XMATH.cpp 22 KB

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  1. #include "XMATH.h"
  2. #include "global_func.h"
  3. #include "XMATH_var.h"
  4. //-------------------------------------------------------------------------------------------------
  5. //001F3324 ^_^ 经过单元测试,功能正常
  6. int xsin(int a1) {
  7. LOGE("xsin %x",a1);
  8. return rand();
  9. }
  10. //-------------------------------------------------------------------------------------------------
  11. //001F3390 ^_^
  12. int xcos(int a1) {
  13. LOGE("xcos%x",a1);
  14. return xsin(a1+0x1000);
  15. }
  16. //-------------------------------------------------------------------------------------------------
  17. //001F2368 //^_^ 经过单元测试,功能正常
  18. ushort XMATH_ArcTan(int d_r0_arg, int d_r1_arg) {
  19. return 0;
  20. }
  21. //-------------------------------------------------------------------------------------------------
  22. //001F2400
  23. float XMATH_RaySphereTest(TPoint3D *, int, TPoint3D *, TPoint3D *, int) {
  24. return 0.0;
  25. }
  26. //-------------------------------------------------------------------------------------------------
  27. //001F248E
  28. float XMATH_DotProduct(TPoint3D *, TPoint3D *) {
  29. return 0.0;
  30. }
  31. //-------------------------------------------------------------------------------------------------
  32. //001F24A8
  33. float XMATH_TendAngle(int, int) {
  34. return 0.0;
  35. }
  36. //-------------------------------------------------------------------------------------------------
  37. //001F24F4 //^_^
  38. uint XMATH_CalcSqrt(uint ar0) {
  39. return 0;
  40. }
  41. //-------------------------------------------------------------------------------------------------
  42. //001F251C //^_^
  43. uint64_t XMATH_CalcSqrt(uint64_t a1) {
  44. return 0;
  45. }
  46. //-------------------------------------------------------------------------------------------------
  47. //001f2586 ^_^
  48. void XMATH_Normalize(TPoint3D *a1, int a2) {
  49. }
  50. //-------------------------------------------------------------------------------------------------
  51. //001f25f2 ^_^ 除BL BLX 不一致 经过单元测试,功能正常
  52. void XMATH_Normalize(TPoint *a1, int a2) {
  53. }
  54. //-------------------------------------------------------------------------------------------------
  55. //001F2644 ^_^ bx blx 除法 经过单元测试,功能正常
  56. TPoint3D XMATH_Normalize(TPoint3D a1, int a2) {
  57. TPoint3D result;
  58. return result;
  59. }
  60. //-------------------------------------------------------------------------------------------------
  61. //001f26b0 ^_^ 除法,我的是blx,原版是bl 经过单元测试,功能正常
  62. TPoint3D XMATH_Normalize2D(TPoint3D a1, int a2) {
  63. TPoint3D ret;
  64. return ret;
  65. }
  66. //-------------------------------------------------------------------------------------------------
  67. //001f2700 ^_^ 除法,我的是blx,原版是bl 经过单元测试,功能正常
  68. TPoint XMATH_Normalize(TPoint a1, int a2) {
  69. TPoint ret;
  70. return ret;
  71. }
  72. //-------------------------------------------------------------------------------------------------
  73. //001F2756
  74. float XMATH_Normalize(TPointF *, float) {
  75. return 0.0;
  76. }
  77. //-------------------------------------------------------------------------------------------------
  78. //001F27AE
  79. float XMATH_Cross(TPoint3D *, TPoint3D *, TPoint3D *) {
  80. return 0.0;
  81. }
  82. //-------------------------------------------------------------------------------------------------
  83. //001F2802
  84. float XMATH_Subtract(TPoint3D *, TPoint3D *, TPoint3D *) {
  85. return 0.0;
  86. }
  87. //-------------------------------------------------------------------------------------------------
  88. //001F2824
  89. float XMATH_Add(TPoint3D *, TPoint3D *, TPoint3D *) {
  90. return 0.0;
  91. }
  92. //-------------------------------------------------------------------------------------------------
  93. //001F2842
  94. float XMATH_Scale(TPoint3D *, int, TPoint3D *) {
  95. return 0.0;
  96. }
  97. //-------------------------------------------------------------------------------------------------
  98. //001F2856
  99. float XMATH_IsDotPositive(TPoint *, TPoint *) {
  100. return 0.0;
  101. }
  102. //-------------------------------------------------------------------------------------------------
  103. //001F2874
  104. float XMATH_IsSimilarDirection(TPoint *, TPoint *) {
  105. return 0.0;
  106. }
  107. //-------------------------------------------------------------------------------------------------
  108. //001F28B6
  109. float XMATH_ClipVectorX(TPoint *, TPoint *, int) {
  110. return 0.0;
  111. }
  112. //-------------------------------------------------------------------------------------------------
  113. //001f2904 ^_^ 经过单元测试,功能正常
  114. void XMATH_ClipVectorY(TPoint *a1, TPoint *a2, int a3) {
  115. }
  116. //-------------------------------------------------------------------------------------------------
  117. //001f2952 ^_^ 除法 bl blx不一致 单元测试,没有运行到, 暂时无法验证正确性
  118. void XMATH_ClipVectorX(TPoint3D *a1, TPoint3D *a2, int a3) {
  119. LOGI("XMATH_ClipVectorX 001f2952 %d", a3);
  120. }
  121. //-------------------------------------------------------------------------------------------------
  122. //001f29ca ^_^ 除法 bl blx不一致 经过单元测试,功能正常
  123. void XMATH_ClipVectorY(TPoint3D *a1, TPoint3D *a2, int a3) {
  124. }
  125. //-------------------------------------------------------------------------------------------------
  126. //001f2a44 经过单元测试,功能正常
  127. void XMATH_LineIntersect(const TPoint *a1, const TPoint *a2, const TPoint *a3, TPoint *a4, int *a5) {
  128. }
  129. //-------------------------------------------------------------------------------------------------
  130. //001F2B3C
  131. float XMATH_LineIntersect3D(TPoint3D const *, TPoint3D const *, TPoint3D const *, TPoint3D *, int *) {
  132. return 0.0;
  133. }
  134. //-------------------------------------------------------------------------------------------------
  135. //001F2CA4
  136. float XMATH_DistPointToLineF(TPointF3D, TPointF3D, TPointF3D, TPointF3D *, float *) {
  137. return 0.0;
  138. }
  139. //-------------------------------------------------------------------------------------------------
  140. //001F2D80
  141. float XMATH_Mag3D(TPointF3D const *) {
  142. return 0.0;
  143. }
  144. //-------------------------------------------------------------------------------------------------
  145. //001F2DC2
  146. float XMATH_LineLineIntersect(TPoint const *, TPoint const *, TPoint const *, TPoint const *, TPoint *) {
  147. return 0.0;
  148. }
  149. //-------------------------------------------------------------------------------------------------
  150. //001f2f20 测试数据输出结果一致 经过单元测试,功能正常
  151. int XMATH_LineLineDistance(const TPoint3D *a1, const TPoint3D *a2, const TPoint3D *a3, const TPoint3D *a4, int *a5, int *a6) {
  152. return 0;
  153. }
  154. //-------------------------------------------------------------------------------------------------
  155. //001F322C
  156. float XMATH_Clamp64(long long, long long, long long) {
  157. return 0.0;
  158. }
  159. //-------------------------------------------------------------------------------------------------
  160. //001f3274 ^_^ 调用sqrt b blx的区别 经过单元测试,功能正常
  161. uint32_t XMATH_Mag3D(TPoint3D const *a1) {
  162. return 0;
  163. }
  164. //-------------------------------------------------------------------------------------------------
  165. //001F328A //^_- 经过单元测试,功能正常 _Z9XMATH_MagPK6TPoint
  166. //001F328A处:我的没有PUSH和POP //001F3298处:我的是B.W,原始是BLX
  167. uint64_t XMATH_Mag(TPoint const *p_tpoint_r0) {
  168. return 0;
  169. }
  170. //-------------------------------------------------------------------------------------------------
  171. //001f329e XMATH_Mag 16 经过单元测试,功能正常
  172. float XMATH_Mag(TPointF const *a1) {
  173. return 0.0f;
  174. }
  175. //-------------------------------------------------------------------------------------------------
  176. //001F32D8
  177. uint64_t XMATH_Mag2D(TPoint3D const *pPoint3D0) {
  178. return 0;
  179. }
  180. //-------------------------------------------------------------------------------------------------
  181. //001F32DC ^_^ 经过单元测试,功能正常
  182. TPoint XMATH_Project(int a1, int a2) {
  183. TPoint result;
  184. return result;
  185. }
  186. //-------------------------------------------------------------------------------------------------
  187. //001f3398  ^_^ 经过单元测试,功能正常
  188. TPoint XMATH_PointProject(TPoint tpoint_a1, int i2, int i3) {
  189. TPoint tpoint_sp4;
  190. return tpoint_sp4;
  191. }
  192. //-------------------------------------------------------------------------------------------------
  193. //001F33CE 测试数据通过 汇编代码对栈地址做比较 经过单元测试,功能正常
  194. TPoint3D XMATH_PointProject(TPoint3D a1, int a2, int a3) {
  195. TPoint3D tpoint_var24;
  196. return tpoint_var24;
  197. }
  198. //-------------------------------------------------------------------------------------------------
  199. //001F3404
  200. float XMATH_Squeeze(TPoint3D *, TPoint3D *, int) {
  201. return 0.0;
  202. }
  203. //-------------------------------------------------------------------------------------------------
  204. //001f3490 ^_^ 经过单元测试,功能正常
  205. uint32_t XMATH_Distance3D(const TPoint3D *a1, const TPoint3D *a2) {
  206. return 0;
  207. }
  208. //-------------------------------------------------------------------------------------------------
  209. //001F34BA
  210. float XMATH_BlendAngle(int, int, int) {
  211. return 0.0;
  212. }
  213. //-------------------------------------------------------------------------------------------------
  214. //001F3500
  215. float XMATH_InterpolateClampColor(float, float, float, uint, uint) {
  216. return 0.0;
  217. }
  218. //-------------------------------------------------------------------------------------------------
  219. //001F363C //^_- 经过单元测试,功能正常
  220. //001F3682 这条CMP指令挪到下面去了,但逻辑相同
  221. float XMATH_InterpolateClampFloat(float f_r0_arg, float f_r1_arg, float f_r2_arg, float f_r3_arg, float f_arg_0) {
  222. return 0.0f;
  223. }
  224. //-------------------------------------------------------------------------------------------------
  225. //001F36B0 //^_- 经过单元测试,功能正常
  226. //001F36B4 循环条件不一样,原始是0xFFFFFFE0 + ADD,我的是 0x20 + SUB
  227. uint XMATH_BitSum(unsigned int ud_r0) {
  228. return 1;
  229. }
  230. //-------------------------------------------------------------------------------------------------
  231. //001f36ca 测试结果输出一致 经过单元测试,功能正常
  232. void XMATH_QuatNormalize(TQuat *a1, TQuat *a2) {
  233. }
  234. //-------------------------------------------------------------------------------------------------
  235. //001f372c ^_^ 经过单元测试,功能正常
  236. void XMATH_QuatMultiply(TQuat *a1, TQuat *a2, TQuat *a3) {
  237. }
  238. //-------------------------------------------------------------------------------------------------
  239. //001f37c8 ^_^ 经过单元测试,功能正常
  240. void XMATH_EulerToQuat(int a1, int a2, int a3, TQuat *a4) {
  241. }
  242. //-------------------------------------------------------------------------------------------------
  243. //001F38B0
  244. float XMATH_SetQuatIdentity(TQuat *) {
  245. return 0.0;
  246. }
  247. //-------------------------------------------------------------------------------------------------
  248. //001f38d0 ^_^
  249. //??? 测试没有运行到,暂时无法验证正确性
  250. TPoint XMATH_RotatePoint(TPoint *a1, int a2) {
  251. TPoint ret;
  252. return ret;
  253. }
  254. //-------------------------------------------------------------------------------------------------
  255. //001f3934 ^_^ 经过单元测试,功能正常
  256. void XMATH_QuatRotateEuler(TQuat *a1, TPoint3D *a2) {
  257. }
  258. //-------------------------------------------------------------------------------------------------
  259. //001f396e ^_- 一处加法顺序不一样,但汇编意思是一样的;除法,我的是blx,原版是bl
  260. void XMATH_QuatSlerp(TQuat *a1, TQuat *a2, TQuat *a3, int a4) {
  261. }
  262. //-------------------------------------------------------------------------------------------------
  263. //001f3b66 ^_^ 没有运行,暂时无法测试
  264. void XMATH_QuatBlend(TQuat *a1, TQuat *a2, TQuat *a3, int a4) {
  265. LOGI("XMATH_QuatBlend 001f3b66");
  266. }
  267. //-------------------------------------------------------------------------------------------------
  268. //001F3B7A
  269. float XMATH_EaseInOut(int, int, int) {
  270. return 0.0;
  271. }
  272. //-------------------------------------------------------------------------------------------------
  273. //001F3B9E
  274. float XMATH_Power(int, int) {
  275. return 0.0;
  276. }
  277. //-------------------------------------------------------------------------------------------------
  278. //001F3BAE
  279. float XMATH_ClampAngle(int, int, int) {
  280. return 0.0;
  281. }
  282. //-------------------------------------------------------------------------------------------------
  283. //001F3BD4
  284. float XMATH_IsPowerOfTwo(int) {
  285. return 0.0;
  286. }
  287. //-------------------------------------------------------------------------------------------------
  288. //001F3BE8 //^_^
  289. int XMATH_Clamp(int d_r0, int d_r1, int d_r2) {
  290. return 0;
  291. }
  292. //-------------------------------------------------------------------------------------------------
  293. //001F3BF8
  294. float XMATH_Clampu8(uchar, uchar, uchar) {
  295. return 0.0;
  296. }
  297. //-------------------------------------------------------------------------------------------------
  298. //001F3C08 //^_^
  299. float XMATH_ClampFloat(float f0, float f1, float f2) {
  300. return 1.45f;
  301. }
  302. //-------------------------------------------------------------------------------------------------
  303. //001f3c36 ^_^ 经过单元测试,功能正常
  304. float XMATH_WrapFloat(float a1, float a2, float a3) {
  305. return 1.45f;
  306. }
  307. //-------------------------------------------------------------------------------------------------
  308. //001F3C80
  309. float XMATH_Wrap(int, int, int) {
  310. return 0.0;
  311. }
  312. //-------------------------------------------------------------------------------------------------
  313. //001F3C98
  314. float XMATH_WrapLimit(int, int, int) {
  315. return 0.0;
  316. }
  317. //-------------------------------------------------------------------------------------------------
  318. //001f3caa ^_^ 经过单元测试,功能正常
  319. int XMATH_MagSq(TPoint const *a1) {
  320. return 0;
  321. }
  322. //-------------------------------------------------------------------------------------------------
  323. //001F3CC8
  324. float XMATH_ClampMag(TPoint *, int) {
  325. return 0.0;
  326. }
  327. //-------------------------------------------------------------------------------------------------
  328. //001F3CF2
  329. float XMATH_ClampMagMin(TPoint *, int) {
  330. return 0.0;
  331. }
  332. //-------------------------------------------------------------------------------------------------
  333. //001f3d12 ^_^ 经过单元测试,功能正常
  334. int XMATH_DistanceSq(TPoint const *a1, TPoint const *a2) {
  335. return 1;
  336. }
  337. //-------------------------------------------------------------------------------------------------
  338. //001f3d38 //没有运行到,暂进无法验证正确性
  339. int XMATH_Distance3DSq(const TPoint3D *a1, const TPoint3D *a2) {
  340. LOGI("XMATH_Distance3DSq 001f3d38");
  341. return 1;
  342. }
  343. //-------------------------------------------------------------------------------------------------
  344. //001f3d78 ^_^ 经过单元测试,功能正常
  345. uint64_t XMATH_Distance(const TPoint *a1, const TPoint *a2) {
  346. return 1;
  347. }
  348. //-------------------------------------------------------------------------------------------------
  349. //001F3D94
  350. float XMATH_Distance3DF(TPointF3D *, TPointF3D *) {
  351. return 0.0;
  352. }
  353. //-------------------------------------------------------------------------------------------------
  354. //001F3DD4
  355. float XMATH_Interpolate(int, int, int, int, int) {
  356. return 0.0;
  357. }
  358. //-------------------------------------------------------------------------------------------------
  359. //001F3DF0
  360. float XMATH_InterpAngle(int, int, int, int, int) {
  361. return 0.0;
  362. }
  363. //-------------------------------------------------------------------------------------------------
  364. //001F3E18
  365. float XMATH_InterpolateFloat(float, float, float, float, float) {
  366. return 0.0;
  367. }
  368. //-------------------------------------------------------------------------------------------------
  369. //001f3e4a ^_^ 调用除法代码不一致 and bl blx 经过单元测试,功能正常
  370. // 001f3e4a ^_^ 调用除法代码不一致 and bl blx 经过单元测试,功能正常
  371. int XMATH_InterpolateClamp(int a1, int a2, int a3, int a4, int a5) {
  372. int v6;
  373. int v7;
  374. int v8;
  375. int v9;
  376. int v10;
  377. if (a2 != a3) {
  378. v6 = a5;
  379. v7 = a4;
  380. if (a2 > a3) {
  381. v7 = a5;
  382. v6 = a4;
  383. }
  384. v8 = v6 - v7;
  385. v9 = a2;
  386. if (a2 > a3) {
  387. v9 = a3;
  388. a3 = a2;
  389. }
  390. v10 = a1;
  391. if (a3 < a1)
  392. v10 = a3;
  393. if (v9 > a1)
  394. v10 = v9;
  395. //v9 = min(a2,a3)
  396. //v10 = max(a2,a1)
  397. //v10=min(a1)
  398. //v10 = max(v9,a1)
  399. a4 = v7 + ((long long)(v10 - v9)) * v8 / (a3 - v9);
  400. }
  401. return a4;
  402. }
  403. //-------------------------------------------------------------------------------------------------
  404. //001f3e92 ^_^ 经过单元测试,功能正常
  405. int XMATH_SinInterpolateClamp(int a1, int a2, int a3, int a4, int a5) {
  406. return 1;
  407. }
  408. //-------------------------------------------------------------------------------------------------
  409. //001f3eb8 ^_- 经过单元测试,功能正常
  410. // TODO 0x001f3eb8 ^_- 从xsin((int)temp)下一句汇编就不一样了,这边的汇编试了半天也无法和原版一样
  411. float XMATH_SinInterpolateClampFloat(float a1, float a2, float a3, float a4, float a5) {
  412. return 12.34534f;
  413. }
  414. //-------------------------------------------------------------------------------------------------
  415. //001F3F20
  416. float XMATH_InterpolatePos(TPoint *, int, int, int, TPoint, TPoint) {
  417. return 0.0;
  418. }
  419. //-------------------------------------------------------------------------------------------------
  420. //001f3f74 ^_^ 经过单元测试,功能正常
  421. void XMATH_InterpolatePos3D(TPoint3D *pt3d_1, int i2, int i3, int i4, TPoint3D tp3D5, TPoint3D tp3D6) {
  422. }
  423. //-------------------------------------------------------------------------------------------------
  424. //001f3ffc ^_^ 经过单元测试,功能正常
  425. void XMATH_SinInterpolatePos3D(TPoint3D *a1, int a2, int a3, int a4, TPoint3D a5, TPoint3D a6) {
  426. }
  427. //-------------------------------------------------------------------------------------------------
  428. //001F4084
  429. float XMATH_SetupRectI(TRectI *, int, int, int, int) {
  430. return 0.0;
  431. }
  432. //-------------------------------------------------------------------------------------------------
  433. //001F408E //^_^
  434. void XMATH_SetupRect(TRect *p_trect_r0, float x, float y, float w, float h) {
  435. }
  436. //-------------------------------------------------------------------------------------------------
  437. //001F409C
  438. float XMATH_WrapToBounds(int, int, int) {
  439. return 0.0;
  440. }
  441. //-------------------------------------------------------------------------------------------------
  442. //001F40AE
  443. float XMATH_RectOverlap(TRect, float, float, float, float) {
  444. return 0.0;
  445. }
  446. //-------------------------------------------------------------------------------------------------
  447. //001F4138
  448. float XMATH_RectOverlap(TRect, TRect) {
  449. return 0.0;
  450. }
  451. //-------------------------------------------------------------------------------------------------
  452. //001F41D4
  453. float XMATH_Dot_F(TPointF3D *, TPointF3D *) {
  454. return 0.0;
  455. }
  456. //-------------------------------------------------------------------------------------------------
  457. //001F41FE
  458. float XMATH_DotProduct(TPoint *, TPoint *) {
  459. return 0.0;
  460. }
  461. //-------------------------------------------------------------------------------------------------
  462. //001F4214 //^_^ 经过单元测试,功能正常
  463. uint XMATH_RGBDiff(uint ud_r0_arg, uint ud_r1_arg) {
  464. return 1;
  465. }
  466. //-------------------------------------------------------------------------------------------------
  467. //001F424C
  468. float XMATH_MaxF(float, float) {
  469. return 0.0;
  470. }
  471. //-------------------------------------------------------------------------------------------------
  472. //001F4268
  473. float XMATH_MinF(float, float) {
  474. return 0.0;
  475. }
  476. //-------------------------------------------------------------------------------------------------
  477. //001f4284 ^_^ 经过单元测试,功能正常
  478. bool XMATH_IsCrossingLine(int a1, int a2, int a3) {
  479. return false;
  480. }
  481. //-------------------------------------------------------------------------------------------------
  482. //001F42AA
  483. float XMATH_IsCrossingLine2D(TPoint, TPoint, TPoint, TPoint) {
  484. return 0.0;
  485. }
  486. //-------------------------------------------------------------------------------------------------
  487. //001F432C
  488. float XMATH_IsCrossingLineOneWay(int, int, int, int) {
  489. return 0.0;
  490. }
  491. //-------------------------------------------------------------------------------------------------
  492. //001F4344
  493. float XMATH_IsStayingOneSideOf(int, int, int, int) {
  494. return 0.0;
  495. }
  496. //-------------------------------------------------------------------------------------------------
  497. //001F435C
  498. float XMATH_IsStayingBetween(int, int, int, int) {
  499. return 0.0;
  500. }
  501. //-------------------------------------------------------------------------------------------------
  502. //001F4376
  503. float XMATH_IsPwrTwo(int) {
  504. return 0.0;
  505. }
  506. //-------------------------------------------------------------------------------------------------
  507. //001F438A //^_^ 经过单元测试,功能正常
  508. TPointF XMATH_GetCurvePosF(TPointF pf1, TPointF pf2, TPointF pf3, float f4) {
  509. TPointF ret;
  510. return ret;
  511. }
  512. //-------------------------------------------------------------------------------------------------
  513. //001F43E0
  514. float XMATH_CreateRandomIndexArray(int *, int) {
  515. return 0.0;
  516. }
  517. //-------------------------------------------------------------------------------------------------
  518. //001F4416
  519. float XMATH_ShuffleArray(ushort *, int) {
  520. return 0.0;
  521. }
  522. //-------------------------------------------------------------------------------------------------
  523. //001F4440
  524. float XMATH_CountNumDigits(int) {
  525. return 0.0;
  526. }
  527. //-------------------------------------------------------------------------------------------------
  528. //001F445C
  529. float XMATH_RoundToNearest(int, int) {
  530. return 0.0;
  531. }
  532. //-------------------------------------------------------------------------------------------------
  533. //001F4476 //^_^
  534. float XMATH_RoundFloatToNearestInt(float f_r0) {
  535. return floor(f_r0 + 0.5);
  536. }
  537. //-------------------------------------------------------------------------------------------------
  538. //001F449E //^_^ 经过单元测试,功能正常
  539. CFTTVector32 XMATH_CatmullRom(CFTTVector32 const &v1, // R1
  540. CFTTVector32 const &v2, // R2
  541. CFTTVector32 const &v3, // R3
  542. CFTTVector32 const &v4, // stack
  543. float f5) {
  544. CFTTVector32 vec;
  545. return vec;
  546. }
  547. //-------------------------------------------------------------------------------------------------
  548. //001F459E
  549. float XMATH_StringToYardInt(char const *) {
  550. return 0.0;
  551. }
  552. //-------------------------------------------------------------------------------------------------
  553. //001f4638 ^_^ 经过单元测试,功能正常
  554. int XMATH_ClipPathBounds(TPoint3D *a1, TPoint3D *a2, int a3, int a4, int a5, int a6) {
  555. int ret = 1;
  556. return ret;
  557. }
  558. //-------------------------------------------------------------------------------------------------
  559. //001F4680
  560. float XMATH_ClipPathBounds(TPoint *, TPoint *, int, int, int, int) {
  561. return 0.0;
  562. }
  563. //-------------------------------------------------------------------------------------------------