CPlayerManager.cpp 226 B

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  1. #include "CPlayerManager.h"
  2. #include "TGame.h"
  3. void CPlayerManager::SetPlayersWalking(bool b1)
  4. {
  5. srand((unsigned) time(NULL));
  6. tGame.mTLogic_6678.field_8=rand()%10;
  7. LOGE("CPlayerManager::SetPlayersWalking%x",b1);
  8. }