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- #include "GFXCAMERA.h"
- #include "CFE.h"
- #include "CFTTVector32.h"
- CFTTVector32 GFXCAMERA_vTarget;
- CFTTMatrix32 GFXCAMERA_mProjMatrix;
- CFTTMatrix32 GFXCAMERA_mViewMatrix;
- CFTTMatrix32 GFXCAMERA_mInvViewProj;
- CFTTVector32 GFXCAMERA_vCamDir;
- CFTTVector32 GFXCAMERA_vCamUp;
- CFTTVector32 GFXCAMERA_vCamRight;
- bool GFXCAMERA_bOverrideViewport;
- int GFXCAMERA_iViewPortWidth;
- int GFXCAMERA_iViewPortHeight;
- float GFXCAMERA_fYOffset;
- float GFXCAMERA_fDOFFocus;
- float GFXCAMERA_fDOFDistance;
- float GFXCAMERA_fFOV = 1.0472;
- CFTTVector32 GFXCAMERA_vUp = {0.0, 1.0, 0.0};
- CFTTVector32 GFXCAMERA_vPos = {10.0, 10.0, 10.0};
- float GFXCAMERA_fNearClipPlane = 0.5;
- float GFXCAMERA_fFarClipPlane = 375.0;
- float GFXCAMERA_fDOFMultiplier = 1.0;
- //-------------------------------------------------------------------------------------------------
- //0017CA64 //^_^
- void GFXCAMERA_OverrideViewport(bool b0, int a1, int a2) {
- }
- //-------------------------------------------------------------------------------------------------
- //0017CAC8
- void GFXCAMERA_ApplyIngameSettings(float, float) {
- }
- //-------------------------------------------------------------------------------------------------
- //0017CBF0
- void GFXCAMERA_Set(TPoint3D *, TPoint3D *, TPoint3D *, int, int, int, int, int, bool) {
- }
- //-------------------------------------------------------------------------------------------------
- //0017CDC0
- void GFXCAMERA_ScreenToWorld(CFTTVector32 *, TPoint const *, float) {
- }
- //-------------------------------------------------------------------------------------------------
- //0017CE20
- void GFXCAMERA_ScreenToWorldRay(TPoint const *, CFTTVector32 &, CFTTVector32 &) {
- }
- //-------------------------------------------------------------------------------------------------
- //0017CFC8
- void GFXCAMERA_ScreenToGame(TPoint3D *p1, TPoint const *p2, int i3) {
- LOGE("GFXCAMERA_GameToScreen%p%p%d",p1,p2,i3);
- }
- //-------------------------------------------------------------------------------------------------
- //0017D028
- void GFXCAMERA_GameToScreen(TPoint *p1, TPoint const *p2) {
- LOGE("GFXCAMERA_GameToScreen%p%p",p1,p2);
- }
- //-------------------------------------------------------------------------------------------------
- //0017D040
- void GFXCAMERA_GameToScreen(TPoint *p1, TPoint3D const *p2) {
- LOGE("GFXCAMERA_GameToScreen%p%p",p1,p2);
- }
- //-------------------------------------------------------------------------------------------------
- //0017D0D0
- void GFXCAMERA_WorldToScreen(TPoint *, CFTTVector32 *) {
- }
- //-------------------------------------------------------------------------------------------------
- //0017D168
- void GFXCAMERA_UpdateMatrices() {
- }
- //-------------------------------------------------------------------------------------------------
- //0017D2BC
- bool GFXCAMERA_CullExterior(CFTTVector32 const &, CFTTVector32 const &) {
- return false;
- }
- //-------------------------------------------------------------------------------------------------
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