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- #include "CGfxPlayer.h"
- #include "CPlayerShader.h"
- #include "CFTTBatchModelBin.h"
- #include "CGFXSpec.h"
- #include "CFTTBatchModelManager.h"
- #include "memctrl.h"
- #include "CGfxKits.h"
- #include "CMatchSetup.h"
- #include "TGame.h"
- //0033F40C
- int GFXPLAYER_spBatchBinMats[8] = {-1, -1, -1, -1, -1, -1, -1, -1};
- int GFXPLAYER_iKitTextureID[7];
- //0045FC68
- CFTTBatchModelBin *GFXPLAYER_spBatchBins[8];
- //0045FC88
- HashNode HashNode_45FC88[8] = {
- {-1, 0x28000, FTTHash("torso"), 0, 0, 0, 1},
- {-1, 0x40000, FTTHash("suit"), 0, 0, 0, 0},
- {-1, 0x20000, FTTHash("kit"), 0, 0, 0, 0},
- {-1, 0x4000, FTTHash("kit_a"), 0, 0, 0, 0},
- {-1, 0x4000, FTTHash("atlas_a"), 1, 0, 0, 1},
- {-1, 0x60000, FTTHash("atlas"), 1, 0, 0, 1},
- {-1, 0x10000, FTTHash("hair"), 1, 1, 0, 2},
- {6, 0x10000, FTTHash("hair_x"), 1, 1, 0, 2},
- };
- //002FEEEC
- int s_ePerCharacterMat[8] = {2, 2, 2, 2, 0, 1, 2, 2};
- //0045FBD8
- int GFXPLAYER_iNumCharacters;
- //0045DC28
- CGfxCharacter *GFXPLAYER_pPlayer[33];
- //0045EBE4
- CFTTAABB32 GFXPLAYER_tPlayerAABBV[33];
- //0045F94C
- CFTTAABB32 GFXPLAYER_tShadowMapAABB[4];
- //0045E4EC
- bool GFXPLAYER_bPlayerVisible[33];
- //0045E50D
- bool GFXPLAYER_bPlayerShadowVisible[35];
- //0045F298
- CFTTAABB32 GFXPLAYER_tPlayerAABBL[33];
- int CGfxPlayer::ms_iHairMatList[33];
- int CGfxPlayer::ms_iNumHairMats;
- //-------------------------------------------------------------------------------------------------
- //00186800
- void CGfxPlayer::LoadBuildKitTextures() {
- }
- //-------------------------------------------------------------------------------------------------
- //00186848
- void CGfxPlayer::FreeBuildKitTextures() {
- }
- //-------------------------------------------------------------------------------------------------
- //00186868
- // 00186868 经过单元测试,功能正常,每个分支都走到了
- void CGfxPlayer::InitKits(int i0) {
- switch (i0) {
- case 0:
- // loc_186886
- CGfxKits::BeginBuildKit(0);
- break;
- case 1:
- // loc_186890
- CGfxKits::GetTexture(GFXPLAYER_iKitTextureID[0], &GFXPLAYER_tGameKitTextures[tGame.mTLogic_6678.field_0], CMatchSetup::ms_tInfo.field_18[0], EKitTextureType_0, nullptr);
- break;
- case 2:
- // loc_1868B2
- CGfxKits::GetTexture(GFXPLAYER_iKitTextureID[1], &GFXPLAYER_tGameKitTextures[tGame.mTLogic_6678.field_0^1], CMatchSetup::ms_tInfo.field_18[1], EKitTextureType_0, nullptr);
- break;
- case 3:
- // loc_1868E6
- CGfxKits::GetTexture(GFXPLAYER_iKitTextureID[2], &GFXPLAYER_tGameKitTextures[tGame.mTLogic_6678.field_0], CMatchSetup::ms_tInfo.field_20[0], EKitTextureType_1, nullptr);
- CGfxKits::GetTexture(GFXPLAYER_iKitTextureID[3], &GFXPLAYER_tGameKitTextures[tGame.mTLogic_6678.field_0^1], CMatchSetup::ms_tInfo.field_20[1], EKitTextureType_1, nullptr);
- break;
- case 4:
- // loc_186934
- CGfxKits::GetTexture(GFXPLAYER_iKitTextureID[4], 0, CMatchSetup::ms_tInfo.field_20[2], EKitTextureType_2, 0);
- CGfxKits::GetTexture(GFXPLAYER_iKitTextureID[5], &GFXPLAYER_tGameKitTextures[tGame.mTLogic_6678.field_0], CMatchSetup::ms_tInfo.field_18[0], EKitTextureType_3, nullptr);
- break;
- case 5:
- CGfxKits::GetTexture(GFXPLAYER_iKitTextureID[6], &GFXPLAYER_tGameKitTextures[tGame.mTLogic_6678.field_0^1], CMatchSetup::ms_tInfo.field_18[1], EKitTextureType_4, nullptr);
- CGfxKits::EndBuildKit();
- break;
- default:
- break;
- }
- }
- //-------------------------------------------------------------------------------------------------
- //001869E8 -_-
- void CGfxPlayer::InitBatchManager() {
- LOGI("CGfxPlayer::InitBatchManager End");
- }
- //-------------------------------------------------------------------------------------------------
- //00186B68
- void CGfxPlayer::ShutdownBatchManager() {
- }
- //-------------------------------------------------------------------------------------------------
- //00186BD4
- void CGfxPlayer::SetupBatchConstants() {
- LOGE("CGfxPlayer::SetupBatchConstants");
- }
- //-------------------------------------------------------------------------------------------------
- //00186D48
- void CGfxPlayer::InitPlayersGame() {
- LOGE("CGfxPlayer::InitPlayersGame");
- }
- //-------------------------------------------------------------------------------------------------
- //00186F9C
- void CGfxPlayer::ReInitialisePlayer(int a0, int a1, int a2) {
- //empty
- }
- //-------------------------------------------------------------------------------------------------
- //00186FA0
- void CGfxPlayer::RenderProps() {
- }
- //-------------------------------------------------------------------------------------------------
- //00186FEC
- void CGfxPlayer::RenderPlayerOpaque(int) {
- }
- //-------------------------------------------------------------------------------------------------
- //00187338
- void CGfxPlayer::GetFrustumCullingSphere(CFTTSphere32 &, int, bool) {
- }
- //-------------------------------------------------------------------------------------------------
- //001873C0
- void CGfxPlayer::RenderPlayerAlphaTested(bool) {
- }
- //-------------------------------------------------------------------------------------------------
- //001874A8
- void CGfxPlayer::RenderPlayerTranslucent(bool) {
- }
- //-------------------------------------------------------------------------------------------------
- //00187598
- void CGfxPlayer::FlushPlayerSkins() {
- LOGE("CGfxPlayer::FlushPlayerSkins");
- }
- //-------------------------------------------------------------------------------------------------
- //00187604
- void CGfxPlayer::FreeKits() {
- }
- //-------------------------------------------------------------------------------------------------
- //0018763C
- void CGfxPlayer::FreePlayers() {
- }
- //-------------------------------------------------------------------------------------------------
- //00187684
- void CGfxPlayer::UpdateProps() {
- }
- //-------------------------------------------------------------------------------------------------
- //00187790
- void CGfxPlayer::AnimatePlayer(CPlayer *) {
- }
- //-------------------------------------------------------------------------------------------------
- //001877D4
- void CGfxPlayer::AnimatePlayer(CGfxCharacter *, CFTTMatrix32 *) {
- }
- //-------------------------------------------------------------------------------------------------
- //001877F8
- void CGfxPlayer::SkinPlayers() {
- }
- //-------------------------------------------------------------------------------------------------
- //00187D04
- void CGfxPlayer::SwapTeamKits() {
- }
- //-------------------------------------------------------------------------------------------------
- //00187EB4
- void CGfxPlayer::GetKitFileName(int) {
- }
- //-------------------------------------------------------------------------------------------------
- //00187EC0
- void CGfxPlayer::AddPlayer(CGfxCharacter *) {
- }
- //-------------------------------------------------------------------------------------------------
- //00187EE0
- void CGfxPlayer::RemovePlayer(CGfxCharacter *) {
- }
- //-------------------------------------------------------------------------------------------------
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