CPlayer.cpp 37 KB

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  1. #include "CPlayer.h"
  2. #include "ACT.h"
  3. #include "CAnimManager.h"
  4. #include "CBall.h"
  5. #include "CBallProj.h"
  6. #include "CPlayerManager.h"
  7. #include "GL.h"
  8. #include "GM.h"
  9. #include "GPA.h"
  10. #include "GU.h"
  11. #include "SNDGAME.h"
  12. #include "TGame.h"
  13. #include "XMATH.h"
  14. #include "XSYS.h"
  15. int LOCO_SPEED_WALK_MIN = 0x321; // 0033E988
  16. int LOCO_SPEED_WALK_MAX = 0x321; // 0033E98C
  17. int LOCO_SPEED_WALK_AVG = 0x321; // 0033E990
  18. int LOCO_SPEED_JOG_MIN = 0xC84; // 0033E994
  19. int LOCO_SPEED_JOG_MAX = 0xE9A; // 0033E998
  20. int LOCO_SPEED_JOG_AVG = 0xD8F; // 0033E99C
  21. int LOCO_SPEED_SPRINT_MIN = 0xE9A; // 0033E9A0
  22. int LOCO_SPEED_SPRINT_MAX = 0x11BB; // 0033E9A4
  23. int LOCO_SPEED_SPRINT_AVG = 0x102A; // 0033E9A8
  24. //-------------------------------------------------------------------------------------------------
  25. // 0011DE8C
  26. void CPlayer::SetPos(int i1, int i2) {}
  27. //-------------------------------------------------------------------------------------------------
  28. // 00125D8C
  29. void CPlayer::SetPos(TPoint3D r1) {}
  30. //-------------------------------------------------------------------------------------------------
  31. // 00154314 ^_^
  32. uint64_t CPlayer::GetDistance(TPoint point1) { return 0; }
  33. //-------------------------------------------------------------------------------------------------
  34. // 0015432C ^_^
  35. int CPlayer::GetDistanceSq(TPoint point1) { return 0; }
  36. //-------------------------------------------------------------------------------------------------
  37. // 0015CBD0
  38. void CPlayer::SetPos(TPoint point1) {}
  39. //-------------------------------------------------------------------------------------------------
  40. // 0016E630
  41. void CPlayer::UpdateFE() {}
  42. //-------------------------------------------------------------------------------------------------
  43. // 0016E64E ^_- 经过单元测试,功能正常
  44. void CPlayer::UpdateRot() {
  45. // locret_16E6AC
  46. }
  47. //-------------------------------------------------------------------------------------------------
  48. // 0016E6B0 ^_- 经过单元测试,功能正常
  49. void CPlayer::UpdateHeadRot() {
  50. // LOGI("CPlayer::UpdateHeadRot %p", this);
  51. // locret_16E798
  52. }
  53. //-------------------------------------------------------------------------------------------------
  54. // 0016E7A4 ^_^
  55. void CPlayer::UpdateFinalise() {}
  56. //-------------------------------------------------------------------------------------------------
  57. // 0016E7C2 ^_^
  58. void CPlayer::Update() {}
  59. //-------------------------------------------------------------------------------------------------
  60. // 0016E81A ^_^
  61. void CPlayer::UpdateSprint() {
  62. // locret_16E870
  63. }
  64. //-------------------------------------------------------------------------------------------------
  65. // 0016E874
  66. void CPlayer::UpdateFace() { LOGI("CPlayer::UpdateFace %p", this); }
  67. //-------------------------------------------------------------------------------------------------
  68. int UNITROT_X(int x) { return xsin(x) / 16; }
  69. int UNITROT_Y(int x) { return 0 - xcos(x) / 16; }
  70. // 0016E9BC
  71. // 0016E9BC 经过更衣室和游戏第一关测试正常
  72. void CPlayer::UpdatePosVel() {
  73. TAnimData *r6_pAnimData = GetAnimData();
  74. int r5_i;
  75. if ((r6_pAnimData->u_C.s_C.uc_d & 0x20) == 0 ||
  76. tStr32_44.field_14 < r6_pAnimData->filed_20[0].filed_0) {
  77. // loc_16E9D6
  78. r5_i = GetRunSpeed();
  79. } else {
  80. r5_i = 0;
  81. }
  82. // loc_16E9E2
  83. int r0_i, r1_i;
  84. if (s_158 == 0 && ballPosPrev_4.dz_8 == 0 && Point3D_14.dz_8 == 0) {
  85. // 0016E9FC
  86. if (tStr32_44.field_8 != 3) {
  87. // 0016EA02
  88. if (tStr32_44.field_8 || tStr32_44.u_2C.s_2C.sBlend_2E) {
  89. // loc_16EA0C
  90. int r7_i = u_0.s_2_0.s_0;
  91. if (u_0.s_2_0.s_0 != -1) {
  92. // 0016EA14
  93. if (tStr32_44.field_8 == 4) {
  94. // 0016EA18
  95. TAnimData *r2_pAnimData =
  96. &CAnimManager::s_tAnimData[tStr32_44.field_20];
  97. if (tStr32_44.u_2C.s_2C.sBlend_2E &&
  98. r2_pAnimData->filed_8 == 4) { // 0016EA34
  99. // 0016EA38
  100. // sint32 r3_si = (sint32)tStr32_44.u_2C.s_2C.uBlend_2E;
  101. // r3_si=((r3_si>>26)&0x1f)+tStr32_44.u_2C.s_2C.uBlend_2E;
  102. // uint r3_ui = UBFX(r3_si, 26, 5);
  103. short r3_si = tStr32_44.u_2C.s_2C.sBlend_2E;
  104. r0_i = GM_BlendAngle(r6_pAnimData->s_64, r2_pAnimData->s_64,
  105. r3_si / 32);
  106. } else {
  107. // loc_16EAC2
  108. //!!!!!!!修改
  109. r0_i = r6_pAnimData->s_64;
  110. }
  111. // loc_16EAC6
  112. int r6_i = r0_i + r7_i;
  113. r7_i = xsin(r6_i) / 4 * r5_i;
  114. r0_i = xcos(r6_i);
  115. // r1_i = 0 - (r0_i * 4096);
  116. if(r1_i<0)
  117. r1_i=0x3FFF;
  118. else
  119. r1_i=0;
  120. r0_i = r1_i - (r0_i * 4096);
  121. r0_i = (r0_i >> 14) * r5_i / 4096;
  122. // loc_16EAF8
  123. r1_i = r7_i / 4096;
  124. } else {
  125. // loc_16EA86
  126. r0_i = xsin(r7_i);
  127. r0_i = r0_i / 4;
  128. int r6_i = r0_i * r5_i;
  129. r0_i = xcos(r7_i); // 0016EA9E
  130. //r1_i = 0 - ((uint)r0_i << 12);
  131. // r1_i = r1_i >> 31;
  132. // r1_i = (uint)r1_i >> 18;
  133. if (r1_i < 0)
  134. r1_i = 0x3fff;
  135. else
  136. r1_i = 0;
  137. r0_i = r1_i - ((uint)r0_i << 12);
  138. // //FF003FFF
  139. r0_i = r0_i >> 14;
  140. //FFFFFC00
  141. // loc_16EAF8
  142. r1_i = r6_i / 4096;
  143. r0_i = r0_i * r5_i / 4096;
  144. }
  145. } else {
  146. // loc_16EA80
  147. r0_i = 0;
  148. r1_i = 0;
  149. }
  150. } else {
  151. // loc_16EAB8
  152. r0_i = 0;
  153. r1_i = 0;
  154. Point3D_14.point_0.dx_0 = 0;
  155. Point3D_14.point_0.dy_4 = 0;
  156. }
  157. } else {
  158. // loc_16EA52
  159. int r6_i = GU_GetRot(ballPosPrev_4.point_0, point_78);
  160. int r7_i = UNITROT_X(r6_i) * r5_i;
  161. r0_i = UNITROT_Y(r6_i) * r5_i;
  162. r1_i = r7_i / 1024;
  163. r0_i = r0_i / 1024;
  164. }
  165. // loc_16EB04
  166. int r2_i = Point3D_14.point_0.dx_0;
  167. int r3_i = Point3D_14.point_0.dy_4;
  168. Point3D_14.point_0.dx_0 = ((r2_i * 96) + (r1_i * 32)) / 128;
  169. Point3D_14.point_0.dy_4 = ((r3_i * 96) + (r0_i * 32)) / 128;
  170. }
  171. // loc_16EB30
  172. ballPosPrev_4.point_0.dx_0 += Point3D_14.point_0.dx_0;
  173. ballPosPrev_4.point_0.dy_4 += Point3D_14.point_0.dy_4;
  174. if (Point3D_14.dz_8 || ballPosPrev_4.dz_8 >= 1) {
  175. // loc_16EB4A
  176. ballPosPrev_4.dz_8 += Point3D_14.dz_8;
  177. Point3D_14.dz_8 -= 98;
  178. if (ballPosPrev_4.dz_8 > -1) {
  179. return;
  180. }
  181. }
  182. // loc_16EB5E
  183. Point3D_14.dz_8 = 0;
  184. ballPosPrev_4.dz_8 = 0;
  185. }
  186. //-------------------------------------------------------------------------------------------------
  187. // 0016EB6C ^_^
  188. void CPlayer::UpdateFuturePos() {}
  189. //-------------------------------------------------------------------------------------------------
  190. // 0016EB86
  191. __attribute__((noinline)) void CPlayer::UpdateBallInHands() {
  192. LOGI("CPlayer::UpdateBallInHands %p", this);
  193. }
  194. //-------------------------------------------------------------------------------------------------
  195. // 0016EB88
  196. void CPlayer::SetPos(int i1, int i2, int i3) {
  197. // LOGI("CPlayer::SetPos %d %d %d", i1, i2, i3);
  198. }
  199. //-------------------------------------------------------------------------------------------------
  200. // 0016EBDE
  201. void CPlayer::SetPosDest() {}
  202. //-------------------------------------------------------------------------------------------------
  203. // 0016EBE6
  204. __attribute__((noinline)) void CPlayer::SetMoveDest(int i1, int i2) {
  205. LOGI("CPlayer::SetPosDest %p %d %d", this, i1, i2);
  206. }
  207. //-------------------------------------------------------------------------------------------------
  208. // 0016EBF2
  209. void CPlayer::SetMoveDest(TPoint point1) {}
  210. //-------------------------------------------------------------------------------------------------
  211. // 0016EBFE
  212. void CPlayer::SetRotExplicit(int i1) {}
  213. //-------------------------------------------------------------------------------------------------
  214. // 0016EC02
  215. __attribute__((noinline)) void CPlayer::SetRot(int r1, bool r2) {
  216. // locret_16EC0A
  217. }
  218. //-------------------------------------------------------------------------------------------------
  219. // 0016EC0C
  220. __attribute__((noinline)) void CPlayer::SetRot(TPoint point1, bool b2) {
  221. LOGI("CPlayer::SetPosDest %p %d %d %d", this, point1.dx_0, point1.dy_4, b2);
  222. }
  223. //-------------------------------------------------------------------------------------------------
  224. // 0016EC20
  225. __attribute__((noinline)) ushort CPlayer::GetRotPoint(TPoint point1) {
  226. return 0;
  227. }
  228. //-------------------------------------------------------------------------------------------------
  229. // 0016EC34
  230. __attribute__((noinline)) void CPlayer::SetFace(int i1) {}
  231. //-------------------------------------------------------------------------------------------------
  232. // 0016EC3A
  233. __attribute__((noinline)) void CPlayer::SetFace(int i1, int i2) {
  234. LOGI("CPlayer::SetFace %p %d %d", this, i1, i2);
  235. }
  236. //-------------------------------------------------------------------------------------------------
  237. // 0016EC48
  238. void CPlayer::SetFace(TPoint point1) {}
  239. //-------------------------------------------------------------------------------------------------
  240. // 0016EC56
  241. void CPlayer::SetFaceDest() {}
  242. //-------------------------------------------------------------------------------------------------
  243. // 0016EC7A
  244. void CPlayer::Stop(int i1) {}
  245. //-------------------------------------------------------------------------------------------------
  246. // 0016EC8E ^_^
  247. int CPlayer::GetRotDest() {
  248. // 0016EC9E
  249. return 0;
  250. }
  251. //-------------------------------------------------------------------------------------------------
  252. // 0016ECB6
  253. __attribute__((noinline)) ushort CPlayer::GetRotPoint(TPoint3D point1) {
  254. return 0;
  255. }
  256. //-------------------------------------------------------------------------------------------------
  257. // 0016ECCC ^_^
  258. int CPlayer::GetRotBall() { return 0; }
  259. //-------------------------------------------------------------------------------------------------
  260. // 0016ECF0
  261. __attribute__((noinline)) void CPlayer::GetDistance(CPlayer *pPlayer1) {
  262. LOGI("CPlayer::GetDistance %p %p", this, pPlayer1);
  263. }
  264. //-------------------------------------------------------------------------------------------------
  265. // 0016ED1C
  266. __attribute__((noinline)) void CPlayer::GetDistanceSq(CPlayer *pPlayer1) {
  267. LOGI("CPlayer::GetDistanceSq %p %p", this, pPlayer1);
  268. }
  269. //-------------------------------------------------------------------------------------------------
  270. // 0016ED40 ^_^
  271. void CPlayer::SetSpaceRot(int i1, int i2) {}
  272. //-------------------------------------------------------------------------------------------------
  273. // 0016ED8A
  274. __attribute__((noinline)) void CPlayer::GetMoveDistance() {
  275. LOGI("CPlayer::GetMoveDistance %p", this);
  276. }
  277. //-------------------------------------------------------------------------------------------------
  278. // 0016ED96 ^_^
  279. void CPlayer::Init() {}
  280. //-------------------------------------------------------------------------------------------------
  281. // 0016EDD0 经过单元测试功能正常
  282. void CPlayer::SetupGoally(int i1, TPlayerInfo *pPlayerInfo2) {
  283. // LOGI("CPlayer::SetupGoally %p %d %p", this, i1, pPlayerInfo2);
  284. }
  285. //-------------------------------------------------------------------------------------------------
  286. // 0016EEC6 经过单元测试,功能正常
  287. void CPlayer::SetupPlayer(int i1, int i2, TPlayerInfo *pPlayerInfo3) {
  288. LOGI("CPlayer::SetupPlayer %p %d %d %p", this, i1, i2, pPlayerInfo3);
  289. }
  290. //-------------------------------------------------------------------------------------------------
  291. // 0016EFBC ^_^
  292. void CPlayer::SetupStandard() {}
  293. //-------------------------------------------------------------------------------------------------
  294. // 0016F008 ^_^
  295. void CPlayer::SetupOfficial() {}
  296. //-------------------------------------------------------------------------------------------------
  297. // 0016F044 经过单元测试同,功能正常
  298. void CPlayer::Reset() {
  299. // LOGI("CPlayer::Reset %p", this);
  300. }
  301. //-------------------------------------------------------------------------------------------------
  302. // 0016F114
  303. void CPlayer::CancelHeadInputControl() {}
  304. //-------------------------------------------------------------------------------------------------
  305. // 0016F11C
  306. void CPlayer::SetHeadRotRel(int r1, bool r2) {
  307. // locret_16F12A
  308. }
  309. //-------------------------------------------------------------------------------------------------
  310. // 0016F12C
  311. TPoint3D CPlayer::GetBonePos(int i2) {
  312. TPoint3D ret;
  313. return ret;
  314. }
  315. //-------------------------------------------------------------------------------------------------
  316. // 0016F13C 经过单元测试,功能正常
  317. TPoint CPlayer::GetTimePos(int i2) {
  318. // LOGI("CPlayer::GetTimePos %p %d", this, i2);
  319. TPoint retPos;
  320. return retPos;
  321. }
  322. //-------------------------------------------------------------------------------------------------
  323. // 0016F280 ^_^
  324. int CPlayer::AttributeInterpolate_Internal(EPlayerAttribute eAttr1, int i2,
  325. int i3, int i4, int i5, int i6) {
  326. // LOGI("CPlayer::AttributeInterpolate_Internal %p %d %d %d %d %d %d", this,
  327. // eAttr1, i2, i3, i4, i5, i6);
  328. return 0;
  329. }
  330. //-------------------------------------------------------------------------------------------------
  331. // 0016F324 ^_- 经过单元测试,功能正常
  332. void CPlayer::UpdateAction() {
  333. // LOGI("CPlayer::UpdateAction %p", this);
  334. }
  335. //-------------------------------------------------------------------------------------------------
  336. // 0016F3D4
  337. __attribute__((noinline)) int CPlayer::ActionTend(int i1, TPoint3D *pPoint3D2) {
  338. LOGI("CPlayer::UpdateAction %p %d", this, i1, pPoint3D2);
  339. return rand() % 4;
  340. }
  341. //-------------------------------------------------------------------------------------------------
  342. // 0016F734
  343. __attribute__((noinline)) void CPlayer::UpdateActionSlideTackleX(int i1) {
  344. LOGI("CPlayer::UpdateActionSlideTackleX %p %d", this, i1);
  345. }
  346. //-------------------------------------------------------------------------------------------------
  347. // 0016FA40
  348. void CPlayer::UpdateActionSlideTackle(int i1) {}
  349. //-------------------------------------------------------------------------------------------------
  350. // 0016FAAC ^_^
  351. void CPlayer::UpdateActionConservativeTackle(int i1) {
  352. // LOGI("CPlayer::UpdateActionConservativeTackle entry %d", i1);
  353. // locret_16FB1A
  354. }
  355. //-------------------------------------------------------------------------------------------------
  356. // 0016FB24 ^_-
  357. void CPlayer::UpdateActionGKSave(int i1) {}
  358. //-------------------------------------------------------------------------------------------------
  359. // 0016FB94
  360. __attribute__((noinline)) void CPlayer::UpdateActionDeek(int i1) {
  361. LOGI("CPlayer::UpdateActionDeek %p %d", this, i1);
  362. }
  363. //-------------------------------------------------------------------------------------------------
  364. // 0016FE80 ^_^
  365. void CPlayer::UpdateActionControl(int i1) {
  366. // LOGI("CPlayer::UpdateActionControl %p %d", this, i1);
  367. }
  368. //-------------------------------------------------------------------------------------------------
  369. // 0016FF24 ^_^
  370. void CPlayer::UpdateActionKick(int i1) {}
  371. //-------------------------------------------------------------------------------------------------
  372. // 0016FF78 ^_-
  373. void CPlayer::UpdateActionGKKick(int i1) {}
  374. //-------------------------------------------------------------------------------------------------
  375. // 0016FFC8
  376. __attribute__((noinline)) void CPlayer::ClearAction() {
  377. LOGI("CPlayer::ClearAction %p", this);
  378. }
  379. //-------------------------------------------------------------------------------------------------
  380. // 0016FFD4 经过单元测试,功能正常
  381. bool CPlayer::ActionCheckIsStillValidRange(int i1, int i2, int i3) {
  382. // LOGI("CPlayer::ActionCheckIsStillValidRange %p %d %d %d", this, i1, i2,
  383. // i3);
  384. return true;
  385. }
  386. //-------------------------------------------------------------------------------------------------
  387. // 001700C0 ^_^
  388. void CPlayer::KickFail() {}
  389. //-------------------------------------------------------------------------------------------------
  390. // 001700E4 ^_^
  391. void CPlayer::ActionUpdateDynamic() {
  392. // locret_170126
  393. }
  394. //-------------------------------------------------------------------------------------------------
  395. // 0017012C //???
  396. void CPlayer::ActionTendSetupDest(TPoint3D point3D1) {
  397. // LOGI("CPlayer::ActionTendSetupDest %p %d %d %d", this,
  398. // point3D1.point_0.dx_0, point3D1.point_0.dy_4, point3D1.dz_8); TAnimData *
  399. // r10_pAnimData = GetAnimData();
  400. }
  401. //-------------------------------------------------------------------------------------------------
  402. // 001701D0 ^_^
  403. void CPlayer::ActionTendSetup(TActionSetup *pActionSetup01, EACTION eAction2) {}
  404. //-------------------------------------------------------------------------------------------------
  405. // 00170242
  406. TPoint3D CPlayer::ActionGetPosFromDest() {
  407. TPoint3D ret_p3D;
  408. return ret_p3D;
  409. }
  410. //-------------------------------------------------------------------------------------------------
  411. // 001702B0 经过单元测试,功能正常
  412. void CPlayer::Animate(int i1) {
  413. // LOGI("CPlayer::Animate %d", i1);
  414. }
  415. //-------------------------------------------------------------------------------------------------
  416. // 0017039C ^_- 经过单元测试,功能正常
  417. void CPlayer::ApplyRootBoneOfs(TAnimData *pAniData1, int i2) {
  418. // LOGI("CPlayer::ApplyRootBoneOfs %d", i2);
  419. }
  420. //-------------------------------------------------------------------------------------------------
  421. // 00170440 ^_-
  422. void CPlayer::SetNextState(TAnimData *pAnimData1) {
  423. // LOGI("CPlayer::SetNextState %p %p", this, pAnimData1);
  424. }
  425. //-------------------------------------------------------------------------------------------------
  426. // 001704DC ^_^
  427. __attribute__((noinline)) TAnimData *CPlayer::GetAnimData() {
  428. LOGE("TAnimData *CPlayer::GetAnimData");
  429. return (TAnimData *)rand();
  430. }
  431. //-------------------------------------------------------------------------------------------------
  432. // 001704F4 经过单元测试,功能正常
  433. void CPlayer::SetAnim(int i1) {
  434. // LOGI("CPlayer::SetAnim %p %d", this, i1);
  435. }
  436. //-------------------------------------------------------------------------------------------------
  437. // 00170694 ^_- 经过单元测试,功能正常
  438. void CPlayer::GetRootBoneMove(TPoint *pPoint1) {
  439. LOGI("CPlayer::GetRootBoneMove %p %p", this, pPoint1);
  440. }
  441. //-------------------------------------------------------------------------------------------------
  442. // 0017077C ^_- 经过单元测试,功能正常
  443. int CPlayer::GetTrueRot() { return 0; }
  444. //-------------------------------------------------------------------------------------------------
  445. // 00170820
  446. __attribute__((noinline)) bool CPlayer::AnimBlendNeeded() { return false; }
  447. //-------------------------------------------------------------------------------------------------
  448. // 0017082C ^_- 经过单元测试,功能正常
  449. void CPlayer::UpdateAnimCalcs() {
  450. // LOGI("CPlayer::UpdateAnimCalcs entry");
  451. // loc_1708C8
  452. }
  453. //-------------------------------------------------------------------------------------------------
  454. // 001708D0
  455. void CPlayer::SetTrophyData(ETrophyPos e1, ushort us2, ushort us3) {}
  456. //-------------------------------------------------------------------------------------------------
  457. // 001708DE
  458. __attribute__((noinline)) void CPlayer::ClearBlend() {}
  459. //-------------------------------------------------------------------------------------------------
  460. // 001708E8 后面的代码好像与
  461. // NIS的测试环境,通过单元测试,发现后面的代码不写,不影响逻辑
  462. void CPlayer::UpdateJostlePoint() {
  463. if (!tStr32_44.uc_1) return;
  464. // 001708F4
  465. if (tStr32_44.field_8 != 4) {
  466. if (tStr32_44.field_8 || tStr32_44.s_C != 5 || tStr58_A0.field_4 <= 1024)
  467. return;
  468. // 00170910
  469. // SetAnimFromStateLoco(int i1, int i2, int i3) {
  470. SetAnimFromStateLoco(-1, -1, 0);
  471. return;
  472. }
  473. // loc_170926
  474. if (tStr32_44.s_C != 40) return;
  475. // 0017092E
  476. TAnimData *r6_pAnimData = &CAnimManager::s_tAnimData[tStr32_44.field_10];
  477. // 00170944
  478. if (r6_pAnimData->s_64) return;
  479. //??? 后面的代码好像与
  480. //NIS的测试环境,通过单元测试,发现后面的代码不写,不影响逻辑
  481. }
  482. //-------------------------------------------------------------------------------------------------
  483. // 00170A14 ^_^
  484. bool CPlayer::SetReaction(int i1, int i2, int i3) { return true; }
  485. //-------------------------------------------------------------------------------------------------
  486. // 00170A50 经过单元测试,功能正常
  487. void CPlayer::UpdateAnimation() {
  488. // LOGI("CPlayer::UpdateAnimation %p", this);
  489. }
  490. //-------------------------------------------------------------------------------------------------
  491. // 00170BD0 ^_^
  492. void CPlayer::OverrideAnimFrame(int i1) {}
  493. //-------------------------------------------------------------------------------------------------
  494. // 00170C0C
  495. __attribute__((noinline)) void CPlayer::EnableIdleAnims(bool b1) {}
  496. //-------------------------------------------------------------------------------------------------
  497. // 00170C14 经过单元测试,功能正常
  498. void CPlayer::SetAnimFromStateGen(int i1, int i2, int i3) {
  499. // LOGI("CPlayer::SetAnimFromStateGen %p %d %d %d", this, i1, i2, i3);
  500. }
  501. //-------------------------------------------------------------------------------------------------
  502. // 00170D10 经过单元测试,功能正常
  503. void CPlayer::SetAnimFromStateI() {
  504. // LOGI("CPlayer::SetAnimFromStateI %p", this);
  505. // 00170D16
  506. }
  507. //-------------------------------------------------------------------------------------------------
  508. // 00170DD4 ^_^
  509. void CPlayer::GetRootBoneOfs(TPoint *pPoint1, TAnimData *pAnimData2) {}
  510. //-------------------------------------------------------------------------------------------------
  511. // 00170E50 ^_^
  512. void CPlayer::UpdateActOKTime() {}
  513. //-------------------------------------------------------------------------------------------------
  514. // 00170E98 ^_^
  515. int CPlayer::GetActionTime() { return 0; }
  516. //-------------------------------------------------------------------------------------------------
  517. // 00170EC8
  518. __attribute__((noinline)) void CPlayer::GetAnimTime() {
  519. LOGI("CPlayer::GetAnimTime %p", this);
  520. }
  521. //-------------------------------------------------------------------------------------------------
  522. // 00170EE0
  523. __attribute__((noinline)) int CPlayer::SetAnimFromStateAction(
  524. int i1, int i2, int i3, int i4, int i5, int i6, TActionSetup *pActionSetup7,
  525. int i8, int i9) {
  526. LOGI("CPlayer::SetAnimFromStateAction %p %d %d %d %d %d %d %p %d %d", this,
  527. i1, i2, i3, i4, i5, i6, pActionSetup7, i8, i9);
  528. return 0;
  529. }
  530. //-------------------------------------------------------------------------------------------------
  531. // 001714E4
  532. __attribute__((noinline)) void CPlayer::GetAnimActionPoint(
  533. TPoint *pPoint1, TAnimData *pAnimData2, int i3, int i4) {
  534. LOGI("CPlayer::GetAnimTime %p %p %p %d %d", this, pPoint1, pAnimData2, i3,
  535. i4);
  536. }
  537. //-------------------------------------------------------------------------------------------------
  538. // 00171534 没有测试到
  539. void CPlayer::GetActionPoint(TPoint3D *pPoint3D1) {
  540. LOGI("CPlayer::GetActionPoint %p %p", this, pPoint3D1);
  541. }
  542. //-------------------------------------------------------------------------------------------------
  543. // 001715EC 经过单元测试,功能正常
  544. void CPlayer::GetBonePosition(int i1, TPoint3D *pPoint3D2) {
  545. // LOGI("CPlayer::GetBonePosition %p %p", this, pPoint3D2);
  546. }
  547. //-------------------------------------------------------------------------------------------------
  548. // 00171798
  549. __attribute__((noinline)) void CPlayer::GetHandPosition(TPoint3D *pPoint3D1,
  550. bool b2) {
  551. LOGI("CPlayer::GetAnimTime %p %p %d", this, pPoint3D1, b2);
  552. }
  553. //-------------------------------------------------------------------------------------------------
  554. // 001717A8 ^_^ 经过单元测试,功能正常
  555. TPoint3D CPlayer::GetHandsPosition(int i1) {
  556. TPoint3D ret;
  557. return ret;
  558. }
  559. //-------------------------------------------------------------------------------------------------
  560. // 00171868
  561. __attribute__((noinline)) void CPlayer::GetBoneOrientation(
  562. int i1, TPoint3D *pPoint3D2) {
  563. LOGI("CPlayer::GetAnimTime %p %d %p", this, i1, pPoint3D2);
  564. }
  565. //-------------------------------------------------------------------------------------------------
  566. // 00172634 ^_^
  567. int CPlayer::GetDistanceSq(TPoint3D point3D1) { return 0; }
  568. //-------------------------------------------------------------------------------------------------
  569. // 00172EB2 ^_^
  570. bool CPlayer::Fell(TPoint point1, bool b3) { return true; }
  571. //-------------------------------------------------------------------------------------------------
  572. // 00172EE4
  573. bool CPlayer::Fell(int i1, bool b2) {
  574. LOGI("CPlayer::Fell 00172EE4");
  575. return true;
  576. }
  577. //-------------------------------------------------------------------------------------------------
  578. // 00172F78 ^_-
  579. bool CPlayer::Trip(int i1, int i2) {
  580. bool r4_bret = false;
  581. // loc_172FEE
  582. return r4_bret;
  583. }
  584. //-------------------------------------------------------------------------------------------------
  585. // 00172FF8 ^_^
  586. void CPlayer::UpdateLogic() {
  587. if (NIS_Active()) return;
  588. // 00173002
  589. UpdateJostlePoint();
  590. UpdateIdle();
  591. UpdateReactions();
  592. UpdateBallReactions();
  593. UpdateFall();
  594. if (!uc_88) return;
  595. // 00173026
  596. if (cBall.ballPosPrev_4.dz_8 <= s_122 * 72 &&
  597. tStr58_A0.u_50.ui_50 <= 0x28000) {
  598. // 00173046
  599. if (tGame.field_6C38 <= 4 && cBall.speedXY_28 > 0x14DC) {
  600. uc_88 = 0;
  601. } else if (tGame.mTLogic_6678.team_40 == tStr32_44.uc_0) {
  602. uc_88 = 0;
  603. }
  604. } else {
  605. uc_88 = 0;
  606. }
  607. // loc_17306E
  608. }
  609. //-------------------------------------------------------------------------------------------------
  610. // 00173080 ^_^
  611. void CPlayer::UpdateIdle() {
  612. // LOGI("CPlayer::UpdateIdle %p", this);
  613. if (b_30) return;
  614. // 0017308C
  615. if (tGame.field_6C38 >= 6 && !tStr32_44.field_8) {
  616. // 001730A0
  617. // tStr32_44.s_C > 6 ||
  618. if ((tStr32_44.s_C != 6 && tStr32_44.s_C != 3 && tStr32_44.s_C != 2)) {
  619. // loc_1730B4
  620. field_120++;
  621. if ((int)field_120 >= 241) {
  622. // 001730CC
  623. if (XSYS_Random(0x12C) || uc_88) {
  624. // loc_1730D6
  625. if (tStr32_44.s_C == 6 || tStr32_44.s_C == 1) {
  626. // 001730E2
  627. NewPlayerStateX(0, -1, 0);
  628. } // loc_173104
  629. } else {
  630. // loc_173178
  631. NewPlayerStateX(0, -1, 0xB);
  632. }
  633. } //-> loc_173104
  634. } else {
  635. field_120 = 0;
  636. }
  637. } else {
  638. // loc_1730F2
  639. if (tStr32_44.field_8 == 14 && tStr32_44.s_C == 6) {
  640. // loc_173170
  641. field_120++;
  642. } else {
  643. // 001730FE
  644. field_120 = 0;
  645. }
  646. }
  647. // loc_1730FE
  648. // loc_173100
  649. // loc_173104
  650. if (tGame.mTLogic_6678.field_8 == 1 && tGame.mTLogic_6678.field_10 == 1) {
  651. // loc_17311A
  652. if (tGame.mTLogic_6678.field_38 <= 29 && tStr32_44.field_8 == 14 &&
  653. tStr32_44.field_14 > (tStr32_44.field_1C * 30)) {
  654. // 00173138
  655. NewPlayerStateX(0, -1, 0);
  656. if (tGame.mTLogic_6678.field_38 >= 61 && tStr32_44.field_8 == 0 &&
  657. tStr32_44.s_C == 2) {
  658. // 0017315E
  659. NewPlayerStateX(0, -1, 0);
  660. }
  661. }
  662. }
  663. // 00173118
  664. return;
  665. }
  666. //-------------------------------------------------------------------------------------------------
  667. // 00173188 ^_^
  668. void CPlayer::UpdateReactions() {
  669. if (field_8C) {
  670. // 00173192
  671. if (s_32) {
  672. // 00173196
  673. field_8C--;
  674. } else {
  675. // loc_17319A
  676. NewPlayerStateDataNIS(s_90, s_92, 0, s_94);
  677. field_8C = 0;
  678. }
  679. // loc_1731B2
  680. }
  681. // locret_1731B6
  682. }
  683. //-------------------------------------------------------------------------------------------------
  684. // 001731B8
  685. __attribute__((noinline)) void CPlayer::UpdateBallReactions() {
  686. UpdateTake();
  687. UpdateAvoid();
  688. }
  689. //-------------------------------------------------------------------------------------------------
  690. // 001731CA ^_-
  691. void CPlayer::UpdateFall() {
  692. if (tStr32_44.field_8 != 10) return;
  693. // 001731D6
  694. TAnimData *r1_data = GetAnimData();
  695. // 001731E2
  696. if (tStr32_44.s_C == 10) {
  697. // 001731E6
  698. SetNextState(r1_data);
  699. } else {
  700. // 001731F0
  701. if (tStr32_44.field_14 >= r1_data->filed_20[0].filed_0 &&
  702. tStr32_44.field_14 <
  703. (r1_data->filed_20[0].filed_0 + tStr32_44.field_1C)) {
  704. tStr32_44.s_18 = 1;
  705. }
  706. }
  707. // locret_173206
  708. }
  709. //-------------------------------------------------------------------------------------------------
  710. // 00173208
  711. __attribute__((noinline)) void CPlayer::UpdateAvoid() {
  712. LOGI("CPlayer::UpdateAvoid %p", this);
  713. }
  714. //-------------------------------------------------------------------------------------------------
  715. // 001733C4
  716. __attribute__((noinline)) void CPlayer::IsWalking() {
  717. LOGI("CPlayer::IsWalking %p", this);
  718. }
  719. //-------------------------------------------------------------------------------------------------
  720. // 001733EC
  721. bool CPlayer::IsSprinting() {
  722. // locret_173412
  723. return false;
  724. }
  725. //-------------------------------------------------------------------------------------------------
  726. // 00173414
  727. __attribute__((noinline)) void CPlayer::IsStanding() {
  728. LOGI("CPlayer::IsStanding %p", this);
  729. }
  730. //-------------------------------------------------------------------------------------------------
  731. // 0017341E
  732. __attribute__((noinline)) void CPlayer::IsFacing(int i1, int i2) {
  733. LOGI("CPlayer::IsFacing %p %d %d", this, i1, i2);
  734. }
  735. //-------------------------------------------------------------------------------------------------
  736. // 00173442
  737. __attribute__((noinline)) void CPlayer::IsAtDest(TPoint *pPoint1, int i2) {
  738. LOGI("CPlayer::IsAtDest %p %d %d", this, pPoint1, i2);
  739. }
  740. //-------------------------------------------------------------------------------------------------
  741. // 0017346C
  742. __attribute__((noinline)) void CPlayer::UpdateMovement() {
  743. LOGI("CPlayer::UpdateMovement %p", this);
  744. }
  745. //-------------------------------------------------------------------------------------------------
  746. // 00173DBA ^_^
  747. void CPlayer::SetStateStand(bool b1) {}
  748. //-------------------------------------------------------------------------------------------------
  749. // 00173DD4 ^_^
  750. void CPlayer::SetStateLoco() {}
  751. //-------------------------------------------------------------------------------------------------
  752. // 00173E58
  753. __attribute__((noinline)) void CPlayer::SetAnimFromStateLoco(int i1, int i2,
  754. int i3) {
  755. LOGI("CPlayer::SetAnimFromStateLoco %p %d %d %d", this, i1, i2, i3);
  756. }
  757. //-------------------------------------------------------------------------------------------------
  758. // 00174074
  759. void CPlayer::CheckAvoid(TPoint *pPoint1, int i2, int i3) {
  760. // LOGI("CPlayer::CheckAvoid %p %p %d %d", this, pPoint1, i2, i3);
  761. // tStr32_44.uc_1
  762. }
  763. //-------------------------------------------------------------------------------------------------
  764. // 001741FC
  765. __attribute__((noinline)) void CPlayer::SetConstantSpeed(bool b1) {
  766. LOGI("CPlayer::SetConstantSpeed %p %d", this, b1);
  767. }
  768. //-------------------------------------------------------------------------------------------------
  769. // 00174204 ^_^
  770. int CPlayer::GetAverageRunSpeed() { return 0; }
  771. //-------------------------------------------------------------------------------------------------
  772. // 00174260 ^_^
  773. void CPlayer::SetAverageRunSpeed(int i1) {}
  774. //-------------------------------------------------------------------------------------------------
  775. // 00174290
  776. void CPlayer::GetInterceptRunSpeed() {}
  777. //-------------------------------------------------------------------------------------------------
  778. // 00174294
  779. __attribute__((noinline)) void CPlayer::GetWalkSpeed() {
  780. LOGI("CPlayer::GetWalkSpeed %p", this);
  781. }
  782. //-------------------------------------------------------------------------------------------------
  783. // 001742B4 ^_^
  784. int CPlayer::GetSprintSpeed() { return 0; }
  785. //-------------------------------------------------------------------------------------------------
  786. // 00174310 ^_^
  787. int CPlayer::GetTargetRunSpeed() { return 0; }
  788. //-------------------------------------------------------------------------------------------------
  789. // 0017432C //^_^
  790. int CPlayer::GetCurrentRunSpeed() {
  791. // LOGI("CPlayer::GetCurrentRunSpeed %p", this);
  792. return 0;
  793. }
  794. //-------------------------------------------------------------------------------------------------
  795. // 00174458 ^_-
  796. int CPlayer::GetRunSpeed() {
  797. int dret = 0;
  798. // loc_1744BA
  799. LOGE("this=%xCPlayer::GetRunSpeed", this);
  800. return rand()+0x409360;
  801. }
  802. //-------------------------------------------------------------------------------------------------
  803. // 001744CC
  804. int CPlayer::AttributeInterpolate(EPlayerAttribute eAttr1, int i2, int i3) {
  805. return 0;
  806. }
  807. //-------------------------------------------------------------------------------------------------
  808. // 001744E2
  809. float CPlayer::GetMoveSpeed() { return 0.1f; }
  810. //-------------------------------------------------------------------------------------------------
  811. // 001744E8 ^_^
  812. int CPlayer::GetInterceptMaxHeight() { return 0; }
  813. //-------------------------------------------------------------------------------------------------
  814. // 00174530 ^_^
  815. void CPlayer::SetUrgency(int i1) {
  816. LOGI("CPlayer::SetUrgency %d %d", i1, s_82);
  817. }
  818. //-------------------------------------------------------------------------------------------------
  819. // 00174550 经过单元测试,功能正常
  820. void CPlayer::SetUrgencyTime(int i1, bool b2) {
  821. // LOGI("CPlayer::SetUrgencyTime %p %d", this, i1);
  822. }
  823. //-------------------------------------------------------------------------------------------------
  824. // 0017464C ^_- 经过单元测试,功能正常
  825. void CPlayer::UpdateUrgency() {
  826. // LOGI("CPlayer::UpdateUrgency %p", this);
  827. // 00174652
  828. }
  829. //-------------------------------------------------------------------------------------------------
  830. // 001746EE
  831. __attribute__((noinline)) void CPlayer::GetDirMoveX() {
  832. LOGI("CPlayer::GetCurrentRunSpeed %p", this);
  833. }
  834. //-------------------------------------------------------------------------------------------------
  835. // 00174702
  836. __attribute__((noinline)) void CPlayer::GetDirMoveY() {
  837. LOGI("CPlayer::GetCurrentRunSpeed %p", this);
  838. }
  839. //-------------------------------------------------------------------------------------------------
  840. // 0017471E
  841. void CPlayer::NewPlayerStateX(int i1, int i2, int i3) {}
  842. //-------------------------------------------------------------------------------------------------
  843. // 0017472E ^_^
  844. void CPlayer::NewPlayerStateXF(int i1, int i2, int i3, int i4) {}
  845. //-------------------------------------------------------------------------------------------------
  846. // 00174778
  847. __attribute__((noinline)) void CPlayer::NewPlayerStateGen(int i1) {
  848. LOGI("CPlayer::NewPlayerStateGen %p %d", this, i1);
  849. }
  850. //-------------------------------------------------------------------------------------------------
  851. // 001747A8
  852. __attribute__((noinline)) void CPlayer::NewPlayerStateData(int i1, int i2,
  853. int i3, int i4) {
  854. LOGI("CPlayer::NewPlayerStateData %p %d %d %d %d", this, i1, i2, i3, i4);
  855. }
  856. //-------------------------------------------------------------------------------------------------
  857. // 001748A8 初步测试调用不到
  858. void CPlayer::NewPlayerStateDataNIS(int i1, int i2, int i3, int i4) {
  859. LOGI("CPlayer::NewPlayerStateDataNIS %p %d %d %d %d %d", this, i1, i2, i3, i4,
  860. tStr32_44.uc_2);
  861. }
  862. //-------------------------------------------------------------------------------------------------
  863. // 001749A0 ^_^
  864. __attribute__((noinline)) bool CPlayer::CheckBlockedOff(int i1) {
  865. // 00174A0E
  866. return false;
  867. }
  868. //-------------------------------------------------------------------------------------------------
  869. // 00174A24 没有测试到
  870. __attribute__((noinline)) bool CPlayer::NewPlayerStateXFKick(
  871. TPoint3D point3D1, int i2, int i3, TActionSetup *pActionSetup4, int i5,
  872. int i6) {
  873. // LOGI("CPlayer::NewPlayerStateXFKick %p poiint %d %d %d", this,
  874. // point3D1.point_0.dx_0, point3D1.point_0.dy_4, point3D1.dz_8);
  875. LOGI("CPlayer::NewPlayerStateXFKick %d %d %p %d %d", i2, i3, pActionSetup4,
  876. i5, i6);
  877. // loc_174ACE
  878. return false;
  879. }
  880. //-------------------------------------------------------------------------------------------------
  881. // 00174ADC
  882. __attribute__((noinline)) void CPlayer::UpdateTake() {
  883. LOGI("CPlayer::UpdateTake %p", this);
  884. }
  885. //-------------------------------------------------------------------------------------------------
  886. // 00174C9C
  887. __attribute__((noinline)) void CPlayer::ControlTakeBall(int i1) {
  888. LOGI("CPlayer::ControlTakeBall %p %d", this, i1);
  889. }
  890. //-------------------------------------------------------------------------------------------------
  891. // 00174FBC
  892. __attribute__((noinline)) void CPlayer::SetAnimControl(
  893. int i1, int i2, int i3, int i4, int i5, int i6, int i7,
  894. TActionSetup *pActionSetup) {
  895. LOGI("CPlayer::SetAnimControl %p %d %d %d %d %d %d %d %p", this, i1, i2, i3,
  896. i4, i5, i6, i7, pActionSetup);
  897. }
  898. //-------------------------------------------------------------------------------------------------
  899. // 0017555C
  900. __attribute__((noinline)) void CPlayer::ControlFinish(int i1, int i2, int i3) {
  901. LOGI("CPlayer::ControlTakeBall %p %d %d %d", this, i1, i2, i3);
  902. }
  903. //-------------------------------------------------------------------------------------------------
  904. // 00175968
  905. __attribute__((noinline)) void CPlayer::SetAnimTurn(
  906. int i1, int i2, int i3, int i4, int i5, int i6, int i7,
  907. TActionSetup *pActionSetup) {
  908. LOGI("CPlayer::ControlTakeBall %p %d %d %d %d %d %d %d %p", this, i1, i2, i3,
  909. i4, i5, i6, i7, pActionSetup);
  910. }
  911. //-------------------------------------------------------------------------------------------------
  912. // 00175B2C
  913. __attribute__((noinline)) bool CPlayer::Turn(int i1, int i2, bool b3) {
  914. LOGI("CPlayer::ControlTakeBall %p %d %d %d", this, i1, i2, b3);
  915. return true;
  916. }
  917. //-------------------------------------------------------------------------------------------------
  918. // 00178AAC 经过单元测试,功能正常
  919. __attribute__((noinline)) CPlayer &CPlayer::operator=(CPlayer const &other) {
  920. return *this;
  921. }
  922. //-------------------------------------------------------------------------------------------------
  923. /*
  924. 001700E4
  925. */