1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980 |
- #include "GFXSCENE.h"
- #include "CLegacyLitShader.h"
- #include "CMatchSetup.h"
- #include "CGfxEnv.h"
- #include "Matrix.h"
- CFTTVector32 GFXSCENE_vLightDir; //004613D8
- MYSTATIC int gs_i_3A4144;
- //------------------------------------------------------------------------------------------------
- //0018BF4C
- void GFXSCENE_Init() {
- //empty
- }
- //------------------------------------------------------------------------------------------------
- //0018BF50
- void GFXSCENE_Shutdown() {
- //没有调用到
- }
- //------------------------------------------------------------------------------------------------
- //0018BF84
- void GFXSCENE_Apply(CLightingLUTSceneSettings const* plightingLUTSceneSettings0) {
- //LOGE("GFXSCENE_Apply");
- LOGE("GFXSCENE_Apply=%x",plightingLUTSceneSettings0);
- //loc_18C0F6
- return;
- }
- //------------------------------------------------------------------------------------------------
- //0018c19c ^_^ resetgame到 加载Hero场景没问题
- void GFXSCENE_CheckLUTs(ELightingLUTMat emat0) {
- //LOGI("GFXSCENE_CheckLUTs entry %d", emat0);
- //LOGE("GFXSCENE_CheckLUTs");
- //0018C19C
- if (gs_plightingLUTState_46121C[emat0].pTexture_0) {
- if (gs_plightingLUTState_46121C[emat0].Matches(emat0))
- return;
- //loc_18C1BC
- if (gs_plightingLUTState_46121C[emat0].pTexture_0) {
- // LOGE("GFXSCENE_CheckLUTs");
- delete gs_plightingLUTState_46121C[emat0].pTexture_0;
- }
- gs_plightingLUTState_46121C[emat0].pTexture_0 = 0;
- //loc_18C1C6
- if (gs_plightingLUTState_46121C[emat0].pTexture_4)
- delete gs_plightingLUTState_46121C[emat0].pTexture_4;
- gs_plightingLUTState_46121C[emat0].pTexture_4 = 0;
- }
- //LOGI("GFXSCENE_CheckLUTs loc_18C1DE");
- //loc_18C1DE
- memcpy(&gs_plightingLUTState_46121C[emat0].tSetting_8, pLUTSceneSettings_33F448, sizeof(CLightingLUTSceneSettings));
- gs_plightingLUTState_46121C[emat0].Generate(emat0);
- //LOGI("GFXSCENE_CheckLUTs end");
- }
- //------------------------------------------------------------------------------------------------
- //0018c8d8 ^_^ resetgame 到没问题
- CFTTTexture* GFXSCENE_GetDiffRimLUT(ELightingLUTMat emat0) {
- //LOGE("GFXSCENE_GetDiffRimLUT");
- GFXSCENE_CheckLUTs(emat0);
- return NULL;
- }
- //------------------------------------------------------------------------------------------------
- //0018c8f0 ^_^ resetgame到没问题
- CFTTTexture* GFXSCENE_GetSpecularLUT(ELightingLUTMat emat0) {
- //LOGE("GFXSCENE_GetSpecularLUT");
- return 0;
- }
- //------------------------------------------------------------------------------------------------
- //0018c90c ^_^ 测试玩俩关
- CFTTVector32 GFXSCENE_GetLightDirConst() {
- //LOGE("GFXSCENE_GetLightDirConst");
-
- //loc_18C926
- return GFXSCENE_vLightDir;
- }
- //------------------------------------------------------------------------------------------------
|