- if (r0_season->StageCount_d0 != r6_i) {
- // 00128290
- r0_i = r0_i + 1;
- }
- // 00128292
- CStoryCore::SetupStage(r0_i);
- CStoryCore::m_cProfile.ApplyUserPlayer(&this->m_tPlayerInfo_14);
- this->RevertToProfile();
- CFEKeyboard* r0_keyboard =
- new CFEKeyboard(0, this->m_pName_D0, EKeyboardType_0, -1, 1);
- CFESEditPlayer::ms_pKeyboard = r0_keyboard;
- CFESEditPlayer::ms_pKeyboard->SetMaxNumChars(17);
- CFESEditPlayer::ms_pKeyboard->HideTextField();
- CGfxKits::LoadKitTeamTextures(&tGame.CTeam_2C60[0], &this->m_tTextures_9C,
- g_tGlobalTexLoadOptions.mTexLoadOptions_4,
- 0x200);
- CGfxKits::BeginBuildKit(0);
- CFTTTexture* r0_texutre = CGfxKits::GetTexture(
- this->field_164, &this->m_tTextures_9C, 1, EKitTextureType_0, NULL);
- CGfxKits::EndBuildKit();
- this->m_p3DPlayer_98 = NULL;
- this->SetupPlayer();
- this->SetupEditMode(-1);
- this->m_pHeroScene_160 = new CFEHeroScene(this->field_164);
- }
- // locret_128344
- }
- //-------------------------------------------------------------------------------------------------
- // 0012A0A0 //^_-
- //单元测试等级:目测游戏表现
- //测试内容:启动游戏到第6关传球射门
- //测试结果: 游戏表现正常无崩溃且无明显变化,未检测到日志输出
- //测试分支: 无
- void CFESEditPlayer::PreRender3D(void) {
- this->SetupCamera(true);
- CPlayerShader::s_tInstance.SetCinematic(EPlayerShader_Cinematic_2);
- // 0x3FA00000, 0x3ECCCCCD, 0x40000000, 0x3FE00000
- CFTTVector32x4 var_28;
- var_28.my[0] = 1.25;
- var_28.my[1] = 0.4000000059604645;
- var_28.my[2] = 2;
- var_28.my[3] = 1.75;
- CPlayerShader::s_tInstance.SetCinematicLightingCloth(var_28);
- // 0x40000000, 0x3F19999A, 0x3F800000, 0x3F800000
- var_28.my[0] = 2;
- var_28.my[1] = 0.6000000238418579;
- var_28.my[2] = 1;
- var_28.my[3] = 1;
- CPlayerShader::s_tInstance.SetCinematicLightingSkin(var_28);
- CPlayerShader::s_tInstance.SetQuality(EPlayerShader_Quality_2);
- CGfxCharacter* var_2C = this->m_p3DPlayer_98->pGfxCharacter_0;
- CFTTVector32 var_38;
- var_38.float_0 = -0.5;
- var_38.float_4 = 0.699999988079071;
- var_38.float_8 = -0.30000001192092896;
- CFTTVector32 vector32_28 = Normalize(var_38);
- this->m_p3DPlayer_98->RenderSetup();
- CGfxShadowMapManager::ms_pManager->MapPlayer(&var_2C, &this->m_p3DPlayer_98,
- 1, vector32_28, 0);
- this->m_p3DPlayer_98->PreRender();
- CFTTCamera::SetViewport(CFE::s_fUniformWidth, CFE::s_fUniformHeight, 0);
- this->SetupCamera(true);
- this->m_pHeroScene_160->PreRender(*this); //->m_tPostProcessRender_10
- CPlayerShader::s_tInstance.SetCinematic(EPlayerShader_Cinematic_0);
- CPlayerShader::s_tInstance.SetQuality(
- GFXSPEC_pSpecification->ePlayerLightingQuality_44);
- }
- //-------------------------------------------------------------------------------------------------
- // 001296D8 //^_^
- //单元测试等级:目测游戏表现
- //测试内容:启动游戏到第6关传球射门
- //测试结果: 游戏表现正常无崩溃且无明显变化,检测到日志输出
- //测试分支: 001296D8
- void CFESEditPlayer::ProcessPlayer(void) {
- // 001296D8
- CFE3DPlayer* r5_player = this->m_p3DPlayer_98;
- r5_player->tPlayer_10.SetPos(0, 0, 0);
- float s16_f = r5_player->tPlayer_10.ballPosPrev_4.point_0.dy_4;
- float s18_f = r5_player->tPlayer_10.ballPosPrev_4.dz_8;
- float s20_f = r5_player->tPlayer_10.ballPosPrev_4.point_0.dx_0;
- this->m_p3DPlayer_98->SetScale(1);
- float s2_f = -3.0518e-5;
- float s0_f = 3.0518e-5;
- float s4_f = 2.0e-2;
- s2_f = s20_f * s2_f;
- s4_f = s4_f + s18_f * s0_f;
- s0_f = s16_f * s0_f;
- this->m_p3DPlayer_98->SetPos(s2_f, s4_f, s0_f, SCR_HEI, -1);
- s2_f = 3.1416;
- s0_f = r5_player->tPlayer_10.u_0.s_2_0.s_2 + 0x3000;
- // s0_f = s0_f*3.1416;
- s0_f = (float)((float)s0_f * s2_f);
- s2_f = 0.00012207f;
- s0_f = s0_f * s2_f;
- this->m_p3DPlayer_98->SetYRot(s0_f);
- this->m_p3DPlayer_98->UpdateBlinking();
- this->m_p3DPlayer_98->Process();
- }
- //-------------------------------------------------------------------------------------------------
- // 00129EC4 //^_^
- //单元测试等级:目测游戏表现
- //测试内容:启动游戏到第6关传球射门
- //测试结果: 游戏表现正常无崩溃且无明显变化,检测到日志输出
- //测试分支: 无
- void CFESEditPlayer::Render2D(void) { this->m_pUITileManager_4->Render(); }
- //-------------------------------------------------------------------------------------------------
- // 0012A314 //^_^
- //单元测试等级:目测游戏表现
- //测试内容:启动游戏到第6关传球射门
- //测试结果: 游戏表现正常无崩溃且无明显变化,检测到日志输出
- //测试分支: 无
- void CFESEditPlayer::Render2DHUD(void) {
- // 0012A314
- this->m_pUITileManager_4->RenderHUD();
- // 0012A326
- if (this->ms_pKeyboard != NULL) {
- // 0012A328
- this->ms_pKeyboard->Render();
- }
- // loc_12A32C
- this->m_pHeroScene_160->RenderHUD();
- }
- //-------------------------------------------------------------------------------------------------
- // 0012A1DC //^_^
- //单元测试等级:目测游戏表现
- //测试内容:启动游戏到第6关传球射门
- //测试结果: 游戏表现正常无崩溃且无明显变化,检测到日志输出
- //测试分支: 无
- void CFESEditPlayer::Render3D(void) { GFXRENDER_pPostProcess->Render(*this); }
- //-------------------------------------------------------------------------------------------------
- // 00128374 //^_^
- //单元测试等级:目测游戏表现
- //测试内容:启动游戏到第6关传球射门
- //测试结果: 游戏表现正常无崩溃且无明显变化,检测到日志输出
- //测试分支: 无
- void CFESEditPlayer::RevertToProfile(void) {
- xstrlcpy(this->m_pName_D0, this->m_tPlayerInfo_14.field_24, 17);
- this->field_B4 = MP_cMyProfile.GetHairStyle();
- this->field_B8 = MP_cMyProfile.GetFacialHair();
- this->field_BC = MP_cMyProfile.GetHairColour();
- this->field_C0 = MP_cMyProfile.GetBootColour();
- this->field_C4 = MP_cMyProfile.GetShirtLength();
- this->field_C8 = MP_cMyProfile.GetBodyType();
- this->field_CC = MP_cMyProfile.GetShirtNumber();
- }
- //-------------------------------------------------------------------------------------------------
- // 00128904 //^_^
- //单元测试等级:目测游戏表现
- //测试内容:启动游戏到第6关传球射门
- //测试结果: 游戏表现正常无崩溃且无明显变化,检测到日志输出
- //测试分支: 无
- void CFESEditPlayer::SetUpdateMovement(void) {
- // 00128904
- float s10_f = 2.0e1;
- int r1_i = this->field_F8;
- float s4_f = this->field_108;
- float s0_f = this->vector32_FC.float_0;
- float s2_f = this->vector32_FC.float_4;
- float s6_f = this->vector32_FC.float_8;
- float s8_f = s_fCamDist[r1_i];
- s4_f = s8_f - s4_f;
- // int r2_i = r1_i*3;
- s4_f = s4_f / s10_f;
- s8_f = s_vCamTarget[r1_i].float_0;
- float s12_f = s_vCamTarget[r1_i].float_4;
- float s14_f = s_vCamTarget[r1_i].float_8;
- this->field_120 = s4_f;
- s2_f = s12_f - s2_f;
- s4_f = s_fCamRot[r1_i];
- s0_f = s8_f - s0_f;
- s4_f = s4_f - s6_f;
- s6_f = this->field_110;
- s2_f = s2_f / s10_f;
- s4_f = s4_f / s10_f;
- this->field_124 = s4_f;
- s4_f = s_fCamTilt[r1_i];
- r1_i = 0;
- s0_f = s0_f / s10_f;
- s4_f = s4_f - s6_f;
- this->vector32_114.float_4 = s2_f;
- this->vector32_114.float_0 = s0_f;
- s4_f = s4_f / s10_f;
- this->field_128 = s4_f;
- s0_f = this->vector32_FC.float_8;
- this->field_12C = r1_i;
- s0_f = s14_f - s0_f;
- s0_f = s0_f / s10_f;
- this->vector32_114.float_8 = s0_f;
- }
- //-------------------------------------------------------------------------------------------------
- // 001289CC //^_^
- //单元测试等级:目测游戏表现
- //测试内容:启动游戏到第6关传球射门
- //测试结果: 游戏表现正常无崩溃且无明显变化,检测到日志输出
- //测试分支: 无
- void CFESEditPlayer::SetupHighlight(void) {
- switch (this->editPlayerPos_F4) {
- case 1: {
- // loc_1289E0
- int r1_i = 0;
- int v = r1_i;
- // loc_128A04
- while (r1_i <= 63) {
- // loc_1289F2
- if (this->field_CC ==
- STY_tConfig.PlayerCustomisationShirtNumbers_59E8[r1_i]) {
- // loc_128A0A
- v = r1_i;
- break;
- }
- r1_i++;
- }
- // loc_128A0A
- return CUITileItemSelector::SetHighlightSelection(v);
- break;
- }
- default: {
- // def_1289D6
- return CUITileItemSelector::SetHighlightSelection(-1);
- }
- case 2: {
- // loc_128A1C
- return CUITileItemSelector::SetHighlightSelection(this->field_B4);
- }
- case 3: {
- // loc_128A24
- return CUITileItemSelector::SetHighlightSelection(this->field_BC);
- }
- case 4: {
- // loc_128A2C
- return CUITileItemSelector::SetHighlightSelection(this->field_B8);
- }
- case 5: {
- // loc_128A34
- int r1_i = this->field_C4;
- int r0_i = this->field_C8;
- r0_i = r0_i * 3;
- r0_i = r0_i + r1_i;
- return CUITileItemSelector::SetHighlightSelection(r0_i);
- }
- case 6: {
- // loc_128A42
- return CUITileItemSelector::SetHighlightSelection(this->field_C0);
- }
- }
- return;
- }
- //-------------------------------------------------------------------------------------------------
- // 001283D8 //^_^
- //单元测试等级:目测游戏表现
- //测试内容:启动游戏到第6关传球射门
- //测试结果: 游戏表现正常无崩溃且无明显变化,检测到日志输出
- //测试分支: 无
- void CFESEditPlayer::SetupPlayer(void) {
- int r0_i = MP_cMyProfile.GetSkinColour();
- int r1_i = this->field_B4;
- int r2_i = this->field_B8;
- int r3_i = this->field_BC;
- int r7_i = this->field_C0;
- int r6_i = this->field_C4;
- int r5_i = this->field_C8;
- int r12_i = this->field_CC;
- this->m_tPlayerInfo_14.field_4F = r0_i;
- this->m_tPlayerInfo_14.field_4E = r1_i;
- this->m_tPlayerInfo_14.field_4C = r2_i;
- this->m_tPlayerInfo_14.field_4D = r3_i;
- this->m_tPlayerInfo_14.field_81 = r7_i;
- this->m_tPlayerInfo_14.field_60 = r6_i;
- this->m_tPlayerInfo_14.field_61 = r5_i;
- this->m_tPlayerInfo_14.shirtNum_5F = r12_i;
- xstrlcpy(this->m_tPlayerInfo_14.field_24, this->m_pName_D0, 17);
- if (this->m_p3DPlayer_98 != NULL) {
- this->m_p3DPlayer_98->UpdatePlayerAtlas(&this->m_tPlayerInfo_14, 0);
- } else {
- // loc_128438
- r7_i = CStoryCore::m_tStageManager.IsInternational(
- CStoryCore::m_tStageManager.tStoryStage_0.t_0.TournamentType_70);
- CFE3DPlayer* r6_p3dPlayer = new CFE3DPlayer;
- this->m_p3DPlayer_98 = r6_p3dPlayer;
- if (r7_i != 0) {
- r0_i = CStoryCore::GetNationalTeam();
- } else {
- // loc_128466
- r0_i = CStoryCore::GetClubTeam();
- }
- r6_p3dPlayer->Init(r0_i, 0, &this->m_tPlayerInfo_14, EPlayerKitID_0, 0,
- &this->m_tTextures_9C, 2);
- CPlayer* r5_player = &this->m_p3DPlayer_98->tPlayer_10;
- r5_player->SetAnim(27);
- r5_player->Update();
- r5_player->SetRot(0, true);
- }
- // loc_1284A6
- this->SetupHighlight();
- }
- //-------------------------------------------------------------------------------------------------
- // 0012907C //^_-
- //单元测试等级:目测游戏表现
- //测试内容:启动游戏到第6关传球射门
- //测试结果: 游戏表现正常无崩溃且无明显变化,检测到日志输出
- //测试分支: 无
- void CFESEditPlayer::SetupEditMode_SLEEVELENGTH(void) {
- // 0012907C
- int r7_i = 0;
- this->field_F8 = 0;
- // loc_129160
- while (r7_i != 6) {
- // loc_1290C0
- int r9_i = SCR_WID;
- int r8_i = SCR_SAFE_BOTTOM;
- int r10_i = CUITileManager::UITILE_ADBAR_H;
- char var_128[256];
- snprintf(var_128, 256, "shirt%i.png", r7_i);
- CUITileItemSelector* r4_selector = new CUITileItemSelector(
- 96, 96, -8355712, var_128, EUITileAction_62, dword_2FE1F0[r7_i]);
- int r0_i = ((uint)r7_i * 128) & 0x80u;
- r0_i = r0_i + r8_i;
- r0_i = r0_i - r10_i / 2;
- int r1_i = ((uint)r7_i * 64) & 0xFFFFFF80u;
- r0_i = r0_i - 304;
- r1_i = r1_i + r9_i / 2;
- r1_i = r1_i - 128;
- float s0_f = r1_i;
- float s2_f = r0_i;
- this->m_pUITileManager_4->AddTile(s0_f, s2_f, r4_selector, 1, -1,
- EHUDPosition_0);
- r7_i++;
- }
- }
- //-------------------------------------------------------------------------------------------------
- // 00128A84
- void CFESEditPlayer::SetupEditMode_NUMBER(void) {
- // var1dc = r0
- this->field_F8 = 5;
- int r10_i = 0;
- float s16_f = -280.0f;
- // r3 = STY_tConfig
- // var1e0 = adbar
- // var1e4 = safe
- // var1e8 = scr_wid
- // var1ec = ai
- // loc_128BF0
- int r1_i;
- while (r10_i < STY_tConfig.PlayerCustomisationNumberCount_59D4[0]) {
- // loc_128AC6
- wchar_t var_B0[64];
- int r9_i = CUITileManager::UITILE_ADBAR_H;
- int r5_i = SCR_SAFE_BOTTOM;
- int r4_i = SCR_WID;
- xsnprintf(var_B0, 64, L"%i",
- STY_tConfig.PlayerCustomisationShirtNumbers_59E8[r10_i]);
- LOGE("STY_tConfig.PlayerCustomisationShirtNumbers_59E8[r10_i]=%x",STY_tConfig.PlayerCustomisationShirtNumbers_59E8[r10_i]);
- TUITBText var_1D8(var_B0, -1, 0, 1.25, EFontAlign_2, 32, 12, 0, 55, 0);
- // r1_i = 63;
- // 1f8 = r1,r10
- CUITileItemSelector* r7_selector = new CUITileItemSelector(
- 64, 64, -12566464, var_1D8, EUITileAction_63, r10_i);
- r1_i = r10_i & 0x7;
- float r3_f = -1;
- r4_i = 1;
- int r0_i = SCR_WID / 2;
- r1_i = r1_i * 5;
- float s0_f = r0_i;
- r0_i = (uint)r10_i >> 3u;
- r1_i = (uint)r1_i << 4;
- r0_i = r0_i * 5;
- float s2_f = r1_i;
- r0_i = r5_i + r0_i * 16;
- r0_i = r0_i - r9_i / 2;
- r0_i = r0_i - 0x1D8;
- float s4_f = r0_i;
- s0_f = s0_f + s16_f;
- s0_f = s0_f + s2_f;
- this->m_pUITileManager_4->AddTile(s0_f, s4_f, r7_selector, r4_i, r3_f,
- EHUDPosition_0);
- r1_i = 32 - r10_i;
- int r2_i = r10_i - 32;
- r1_i = (uint)r4_i >> (uint)r1_i;
- int* pr0r3 = (int*)&CStoryProfile::m_tData.field_210[0];
- if (r2_i >= 0) {
- r1_i = (uint)r4_i << (uint)r2_i;
- }
- r2_i = (uint)r4_i << (uint)r10_i;
- r1_i = r1_i & pr0r3[1];
- if (r10_i >= 0x0) {
- r2_i = 0;
- }
- r0_i = pr0r3[0] & r2_i;
- r0_i = r0_i | r1_i;
- if (r0_i == 0) {
- r0_i = STY_tConfig.PlayerCustomisationNumber_54D4[0][r10_i];
- // r7_selector->358 = r0
- r7_selector->m_i_358=r0_i;
- }
- // loc_128BEA
- r10_i++;
- }
- }
- //-------------------------------------------------------------------------------------------------
- // 00128A50 //^_^
- //单元测试等级:目测游戏表现
- //测试内容:启动游戏到第6关传球射门
- //测试结果: 游戏表现正常无崩溃且无明显变化,未检测到日志输出
- //测试分支: 无
- void CFESEditPlayer::SetupEditMode_NAME(void) {
- // 00128A50
- this->field_F8 = 4;
- CFESEditPlayer::ms_pKeyboard->HideTextField();
- CFESEditPlayer::ms_pKeyboard->SetString(this->m_pName_D0);
- CFESEditPlayer::ms_pKeyboard->Show();
- this->field_150 = false;
- }
- //-------------------------------------------------------------------------------------------------
- // 00128798 //^_^
- //单元测试等级:目测游戏表现
- //测试内容:启动游戏到第6关传球射门
- //测试结果: 游戏表现正常无崩溃且无明显变化,未检测到日志输出
- //测试分支: 无
- CUITileItemSelector* CFESEditPlayer::GetCustomiseTile(int i1) {
- // 00128798
- int r5_i = i1;
- int r4_i = -15177552;
- switch (r5_i) {
- case 0: {
- // loc_1287BA
- char var_98[128];
- strlcpy(var_98, "shirtname.png", 128);
- CUITileItemSelector* r0_pTitleItemSelector = new CUITileItemSelector(
- 96, 96, -15177552, var_98, EUITileAction_55, 0);
- return r0_pTitleItemSelector;
- break;
- }
- default: {
- // def_1287AE
- char var_98[128];
- strlcpy(var_98, "boot.png", 128);
- CUITileItemSelector* r0_pTitleItemSelector = new CUITileItemSelector(
- 96, 96, -15177552, var_98, EUITileAction_55, r5_i);
- return r0_pTitleItemSelector;
- break;
- }
- case 1: {
- // loc_128804
- char var_98[128];
- strlcpy(var_98, "shirtnum.png", 128);
- CUITileItemSelector* r0_pTitleItemSelector = new CUITileItemSelector(
- 96, 96, -15177552, var_98, EUITileAction_55, 1);
- return r0_pTitleItemSelector;
- break;
- }
- case 2: {
- // loc_128822
- char var_98[128];
- snprintf(var_98, 128, "H%i.png", 6);
- CUITileItemSelector* r0_pTitleItemSelector = new CUITileItemSelector(
- 96, 96, -15177552, var_98, EUITileAction_55, 2);
- return r0_pTitleItemSelector;
- break;
- }
- case 3: {
- // loc_128842
- char var_98[128];
- strlcpy(var_98, "haircol.png", 128);
- CUITileItemSelector* r0_pTitleItemSelector = new CUITileItemSelector(
- 96, 96, -15177552, var_98, EUITileAction_55, 3);
- return r0_pTitleItemSelector;
- break;
- }
- case 4: {
- // loc_128860
- char var_98[128];
- snprintf(var_98, 128, "B%i.png", 5);
- CUITileItemSelector* r0_pTitleItemSelector = new CUITileItemSelector(
- 96, 96, -15177552, var_98, EUITileAction_55, 4);
- return r0_pTitleItemSelector;
- break;
- }
- case 5: {
- // loc_128880
- char var_98[128];
- strlcpy(var_98, "sleevelength.png", 128);
- CUITileItemSelector* r0_pTitleItemSelector = new CUITileItemSelector(
- 96, 96, -15177552, var_98, EUITileAction_55, 5);
- return r0_pTitleItemSelector;
- break;
- }
- case 6: {
- // loc_12889E
- char var_98[128];
- strlcpy(var_98, "boot.png", 128);
- CUITileItemSelector* r0_pTitleItemSelector = new CUITileItemSelector(
- 96, 96, -15177552, var_98, EUITileAction_55, 6);
- return r0_pTitleItemSelector;
- break;
- }
- }
- // 001288D6
- }
- //-------------------------------------------------------------------------------------------------
- // 00128DBC //^_-
- //单元测试等级:目测游戏表现
- //测试内容:启动游戏到第6关传球射门
- //测试结果: 游戏表现正常无崩溃且无明显变化,未检测到日志输出
- //测试分支: 无
- void CFESEditPlayer::SetupEditMode_HAIRCOLOUR(void) {
- this->field_F8 = 1;
- int r11_i = 0;
- // loc_128EDA
- while (r11_i != 8) {
- // loc_128E0C
- int r4_i = SCR_WID;
- int r9_i = SCR_SAFE_BOTTOM;
- int r8_i = CUITileManager::UITILE_ADBAR_H;
- int r7_i = m_iHairColourPosition[r11_i];
- CUITileItemSelector* r5_pTileItemSelector = new CUITileItemSelector(
- 96, 96, s_uHairColours[r7_i], EUITileAction_60, r7_i);
- /*
- * 此处应该被转换成等价操作
- * 原始汇编: MOV R0, #0xFFFFFF80
- AND.W R0, R0, R11,LSL#5 ...
- ADD.W R11, R11, #1
- * 自己汇编: BIC.W R0, R10, #0x7F
- ADD R0, R6 ...
- ADD.W R10, R10, #0x20
- */
- // int r0_i = -128;
- int r0_i = ((uint)r11_i * 32u) & 0xFFFFFF80;
- int r2_i = ((uint)r11_i * 128u) & 0x180;
- r0_i = r0_i + r9_i;
- r0_i = r0_i - r8_i / 2;
- r0_i = r0_i - 304;
- int r1_i = r2_i + r4_i / 2;
- r1_i = r1_i - 192;
- CUITileManager* r0_pTitleManager = this->m_pUITileManager_4;
- r0_pTitleManager->AddTile(r1_i, r0_i, r5_pTileItemSelector, true, -1,
- EHUDPosition_0);
- r0_i = 32 - r7_i;
- r1_i = r7_i - 32;
- r0_i = 1u << r0_i;
- uint64 r2r3_ull = CStoryProfile::m_tData.field_210[2];
- // 00128EA8
- if (r7_i - 32 >= 0) {
- // 00128EAC
- r0_i = 1u << r1_i;
- }
- r1_i = 1u << m_iHairColourPosition[r11_i];
- r0_i = r0_i & (r2r3_ull >> 32u);
- // 00128EB8
- if (r7_i - 32 >= 0) {
- // 00128EBA
- r1_i = 0;
- }
- r1_i = r1_i & r2r3_ull;
- r0_i = r0_i | r1_i;
- // 00128EBE
- if (r0_i == 0) {
- // 00128EC2
- r5_pTileItemSelector->m_i_358 =
- STY_tConfig
- .PlayerCustomisationNumber_54D4[2][m_iHairColourPosition[r11_i]];
- }
- // loc_128ED2
- r11_i++;
- }
- // 00128EE0
- }
- //-------------------------------------------------------------------------------------------------
- // 00128C40 //^_-
- //单元测试等级:目测游戏表现
- //测试内容:启动游戏到第6关传球射门
- //测试结果: 游戏表现正常无崩溃且无明显变化,未检测到日志输出
- //测试分支: 无
- void CFESEditPlayer::SetupEditMode_HAIRSTYLE(void) {
- // 00128C40
- uint r6_i = 1;
- uchar r11_i = 0;
- this->field_F8 = 1;
- // loc_128D7A
- while (r11_i != 20) {
- // loc_128C86
- int r8_i = SCR_WID;
- int r10_i = SCR_SAFE_BOTTOM;
- int r9_i = CUITileManager::UITILE_ADBAR_H;
- int r7_i = m_iHairStylePosition[r11_i];
- char var_128[256];
- snprintf(var_128, 256, "H%i.png", r7_i);
- CUITileItemSelector* r4_pTileItemSelector = new CUITileItemSelector(
- 80, 80, -8355712, var_128, EUITileAction_58, r7_i);
- uint r0_i = r11_i / 5u;
- int r1_i = r0_i * 3;
- r0_i = r0_i * 5;
- char r0_c = r11_i - r0_i;
- r1_i = r10_i + r1_i * 32;
- r1_i = r1_i - r9_i / 2;
- r0_i = (uint)r0_c << 7u;
- r0_i = r0_i + r8_i / 2;
- r0_i = r0_i - 256;
- float s0_f = r0_i;
- r0_i = r1_i - 432;
- float s2_f = r0_i;
- this->m_pUITileManager_4->AddTile(s0_f, s2_f, r4_pTileItemSelector, r6_i,
- -1, EHUDPosition_0);
- r1_i = 32 - r7_i;
- int r2_i = r7_i - 32;
- r1_i = r6_i >> r1_i;
- uint* pr0r3 = (uint*)&CStoryProfile::m_tData.field_210[1];
- /*
- * 此处原汇编比较的是r2,自己这边比较的是r7
- * 原始汇编:CMP R2, #0
- * 自己汇编:CMP R7, #0x1F
- */
- if (r2_i >= 0) {
- r1_i = (uint)r6_i << (uint)r2_i;
- }
- r2_i = r6_i << (uint)r7_i;
- r1_i = r1_i & (pr0r3[1]);
- if (r7_i >= 0x20) {
- r2_i = 0;
- }
- r0_i = pr0r3[0] & r2_i;
- r0_i = r0_i | r1_i;
- if (r0_i == 0) {
- r4_pTileItemSelector->m_i_358 =
- STY_tConfig.PlayerCustomisationNumber_54D4[1][r7_i];
- }
- // loc_128D76
- r11_i++;
- }
- }
- //-------------------------------------------------------------------------------------------------
- // 00128F08 //^_-
- //单元测试等级:目测游戏表现
- //测试内容:启动游戏到第6关传球射门
- //测试结果: 游戏表现正常无崩溃且无明显变化,检测到日志输出
- //测试分支: loc_129032,loc_12903A,0012901E,loc_129032,loc_12903A,00129040
- void CFESEditPlayer::SetupEditMode_FACIALHAIR(void) {
- // 00128F08
- int r10_i = 0;
- this->field_F8 = 2;
- // loc_12903A
- while (r10_i != 8) {
- // loc_12903A
- int r7_i = m_iFacialHairPosition[r10_i];
- int r8_i = SCR_WID;
- int r5_i = SCR_SAFE_BOTTOM;
- int r6_i = CUITileManager::UITILE_ADBAR_H;
- char var_128[256];
- snprintf(var_128, 256, "B%i.png", r7_i);
- CUITileItemSelector* r4_pTileItemSelector = new CUITileItemSelector(
- 96, 96, -8355712, var_128, EUITileAction_59, r7_i);
- int r2_i = (r10_i * 128) & 0x180;
- // int r0_i =-128;
- int r0_i = (r10_i * 32) & 0xFFFFFF80;
- r0_i = r0_i + r5_i;
- r0_i = r0_i - r6_i / 2;
- r0_i = r0_i - 304;
- int r1_i = r2_i + r8_i / 2;
- r1_i = r1_i - 192;
- bool r5_b = 1u;
- this->m_pUITileManager_4->AddTile(r1_i, r0_i, r4_pTileItemSelector, r5_b,
- -1, EHUDPosition_0);
- r1_i = 32 - r7_i;
- r2_i = r7_i - 32;
- r1_i = r5_b >> (uint)r1_i;
- /*
- * 此处原汇编比较的是r2,自己这边比较的是r7
- * 原始汇编:CMP R2, #0
- * 自己汇编:CMP R7, #0x1F
- */
- // 00128FFE
- if (r7_i - 32 >= 0) {
- // 00129008
- r1_i = r5_b << (uint)r2_i;
- }
- r2_i = r5_b << (uint)r7_i;
- r1_i = r1_i & (CStoryProfile::m_tData.field_210[3] >> 32u);
- if (r7_i - 32 >= 0) {
- // 00129016
- r2_i = 0;
- }
- r0_i = CStoryProfile::m_tData.field_210[3] & r2_i;
- r0_i = r0_i | r1_i;
- if (r0_i == 0) {
- // 0012901E
- r4_pTileItemSelector->m_i_358 =
- STY_tConfig.PlayerCustomisationNumber_54D4[3][r7_i];
- }
- // loc_129032
- r10_i++;
- }
- // 00129040
- }
- //-------------------------------------------------------------------------------------------------
- // 00129198 //^_-
- //单元测试等级:目测游戏表现
- //测试内容:启动游戏,换鞋
- //测试结果: 游戏表现正常无崩溃且无明显变化,检测到日志输出
- //测试分支: loc_1291E2,00129298,loc_1292AC,001292BA
- void CFESEditPlayer::SetupEditMode_BOOTS(void) {
- // 00129198
- uint r11_i = 1;
- int r8_i = 0;
- this->field_F8 = 3;
- // loc_1292B4
- while (r8_i != 12) {
- // loc_1291E2
- int r4_i = m_iBootsColour[r8_i];
- int r7_i = SCR_WID;
- int r9_i = SCR_SAFE_BOTTOM;
- int r6_i = CUITileManager::UITILE_ADBAR_H;
- CUITileItemSelector* r5_pTileItemSelector = new CUITileItemSelector(
- 96, 96, unk_2FE208[r4_i], EUITileAction_61, r4_i);
- int r0_i = (r8_i * 32) & 0xFFFFFF80;
- int r2_i = (r8_i * 128) & 0x180;
- r0_i = r0_i + r9_i;
- r0_i = r0_i - r6_i / 2;
- r0_i = r0_i - 432;
- int r1_i = r2_i + r7_i / 2;
- r1_i = r1_i - 192;
- this->m_pUITileManager_4->AddTile(r1_i, r0_i, r5_pTileItemSelector, r11_i,
- -1, EHUDPosition_0);
- r0_i = 32 - r4_i;
- r1_i = r4_i - 32;
- r0_i = (uint)r11_i >> r0_i;
- uint64 r2r3_ull = CStoryProfile::m_tData.field_210[4];
- // 0012927E
- if (r4_i - 32 >= 0) {
- // 00129282
- r0_i = r11_i << (uint)r1_i;
- }
- r1_i = r11_i << r4_i;
- r0_i = r0_i & (r2r3_ull >> 32u);
- if (r4_i - 32 >= 0) {
- // 00129290
- r1_i = 0;
- }
- r1_i = r1_i & r2r3_ull;
- r0_i = r0_i | r1_i;
- // 00129294
- if (r0_i == 0) {
- // 00129298
- r5_pTileItemSelector->m_i_358 =
- STY_tConfig.PlayerCustomisationNumber_54D4[4][r4_i];
- }
- // loc_1292AC
- r8_i++;
- }
- // 001292BA
- }
- //-------------------------------------------------------------------------------------------------
- // 00129A6C //^_-
- //单元测试等级:目测游戏表现
- //测试内容:启动游戏到第6关传球射门
- //测试结果: 游戏表现正常无崩溃且无明显变化,未检测到日志输出
- //测试分支: 无
- void CFESEditPlayer::Process() {
- // 00129A6C
- GFXRENDER_Set60FPSDesirable();
- int var_18;
- int r5_i = this->m_pUITileManager_4->Process(0, &var_18);
- // 00129A82
- if (r5_i != 1) {
- this->ProcessPlayer();
- // 00129A90
- if (r5_i == 13 || CFESEditPlayer::ms_bCancelChanges != 0) {
- // loc_129A9C
- this->RevertToProfile();
- this->SetupEditMode(-1);
- this->SetupPlayer();
- SNDFE_PlaySFX(3, 0, 1);
- CFESEditPlayer::ms_bCancelChanges = 0;
- }
- // loc_129AC2
- if (r5_i == 14) {
- // 00129AC6
- int r0_i = this->field_154;
- r0_i = r0_i + 1;
- // 00129ACA
- if (r0_i != 0) {
- // 00129ACE
- wchar_t* r5_pwc = LOCstring(6190);
- int r1_i = this->field_154;
- r0_i = m_iUnlockText[r1_i];
- wchar_t* r3_pwc = LOCstring(r0_i);
- wchar_t var_118[128];
- xsnprintf(var_118, 128, r5_pwc, r3_pwc, this->field_15C);
- CMessageBoxHandler::NewMessageBox(CFESEditPlayer::ConfirmUnlockCB, this,
- EMessageBoxType_1, var_118, 0, 0, 128,
- 1, 1, 0, 0, 0, 1, 1);
- // loc_129B8A
- this->ProcessEditMode(14);
- // def_129B3C
- this->UpdatePosition();
- this->field_12C++;
- return;
- }
- // loc_129B5A
- } else {
- // loc_129B2A
- this->ProcessEditMode(r5_i);
- switch (r5_i) {
- case 58: {
- // loc_129B46
- this->field_B4 = var_18;
- this->SetupPlayer();
- this->CheckUnlocked(1, var_18);
- SNDFE_PlaySFX(7, 0, 1);
- this->UpdatePosition();
- this->field_12C++;
- return;
- break;
- }
- case 59: {
- // loc_129B94
- this->field_B8 = var_18;
- this->SetupPlayer();
- this->CheckUnlocked(3, var_18);
- SNDFE_PlaySFX(7, 0, 1);
- this->UpdatePosition();
- this->field_12C++;
- return;
- break;
- }
- case 60: {
- // loc_129BA8
- this->field_BC = var_18;
- this->SetupPlayer();
- this->CheckUnlocked(2, var_18);
- SNDFE_PlaySFX(7, 0, 1);
- this->UpdatePosition();
- this->field_12C++;
- return;
- break;
- }
- case 61: {
- // loc_129BBC
- this->field_C0 = var_18;
- this->SetupPlayer();
- this->CheckUnlocked(4, var_18);
- SNDFE_PlaySFX(7, 0, 1);
- this->UpdatePosition();
- this->field_12C++;
- return;
- break;
- }
- case 62: {
- // loc_129BD0
- int r0_i = var_18 / 3;
- int r1_i = r0_i + r0_i * 2;
- this->field_C4 = var_18 - r1_i;
- this->field_C8 = r0_i;
- this->SetupPlayer();
- this->field_154 = -1;
- this->field_158 = -1;
- this->field_15C = 0;
- SNDFE_PlaySFX(7, 0, 1);
- this->UpdatePosition();
- this->field_12C++;
- return;
- break;
- }
- case 63: {
- // loc_129BFA
- this->field_CC =
- STY_tConfig.PlayerCustomisationShirtNumbers_59E8[var_18];
- this->SetupPlayer();
- this->CheckUnlocked(0, var_18);
- SNDFE_PlaySFX(7, 0, 1);
- this->UpdatePosition();
- this->field_12C++;
- return;
- break;
- }
- default: {
- // def_129B3C
- this->UpdatePosition();
- this->field_12C++;
- return;
- }
- }
- }
- // loc_129B5A
- this->ApplyToProfile();
- this->SetupEditMode(-1);
- this->SetupPlayer();
- SNDFE_PlaySFX(1, 0, 1);
- SYSCORE_DeleteFile("profileHead.png", 1);
- CFTTTextureCache::EmptyCache();
- // loc_129B8A
- this->ProcessEditMode(14);
- this->UpdatePosition();
- this->field_12C++;
- return;
- }
- // loc_129C3C
- }
- //-------------------------------------------------------------------------------------------------
- // 00129CD0 //^_-
- //单元测试等级:目测游戏表现
- //测试内容:启动游戏到第6关传球射门
- //测试结果: 游戏表现正常无崩溃且无明显变化,未检测到日志输出
- //测试分支: 无
- void CFESEditPlayer::RenderLines(void) {
- // 00129CD0
- int r0_i = this->editPlayerPos_F4;
- r0_i = r0_i + 1;
- if (r0_i == 0) {
- CFTTVector32 var_74;
- CFTTCamera::GetPosition(var_74);
- CFTTVector32 var_80;
- CFTTCamera::GetForwardDirection(var_80);
- TPoint3D var_8C;
- CFTTVector32 var_98;
- // loc_129E98
- for (int r8_i = 0; r8_i != 7; r8_i++) {
- // loc_129D1E
- CUITileItemSelector* r11_i = this->m_pTileItemSelectors_134[r8_i];
- // oc_129D1E
- this->m_p3DPlayer_98->tPlayer_10.GetBonePosition(unk_2FE238[r8_i],
- &var_8C);
- float s0_f = var_8C.point_0.dx_0;
- float s2_f = var_8C.point_0.dy_4;
- float s4_f = unk_2FE254[r8_i] + var_8C.dz_8;
- var_8C.dz_8 = unk_2FE254[r8_i] + var_8C.dz_8;
- float s22_f = s0_f * (float)-3.0518e-5 - var_74.float_0;
- float s28_f = var_80.float_0;
- float s30_f = var_80.float_4;
- float s26_f = s2_f * (float)3.0518e-5 - var_74.float_8;
- float s17_f = var_80.float_8;
- float s24_f = s4_f * (float)3.0518e-5 - var_74.float_4;
- var_98.float_0 = s22_f;
- var_98.float_8 = s26_f;
- var_98.float_4 = s24_f;
- CFTTVector32 var_A4 = Normalize(var_98);
- s0_f = s24_f * s30_f;
- CFTTVector32 var_B0;
- s2_f = unk_2FE270[r8_i];
- TPoint var_B8;
- s0_f = s0_f + s22_f * s28_f;
- s0_f = s0_f + s26_f * s17_f;
- s22_f = s2_f + s0_f;
- s0_f = (var_74.float_8 + (float)s22_f * var_A4.float_8) * (float)3.2768e4;
- s2_f =
- -(var_74.float_0 + (float)s22_f * var_A4.float_0) * (float)3.2768e4;
- s4_f = (var_74.float_4 + (float)s22_f * var_A4.float_4) * (float)3.2768e4;
- var_8C.point_0.dx_0 = s2_f;
- var_8C.point_0.dy_4 = s0_f;
- var_8C.dz_8 = s4_f;
- s0_f = r11_i->f_130;
- s2_f = r11_i->f_134;
- var_B8.dx_0 = s0_f;
- var_B8.dy_4 = s2_f;
- GFXCAMERA_ScreenToWorldRay(&var_B8, var_98, var_B0);
- TPoint3D var_C4;
- s2_f = (float)var_B0.float_0 * var_80.float_0 +
- (float)var_B0.float_4 * var_80.float_4 +
- (float)var_B0.float_8 * var_80.float_8;
- s0_f = s22_f / s2_f;
- s4_f = var_B0.float_0 * s0_f;
- s2_f = var_B0.float_8 * s0_f;
- s0_f = var_B0.float_4 * s0_f;
- var_C4.point_0.dx_0 = -(s4_f + var_98.float_0) * (float)3.2768e4;
- var_C4.point_0.dy_4 = (s2_f + var_98.float_8) * (float)3.2768e4;
- var_C4.dz_8 = (s0_f + var_98.float_4) * (float)3.2768e4;
- var_B0.float_0 = s4_f;
- var_B0.float_4 = s0_f;
- var_B0.float_8 = s2_f;
- FREE_RenderEditPlayerLine(var_C4, var_8C);
- }
- }
- // loc_129EA0
- }
- //-------------------------------------------------------------------------------------------------
- // 0012A1F4 //^_-
- //单元测试等级:目测游戏表现
- //测试内容:启动游戏到第6关传球射门
- //测试结果: 游戏表现正常无崩溃且无明显变化,未检测到日志输出
- //测试分支: 无
- void CFESEditPlayer::RenderScene(EGfxRenderPass e1) {
- // 0012A1F4
- this->SetupCamera(0);
- g_pGraphicsDevice->setDepthTest(EFTTDepthTest_8, 1);
- // 0012A216
- if (e1 == EGfxRenderPass_2) {
- // 0012A21A
- GFXRENDER_pPostProcess->ReflectCamera();
- GFXPLAYER_pBatch->Begin();
- this->m_p3DPlayer_98->Render(1, EEnvMapOverride_3);
- GFXPLAYER_pBatch->End();
- this->m_pHeroScene_160->RenderEnvironment(1);
- } else {
- // loc_12A250
- this->m_pHeroScene_160->RenderEnvironment(0);
- GFXPLAYER_pBatch->Begin();
- this->m_p3DPlayer_98->Render(1, EEnvMapOverride_3);
- GFXPLAYER_pBatch->End();
- }
- // loc_12A278
- g_pGraphicsDevice->setDepthTest(EFTTDepthTest_8, 1);
- GFXPLAYER_pBatch->Flush(1, 1, 0);
- GFXPLAYER_pBatch->Flush(2, 1, 0);
- GFXPLAYER_pBatch->Flush(5, 1, 0);
- GFXPLAYER_pBatch->Flush(0, 1, 0);
- CGfxPlayer::RenderPlayerAlphaTested(1);
- CGfxPlayer::RenderPlayerTranslucent(1);
- GFXPLAYER_pBatch->Flush(-1, 1, 0);
- // 0012A2D6
- /*
- * 此处分支顺序发生变化,与自己正好相反。经过反复观察,逻辑应该是一致的。差这么一点点,不太完美,但整不一致
- * 原始汇编:CMP R5, #1
- BEQ locret_12A2E4
- * 自己汇编:CMP R5, #1
- BNE loc_12D46
- */
- if (e1 != EGfxRenderPass_1) {
- // 0012A2DA
- this->m_pHeroScene_160->RenderGlows();
- // 0012A2E2
- if (e1 == EGfxRenderPass_0) {
- // 0012A2E8
- this->RenderLines();
- // return;
- }
- }
- // locret_12A2E4
- // return;
- }
- //-------------------------------------------------------------------------------------------------
- // 00129ECC //^_-
- //单元测试等级:目测游戏表现
- //测试内容:启动游戏到第6关传球射门
- //测试结果: 游戏表现正常无崩溃且无明显变化,未检测到日志输出
- //测试分支: 无
- void CFESEditPlayer::SetupCamera(bool b1) {
- // 00129ECC
- float r4_f = 0;
- CFTTVector32 var_24;
- var_24.float_4 = 1;
- var_24.float_0 = 0;
- var_24.float_8 = 0;
- CFTTVector32 var_30;
- CFTTVector32 var_40;
- CFTTVector32 var_50;
- TPoint3D tPoint3D_90;
- float d16_low = this->vector32_FC.float_0;
- float d16_high = this->vector32_FC.float_4;
- float r0_f = this->vector32_FC.float_8;
- var_40.float_8 = r0_f;
- var_40.float_0 = d16_low;
- var_40.float_4 = d16_high;
- this->m_p3DPlayer_98->tPlayer_10.GetBonePosition(2, &tPoint3D_90);
- float s6_f = tPoint3D_90.point_0.dx_0;
- float s2_f = tPoint3D_90.point_0.dy_4;
- float s4_f = tPoint3D_90.dz_8;
- float s0_f = -1.72;
- int r0_i = this->field_F8;
- s0_f = s0_f + s4_f * (float)3.0518e-5;
- s4_f = s6_f * (float)-3.0518e-5;
- s2_f = s2_f * (float)3.0518e-5;
- // 00129F28
- if (r0_i == 3) {
- // 00129F2A
- s2_f = s2_f * (float)1.5e-1;
- s0_f = s0_f * (float)1.5e-1;
- s4_f = s4_f * (float)1.5e-1;
- }
- float s8_f = var_40.float_4;
- s6_f = var_40.float_0;
- float s10_f = var_40.float_8;
- s4_f = s4_f + s6_f;
- s0_f = s0_f + s8_f;
- s2_f = s2_f + s10_f;
- var_40.float_0 = s4_f;
- var_40.float_4 = s0_f;
- var_40.float_8 = s2_f;
- var_50.float_0 = var_40.float_0;
- var_50.float_4 = var_40.float_4;
- var_50.float_8 = -this->field_108;
- CFTTMatrix32 var_90 = MakeXRotationMatrix32(this->field_110);
- VectorMatrixMultiply(&var_50, &var_90);
- CFTTMatrix32 var_D0 = MakeYRotationMatrix32(this->field_10C);
- VectorMatrixMultiply(&var_30, &var_50, &var_D0);
- CFTTCamera::SetPosition(var_30);
- CFTTCamera::LookAt(var_40, &var_24);
- CFTTCamera::SetFOV(0.7062374949455261);
- CFTTCamera::SetNearAndFarPlanes(0.5, 100);
- CFTTCamera::ApplyCameraSettings();
- GFXCAMERA_fYOffset = r4_f;
- /*
- * 此处赋值的方式有点不一样,原始的有VLDR D16, 自已的是LDRD.W R0,
- * R5,很难掌握为什么, 也拆分写能不同形式,但也不是可以完全一致。伤脑筋
- */
- GFXCAMERA_vPos = var_30;
- GFXCAMERA_vTarget = var_40;
- s2_f = (float)(var_40.float_4 - var_30.float_4) *
- (var_40.float_4 - var_30.float_4) +
- (float)(var_40.float_8 - var_30.float_8) *
- (var_40.float_8 - var_30.float_8) +
- (float)(var_40.float_0 - var_30.float_0) *
- (var_40.float_0 - var_30.float_0);
- // 00129FD0
- if (b1) {
- // 0012A000
- GFXCAMERA_UpdateMatrices();
- }
- s0_f = sqrtf(s2_f);
- s0_f = s0_f * (float)6.0e-1;
- s2_f = s0_f + s0_f;
- GFXRENDER_pPostProcess->SetDOFValues(1, s0_f, s2_f, true, 4);
- }
- //-------------------------------------------------------------------------------------------------
- // 001284C0 //^_-
- //单元测试等级:目测游戏表现
- //测试内容:启动游戏,换服饰
- //测试结果: 游戏表现正常无崩溃且无明显变化,检测到日志输出
- //测试分支: 001284CC,001284D2,0012851A,loc_1285E4,loc_128638,0012869E
- void CFESEditPlayer::SetupEditMode(int i1) {
- // 001284CC
- if (i1 >= -1) {
- // 001284D2
- this->editPlayerPos_F4 = i1;
- }
- CFESEditPlayer::ms_pKeyboard->Hide();
- int r7_i = 1;
- this->m_pUITileManager_4->Reset(1);
- this->m_pUITileManager_4->uy_13D = 0;
- this->m_pUITileManager_4->b_13E = false;
- this->m_pUITileManager_4->b_13F = false;
- int r0_i = this->editPlayerPos_F4;
- this->m_pMsgShopButton_130 = 0;
- this->m_pTileItemSelectors_134[0] = 0;
- this->m_pTileItemSelectors_134[1] = 0;
- this->m_pTileItemSelectors_134[2] = 0;
- this->m_pTileItemSelectors_134[3] = 0;
- this->m_pTileItemSelectors_134[4] = 0;
- this->m_pTileItemSelectors_134[5] = 0;
- this->m_pTileItemSelectors_134[6] = 0;
- r0_i = r0_i + 1;
- // 0012851A
- if (r0_i != 0) {
- // 0012851E
- int r6_i = 1;
- SNDFE_PlaySFX(1, 0, 1);
- this->m_pUITileManager_4->ull_90 =
- this->m_pUITileManager_4->ull_90 & (~2);
- // 00128540
- if (this->editPlayerPos_F4 != 0) {
- // 00128546
- this->m_pUITileManager_4->ull_90 =
- this->m_pUITileManager_4->ull_90 | 0x2000;
- this->m_pUITileManager_4->ull_98 =
- this->m_pUITileManager_4->ull_98 & 0xFFFFFFFFFFFFDFFF;
- //!!!注意 CUIMsgShopButton 修改注意去更新
- CUIMsgShopButton* r5_pMsgShopButton = new CUIMsgShopButton(116, 76);
- r7_i = 2;
- this->m_pMsgShopButton_130 = r5_pMsgShopButton;
- r0_i = SCR_WID;
- int r1_i = SCR_SAFE_BOTTOM;
- r0_i = r0_i - 66;
- float s0_f = r0_i;
- r0_i = r1_i - 46;
- float s2_f = r0_i;
- this->m_pUITileManager_4->AddTile(s0_f, s2_f, r5_pMsgShopButton, r6_i, -1,
- EHUDPosition_2);
- r0_i = this->editPlayerPos_F4;
- r1_i = -1;
- this->field_154 = -1;
- switch (r0_i) {
- case 0: {
- // loc_128700
- this->SetupEditMode_NAME();
- // def_1285D0
- this->SetupHighlight();
- this->SetUpdateMovement();
- return;
- break;
- }
- case 1: {
- // 001285DC
- this->SetupEditMode_NUMBER();
- // def_1285D0
- this->SetupHighlight();
- this->SetUpdateMovement();
- return;
- break;
- }
- case 2: {
- // loc_12871E
- this->SetupEditMode_HAIRSTYLE();
- // def_1285D0
- this->SetupHighlight();
- this->SetUpdateMovement();
- return;
- break;
- }
- case 3: {
- // loc_128726
- this->SetupEditMode_HAIRCOLOUR();
- // def_1285D0
- this->SetupHighlight();
- this->SetUpdateMovement();
- return;
- break;
- }
- case 4: {
- // loc_12872E
- this->SetupEditMode_FACIALHAIR();
- // def_1285D0
- this->SetupHighlight();
- this->SetUpdateMovement();
- return;
- break;
- }
- case 5: {
- // loc_128736
- this->SetupEditMode_SLEEVELENGTH();
- // def_1285D0
- this->SetupHighlight();
- this->SetUpdateMovement();
- return;
- break;
- }
- case 6: {
- // loc_12873E
- this->SetupEditMode_BOOTS();
- // def_1285D0
- this->SetupHighlight();
- this->SetUpdateMovement();
- return;
- break;
- }
- default: {
- // def_1285D0
- this->SetupHighlight();
- this->SetUpdateMovement();
- return;
- break;
- }
- }
- }
- // loc_1286F8
- } else {
- // loc_1285E4
- float s16_f = 1.0f;
- int r5_i = 0;
- float var_70[14];
- var_70[0] = -0.699999988079071;
- var_70[1] = -0.30000001192092896;
- var_70[2] = -0.699999988079071;
- var_70[3] = -0.0f;
- var_70[4] = -0.699999988079071;
- var_70[5] = -0.6000000238418579;
- var_70[6] = 0.699999988079071;
- var_70[7] = -0.6000000238418579;
- float s18_f = 5.0e-1;
- var_70[8] = 0.699999988079071;
- var_70[9] = -0.30000001192092896;
- var_70[10] = 0.699999988079071;
- var_70[11] = 0;
- var_70[13] = 0.699999988079071;
- var_70[12] = 0.6000000238418579;
- float r11_f = -1;
- // loc_12869A
- while (r5_i != 7) {
- // loc_128638
- CUITileItemSelector* r3_pUITitleItemSelector =
- CFESEditPlayer::GetCustomiseTile(r5_i);
- this->m_pTileItemSelectors_134[r5_i] = r3_pUITitleItemSelector;
- float s0_f = var_70[r5_i * 2];
- float s2_f = var_70[r5_i * 2 + 1];
- float s4_f = SCR_WID;
- s0_f = s0_f + s16_f;
- float s6_f = SCR_HEI;
- s2_f = s2_f + s16_f;
- s0_f = s0_f * s4_f;
- s2_f = s2_f * s6_f;
- s0_f = s0_f * s18_f;
- s2_f = s2_f * s18_f;
- // int var_80 = r7_i;
- // r7_i = 1;
- this->m_pUITileManager_4->AddTile(s0_f, s2_f, r3_pUITitleItemSelector,
- 1, -1, EHUDPosition_0);
- r5_i++;
- }
- // 0012869E
- this->field_F8 = 0;
- this->SetUpdateMovement();
- this->m_pUITileManager_4->ull_90 =
- this->m_pUITileManager_4->ull_90 &0xFFFFFFFFFFFFDFFF;
- this->m_pUITileManager_4->ull_90 =
- this->m_pUITileManager_4->ull_90 & (~0x4000u);
- this->m_pUITileManager_4->ull_98 =
- this->m_pUITileManager_4->ull_98 & (~2);
- this->m_pUITileManager_4->ull_90 = this->m_pUITileManager_4->ull_90 | 0x2;
- this->SetupHighlight();
- return;
- }
- // loc_1286F8
- this->field_154 = -1;
- // loc_128700
- this->SetupEditMode_NAME();
- // def_1285D0
- this->SetupHighlight();
- this->SetUpdateMovement();
- return;
- }
- //-------------------------------------------------------------------------------------------------
- // 00191AB0 //^_-
- //单元测试等级:目测游戏表现
- //测试内容:启动游戏到第6关传球射门
- //测试结果: 游戏表现正常无崩溃且无明显变化,检测到日志输出
- //测试分支: 00191AB0
- void AddBoard(CFTTVector32* pVector0, CFTTVector32* pVector1, float* pf2,
- int& i3, ushort* pus4, int& i5, int i6, int i7, int i8, int i9,
- float& f10, float f11) {
- // 00191AB0
- CFTTVector32 var_74;
- CFTTVector32 var_80;
- CFTTVector32 var_8C;
- CFTTVector32 var_98;
- float s26_f = 0.0;
- float s24_f = f11;
- int r0_i = i3;
- float r11_f = 0;
- float s16_f = (float)i6 * (float)-0.000030518;
- float s18_f = (float)i8 * (float)-0.000030518;
- int var_9C = i3;
- float s20_f = (float)i7 * (float)0.000030518;
- var_80.float_4 = r11_f;
- float s22_f = (float)i9 * (float)0.000030518;
- float s0_f = s26_f;
- float s28_f = s18_f - s16_f;
- float s30_f = s22_f - s20_f;
- s0_f = s0_f + s28_f * s28_f;
- var_80.float_0 = s28_f;
- var_80.float_8 = s30_f;
- s0_f = s0_f + s30_f * s30_f;
- float s2_f = sqrtf(s0_f);
- // loc_191B54
- s0_f = s2_f * s24_f;
- s0_f = s0_f + s0_f;
- float r8_f = XMATH_RoundFloatToNearestInt(s0_f);
- var_74 = Normalize(var_80);
- s0_f = -s30_f;
- s30_f = var_74.float_0;
- float s17_f = var_74.float_4;
- float s19_f = var_74.float_8;
- var_74.float_4 = r11_f;
- var_74.float_0 = s0_f;
- var_74.float_8 = s28_f;
- var_8C = Normalize(var_74);
- float s23_f = var_8C.float_4;
- float s25_f = var_8C.float_8;
- s2_f = (float)s23_f * (float)0.0625;
- s28_f = (float)s17_f * (float)0.5;
- s17_f = var_8C.float_0;
- s30_f = (float)s30_f * (float)0.5;
- s19_f = (float)s19_f * (float)0.5;
- float s4_f = (float)s17_f * (float)0.0625;
- s0_f = (float)s25_f * (float)0.0625;
- s2_f = (float)s2_f * (float)0.5;
- float s6_f = s23_f - s28_f;
- float s8_f = s17_f - s30_f;
- float s10_f = s25_f - s19_f;
- s4_f = (float)s4_f * (float)0.5;
- s0_f = (float)s0_f * (float)0.5;
- var_74.float_4 = s2_f;
- s6_f = (float)s6_f + (float)0.5;
- s8_f = s8_f + s26_f;
- s10_f = s10_f + s26_f;
- var_74.float_0 = s4_f;
- var_74.float_8 = s0_f;
- var_98.float_4 = s6_f;
- var_98.float_0 = s8_f;
- var_98.float_8 = s10_f;
- var_8C = Normalize(var_98);
- s2_f = s30_f + s17_f;
- s0_f = s28_f + s23_f;
- s4_f = s19_f + s25_f;
- s28_f = var_8C.float_0;
- s30_f = var_8C.float_4;
- s17_f = var_8C.float_8;
- s2_f = s2_f + s26_f;
- s0_f = s0_f + 0.5;
- s4_f = s4_f + s26_f;
- var_98.float_4 = s0_f;
- var_98.float_0 = s2_f;
- var_98.float_8 = s4_f;
- var_8C = Normalize(var_98);
- r0_i = i3;
- // s6_f = r8_f;
- float r1_f = (float)f10;
- s8_f = (float)-s30_f;
- s0_f = var_8C.float_0;
- s24_f = (float)f10 + (float)r8_f * (float)0.5;
- s2_f = var_8C.float_4;
- // s6_f = (float)- s28_f;
- s4_f = var_8C.float_8;
- s10_f = (float)-s17_f;
- /*
- * 此处原始汇编是通过i3++这种形式增加的,自己汇编被优化成了+4,+8,这种形式。整个看起来就变化比较大。不知道有没有办法控制
- * 原始汇编: LDR R1, [R4] ...
- * ADDS R0, R1, #1
- * STR R0, [R4]
- * 自已汇编: MOVS R1, #4 ...
- * MOVS R1, #8
- */
- pf2[r0_i * 2] = f10;
- float s12_f = -s4_f;
- int r1_i = i3;
- float s14_f = -s2_f;
- float s1_f = -s0_f;
- r0_i = r1_i + 1;
- i3 = r0_i;
- float s5_f = s18_f + s26_f;
- pf2[r1_i * 2 + 1] = r11_f;
- r1_i = i3;
- pf2[r1_i * 2] = s24_f;
- r1_i = i3;
- int r2_i = r1_i + 1;
- i3 = r2_i;
- pf2[r1_i * 2 + 1] = r11_f;
- r1_i = i3;
- pf2[r1_i * 2] = s24_f;
- r1_i = i3;
- r2_i = r1_i + 1;
- i3 = r2_i;
- pf2[r1_i * 2 + 1] = 1.0;
- r1_i = i3;
- float r3_f = f10;
- pf2[r1_i * 2] = r3_f;
- r1_i = i3;
- int r3_i = r1_i + 1;
- i3 = r3_i;
- pf2[r1_i * 2 + 1] = 1.0;
- r1_i = i3;
- pf2[r1_i * 2] = s24_f;
- r1_i = i3;
- r3_i = r1_i + 1;
- i3 = r3_i;
- pf2[r1_i * 2 + 1] = r11_f;
- r1_i = i3;
- r3_f = f10;
- pf2[r1_i * 2] = r3_f;
- r1_i = i3;
- r3_i = r1_i + 1;
- i3 = r3_i;
- pf2[r1_i * 2 + 1] = r11_f;
- r1_i = i3;
- r3_f = f10;
- pf2[r1_i * 2] = r3_f;
- r1_i = i3;
- r3_i = r1_i + 1;
- i3 = r3_i;
- pf2[r1_i * 2 + 1] = 1.0;
- r1_i = i3;
- pf2[r1_i * 2] = s24_f;
- // r1_i = i3;
- r1_i = var_9C;
- r0_i = r1_i + 1;
- pf2[i3 * 2 + 1] = 1.0;
- i3 = r0_i;
- pVector1[r1_i].float_0 = -s28_f;
- pVector1[r1_i].float_4 = -s30_f;
- pVector1[r1_i].float_8 = -s17_f;
- r2_i = i3;
- r3_i = r2_i + 1;
- i3 = r3_i;
- pVector1[r2_i].float_0 = -s28_f;
- pVector1[r2_i].float_4 = -s30_f;
- pVector1[r2_i].float_8 = -s17_f;
- r2_i = i3;
- r3_i = r2_i + 1;
- i3 = r3_i;
- pVector1[r2_i].float_0 = -s0_f;
- pVector1[r2_i].float_4 = -s2_f;
- pVector1[r2_i].float_8 = -s4_f;
- s12_f = s22_f + s26_f;
- r2_i = i3;
- r3_i = r2_i + 1;
- i3 = r3_i;
- pVector1[r2_i].float_0 = -s28_f;
- s6_f = s16_f + s26_f;
- pVector1[r2_i].float_4 = -s30_f;
- s8_f = s20_f + s26_f;
- pVector1[r2_i].float_8 = -s17_f;
- r2_i = i3;
- s10_f = 6.7664e-1;
- r3_i = r2_i + 1;
- i3 = r3_i;
- pVector1[r2_i].float_0 = s28_f;
- pVector1[r2_i].float_4 = s30_f;
- pVector1[r2_i].float_8 = s17_f;
- r2_i = i3;
- r3_i = r2_i + 1;
- i3 = r3_i;
- pVector1[r2_i].float_0 = s0_f;
- pVector1[r2_i].float_4 = s2_f;
- pVector1[r2_i].float_8 = s4_f;
- r2_i = i3;
- r3_i = r2_i + 1;
- i3 = r3_i;
- pVector1[r2_i].float_0 = s0_f;
- pVector1[r2_i].float_4 = s2_f;
- pVector1[r2_i].float_8 = s4_f;
- r2_i = i3;
- r3_i = r2_i + 1;
- i3 = r3_i;
- pVector1[r2_i].float_0 = s28_f;
- pVector1[r2_i].float_4 = s30_f;
- pVector1[r2_i].float_8 = s17_f;
- s0_f = var_74.float_0;
- s4_f = var_74.float_8;
- s2_f = var_74.float_4;
- float s3_f = s6_f - s0_f;
- s14_f = s8_f - s4_f;
- i3 = r0_i;
- s1_f = s10_f - s2_f;
- float s7_f = s12_f - s4_f;
- float s9_f = s5_f - s0_f;
- s8_f = s8_f + s4_f;
- s10_f = s2_f + s10_f;
- pVector0[r1_i].float_0 = s3_f;
- s3_f = s22_f - s4_f;
- s6_f = s6_f + s0_f;
- pVector0[r1_i].float_4 = s1_f;
- s12_f = s12_f + s4_f;
- pVector0[r1_i].float_8 = s14_f;
- r0_i = i3;
- s14_f = 9.9792e-3;
- r1_i = r0_i + 1;
- i3 = r1_i;
- pVector0[r0_i].float_0 = s9_f;
- s9_f = s18_f - s0_f;
- pVector0[r0_i].float_4 = s1_f;
- s1_f = s20_f - s4_f;
- pVector0[r0_i].float_8 = s7_f;
- s7_f = s14_f - s2_f;
- r0_i = i3;
- s2_f = s2_f + s14_f;
- r1_i = r0_i + 1;
- i3 = r1_i;
- pVector0[r0_i].float_0 = s9_f;
- pVector0[r0_i].float_4 = s7_f;
- pVector0[r0_i].float_8 = s3_f;
- s3_f = s16_f - s0_f;
- r0_i = i3;
- r1_i = r0_i + 1;
- i3 = r1_i;
- pVector0[r0_i].float_0 = s3_f;
- pVector0[r0_i].float_4 = s7_f;
- pVector0[r0_i].float_8 = s1_f;
- r0_i = i3;
- r1_i = r0_i + 1;
- i3 = r1_i;
- pVector0[r0_i].float_0 = s6_f;
- s6_f = s22_f + s4_f;
- pVector0[r0_i].float_4 = s10_f;
- s4_f = s20_f + s4_f;
- pVector0[r0_i].float_8 = s8_f;
- s8_f = s5_f + s0_f;
- r0_i = i3;
- r1_i = r0_i + 1;
- i3 = r1_i;
- pVector0[r0_i].float_0 = s8_f;
- s8_f = s18_f + s0_f;
- pVector0[r0_i].float_4 = s10_f;
- s0_f = s16_f - s0_f;
- pVector0[r0_i].float_8 = s12_f;
- r0_i = i3;
- r1_i = r0_i + 1;
- i3 = r1_i;
- pVector0[r0_i].float_0 = s8_f;
- pVector0[r0_i].float_4 = s2_f;
- pVector0[r0_i].float_8 = s6_f;
- r0_i = i3;
- r1_i = r0_i + 1;
- i3 = r1_i;
- pVector0[r0_i].float_0 = s0_f;
- pVector0[r0_i].float_4 = s2_f;
- pVector0[r0_i].float_8 = s4_f;
- f10 = s24_f;
- }
- //-------------------------------------------------------------------------------------------------
- // 001292E0 //^_^
- //单元测试等级:目测游戏表现
- //测试内容:启动游戏到第6关传球射门
- //测试结果: 游戏表现正常无崩溃且无明显变化,未检测到日志输出
- //测试分支: 无
- void CFESEditPlayer::ProcessEditMode(int i1) {
- // 001292E6
- switch (this->editPlayerPos_F4) {
- case -1: {
- // loc_1292F4
- this->m_p3DPlayer_98->field_20C = 0;
- // 001292FA
- if (i1 == 55) {
- // 00129308
- switch (this->m_pUITileManager_4->field_A4) {
- case 0: {
- // loc_12931A
- this->SetupEditMode(0);
- break;
- }
- case 1: {
- // loc_129332
- this->SetupEditMode(1);
- break;
- }
- case 2: {
- // loc_129338
- this->SetupEditMode(2);
- break;
- }
- case 3: {
- // loc_12933E
- this->SetupEditMode(3);
- break;
- }
- case 4: {
- // loc_129344
- this->SetupEditMode(4);
- break;
- }
- case 5: {
- // loc_12934A
- this->SetupEditMode(5);
- break;
- }
- case 6: {
- // loc_129350
- this->SetupEditMode(6);
- break;
- }
- }
- // def_1292EA
- }
- // def_1292EA
- break;
- }
- case 0: {
- // loc_129322
- this->ProcessEditMode_NAME();
- break;
- }
- case 2: {
- // loc_129326
- this->ProcessEditMode_HAIRSTYLE();
- break;
- }
- case 3: {
- // loc_12932A
- this->ProcessEditMode_HAIRCOLOUR();
- break;
- }
- case 4: {
- // loc_12932E
- this->ProcessEditMode_FACIALHAIR();
- break;
- }
- default: {
- // def_1292EA
- break;
- }
- }
- }
- //-------------------------------------------------------------------------------------------------
- // 00129860 //^_^
- //单元测试等级:目测游戏表现
- //测试内容:启动游戏到第6关传球射门
- //测试结果: 游戏表现正常无崩溃且无明显变化,未检测到日志输出
- //测试分支: 无
- void CFESEditPlayer::UpdatePosition() {
- // 00129868
- if (this->field_12C <= 19) {
- // 0012986C
- this->vector32_FC += this->vector32_114;
- float s0_f = this->field_108;
- float s6_f = this->field_120;
- float s2_f = this->field_10C;
- float s8_f = this->field_124;
- s0_f = s0_f + s6_f;
- float s4_f = this->field_110;
- float s10_f = this->field_128;
- s2_f = s2_f + s8_f;
- s4_f = s4_f + s10_f;
- this->field_108 = s0_f;
- this->field_10C = s2_f;
- this->field_110 = s4_f;
- }
- // loc_1298A8
- int r1_i = this->field_F8;
- CFE3DPlayer* r2_p3DPlayer = this->m_p3DPlayer_98;
- uint r0_i = r2_p3DPlayer->tPlayer_10.u_0.s_2_0.s_2;
- int r4_i = s_iPlayerRot[r1_i];
- r1_i = r4_i + 0x2000;
- r0_i = r1_i - r0_i;
- r0_i = r0_i & 0x3FFF;
- r1_i = 0x2000 - r0_i;
- // 001298D0
- if ((uint)r0_i >= 0x2000) {
- // 001298D6
- r1_i = r0_i - 0x2000;
- }
- // 001298DA
- if (r1_i > 0x1800) {
- // loc_1298FA
- r1_i = 17;
- // loc_1298FA
- r2_p3DPlayer->tPlayer_10.SetAnim(r1_i);
- } else {
- // loc_1298E6
- if (r1_i >= 3414) {
- // 001298EE
- if (r0_i > 0x2000) {
- // 001298F6
- r1_i = 13;
- r2_p3DPlayer->tPlayer_10.SetAnim(r1_i);
- } else {
- // 001298F4
- r1_i = 14;
- r2_p3DPlayer->tPlayer_10.SetAnim(r1_i);
- }
- // loc_1298FA
- // r2_p3DPlayer->tPlayer_10.SetAnim(r1_i);
- }
- }
- // loc_1298FE
- r2_p3DPlayer->tPlayer_10.SetFace(r4_i);
- return;
- }
- //-------------------------------------------------------------------------------------------------
- // 00129944 //^_^
- //单元测试等级:目测游戏表现
- //测试内容:启动游戏到第6关传球射门
- //测试结果: 游戏表现正常无崩溃且无明显变化,未检测到日志输出
- //测试分支: 无
- void CFESEditPlayer::ConfirmUnlockCB(int i0, void* p1) {
- CFESEditPlayer* r4_player = (CFESEditPlayer*)p1;
- // 00129948
- if (i0 != 0) {
- // 0012994A
- return;
- }
- // loc_12994C
- int r1_i = r4_player->field_15C;
- // 00129958
- if (r1_i > CCurrency::s_iCredits) {
- // 00129964
- CFESShopHelper::ms_eTrigger = 4;
- return CFE::ShowShop(true);
- }
- // loc_129970
- r4_player->CompleteUnlock();
- r4_player->ApplyToProfile();
- MP_cMyProfile.Save(ESaveMode_1);
- r4_player->SetupEditMode(-1);
- return;
- }
- //-------------------------------------------------------------------------------------------------
- // 001299C0
- void CFESEditPlayer::CompleteUnlock() {
- int r3_i = this->field_158;
- wchar_t var_28[8];
- xsnprintf(var_28, 8, L"%i", r3_i);
- int r8_i = this->field_154;
- int r0_i = this->field_158;
- int r1_i = 32 - r0_i;
- int r2_i = 1;
- r3_i = r0_i - 32;
- r1_i = (uint)r2_i >> (uint)r1_i;
- if (r0_i >= 32) {
- r1_i = (uint)r2_i << (uint)r1_i;
- }
- r0_i = (uint)r2_i << (uint)r0_i;
- uint64 r5r7_ull = CStoryProfile::m_tData.field_210[r8_i];
- r1_i = r1_i | r5r7_ull;
- if (r0_i >= 32) {
- r0_i = 0;
- }
- r0_i = r0_i | (r5r7_ull >> 32u);
- CStoryProfile::m_tData.field_210[r8_i] = ((uint64)r1_i << 32u) | r0_i;
- CCurrency::SubtractCredits(this->field_15C, ETrigger_4, false);
- this->field_158 = -1;
- SNDFE_PlaySFX(8, 0, 1);
- r0_i = r8_i - 1;
- if (r0_i <= 2) {
- SYSCORE_DeleteFile("profileHead.png", true);
- CFTTTextureCache::EmptyCache();
- }
- // locret_129A4A
- return;
- }
- //-------------------------------------------------------------------------------------------------
- // 00129358
- void CFESEditPlayer::ProcessEditMode_NAME() {
- LOGX("ProcessEditMode_NAME %p", this);
- }
- //-------------------------------------------------------------------------------------------------
- // 0012944C
- void CFESEditPlayer::ProcessEditMode_NUMBER() {
- LOGX("ProcessEditMode_NUMBER %p", this);
- }
- //-------------------------------------------------------------------------------------------------
- // 0012944E
- void CFESEditPlayer::ProcessEditMode_HAIRSTYLE() {
- LOGX("ProcessEditMode_HAIRSTYLE %p", this);
- }
- //-------------------------------------------------------------------------------------------------
- // 0012946E
- void CFESEditPlayer::ProcessEditMode_HAIRCOLOUR() {
- LOGX("ProcessEditMode_HAIRCOLOUR %p", this);
- }
- //-------------------------------------------------------------------------------------------------
- // 0012948E
- void CFESEditPlayer::ProcessEditMode_FACIALHAIR() {
- LOGX("ProcessEditMode_FACIALHAIR %p", this);
- }
- //-------------------------------------------------------------------------------------------------
- // 001294AE
- void CFESEditPlayer::ProcessEditMode_SLEEVELENGTH() {
- LOGX("ProcessEditMode_SLEEVELENGTH %p", this);
- }
- //-------------------------------------------------------------------------------------------------
- // 001294B0
- void CFESEditPlayer::ProcessEditMode_BOOTS() {
- LOGX("ProcessEditMode_BOOTS %p", this);
- }
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