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- #include "CGfxShadowMap.h"
- #include "CResourceManager.h"
- #include "CGfxShadowMapManager.h"
- #include "CFTTClearSettings.h"
- #include "CShadowMapShader.h"
- #include "TGame.h"
- #include "GFXSCENE.h"
- #include "CGfxShadowMapUniform.h"
- #include "CFTTCamera.h"
- #include "CFTTGraphicsDevice.h"
- #include "FTT2D.h"
- static float flt_300228[3] = {-1.0, 0.0, -1.0};
- static float flt_300234[3] = {0.0, 1.0, 0.0};
- static float flt_300240[3] = {-0.0, -0.0, -1.0};
- static float flt_30024C[3] = {1.0, 1.0, 0.0};
- CGfxShadowMapManager *CGfxShadowMap::ms_pManager;
- //001C6BF4 ^_-
- void SetupShader() {
- }
- //-------------------------------------------------------------------------------------------------
- //001C94B0 ^_- 经过单元测试,功能正常
- CGfxShadowMap::CGfxShadowMap(uchar a2) {
- }
- //-------------------------------------------------------------------------------------------------
- //001C9544 001CA854
- CGfxShadowMap::~CGfxShadowMap() {
- }
- //-------------------------------------------------------------------------------------------------
- //001C72E4 ^_- 只有一个数据结构赋值不一样
- void CGfxShadowMap::Clear(bool a0, uchar a1) {
- }
- //-------------------------------------------------------------------------------------------------
- //001C7D90 ^_^
- CFTTTexture *CGfxShadowMap::GetTexture() {
- //001C7D9C
- LOGE("CGfxShadowMap::GetTexture%p",this);
- return (CFTTTexture *)rand();
- }
- //-------------------------------------------------------------------------------------------------
- //001C9548
- void CGfxShadowMap::GetRTT() {
- }
- //-------------------------------------------------------------------------------------------------
- //001C9584
- void CGfxShadowMap::BMap(bool) {
- }
- //-------------------------------------------------------------------------------------------------
- //001C96B4 ^_-模块测试, 输出一致
- void CGfxShadowMap::MappingBounds(CFTTVector32 &a2, CFTTVector32 &a3, uchar a4) {
- }
- //-------------------------------------------------------------------------------------------------
- //001C9764 ^_-模块测试, 输出一致
- void CGfxShadowMap::SamplingBounds(CFTTVector32 &a2, CFTTVector32 &a3, uchar a4) {
- }
- //-------------------------------------------------------------------------------------------------
- //001C9850 ^_-模块测试未发现异常
- void CGfxShadowMap::Scissor(uchar a1) {
- }
- //-------------------------------------------------------------------------------------------------
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