CLinearDepthShader.cpp 2.0 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445
  1. #include "CLinearDepthShader.h"
  2. #include "CFTTMaterialManager.h"
  3. #include "shader_data/CLinearDepthShader_Setup.h"
  4. CLinearDepthShader CLinearDepthShader::s_tInstance;
  5. //-------------------------------------------------------------------------------------------------
  6. //001CFE00 //^_^
  7. CLinearDepthShader::CLinearDepthShader() : CFTTUberShader(&CLinearDepthShaderSetup_32589C) {
  8. }
  9. //-------------------------------------------------------------------------------------------------
  10. //001CFE0C //^_^
  11. CLinearDepthShader::~CLinearDepthShader() {
  12. }
  13. //-------------------------------------------------------------------------------------------------
  14. //00180884 //^_^
  15. void CLinearDepthShader::SetSource(ELinearDepthShader_Source eSource, int a2) {
  16. LOGE("%p%x%xCLinearDepthShader::SetSource",this,eSource,a2);
  17. }
  18. //-------------------------------------------------------------------------------------------------
  19. //00180894 //^_^
  20. void CLinearDepthShader::SetDiffuseMaterial(CFTTTexParam aTexParam, int a2) {
  21. LOGE("%p%x%x%xSetDiffuseMaterial",this,aTexParam.GetFlag0(),aTexParam.GetFlag4(),a2);
  22. }
  23. //-------------------------------------------------------------------------------------------------
  24. //00187484 //^_^
  25. void CLinearDepthShader::SetTest(ELinearDepthShader_Test eTest) {
  26. }
  27. //-------------------------------------------------------------------------------------------------
  28. //00187496 //^_^
  29. void CLinearDepthShader::SetThreshold(float f) {
  30. }
  31. //-------------------------------------------------------------------------------------------------
  32. //00189C00 //^_^
  33. void CLinearDepthShader::SetRemappedWorldViewMatrixZ(CFTTVector32x4 const& pVector32x4) {
  34. }
  35. //-------------------------------------------------------------------------------------------------
  36. //001CFE10 //^_^
  37. ushort CLinearDepthShader::CreateMat(ELinearDepthShader_Output eOutput,
  38. ELinearDepthShader_Source eSource,
  39. CFTTTexParam aTexParam) {
  40. return 0;
  41. }
  42. //-------------------------------------------------------------------------------------------------