//CGfxCrowdFlagRender - [2020-04-13 11:57:46]
#ifndef _CGFXCROWDFLAGRENDER_H_
#define _CGFXCROWDFLAGRENDER_H_

#include "FTTVector.h"
#include "CFTTVector32.h"
#include "CGfxCrowdFlagPhysics.h"

/*
001A32C8 CGfxCrowdFlagRender::CGfxCrowdFlagRender(FTTVector<CFTTVector32> &&,FTTVector<CGfxCrowdFlagPhysics *>&&,bool,uchar)
001A3718 CGfxCrowdFlagRender::~CGfxCrowdFlagRender()
001A0118 CGfxCrowdFlagRender::Render()
001A3550 CGfxCrowdFlagRender::InitTexture()
*/

class CGfxCrowdFlagRender {
public:
  CGfxCrowdFlagRender(FTTVector<CFTTVector32> &, FTTVector<CGfxCrowdFlagPhysics *>&, bool, uchar);  //001A32C8
  ~CGfxCrowdFlagRender();                                                                              //001A3718
  void Render();                                                                                       //001A0118
  void InitTexture();                                                                                  //001A3550
};

#endif  //_CGFXCROWDFLAGRENDER_H_