CPlayer.cpp 40 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798991001011021031041051061071081091101111121131141151161171181191201211221231241251261271281291301311321331341351361371381391401411421431441451461471481491501511521531541551561571581591601611621631641651661671681691701711721731741751761771781791801811821831841851861871881891901911921931941951961971981992002012022032042052062072082092102112122132142152162172182192202212222232242252262272282292302312322332342352362372382392402412422432442452462472482492502512522532542552562572582592602612622632642652662672682692702712722732742752762772782792802812822832842852862872882892902912922932942952962972982993003013023033043053063073083093103113123133143153163173183193203213223233243253263273283293303313323333343353363373383393403413423433443453463473483493503513523533543553563573583593603613623633643653663673683693703713723733743753763773783793803813823833843853863873883893903913923933943953963973983994004014024034044054064074084094104114124134144154164174184194204214224234244254264274284294304314324334344354364374384394404414424434444454464474484494504514524534544554564574584594604614624634644654664674684694704714724734744754764774784794804814824834844854864874884894904914924934944954964974984995005015025035045055065075085095105115125135145155165175185195205215225235245255265275285295305315325335345355365375385395405415425435445455465475485495505515525535545555565575585595605615625635645655665675685695705715725735745755765775785795805815825835845855865875885895905915925935945955965975985996006016026036046056066076086096106116126136146156166176186196206216226236246256266276286296306316326336346356366376386396406416426436446456466476486496506516526536546556566576586596606616626636646656666676686696706716726736746756766776786796806816826836846856866876886896906916926936946956966976986997007017027037047057067077087097107117127137147157167177187197207217227237247257267277287297307317327337347357367377387397407417427437447457467477487497507517527537547557567577587597607617627637647657667677687697707717727737747757767777787797807817827837847857867877887897907917927937947957967977987998008018028038048058068078088098108118128138148158168178188198208218228238248258268278288298308318328338348358368378388398408418428438448458468478488498508518528538548558568578588598608618628638648658668678688698708718728738748758768778788798808818828838848858868878888898908918928938948958968978988999009019029039049059069079089099109119129139149159169179189199209219229239249259269279289299309319329339349359369379389399409419429439449459469479489499509519529539549559569579589599609619629639649659669679689699709719729739749759769779789799809819829839849859869879889899909919929939949959969979989991000100110021003100410051006100710081009101010111012101310141015101610171018101910201021102210231024102510261027102810291030103110321033103410351036103710381039104010411042104310441045104610471048104910501051105210531054105510561057105810591060106110621063106410651066106710681069107010711072107310741075
  1. #include "CPlayer.h"
  2. #include "ACT.h"
  3. #include "CAnimManager.h"
  4. #include "CBall.h"
  5. #include "CBallProj.h"
  6. #include "CPlayerManager.h"
  7. #include "GL.h"
  8. #include "GM.h"
  9. #include "GPA.h"
  10. #include "GU.h"
  11. #include "SNDGAME.h"
  12. #include "TGame.h"
  13. #include "XMATH.h"
  14. #include "XSYS.h"
  15. int LOCO_SPEED_WALK_MIN = 0x321; // 0033E988
  16. int LOCO_SPEED_WALK_MAX = 0x321; // 0033E98C
  17. int LOCO_SPEED_WALK_AVG = 0x321; // 0033E990
  18. int LOCO_SPEED_JOG_MIN = 0xC84; // 0033E994
  19. int LOCO_SPEED_JOG_MAX = 0xE9A; // 0033E998
  20. int LOCO_SPEED_JOG_AVG = 0xD8F; // 0033E99C
  21. int LOCO_SPEED_SPRINT_MIN = 0xE9A; // 0033E9A0
  22. int LOCO_SPEED_SPRINT_MAX = 0x11BB; // 0033E9A4
  23. int LOCO_SPEED_SPRINT_AVG = 0x102A; // 0033E9A8
  24. //-------------------------------------------------------------------------------------------------
  25. // 0011DE8C
  26. void CPlayer::SetPos(int i1, int i2) {}
  27. //-------------------------------------------------------------------------------------------------
  28. // 00125D8C
  29. void CPlayer::SetPos(TPoint3D r1) {}
  30. //-------------------------------------------------------------------------------------------------
  31. // 00154314 ^_^
  32. uint64_t CPlayer::GetDistance(TPoint point1) { return 0; }
  33. //-------------------------------------------------------------------------------------------------
  34. // 0015432C ^_^
  35. int CPlayer::GetDistanceSq(TPoint point1) { return 0; }
  36. //-------------------------------------------------------------------------------------------------
  37. // 0015CBD0
  38. void CPlayer::SetPos(TPoint point1) {}
  39. //-------------------------------------------------------------------------------------------------
  40. // 0016E630
  41. void CPlayer::UpdateFE() {}
  42. //-------------------------------------------------------------------------------------------------
  43. // 0016E64E ^_- 经过单元测试,功能正常
  44. void CPlayer::UpdateRot() {
  45. // locret_16E6AC
  46. }
  47. //-------------------------------------------------------------------------------------------------
  48. // 0016E6B0 ^_- 经过单元测试,功能正常
  49. void CPlayer::UpdateHeadRot() {
  50. // LOGI("CPlayer::UpdateHeadRot %p", this);
  51. // locret_16E798
  52. }
  53. //-------------------------------------------------------------------------------------------------
  54. // 0016E7A4 ^_^
  55. void CPlayer::UpdateFinalise() {}
  56. //-------------------------------------------------------------------------------------------------
  57. // 0016E7C2 ^_^
  58. void CPlayer::Update() {}
  59. //-------------------------------------------------------------------------------------------------
  60. // 0016E81A ^_^
  61. void CPlayer::UpdateSprint() {
  62. // locret_16E870
  63. }
  64. //-------------------------------------------------------------------------------------------------
  65. // 0016E874
  66. void CPlayer::UpdateFace() { LOGI("CPlayer::UpdateFace %p", this); }
  67. //-------------------------------------------------------------------------------------------------
  68. int UNITROT_X(int x) { return xsin(x) / 16; }
  69. int UNITROT_Y(int x) { return 0 - xcos(x) / 16; }
  70. // 0016E9BC
  71. // 0016E9BC 经过更衣室和游戏第一关测试正常
  72. void CPlayer::UpdatePosVel() {
  73. TAnimData *r6_pAnimData = GetAnimData();
  74. int r5_i;
  75. if ((r6_pAnimData->u_C.s_C.uc_d & 0x20) == 0 ||
  76. tStr32_44.field_14 < r6_pAnimData->filed_20[0].filed_0) {
  77. // loc_16E9D6
  78. r5_i = GetRunSpeed();
  79. } else {
  80. r5_i = 0;
  81. }
  82. // loc_16E9E2
  83. int r0_i, r1_i;
  84. if (s_158 == 0 && ballPosPrev_4.dz_8 == 0 && Point3D_14.dz_8 == 0) {
  85. // 0016E9FC
  86. if (tStr32_44.field_8 != 3) {
  87. // 0016EA02
  88. if (tStr32_44.field_8 || tStr32_44.sBlend_2E) {
  89. // loc_16EA0C
  90. int r7_i = u_0.s_2_0.s_0;
  91. if (u_0.s_2_0.s_0 != -1) {
  92. // 0016EA14
  93. if (tStr32_44.field_8 == 4) {
  94. // 0016EA18
  95. TAnimData *r2_pAnimData =
  96. &CAnimManager::s_tAnimData[tStr32_44.field_20];
  97. if (tStr32_44.sBlend_2E &&
  98. r2_pAnimData->filed_8 == 4) { // 0016EA34
  99. // 0016EA38
  100. // sint32 r3_si = (sint32)tStr32_44.u_2C.s_2C.uBlend_2E;
  101. // r3_si=((r3_si>>26)&0x1f)+tStr32_44.u_2C.s_2C.uBlend_2E;
  102. // uint r3_ui = UBFX(r3_si, 26, 5);
  103. short r3_si = tStr32_44.sBlend_2E;
  104. r0_i = GM_BlendAngle(r6_pAnimData->s_64, r2_pAnimData->s_64,
  105. r3_si / 32);
  106. } else {
  107. // loc_16EAC2
  108. //!!!!!!!修改
  109. r0_i = r6_pAnimData->s_64;
  110. }
  111. // loc_16EAC6
  112. int r6_i = r0_i + r7_i;
  113. r7_i = xsin(r6_i) / 4 * r5_i;
  114. r0_i = xcos(r6_i);
  115. // r1_i = 0 - (r0_i * 4096);
  116. if(r1_i<0)
  117. r1_i=0x3FFF;
  118. else
  119. r1_i=0;
  120. r0_i = r1_i - (r0_i * 4096);
  121. r0_i = (r0_i >> 14) * r5_i / 4096;
  122. // loc_16EAF8
  123. r1_i = r7_i / 4096;
  124. } else {
  125. // loc_16EA86
  126. r0_i = xsin(r7_i);
  127. r0_i = r0_i / 4;
  128. int r6_i = r0_i * r5_i;
  129. r0_i = xcos(r7_i); // 0016EA9E
  130. //r1_i = 0 - ((uint)r0_i << 12);
  131. // r1_i = r1_i >> 31;
  132. // r1_i = (uint)r1_i >> 18;
  133. if (r1_i < 0)
  134. r1_i = 0x3fff;
  135. else
  136. r1_i = 0;
  137. r0_i = r1_i - ((uint)r0_i << 12);
  138. // //FF003FFF
  139. r0_i = r0_i >> 14;
  140. //FFFFFC00
  141. // loc_16EAF8
  142. r1_i = r6_i / 4096;
  143. r0_i = r0_i * r5_i / 4096;
  144. }
  145. } else {
  146. // loc_16EA80
  147. r0_i = 0;
  148. r1_i = 0;
  149. }
  150. } else {
  151. // loc_16EAB8
  152. r0_i = 0;
  153. r1_i = 0;
  154. Point3D_14.point_0.dx_0 = 0;
  155. Point3D_14.point_0.dy_4 = 0;
  156. }
  157. } else {
  158. // loc_16EA52
  159. int r6_i = GU_GetRot(ballPosPrev_4.point_0, point_78);
  160. int r7_i = UNITROT_X(r6_i) * r5_i;
  161. r0_i = UNITROT_Y(r6_i) * r5_i;
  162. r1_i = r7_i / 1024;
  163. r0_i = r0_i / 1024;
  164. }
  165. // loc_16EB04
  166. int r2_i = Point3D_14.point_0.dx_0;
  167. int r3_i = Point3D_14.point_0.dy_4;
  168. Point3D_14.point_0.dx_0 = ((r2_i * 96) + (r1_i * 32)) / 128;
  169. Point3D_14.point_0.dy_4 = ((r3_i * 96) + (r0_i * 32)) / 128;
  170. }
  171. // loc_16EB30
  172. ballPosPrev_4.point_0.dx_0 += Point3D_14.point_0.dx_0;
  173. ballPosPrev_4.point_0.dy_4 += Point3D_14.point_0.dy_4;
  174. if (Point3D_14.dz_8 || ballPosPrev_4.dz_8 >= 1) {
  175. // loc_16EB4A
  176. ballPosPrev_4.dz_8 += Point3D_14.dz_8;
  177. Point3D_14.dz_8 -= 98;
  178. if (ballPosPrev_4.dz_8 > -1) {
  179. return;
  180. }
  181. }
  182. // loc_16EB5E
  183. Point3D_14.dz_8 = 0;
  184. ballPosPrev_4.dz_8 = 0;
  185. }
  186. //-------------------------------------------------------------------------------------------------
  187. // 0016EB6C ^_^
  188. void CPlayer::UpdateFuturePos() {}
  189. //-------------------------------------------------------------------------------------------------
  190. // 0016EB86
  191. __attribute__((noinline)) void CPlayer::UpdateBallInHands() {
  192. LOGI("CPlayer::UpdateBallInHands %p", this);
  193. }
  194. //-------------------------------------------------------------------------------------------------
  195. // 0016EB88
  196. void CPlayer::SetPos(int i1, int i2, int i3) {
  197. // LOGI("CPlayer::SetPos %d %d %d", i1, i2, i3);
  198. }
  199. //-------------------------------------------------------------------------------------------------
  200. // 0016EBDE
  201. void CPlayer::SetPosDest() {}
  202. //-------------------------------------------------------------------------------------------------
  203. // 0016EBE6
  204. __attribute__((noinline)) void CPlayer::SetMoveDest(int i1, int i2) {
  205. LOGI("CPlayer::SetPosDest %p %d %d", this, i1, i2);
  206. }
  207. //-------------------------------------------------------------------------------------------------
  208. // 0016EBF2
  209. void CPlayer::SetMoveDest(TPoint point1) {}
  210. //-------------------------------------------------------------------------------------------------
  211. // 0016EBFE
  212. void CPlayer::SetRotExplicit(int i1) {}
  213. //-------------------------------------------------------------------------------------------------
  214. // 0016EC02
  215. __attribute__((noinline)) void CPlayer::SetRot(int r1, bool r2) {
  216. // locret_16EC0A
  217. }
  218. //-------------------------------------------------------------------------------------------------
  219. // 0016EC0C
  220. __attribute__((noinline)) void CPlayer::SetRot(TPoint point1, bool b2) {
  221. LOGI("CPlayer::SetPosDest %p %d %d %d", this, point1.dx_0, point1.dy_4, b2);
  222. }
  223. //-------------------------------------------------------------------------------------------------
  224. // 0016EC20
  225. __attribute__((noinline)) ushort CPlayer::GetRotPoint(TPoint point1) {
  226. return 0;
  227. }
  228. //-------------------------------------------------------------------------------------------------
  229. // 0016EC34
  230. __attribute__((noinline)) void CPlayer::SetFace(int i1) {}
  231. //-------------------------------------------------------------------------------------------------
  232. // 0016EC3A
  233. __attribute__((noinline)) void CPlayer::SetFace(int i1, int i2) {
  234. LOGI("CPlayer::SetFace %p %d %d", this, i1, i2);
  235. }
  236. //-------------------------------------------------------------------------------------------------
  237. // 0016EC48
  238. void CPlayer::SetFace(TPoint point1) {}
  239. //-------------------------------------------------------------------------------------------------
  240. // 0016EC56
  241. void CPlayer::SetFaceDest() {}
  242. //-------------------------------------------------------------------------------------------------
  243. // 0016EC7A
  244. void CPlayer::Stop(int i1) {}
  245. //-------------------------------------------------------------------------------------------------
  246. // 0016EC8E ^_^
  247. int CPlayer::GetRotDest() {
  248. // 0016EC9E
  249. return 0;
  250. }
  251. //-------------------------------------------------------------------------------------------------
  252. // 0016ECB6
  253. __attribute__((noinline)) ushort CPlayer::GetRotPoint(TPoint3D point1) {
  254. return 0;
  255. }
  256. //-------------------------------------------------------------------------------------------------
  257. // 0016ECCC ^_^
  258. int CPlayer::GetRotBall() { return 0; }
  259. //-------------------------------------------------------------------------------------------------
  260. // 0016ECF0
  261. __attribute__((noinline)) void CPlayer::GetDistance(CPlayer *pPlayer1) {
  262. LOGI("CPlayer::GetDistance %p %p", this, pPlayer1);
  263. }
  264. //-------------------------------------------------------------------------------------------------
  265. // 0016ED1C
  266. __attribute__((noinline)) void CPlayer::GetDistanceSq(CPlayer *pPlayer1) {
  267. LOGI("CPlayer::GetDistanceSq %p %p", this, pPlayer1);
  268. }
  269. //-------------------------------------------------------------------------------------------------
  270. // 0016ED40 ^_^
  271. void CPlayer::SetSpaceRot(int i1, int i2) {}
  272. //-------------------------------------------------------------------------------------------------
  273. // 0016ED8A
  274. __attribute__((noinline)) void CPlayer::GetMoveDistance() {
  275. LOGI("CPlayer::GetMoveDistance %p", this);
  276. }
  277. //-------------------------------------------------------------------------------------------------
  278. // 0016ED96 ^_^
  279. void CPlayer::Init() {}
  280. //-------------------------------------------------------------------------------------------------
  281. // 0016EDD0 经过单元测试功能正常
  282. void CPlayer::SetupGoally(int i1, TPlayerInfo *pPlayerInfo2) {
  283. // LOGI("CPlayer::SetupGoally %p %d %p", this, i1, pPlayerInfo2);
  284. }
  285. //-------------------------------------------------------------------------------------------------
  286. // 0016EEC6 经过单元测试,功能正常
  287. void CPlayer::SetupPlayer(int i1, int i2, TPlayerInfo *pPlayerInfo3) {
  288. LOGI("CPlayer::SetupPlayer %p %d %d %p", this, i1, i2, pPlayerInfo3);
  289. }
  290. //-------------------------------------------------------------------------------------------------
  291. // 0016EFBC ^_^
  292. void CPlayer::SetupStandard() {}
  293. //-------------------------------------------------------------------------------------------------
  294. // 0016F008 ^_^
  295. void CPlayer::SetupOfficial() {}
  296. //-------------------------------------------------------------------------------------------------
  297. // 0016F044 经过单元测试同,功能正常
  298. void CPlayer::Reset() {
  299. // LOGI("CPlayer::Reset %p", this);
  300. }
  301. //-------------------------------------------------------------------------------------------------
  302. // 0016F114
  303. void CPlayer::CancelHeadInputControl() {}
  304. //-------------------------------------------------------------------------------------------------
  305. // 0016F11C
  306. void CPlayer::SetHeadRotRel(int r1, bool r2) {
  307. // locret_16F12A
  308. }
  309. //-------------------------------------------------------------------------------------------------
  310. // 0016F12C
  311. TPoint3D CPlayer::GetBonePos(int i2) {
  312. TPoint3D ret;
  313. return ret;
  314. }
  315. //-------------------------------------------------------------------------------------------------
  316. // 0016F13C 经过单元测试,功能正常
  317. TPoint CPlayer::GetTimePos(int i2) {
  318. // LOGI("CPlayer::GetTimePos %p %d", this, i2);
  319. TPoint retPos;
  320. return retPos;
  321. }
  322. //-------------------------------------------------------------------------------------------------
  323. // 0016F280 ^_^
  324. int CPlayer::AttributeInterpolate_Internal(EPlayerAttribute eAttr1, int i2,
  325. int i3, int i4, int i5, int i6) {
  326. // LOGI("CPlayer::AttributeInterpolate_Internal %p %d %d %d %d %d %d", this,
  327. // eAttr1, i2, i3, i4, i5, i6);
  328. return 0;
  329. }
  330. //-------------------------------------------------------------------------------------------------
  331. // 0016F324 ^_- 经过单元测试,功能正常
  332. void CPlayer::UpdateAction() {
  333. // LOGI("CPlayer::UpdateAction %p", this);
  334. }
  335. //-------------------------------------------------------------------------------------------------
  336. // 0016F3D4
  337. __attribute__((noinline)) int CPlayer::ActionTend(int i1, TPoint3D *pPoint3D2) {
  338. LOGI("CPlayer::UpdateAction %p %d", this, i1, pPoint3D2);
  339. return rand() % 4;
  340. }
  341. //-------------------------------------------------------------------------------------------------
  342. // 0016F734
  343. __attribute__((noinline)) void CPlayer::UpdateActionSlideTackleX(int i1) {
  344. LOGI("CPlayer::UpdateActionSlideTackleX %p %d", this, i1);
  345. }
  346. //-------------------------------------------------------------------------------------------------
  347. // 0016FA40
  348. void CPlayer::UpdateActionSlideTackle(int i1) {}
  349. //-------------------------------------------------------------------------------------------------
  350. // 0016FAAC ^_^
  351. void CPlayer::UpdateActionConservativeTackle(int i1) {
  352. // LOGI("CPlayer::UpdateActionConservativeTackle entry %d", i1);
  353. // locret_16FB1A
  354. }
  355. //-------------------------------------------------------------------------------------------------
  356. // 0016FB24 ^_-
  357. void CPlayer::UpdateActionGKSave(int i1) {}
  358. //-------------------------------------------------------------------------------------------------
  359. // 0016FB94
  360. __attribute__((noinline)) void CPlayer::UpdateActionDeek(int i1) {
  361. LOGI("CPlayer::UpdateActionDeek %p %d", this, i1);
  362. }
  363. //-------------------------------------------------------------------------------------------------
  364. // 0016FE80 ^_^
  365. void CPlayer::UpdateActionControl(int i1) {
  366. // LOGI("CPlayer::UpdateActionControl %p %d", this, i1);
  367. }
  368. //-------------------------------------------------------------------------------------------------
  369. // 0016FF24 ^_^
  370. void CPlayer::UpdateActionKick(int i1) {}
  371. //-------------------------------------------------------------------------------------------------
  372. // 0016FF78 ^_-
  373. void CPlayer::UpdateActionGKKick(int i1) {}
  374. //-------------------------------------------------------------------------------------------------
  375. // 0016FFC8
  376. __attribute__((noinline)) void CPlayer::ClearAction() {
  377. LOGI("CPlayer::ClearAction %p", this);
  378. }
  379. //-------------------------------------------------------------------------------------------------
  380. // 0016FFD4 经过单元测试,功能正常
  381. bool CPlayer::ActionCheckIsStillValidRange(int i1, int i2, int i3) {
  382. // LOGI("CPlayer::ActionCheckIsStillValidRange %p %d %d %d", this, i1, i2,
  383. // i3);
  384. return true;
  385. }
  386. //-------------------------------------------------------------------------------------------------
  387. // 001700C0 ^_^
  388. void CPlayer::KickFail() {}
  389. //-------------------------------------------------------------------------------------------------
  390. // 001700E4 ^_^
  391. void CPlayer::ActionUpdateDynamic() {
  392. // locret_170126
  393. }
  394. //-------------------------------------------------------------------------------------------------
  395. // 0017012C //???
  396. void CPlayer::ActionTendSetupDest(TPoint3D point3D1) {
  397. // LOGI("CPlayer::ActionTendSetupDest %p %d %d %d", this,
  398. // point3D1.point_0.dx_0, point3D1.point_0.dy_4, point3D1.dz_8); TAnimData *
  399. // r10_pAnimData = GetAnimData();
  400. }
  401. //-------------------------------------------------------------------------------------------------
  402. // 001701D0 ^_^
  403. void CPlayer::ActionTendSetup(TActionSetup *pActionSetup01, EACTION eAction2) {}
  404. //-------------------------------------------------------------------------------------------------
  405. // 00170242
  406. TPoint3D CPlayer::ActionGetPosFromDest() {
  407. TPoint3D ret_p3D;
  408. return ret_p3D;
  409. }
  410. //-------------------------------------------------------------------------------------------------
  411. // 001702B0 经过单元测试,功能正常
  412. void CPlayer::Animate(int i1) {
  413. // LOGI("CPlayer::Animate %d", i1);
  414. }
  415. //-------------------------------------------------------------------------------------------------
  416. // 0017039C ^_- 经过单元测试,功能正常
  417. void CPlayer::ApplyRootBoneOfs(TAnimData *pAniData1, int i2) {
  418. // LOGI("CPlayer::ApplyRootBoneOfs %d", i2);
  419. LOGE("ApplyRootBoneOfs%x%x%x",this,pAniData1,i2);
  420. }
  421. //-------------------------------------------------------------------------------------------------
  422. // 00170440 ^_-
  423. void CPlayer::SetNextState(TAnimData *pAnimData1) {
  424. // LOGI("CPlayer::SetNextState %p %p", this, pAnimData1);
  425. }
  426. //-------------------------------------------------------------------------------------------------
  427. // 001704DC ^_^
  428. __attribute__((noinline)) TAnimData *CPlayer::GetAnimData() {
  429. LOGE("TAnimData *CPlayer::GetAnimData");
  430. return (TAnimData *)rand();
  431. }
  432. //-------------------------------------------------------------------------------------------------
  433. // 001704F4 经过单元测试,功能正常
  434. void CPlayer::SetAnim(int i1) {
  435. if (CAnimManager::s_tAnimData[tStr32_44.field_10].filed_54 != nullptr) { // 00170514
  436. // 00170516
  437. GetRootBoneMove(&Point3D_14.point_0);
  438. int r7_i = XMATH_Mag2D(&Point3D_14);
  439. int r1_i = GetSprintSpeed();
  440. if (r7_i > r1_i) { // 00170532
  441. // 00170534
  442. XMATH_Normalize(&Point3D_14, r1_i);
  443. }
  444. }
  445. ushort r9_us;
  446. // loc_17053C
  447. if (tStr32_44.sBlend_2E > 4096) {
  448. // 00170546
  449. r9_us = GetTrueRot() - tStr32_44.s_2C;
  450. tStr32_44.sBlend_2E = 0;
  451. tStr32_44.field_10 = tStr32_44.field_20;
  452. tStr32_44.field_14 = tStr32_44.field_24;
  453. tStr32_44.s_18 = tStr32_44.s_2A;
  454. u_0.s_2_0.s_2 = r9_us;
  455. } else {
  456. // loc_170572
  457. r9_us = u_0.s_2_0.s_2;
  458. }
  459. int r0_i;
  460. // loc_170578
  461. u_0.s_2_0.s_2 = GetTrueRot();
  462. if (field_10 >= 2) {
  463. // 00170586
  464. tStr32_44.field_20=tStr32_44.field_10;
  465. tStr32_44.field_24=tStr32_44.field_14;
  466. TAnimData *r8_pAnimData = &CAnimManager::s_tAnimData[tStr32_44.field_10];
  467. if (r8_pAnimData->filed_8 == 4) {
  468. // 001705AE
  469. r0_i = ((int)(((uint)(XMATH_Mag(&Point3D_14.point_0))) * 2)) / ((short)r8_pAnimData->us_18);
  470. r0_i *= tStr32_44.field_1C;
  471. r0_i /= 128;
  472. } else {
  473. // loc_1705D8
  474. r0_i = tStr32_44.field_1C;
  475. }
  476. // loc_1705DA
  477. tStr32_44.s_28 = r0_i;
  478. tStr32_44.sBlend_2E = 8192;
  479. //LOGE("tStr32_44.u_2C.s_2C.sBlend_2E=%x",tStr32_44.u_2C.s_2C.sBlend_2E);
  480. tStr32_44.s_2A = tStr32_44.s_18;
  481. tStr32_44.s_2C = (((8192 - r9_us) + u_0.s_2_0.s_2) & 0x3FFF)-0x2000;
  482. } else {
  483. // loc_1705CE
  484. tStr32_44.s_2C = 0;
  485. tStr32_44.sBlend_2E=0;
  486. }
  487. // loc_170604
  488. tStr32_44.field_10 = i1; // 0017060C
  489. tStr32_44.field_14 = 0;
  490. TAnimData *r5_pAnimData = &CAnimManager::s_tAnimData[i1];
  491. tStr32_44.s_C = r5_pAnimData->filed_6e;
  492. // 00170614
  493. if (tStr32_44.field_8 == 4) {
  494. // 00170624
  495. if (us_122) {
  496. // 0017062A
  497. r0_i = (131072 / us_122) * 512;
  498. } else {
  499. // loc_170642
  500. r0_i = 0x10000;
  501. }
  502. // loc_170646
  503. tStr32_44.field_1C = (int)(r5_pAnimData->filed_10 * r0_i) >> 16;
  504. // 00170648
  505. if (field_10 <= 1) {
  506. // 00170656
  507. if (!r5_pAnimData->filed_9) {
  508. // 0017065A
  509. tStr32_44.field_14 = XSYS_Random(0x10000);
  510. }
  511. } // loc_170666
  512. } else {
  513. // 00170636
  514. tStr32_44.field_1C = *(short*)&r5_pAnimData->filed_10;
  515. if (!tStr32_44.field_8) {
  516. // loc_170656
  517. // 00170656
  518. if (!r5_pAnimData->filed_9) {
  519. // 0017065A
  520. tStr32_44.field_14 = XSYS_Random(0x10000);
  521. }
  522. }
  523. }
  524. // loc_170666
  525. if (r5_pAnimData->us_1C) {
  526. // 0017066A
  527. u_0.s_2_0.s_2 = (u_0.s_2_0.s_2 - r5_pAnimData->us_1C) & 0x3FFF;
  528. }
  529. // loc_170674
  530. if (r5_pAnimData->filed_54) {
  531. // 00170678
  532. ApplyRootBoneOfs(r5_pAnimData, -1);
  533. }
  534. // loc_170684
  535. UpdateAnimCalcs();
  536. }
  537. //-------------------------------------------------------------------------------------------------
  538. // 00170694 ^_- 经过单元测试,功能正常
  539. void CPlayer::GetRootBoneMove(TPoint *pPoint1) {
  540. LOGI("CPlayer::GetRootBoneMove %p %p", this, pPoint1);
  541. }
  542. //-------------------------------------------------------------------------------------------------
  543. // 0017077C ^_- 经过单元测试,功能正常
  544. short CPlayer::GetTrueRot() {
  545. LOGI("CPlayer::GetRootBoneMove %p ", this);
  546. return rand()&0x3fff;
  547. }
  548. //-------------------------------------------------------------------------------------------------
  549. // 00170820
  550. __attribute__((noinline)) bool CPlayer::AnimBlendNeeded() { return false; }
  551. //-------------------------------------------------------------------------------------------------
  552. // 0017082C ^_- 经过单元测试,功能正常
  553. void CPlayer::UpdateAnimCalcs() {
  554. // LOGI("CPlayer::UpdateAnimCalcs entry");
  555. LOGI("CPlayer::UpdateAnimCalcs %p ", this);
  556. // loc_1708C8
  557. }
  558. //-------------------------------------------------------------------------------------------------
  559. // 001708D0
  560. void CPlayer::SetTrophyData(ETrophyPos e1, ushort us2, ushort us3) {}
  561. //-------------------------------------------------------------------------------------------------
  562. // 001708DE
  563. __attribute__((noinline)) void CPlayer::ClearBlend() {}
  564. //-------------------------------------------------------------------------------------------------
  565. // 001708E8 后面的代码好像与
  566. // NIS的测试环境,通过单元测试,发现后面的代码不写,不影响逻辑
  567. void CPlayer::UpdateJostlePoint() {
  568. if (!tStr32_44.uc_1) return;
  569. // 001708F4
  570. if (tStr32_44.field_8 != 4) {
  571. if (tStr32_44.field_8 || tStr32_44.s_C != 5 || tStr58_A0.field_4 <= 1024)
  572. return;
  573. // 00170910
  574. // SetAnimFromStateLoco(int i1, int i2, int i3) {
  575. SetAnimFromStateLoco(-1, -1, 0);
  576. return;
  577. }
  578. // loc_170926
  579. if (tStr32_44.s_C != 40) return;
  580. // 0017092E
  581. TAnimData *r6_pAnimData = &CAnimManager::s_tAnimData[tStr32_44.field_10];
  582. // 00170944
  583. if (r6_pAnimData->s_64) return;
  584. //??? 后面的代码好像与
  585. //NIS的测试环境,通过单元测试,发现后面的代码不写,不影响逻辑
  586. }
  587. //-------------------------------------------------------------------------------------------------
  588. // 00170A14 ^_^
  589. bool CPlayer::SetReaction(int i1, int i2, int i3) { return true; }
  590. //-------------------------------------------------------------------------------------------------
  591. // 00170A50 经过单元测试,功能正常
  592. void CPlayer::UpdateAnimation() {
  593. // LOGI("CPlayer::UpdateAnimation %p", this);
  594. }
  595. //-------------------------------------------------------------------------------------------------
  596. // 00170BD0 ^_^
  597. void CPlayer::OverrideAnimFrame(int i1) {}
  598. //-------------------------------------------------------------------------------------------------
  599. // 00170C0C
  600. __attribute__((noinline)) void CPlayer::EnableIdleAnims(bool b1) {}
  601. //-------------------------------------------------------------------------------------------------
  602. // 00170C14 经过单元测试,功能正常
  603. void CPlayer::SetAnimFromStateGen(int i1, int i2, int i3) {
  604. // LOGI("CPlayer::SetAnimFromStateGen %p %d %d %d", this, i1, i2, i3);
  605. }
  606. //-------------------------------------------------------------------------------------------------
  607. // 00170D10 经过单元测试,功能正常
  608. void CPlayer::SetAnimFromStateI() {
  609. // LOGI("CPlayer::SetAnimFromStateI %p", this);
  610. // 00170D16
  611. }
  612. //-------------------------------------------------------------------------------------------------
  613. // 00170DD4 ^_^
  614. void CPlayer::GetRootBoneOfs(TPoint *pPoint1, TAnimData *pAnimData2) {}
  615. //-------------------------------------------------------------------------------------------------
  616. // 00170E50 ^_^
  617. void CPlayer::UpdateActOKTime() {}
  618. //-------------------------------------------------------------------------------------------------
  619. // 00170E98 ^_^
  620. int CPlayer::GetActionTime() { return 0; }
  621. //-------------------------------------------------------------------------------------------------
  622. // 00170EC8
  623. __attribute__((noinline)) void CPlayer::GetAnimTime() {
  624. LOGI("CPlayer::GetAnimTime %p", this);
  625. }
  626. //-------------------------------------------------------------------------------------------------
  627. // 00170EE0
  628. __attribute__((noinline)) int CPlayer::SetAnimFromStateAction(
  629. int i1, int i2, int i3, int i4, int i5, int i6, TActionSetup *pActionSetup7,
  630. int i8, int i9) {
  631. LOGI("CPlayer::SetAnimFromStateAction %p %d %d %d %d %d %d %p %d %d", this,
  632. i1, i2, i3, i4, i5, i6, pActionSetup7, i8, i9);
  633. return 0;
  634. }
  635. //-------------------------------------------------------------------------------------------------
  636. // 001714E4
  637. __attribute__((noinline)) void CPlayer::GetAnimActionPoint(
  638. TPoint *pPoint1, TAnimData *pAnimData2, int i3, int i4) {
  639. LOGI("CPlayer::GetAnimTime %p %p %p %d %d", this, pPoint1, pAnimData2, i3,
  640. i4);
  641. }
  642. //-------------------------------------------------------------------------------------------------
  643. // 00171534 没有测试到
  644. void CPlayer::GetActionPoint(TPoint3D *pPoint3D1) {
  645. LOGI("CPlayer::GetActionPoint %p %p", this, pPoint3D1);
  646. }
  647. //-------------------------------------------------------------------------------------------------
  648. // 001715EC 经过单元测试,功能正常
  649. void CPlayer::GetBonePosition(int i1, TPoint3D *pPoint3D2) {
  650. // LOGI("CPlayer::GetBonePosition %p %p", this, pPoint3D2);
  651. }
  652. //-------------------------------------------------------------------------------------------------
  653. // 00171798
  654. __attribute__((noinline)) void CPlayer::GetHandPosition(TPoint3D *pPoint3D1,
  655. bool b2) {
  656. LOGI("CPlayer::GetAnimTime %p %p %d", this, pPoint3D1, b2);
  657. }
  658. //-------------------------------------------------------------------------------------------------
  659. // 001717A8 ^_^ 经过单元测试,功能正常
  660. TPoint3D CPlayer::GetHandsPosition(int i1) {
  661. TPoint3D ret;
  662. return ret;
  663. }
  664. //-------------------------------------------------------------------------------------------------
  665. // 00171868
  666. __attribute__((noinline)) void CPlayer::GetBoneOrientation(
  667. int i1, TPoint3D *pPoint3D2) {
  668. LOGI("CPlayer::GetAnimTime %p %d %p", this, i1, pPoint3D2);
  669. }
  670. //-------------------------------------------------------------------------------------------------
  671. // 00172634 ^_^
  672. int CPlayer::GetDistanceSq(TPoint3D point3D1) { return 0; }
  673. //-------------------------------------------------------------------------------------------------
  674. // 00172EB2 ^_^
  675. bool CPlayer::Fell(TPoint point1, bool b3) { return true; }
  676. //-------------------------------------------------------------------------------------------------
  677. // 00172EE4
  678. bool CPlayer::Fell(int i1, bool b2) {
  679. LOGI("CPlayer::Fell 00172EE4");
  680. return true;
  681. }
  682. //-------------------------------------------------------------------------------------------------
  683. // 00172F78 ^_-
  684. bool CPlayer::Trip(int i1, int i2) {
  685. bool r4_bret = false;
  686. // loc_172FEE
  687. return r4_bret;
  688. }
  689. //-------------------------------------------------------------------------------------------------
  690. // 00172FF8 ^_^
  691. void CPlayer::UpdateLogic() {
  692. if (NIS_Active()) return;
  693. // 00173002
  694. UpdateJostlePoint();
  695. UpdateIdle();
  696. UpdateReactions();
  697. UpdateBallReactions();
  698. UpdateFall();
  699. if (!uc_88) return;
  700. // 00173026
  701. if (cBall.ballPosPrev_4.dz_8 <= us_122 * 72 &&
  702. tStr58_A0.u_50.ui_50 <= 0x28000) {
  703. // 00173046
  704. if (tGame.field_6C38 <= 4 && cBall.speedXY_28 > 0x14DC) {
  705. uc_88 = 0;
  706. } else if (tGame.mTLogic_6678.team_40 == tStr32_44.uc_0) {
  707. uc_88 = 0;
  708. }
  709. } else {
  710. uc_88 = 0;
  711. }
  712. // loc_17306E
  713. }
  714. //-------------------------------------------------------------------------------------------------
  715. // 00173080 ^_^
  716. void CPlayer::UpdateIdle() {
  717. // LOGI("CPlayer::UpdateIdle %p", this);
  718. if (b_30) return;
  719. // 0017308C
  720. if (tGame.field_6C38 >= 6 && !tStr32_44.field_8) {
  721. // 001730A0
  722. // tStr32_44.s_C > 6 ||
  723. if ((tStr32_44.s_C != 6 && tStr32_44.s_C != 3 && tStr32_44.s_C != 2)) {
  724. // loc_1730B4
  725. field_120++;
  726. if ((int)field_120 >= 241) {
  727. // 001730CC
  728. if (XSYS_Random(0x12C) || uc_88) {
  729. // loc_1730D6
  730. if (tStr32_44.s_C == 6 || tStr32_44.s_C == 1) {
  731. // 001730E2
  732. NewPlayerStateX(0, -1, 0);
  733. } // loc_173104
  734. } else {
  735. // loc_173178
  736. NewPlayerStateX(0, -1, 0xB);
  737. }
  738. } //-> loc_173104
  739. } else {
  740. field_120 = 0;
  741. }
  742. } else {
  743. // loc_1730F2
  744. if (tStr32_44.field_8 == 14 && tStr32_44.s_C == 6) {
  745. // loc_173170
  746. field_120++;
  747. } else {
  748. // 001730FE
  749. field_120 = 0;
  750. }
  751. }
  752. // loc_1730FE
  753. // loc_173100
  754. // loc_173104
  755. if (tGame.mTLogic_6678.field_8 == 1 && tGame.mTLogic_6678.field_10 == 1) {
  756. // loc_17311A
  757. if (tGame.mTLogic_6678.field_38 <= 29 && tStr32_44.field_8 == 14 &&
  758. tStr32_44.field_14 > (tStr32_44.field_1C * 30)) {
  759. // 00173138
  760. NewPlayerStateX(0, -1, 0);
  761. if (tGame.mTLogic_6678.field_38 >= 61 && tStr32_44.field_8 == 0 &&
  762. tStr32_44.s_C == 2) {
  763. // 0017315E
  764. NewPlayerStateX(0, -1, 0);
  765. }
  766. }
  767. }
  768. // 00173118
  769. return;
  770. }
  771. //-------------------------------------------------------------------------------------------------
  772. // 00173188 ^_^
  773. void CPlayer::UpdateReactions() {
  774. if (field_8C) {
  775. // 00173192
  776. if (s_32) {
  777. // 00173196
  778. field_8C--;
  779. } else {
  780. // loc_17319A
  781. NewPlayerStateDataNIS(s_90, s_92, 0, s_94);
  782. field_8C = 0;
  783. }
  784. // loc_1731B2
  785. }
  786. // locret_1731B6
  787. }
  788. //-------------------------------------------------------------------------------------------------
  789. // 001731B8
  790. __attribute__((noinline)) void CPlayer::UpdateBallReactions() {
  791. UpdateTake();
  792. UpdateAvoid();
  793. }
  794. //-------------------------------------------------------------------------------------------------
  795. // 001731CA ^_-
  796. void CPlayer::UpdateFall() {
  797. if (tStr32_44.field_8 != 10) return;
  798. // 001731D6
  799. TAnimData *r1_data = GetAnimData();
  800. // 001731E2
  801. if (tStr32_44.s_C == 10) {
  802. // 001731E6
  803. SetNextState(r1_data);
  804. } else {
  805. // 001731F0
  806. if (tStr32_44.field_14 >= r1_data->filed_20[0].filed_0 &&
  807. tStr32_44.field_14 <
  808. (r1_data->filed_20[0].filed_0 + tStr32_44.field_1C)) {
  809. tStr32_44.s_18 = 1;
  810. }
  811. }
  812. // locret_173206
  813. }
  814. //-------------------------------------------------------------------------------------------------
  815. // 00173208
  816. __attribute__((noinline)) void CPlayer::UpdateAvoid() {
  817. LOGI("CPlayer::UpdateAvoid %p", this);
  818. }
  819. //-------------------------------------------------------------------------------------------------
  820. // 001733C4
  821. __attribute__((noinline)) void CPlayer::IsWalking() {
  822. LOGI("CPlayer::IsWalking %p", this);
  823. }
  824. //-------------------------------------------------------------------------------------------------
  825. // 001733EC
  826. bool CPlayer::IsSprinting() {
  827. // locret_173412
  828. return false;
  829. }
  830. //-------------------------------------------------------------------------------------------------
  831. // 00173414
  832. __attribute__((noinline)) void CPlayer::IsStanding() {
  833. LOGI("CPlayer::IsStanding %p", this);
  834. }
  835. //-------------------------------------------------------------------------------------------------
  836. // 0017341E
  837. __attribute__((noinline)) void CPlayer::IsFacing(int i1, int i2) {
  838. LOGI("CPlayer::IsFacing %p %d %d", this, i1, i2);
  839. }
  840. //-------------------------------------------------------------------------------------------------
  841. // 00173442
  842. __attribute__((noinline)) void CPlayer::IsAtDest(TPoint *pPoint1, int i2) {
  843. LOGI("CPlayer::IsAtDest %p %d %d", this, pPoint1, i2);
  844. }
  845. //-------------------------------------------------------------------------------------------------
  846. // 0017346C
  847. __attribute__((noinline)) void CPlayer::UpdateMovement() {
  848. LOGI("CPlayer::UpdateMovement %p", this);
  849. }
  850. //-------------------------------------------------------------------------------------------------
  851. // 00173DBA ^_^
  852. void CPlayer::SetStateStand(bool b1) {}
  853. //-------------------------------------------------------------------------------------------------
  854. // 00173DD4 ^_^
  855. void CPlayer::SetStateLoco() {}
  856. //-------------------------------------------------------------------------------------------------
  857. // 00173E58
  858. __attribute__((noinline)) void CPlayer::SetAnimFromStateLoco(int i1, int i2,
  859. int i3) {
  860. LOGI("CPlayer::SetAnimFromStateLoco %p %d %d %d", this, i1, i2, i3);
  861. }
  862. //-------------------------------------------------------------------------------------------------
  863. // 00174074
  864. void CPlayer::CheckAvoid(TPoint *pPoint1, int i2, int i3) {
  865. // LOGI("CPlayer::CheckAvoid %p %p %d %d", this, pPoint1, i2, i3);
  866. // tStr32_44.uc_1
  867. }
  868. //-------------------------------------------------------------------------------------------------
  869. // 001741FC
  870. __attribute__((noinline)) void CPlayer::SetConstantSpeed(bool b1) {
  871. LOGI("CPlayer::SetConstantSpeed %p %d", this, b1);
  872. }
  873. //-------------------------------------------------------------------------------------------------
  874. // 00174204 ^_^
  875. int CPlayer::GetAverageRunSpeed() { return 0; }
  876. //-------------------------------------------------------------------------------------------------
  877. // 00174260 ^_^
  878. void CPlayer::SetAverageRunSpeed(int i1) {}
  879. //-------------------------------------------------------------------------------------------------
  880. // 00174290
  881. void CPlayer::GetInterceptRunSpeed() {}
  882. //-------------------------------------------------------------------------------------------------
  883. // 00174294
  884. __attribute__((noinline)) void CPlayer::GetWalkSpeed() {
  885. LOGI("CPlayer::GetWalkSpeed %p", this);
  886. }
  887. //-------------------------------------------------------------------------------------------------
  888. // 001742B4 ^_^
  889. int CPlayer::GetSprintSpeed() {
  890. LOGE("this=%xCPlayer::GetRunSpeed", this);
  891. return rand(); }
  892. //-------------------------------------------------------------------------------------------------
  893. // 00174310 ^_^
  894. int CPlayer::GetTargetRunSpeed() { return 0; }
  895. //-------------------------------------------------------------------------------------------------
  896. // 0017432C //^_^
  897. int CPlayer::GetCurrentRunSpeed() {
  898. // LOGI("CPlayer::GetCurrentRunSpeed %p", this);
  899. return 0;
  900. }
  901. //-------------------------------------------------------------------------------------------------
  902. // 00174458 ^_-
  903. int CPlayer::GetRunSpeed() {
  904. int dret = 0;
  905. // loc_1744BA
  906. LOGE("this=%xCPlayer::GetRunSpeed", this);
  907. return rand()+0x409360;
  908. }
  909. //-------------------------------------------------------------------------------------------------
  910. // 001744CC
  911. int CPlayer::AttributeInterpolate(EPlayerAttribute eAttr1, int i2, int i3) {
  912. return 0;
  913. }
  914. //-------------------------------------------------------------------------------------------------
  915. // 001744E2
  916. float CPlayer::GetMoveSpeed() { return 0.1f; }
  917. //-------------------------------------------------------------------------------------------------
  918. // 001744E8 ^_^
  919. int CPlayer::GetInterceptMaxHeight() { return 0; }
  920. //-------------------------------------------------------------------------------------------------
  921. // 00174530 ^_^
  922. void CPlayer::SetUrgency(int i1) {
  923. LOGI("CPlayer::SetUrgency %d %d", i1, s_82);
  924. }
  925. //-------------------------------------------------------------------------------------------------
  926. // 00174550 经过单元测试,功能正常
  927. void CPlayer::SetUrgencyTime(int i1, bool b2) {
  928. // LOGI("CPlayer::SetUrgencyTime %p %d", this, i1);
  929. }
  930. //-------------------------------------------------------------------------------------------------
  931. // 0017464C ^_- 经过单元测试,功能正常
  932. void CPlayer::UpdateUrgency() {
  933. // LOGI("CPlayer::UpdateUrgency %p", this);
  934. // 00174652
  935. }
  936. //-------------------------------------------------------------------------------------------------
  937. // 001746EE
  938. __attribute__((noinline)) void CPlayer::GetDirMoveX() {
  939. LOGI("CPlayer::GetCurrentRunSpeed %p", this);
  940. }
  941. //-------------------------------------------------------------------------------------------------
  942. // 00174702
  943. __attribute__((noinline)) void CPlayer::GetDirMoveY() {
  944. LOGI("CPlayer::GetCurrentRunSpeed %p", this);
  945. }
  946. //-------------------------------------------------------------------------------------------------
  947. // 0017471E
  948. void CPlayer::NewPlayerStateX(int i1, int i2, int i3) {}
  949. //-------------------------------------------------------------------------------------------------
  950. // 0017472E ^_^
  951. void CPlayer::NewPlayerStateXF(int i1, int i2, int i3, int i4) {}
  952. //-------------------------------------------------------------------------------------------------
  953. // 00174778
  954. __attribute__((noinline)) void CPlayer::NewPlayerStateGen(int i1) {
  955. LOGI("CPlayer::NewPlayerStateGen %p %d", this, i1);
  956. }
  957. //-------------------------------------------------------------------------------------------------
  958. // 001747A8
  959. __attribute__((noinline)) void CPlayer::NewPlayerStateData(int i1, int i2,
  960. int i3, int i4) {
  961. LOGI("CPlayer::NewPlayerStateData %p %d %d %d %d", this, i1, i2, i3, i4);
  962. }
  963. //-------------------------------------------------------------------------------------------------
  964. // 001748A8 初步测试调用不到
  965. void CPlayer::NewPlayerStateDataNIS(int i1, int i2, int i3, int i4) {
  966. LOGI("CPlayer::NewPlayerStateDataNIS %p %d %d %d %d %d", this, i1, i2, i3, i4,
  967. tStr32_44.uc_2);
  968. }
  969. //-------------------------------------------------------------------------------------------------
  970. // 001749A0 ^_^
  971. __attribute__((noinline)) bool CPlayer::CheckBlockedOff(int i1) {
  972. // 00174A0E
  973. return false;
  974. }
  975. //-------------------------------------------------------------------------------------------------
  976. // 00174A24 没有测试到
  977. __attribute__((noinline)) bool CPlayer::NewPlayerStateXFKick(
  978. TPoint3D point3D1, int i2, int i3, TActionSetup *pActionSetup4, int i5,
  979. int i6) {
  980. // LOGI("CPlayer::NewPlayerStateXFKick %p poiint %d %d %d", this,
  981. // point3D1.point_0.dx_0, point3D1.point_0.dy_4, point3D1.dz_8);
  982. LOGI("CPlayer::NewPlayerStateXFKick %d %d %p %d %d", i2, i3, pActionSetup4,
  983. i5, i6);
  984. // loc_174ACE
  985. return false;
  986. }
  987. //-------------------------------------------------------------------------------------------------
  988. // 00174ADC
  989. __attribute__((noinline)) void CPlayer::UpdateTake() {
  990. LOGI("CPlayer::UpdateTake %p", this);
  991. }
  992. //-------------------------------------------------------------------------------------------------
  993. // 00174C9C
  994. __attribute__((noinline)) void CPlayer::ControlTakeBall(int i1) {
  995. LOGI("CPlayer::ControlTakeBall %p %d", this, i1);
  996. }
  997. //-------------------------------------------------------------------------------------------------
  998. // 00174FBC
  999. __attribute__((noinline)) void CPlayer::SetAnimControl(
  1000. int i1, int i2, int i3, int i4, int i5, int i6, int i7,
  1001. TActionSetup *pActionSetup) {
  1002. LOGI("CPlayer::SetAnimControl %p %d %d %d %d %d %d %d %p", this, i1, i2, i3,
  1003. i4, i5, i6, i7, pActionSetup);
  1004. }
  1005. //-------------------------------------------------------------------------------------------------
  1006. // 0017555C
  1007. __attribute__((noinline)) void CPlayer::ControlFinish(int i1, int i2, int i3) {
  1008. LOGI("CPlayer::ControlTakeBall %p %d %d %d", this, i1, i2, i3);
  1009. }
  1010. //-------------------------------------------------------------------------------------------------
  1011. // 00175968
  1012. __attribute__((noinline)) void CPlayer::SetAnimTurn(
  1013. int i1, int i2, int i3, int i4, int i5, int i6, int i7,
  1014. TActionSetup *pActionSetup) {
  1015. LOGI("CPlayer::ControlTakeBall %p %d %d %d %d %d %d %d %p", this, i1, i2, i3,
  1016. i4, i5, i6, i7, pActionSetup);
  1017. }
  1018. //-------------------------------------------------------------------------------------------------
  1019. // 00175B2C
  1020. __attribute__((noinline)) bool CPlayer::Turn(int i1, int i2, bool b3) {
  1021. LOGI("CPlayer::ControlTakeBall %p %d %d %d", this, i1, i2, b3);
  1022. return true;
  1023. }
  1024. //-------------------------------------------------------------------------------------------------
  1025. // 00178AAC 经过单元测试,功能正常
  1026. __attribute__((noinline)) CPlayer &CPlayer::operator=(CPlayer const &other) {
  1027. return *this;
  1028. }
  1029. //-------------------------------------------------------------------------------------------------
  1030. /*
  1031. 001700E4
  1032. */