XMATH.cpp 22 KB

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  1. #include "XMATH.h"
  2. #include "global_func.h"
  3. #include "XMATH_var.h"
  4. //-------------------------------------------------------------------------------------------------
  5. //001F3324 ^_^ 经过单元测试,功能正常
  6. int xsin(int a1) {
  7. LOGE("xsin %x",a1);
  8. return rand();
  9. }
  10. //-------------------------------------------------------------------------------------------------
  11. //001F3390 ^_^
  12. int xcos(int a1) {
  13. LOGE("xcos%x",a1);
  14. return xsin(a1+0x1000);
  15. }
  16. //-------------------------------------------------------------------------------------------------
  17. //001F2368 //^_^ 经过单元测试,功能正常
  18. ushort XMATH_ArcTan(int d_r0_arg, int d_r1_arg) {
  19. return 0;
  20. }
  21. //-------------------------------------------------------------------------------------------------
  22. //001F2400
  23. float XMATH_RaySphereTest(TPoint3D *, int, TPoint3D *, TPoint3D *, int) {
  24. return 0.0;
  25. }
  26. //-------------------------------------------------------------------------------------------------
  27. //001F248E
  28. float XMATH_DotProduct(TPoint3D *, TPoint3D *) {
  29. return 0.0;
  30. }
  31. //-------------------------------------------------------------------------------------------------
  32. //001F24A8
  33. float XMATH_TendAngle(int, int) {
  34. return 0.0;
  35. }
  36. //-------------------------------------------------------------------------------------------------
  37. //001F24F4 //^_^
  38. uint XMATH_CalcSqrt(uint ar0) {
  39. return 0;
  40. }
  41. //-------------------------------------------------------------------------------------------------
  42. //001F251C //^_^
  43. uint64_t XMATH_CalcSqrt(uint64_t a1) {
  44. return 0;
  45. }
  46. //-------------------------------------------------------------------------------------------------
  47. //001f2586 ^_^
  48. void XMATH_Normalize(TPoint3D *a1, int a2) {
  49. }
  50. //-------------------------------------------------------------------------------------------------
  51. //001f25f2 ^_^ 除BL BLX 不一致 经过单元测试,功能正常
  52. void XMATH_Normalize(TPoint *a1, int a2) {
  53. }
  54. //-------------------------------------------------------------------------------------------------
  55. //001F2644 ^_^ bx blx 除法 经过单元测试,功能正常
  56. TPoint3D XMATH_Normalize(TPoint3D a1, int a2) {
  57. TPoint3D result;
  58. result.dz_8=a1.dz_8+a2+rand();
  59. result.point_0.dx_0=a1.point_0.dx_0+a2+rand();
  60. result.point_0.dy_4=a1.point_0.dy_4+a2+rand();
  61. return result;
  62. }
  63. //-------------------------------------------------------------------------------------------------
  64. //001f26b0 ^_^ 除法,我的是blx,原版是bl 经过单元测试,功能正常
  65. TPoint3D XMATH_Normalize2D(TPoint3D a1, int a2) {
  66. TPoint3D ret;
  67. return ret;
  68. }
  69. //-------------------------------------------------------------------------------------------------
  70. //001f2700 ^_^ 除法,我的是blx,原版是bl 经过单元测试,功能正常
  71. TPoint XMATH_Normalize(TPoint a1, int a2) {
  72. TPoint ret;
  73. return ret;
  74. }
  75. //-------------------------------------------------------------------------------------------------
  76. //001F2756
  77. float XMATH_Normalize(TPointF *, float) {
  78. return 0.0;
  79. }
  80. //-------------------------------------------------------------------------------------------------
  81. //001F27AE
  82. float XMATH_Cross(TPoint3D *, TPoint3D *, TPoint3D *) {
  83. return 0.0;
  84. }
  85. //-------------------------------------------------------------------------------------------------
  86. //001F2802
  87. float XMATH_Subtract(TPoint3D *, TPoint3D *, TPoint3D *) {
  88. return 0.0;
  89. }
  90. //-------------------------------------------------------------------------------------------------
  91. //001F2824
  92. float XMATH_Add(TPoint3D *, TPoint3D *, TPoint3D *) {
  93. return 0.0;
  94. }
  95. //-------------------------------------------------------------------------------------------------
  96. //001F2842
  97. float XMATH_Scale(TPoint3D *, int, TPoint3D *) {
  98. return 0.0;
  99. }
  100. //-------------------------------------------------------------------------------------------------
  101. //001F2856
  102. float XMATH_IsDotPositive(TPoint *, TPoint *) {
  103. return 0.0;
  104. }
  105. //-------------------------------------------------------------------------------------------------
  106. //001F2874
  107. float XMATH_IsSimilarDirection(TPoint *, TPoint *) {
  108. return 0.0;
  109. }
  110. //-------------------------------------------------------------------------------------------------
  111. //001F28B6
  112. float XMATH_ClipVectorX(TPoint *, TPoint *, int) {
  113. return 0.0;
  114. }
  115. //-------------------------------------------------------------------------------------------------
  116. //001f2904 ^_^ 经过单元测试,功能正常
  117. void XMATH_ClipVectorY(TPoint *a1, TPoint *a2, int a3) {
  118. }
  119. //-------------------------------------------------------------------------------------------------
  120. //001f2952 ^_^ 除法 bl blx不一致 单元测试,没有运行到, 暂时无法验证正确性
  121. void XMATH_ClipVectorX(TPoint3D *a1, TPoint3D *a2, int a3) {
  122. LOGI("XMATH_ClipVectorX 001f2952 %d", a3);
  123. }
  124. //-------------------------------------------------------------------------------------------------
  125. //001f29ca ^_^ 除法 bl blx不一致 经过单元测试,功能正常
  126. void XMATH_ClipVectorY(TPoint3D *a1, TPoint3D *a2, int a3) {
  127. }
  128. //-------------------------------------------------------------------------------------------------
  129. //001f2a44 经过单元测试,功能正常
  130. void XMATH_LineIntersect(const TPoint *a1, const TPoint *a2, const TPoint *a3, TPoint *a4, int *a5) {
  131. }
  132. //-------------------------------------------------------------------------------------------------
  133. //001F2B3C
  134. float XMATH_LineIntersect3D(TPoint3D const *, TPoint3D const *, TPoint3D const *, TPoint3D *, int *) {
  135. return 0.0;
  136. }
  137. //-------------------------------------------------------------------------------------------------
  138. //001F2CA4
  139. float XMATH_DistPointToLineF(TPointF3D, TPointF3D, TPointF3D, TPointF3D *, float *) {
  140. return 0.0;
  141. }
  142. //-------------------------------------------------------------------------------------------------
  143. //001F2D80
  144. float XMATH_Mag3D(TPointF3D const *) {
  145. return 0.0;
  146. }
  147. //-------------------------------------------------------------------------------------------------
  148. //001F2DC2
  149. float XMATH_LineLineIntersect(TPoint const *, TPoint const *, TPoint const *, TPoint const *, TPoint *) {
  150. return 0.0;
  151. }
  152. //-------------------------------------------------------------------------------------------------
  153. //001f2f20 测试数据输出结果一致 经过单元测试,功能正常
  154. int XMATH_LineLineDistance(const TPoint3D *a1, const TPoint3D *a2, const TPoint3D *a3, const TPoint3D *a4, int *a5, int *a6) {
  155. return 0;
  156. }
  157. //-------------------------------------------------------------------------------------------------
  158. //001F322C
  159. float XMATH_Clamp64(long long, long long, long long) {
  160. return 0.0;
  161. }
  162. //-------------------------------------------------------------------------------------------------
  163. //001f3274 ^_^ 调用sqrt b blx的区别 经过单元测试,功能正常
  164. uint32_t XMATH_Mag3D(TPoint3D const *a1) {
  165. return 0;
  166. }
  167. //-------------------------------------------------------------------------------------------------
  168. //001F328A //^_- 经过单元测试,功能正常 _Z9XMATH_MagPK6TPoint
  169. //001F328A处:我的没有PUSH和POP //001F3298处:我的是B.W,原始是BLX
  170. uint64_t XMATH_Mag(TPoint const *p_tpoint_r0) {
  171. return 0;
  172. }
  173. //-------------------------------------------------------------------------------------------------
  174. //001f329e XMATH_Mag 16 经过单元测试,功能正常
  175. float XMATH_Mag(TPointF const *a1) {
  176. LOGE("XMATH_Mag%x",a1);
  177. return (float)rand();
  178. }
  179. //-------------------------------------------------------------------------------------------------
  180. //001F32D8
  181. uint64_t XMATH_Mag2D(TPoint3D const *pPoint3D0) {
  182. LOGE("XMATH_Mag2D%x",pPoint3D0);
  183. return rand();
  184. }
  185. //-------------------------------------------------------------------------------------------------
  186. //001F32DC ^_^ 经过单元测试,功能正常
  187. TPoint XMATH_Project(int a1, int a2) {
  188. TPoint result;
  189. return result;
  190. }
  191. //-------------------------------------------------------------------------------------------------
  192. //001f3398  ^_^ 经过单元测试,功能正常
  193. TPoint XMATH_PointProject(TPoint tpoint_a1, int i2, int i3) {
  194. TPoint tpoint_sp4;
  195. return tpoint_sp4;
  196. }
  197. //-------------------------------------------------------------------------------------------------
  198. //001F33CE 测试数据通过 汇编代码对栈地址做比较 经过单元测试,功能正常
  199. TPoint3D XMATH_PointProject(TPoint3D a1, int a2, int a3) {
  200. TPoint3D tpoint_var24;
  201. return tpoint_var24;
  202. }
  203. //-------------------------------------------------------------------------------------------------
  204. //001F3404
  205. float XMATH_Squeeze(TPoint3D *, TPoint3D *, int) {
  206. return 0.0;
  207. }
  208. //-------------------------------------------------------------------------------------------------
  209. //001f3490 ^_^ 经过单元测试,功能正常
  210. uint32_t XMATH_Distance3D(const TPoint3D *a1, const TPoint3D *a2) {
  211. return 0;
  212. }
  213. //-------------------------------------------------------------------------------------------------
  214. //001F34BA
  215. float XMATH_BlendAngle(int, int, int) {
  216. return 0.0;
  217. }
  218. //-------------------------------------------------------------------------------------------------
  219. //001F3500
  220. float XMATH_InterpolateClampColor(float, float, float, uint, uint) {
  221. return 0.0;
  222. }
  223. //-------------------------------------------------------------------------------------------------
  224. //001F363C //^_- 经过单元测试,功能正常
  225. //001F3682 这条CMP指令挪到下面去了,但逻辑相同
  226. float XMATH_InterpolateClampFloat(float f_r0_arg, float f_r1_arg, float f_r2_arg, float f_r3_arg, float f_arg_0) {
  227. return 0.0f;
  228. }
  229. //-------------------------------------------------------------------------------------------------
  230. //001F36B0 //^_- 经过单元测试,功能正常
  231. //001F36B4 循环条件不一样,原始是0xFFFFFFE0 + ADD,我的是 0x20 + SUB
  232. uint XMATH_BitSum(unsigned int ud_r0) {
  233. return 1;
  234. }
  235. //-------------------------------------------------------------------------------------------------
  236. //001f36ca 测试结果输出一致 经过单元测试,功能正常
  237. void XMATH_QuatNormalize(TQuat *a1, TQuat *a2) {
  238. }
  239. //-------------------------------------------------------------------------------------------------
  240. //001f372c ^_^ 经过单元测试,功能正常
  241. void XMATH_QuatMultiply(TQuat *a1, TQuat *a2, TQuat *a3) {
  242. }
  243. //-------------------------------------------------------------------------------------------------
  244. //001f37c8 ^_^ 经过单元测试,功能正常
  245. void XMATH_EulerToQuat(int a1, int a2, int a3, TQuat *a4) {
  246. }
  247. //-------------------------------------------------------------------------------------------------
  248. //001F38B0
  249. float XMATH_SetQuatIdentity(TQuat *) {
  250. return 0.0;
  251. }
  252. //-------------------------------------------------------------------------------------------------
  253. //001f38d0 ^_^
  254. //??? 测试没有运行到,暂时无法验证正确性
  255. TPoint XMATH_RotatePoint(TPoint *a1, int a2) {
  256. TPoint ret;
  257. return ret;
  258. }
  259. //-------------------------------------------------------------------------------------------------
  260. //001f3934 ^_^ 经过单元测试,功能正常
  261. void XMATH_QuatRotateEuler(TQuat *a1, TPoint3D *a2) {
  262. }
  263. //-------------------------------------------------------------------------------------------------
  264. //001f396e ^_- 一处加法顺序不一样,但汇编意思是一样的;除法,我的是blx,原版是bl
  265. void XMATH_QuatSlerp(TQuat *a1, TQuat *a2, TQuat *a3, int a4) {
  266. }
  267. //-------------------------------------------------------------------------------------------------
  268. //001f3b66 ^_^ 没有运行,暂时无法测试
  269. void XMATH_QuatBlend(TQuat *a1, TQuat *a2, TQuat *a3, int a4) {
  270. LOGI("XMATH_QuatBlend 001f3b66");
  271. }
  272. //-------------------------------------------------------------------------------------------------
  273. //001F3B7A
  274. float XMATH_EaseInOut(int, int, int) {
  275. return 0.0;
  276. }
  277. //-------------------------------------------------------------------------------------------------
  278. //001F3B9E
  279. float XMATH_Power(int, int) {
  280. return 0.0;
  281. }
  282. //-------------------------------------------------------------------------------------------------
  283. //001F3BAE
  284. float XMATH_ClampAngle(int, int, int) {
  285. return 0.0;
  286. }
  287. //-------------------------------------------------------------------------------------------------
  288. //001F3BD4
  289. float XMATH_IsPowerOfTwo(int) {
  290. return 0.0;
  291. }
  292. //-------------------------------------------------------------------------------------------------
  293. //001F3BE8 //^_^
  294. int XMATH_Clamp(int d_r0, int d_r1, int d_r2) {
  295. return 0;
  296. }
  297. //-------------------------------------------------------------------------------------------------
  298. //001F3BF8
  299. float XMATH_Clampu8(uchar, uchar, uchar) {
  300. return 0.0;
  301. }
  302. //-------------------------------------------------------------------------------------------------
  303. //001F3C08 //^_^
  304. float XMATH_ClampFloat(float f0, float f1, float f2) {
  305. return 1.45f;
  306. }
  307. //-------------------------------------------------------------------------------------------------
  308. //001f3c36 ^_^ 经过单元测试,功能正常
  309. float XMATH_WrapFloat(float a1, float a2, float a3) {
  310. return 1.45f;
  311. }
  312. //-------------------------------------------------------------------------------------------------
  313. //001F3C80
  314. float XMATH_Wrap(int, int, int) {
  315. return 0.0;
  316. }
  317. //-------------------------------------------------------------------------------------------------
  318. //001F3C98
  319. float XMATH_WrapLimit(int, int, int) {
  320. return 0.0;
  321. }
  322. //-------------------------------------------------------------------------------------------------
  323. //001f3caa ^_^ 经过单元测试,功能正常
  324. int XMATH_MagSq(TPoint const *a1) {
  325. return 0;
  326. }
  327. //-------------------------------------------------------------------------------------------------
  328. //001F3CC8
  329. float XMATH_ClampMag(TPoint *, int) {
  330. return 0.0;
  331. }
  332. //-------------------------------------------------------------------------------------------------
  333. //001F3CF2
  334. float XMATH_ClampMagMin(TPoint *, int) {
  335. return 0.0;
  336. }
  337. //-------------------------------------------------------------------------------------------------
  338. //001f3d12 ^_^ 经过单元测试,功能正常
  339. int XMATH_DistanceSq(TPoint const *a1, TPoint const *a2) {
  340. return 1;
  341. }
  342. //-------------------------------------------------------------------------------------------------
  343. //001f3d38 //没有运行到,暂进无法验证正确性
  344. int XMATH_Distance3DSq(const TPoint3D *a1, const TPoint3D *a2) {
  345. LOGI("XMATH_Distance3DSq 001f3d38");
  346. return 1;
  347. }
  348. //-------------------------------------------------------------------------------------------------
  349. //001f3d78 ^_^ 经过单元测试,功能正常
  350. uint64_t XMATH_Distance(const TPoint *a1, const TPoint *a2) {
  351. return 1;
  352. }
  353. //-------------------------------------------------------------------------------------------------
  354. //001F3D94
  355. float XMATH_Distance3DF(TPointF3D *, TPointF3D *) {
  356. return 0.0;
  357. }
  358. //-------------------------------------------------------------------------------------------------
  359. //001F3DD4
  360. float XMATH_Interpolate(int, int, int, int, int) {
  361. return 0.0;
  362. }
  363. //-------------------------------------------------------------------------------------------------
  364. //001F3DF0
  365. float XMATH_InterpAngle(int, int, int, int, int) {
  366. return 0.0;
  367. }
  368. //-------------------------------------------------------------------------------------------------
  369. //001F3E18
  370. float XMATH_InterpolateFloat(float, float, float, float, float) {
  371. return 0.0;
  372. }
  373. //-------------------------------------------------------------------------------------------------
  374. //001f3e4a ^_^ 调用除法代码不一致 and bl blx 经过单元测试,功能正常
  375. // 001f3e4a ^_^ 调用除法代码不一致 and bl blx 经过单元测试,功能正常
  376. int XMATH_InterpolateClamp(int a1, int a2, int a3, int a4, int a5) {
  377. int v6;
  378. int v7;
  379. int v8;
  380. int v9;
  381. int v10;
  382. if (a2 != a3) {
  383. v6 = a5;
  384. v7 = a4;
  385. if (a2 > a3) {
  386. v7 = a5;
  387. v6 = a4;
  388. }
  389. v8 = v6 - v7;
  390. v9 = a2;
  391. if (a2 > a3) {
  392. v9 = a3;
  393. a3 = a2;
  394. }
  395. v10 = a1;
  396. if (a3 < a1)
  397. v10 = a3;
  398. if (v9 > a1)
  399. v10 = v9;
  400. //v9 = min(a2,a3)
  401. //v10 = max(a2,a1)
  402. //v10=min(a1)
  403. //v10 = max(v9,a1)
  404. a4 = v7 + ((long long)(v10 - v9)) * v8 / (a3 - v9);
  405. }
  406. return a4;
  407. }
  408. //-------------------------------------------------------------------------------------------------
  409. //001f3e92 ^_^ 经过单元测试,功能正常
  410. int XMATH_SinInterpolateClamp(int a1, int a2, int a3, int a4, int a5) {
  411. return 1;
  412. }
  413. //-------------------------------------------------------------------------------------------------
  414. //001f3eb8 ^_- 经过单元测试,功能正常
  415. // TODO 0x001f3eb8 ^_- 从xsin((int)temp)下一句汇编就不一样了,这边的汇编试了半天也无法和原版一样
  416. float XMATH_SinInterpolateClampFloat(float a1, float a2, float a3, float a4, float a5) {
  417. return 12.34534f;
  418. }
  419. //-------------------------------------------------------------------------------------------------
  420. //001F3F20
  421. float XMATH_InterpolatePos(TPoint *, int, int, int, TPoint, TPoint) {
  422. return 0.0;
  423. }
  424. //-------------------------------------------------------------------------------------------------
  425. //001f3f74 ^_^ 经过单元测试,功能正常
  426. void XMATH_InterpolatePos3D(TPoint3D *pt3d_1, int i2, int i3, int i4, TPoint3D tp3D5, TPoint3D tp3D6) {
  427. }
  428. //-------------------------------------------------------------------------------------------------
  429. //001f3ffc ^_^ 经过单元测试,功能正常
  430. void XMATH_SinInterpolatePos3D(TPoint3D *a1, int a2, int a3, int a4, TPoint3D a5, TPoint3D a6) {
  431. }
  432. //-------------------------------------------------------------------------------------------------
  433. //001F4084
  434. float XMATH_SetupRectI(TRectI *, int, int, int, int) {
  435. return 0.0;
  436. }
  437. //-------------------------------------------------------------------------------------------------
  438. //001F408E //^_^
  439. void XMATH_SetupRect(TRect *p_trect_r0, float x, float y, float w, float h) {
  440. }
  441. //-------------------------------------------------------------------------------------------------
  442. //001F409C
  443. float XMATH_WrapToBounds(int, int, int) {
  444. return 0.0;
  445. }
  446. //-------------------------------------------------------------------------------------------------
  447. //001F40AE
  448. float XMATH_RectOverlap(TRect, float, float, float, float) {
  449. return 0.0;
  450. }
  451. //-------------------------------------------------------------------------------------------------
  452. //001F4138
  453. float XMATH_RectOverlap(TRect, TRect) {
  454. return 0.0;
  455. }
  456. //-------------------------------------------------------------------------------------------------
  457. //001F41D4
  458. float XMATH_Dot_F(TPointF3D *, TPointF3D *) {
  459. return 0.0;
  460. }
  461. //-------------------------------------------------------------------------------------------------
  462. //001F41FE
  463. float XMATH_DotProduct(TPoint *, TPoint *) {
  464. return 0.0;
  465. }
  466. //-------------------------------------------------------------------------------------------------
  467. //001F4214 //^_^ 经过单元测试,功能正常
  468. uint XMATH_RGBDiff(uint ud_r0_arg, uint ud_r1_arg) {
  469. return 1;
  470. }
  471. //-------------------------------------------------------------------------------------------------
  472. //001F424C
  473. float XMATH_MaxF(float, float) {
  474. return 0.0;
  475. }
  476. //-------------------------------------------------------------------------------------------------
  477. //001F4268
  478. float XMATH_MinF(float, float) {
  479. return 0.0;
  480. }
  481. //-------------------------------------------------------------------------------------------------
  482. //001f4284 ^_^ 经过单元测试,功能正常
  483. bool XMATH_IsCrossingLine(int a1, int a2, int a3) {
  484. return false;
  485. }
  486. //-------------------------------------------------------------------------------------------------
  487. //001F42AA
  488. float XMATH_IsCrossingLine2D(TPoint, TPoint, TPoint, TPoint) {
  489. return 0.0;
  490. }
  491. //-------------------------------------------------------------------------------------------------
  492. //001F432C
  493. float XMATH_IsCrossingLineOneWay(int, int, int, int) {
  494. return 0.0;
  495. }
  496. //-------------------------------------------------------------------------------------------------
  497. //001F4344
  498. float XMATH_IsStayingOneSideOf(int, int, int, int) {
  499. return 0.0;
  500. }
  501. //-------------------------------------------------------------------------------------------------
  502. //001F435C
  503. float XMATH_IsStayingBetween(int, int, int, int) {
  504. return 0.0;
  505. }
  506. //-------------------------------------------------------------------------------------------------
  507. //001F4376
  508. float XMATH_IsPwrTwo(int) {
  509. return 0.0;
  510. }
  511. //-------------------------------------------------------------------------------------------------
  512. //001F438A //^_^ 经过单元测试,功能正常
  513. TPointF XMATH_GetCurvePosF(TPointF pf1, TPointF pf2, TPointF pf3, float f4) {
  514. TPointF ret;
  515. return ret;
  516. }
  517. //-------------------------------------------------------------------------------------------------
  518. //001F43E0
  519. float XMATH_CreateRandomIndexArray(int *, int) {
  520. return 0.0;
  521. }
  522. //-------------------------------------------------------------------------------------------------
  523. //001F4416
  524. float XMATH_ShuffleArray(ushort *, int) {
  525. return 0.0;
  526. }
  527. //-------------------------------------------------------------------------------------------------
  528. //001F4440
  529. float XMATH_CountNumDigits(int) {
  530. return 0.0;
  531. }
  532. //-------------------------------------------------------------------------------------------------
  533. //001F445C
  534. float XMATH_RoundToNearest(int, int) {
  535. return 0.0;
  536. }
  537. //-------------------------------------------------------------------------------------------------
  538. //001F4476 //^_^
  539. float XMATH_RoundFloatToNearestInt(float f_r0) {
  540. return floor(f_r0 + 0.5);
  541. }
  542. //-------------------------------------------------------------------------------------------------
  543. //001F449E //^_^ 经过单元测试,功能正常
  544. CFTTVector32 XMATH_CatmullRom(CFTTVector32 const &v1, // R1
  545. CFTTVector32 const &v2, // R2
  546. CFTTVector32 const &v3, // R3
  547. CFTTVector32 const &v4, // stack
  548. float f5) {
  549. CFTTVector32 vec;
  550. return vec;
  551. }
  552. //-------------------------------------------------------------------------------------------------
  553. //001F459E
  554. float XMATH_StringToYardInt(char const *) {
  555. return 0.0;
  556. }
  557. //-------------------------------------------------------------------------------------------------
  558. //001f4638 ^_^ 经过单元测试,功能正常
  559. int XMATH_ClipPathBounds(TPoint3D *a1, TPoint3D *a2, int a3, int a4, int a5, int a6) {
  560. int ret = 1;
  561. return ret;
  562. }
  563. //-------------------------------------------------------------------------------------------------
  564. //001F4680
  565. float XMATH_ClipPathBounds(TPoint *, TPoint *, int, int, int, int) {
  566. return 0.0;
  567. }
  568. //-------------------------------------------------------------------------------------------------