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- #include "CLinearDepthShader.h"
- #include "CFTTMaterialManager.h"
- #include "shader_data/CLinearDepthShader_Setup.h"
- CLinearDepthShader CLinearDepthShader::s_tInstance;
- //-------------------------------------------------------------------------------------------------
- //001CFE00 //^_^
- CLinearDepthShader::CLinearDepthShader() : CFTTUberShader(&CLinearDepthShaderSetup_32589C) {
- }
- //-------------------------------------------------------------------------------------------------
- //001CFE0C //^_^
- CLinearDepthShader::~CLinearDepthShader() {
- }
- //-------------------------------------------------------------------------------------------------
- //00180884 //^_^
- void CLinearDepthShader::SetSource(ELinearDepthShader_Source eSource, int a2) {
- LOGE("%p%x%xCLinearDepthShader::SetSource",this,eSource,a2);
- }
- //-------------------------------------------------------------------------------------------------
- //00180894 //^_^
- void CLinearDepthShader::SetDiffuseMaterial(CFTTTexParam aTexParam, int a2) {
- LOGE("%p%x%x%xSetDiffuseMaterial",this,aTexParam.GetFlag0(),aTexParam.GetFlag4(),a2);
- }
- //-------------------------------------------------------------------------------------------------
- //00187484 //^_^
- void CLinearDepthShader::SetTest(ELinearDepthShader_Test eTest) {
- }
- //-------------------------------------------------------------------------------------------------
- //00187496 //^_^
- void CLinearDepthShader::SetThreshold(float f) {
- }
- //-------------------------------------------------------------------------------------------------
- //00189C00 //^_^
- void CLinearDepthShader::SetRemappedWorldViewMatrixZ(CFTTVector32x4 const& pVector32x4) {
- }
- //-------------------------------------------------------------------------------------------------
- //001CFE10 //^_^
- ushort CLinearDepthShader::CreateMat(ELinearDepthShader_Output eOutput,
- ELinearDepthShader_Source eSource,
- CFTTTexParam aTexParam) {
- return 0;
- }
- //-------------------------------------------------------------------------------------------------
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