//XDBG.h - [2020-06-22 11:41:46] #ifndef _XDBG_H_ #define _XDBG_H_ #include "CFTTVector32.h" /* 0011C31C XDBG_CleanupDebugRenderers() 0011C358 XDBG_DrawDebugLine(CFTTVector32 *,CFTTVector32 *,uint) 0011C480 XDBG_CreateDebugCircleRenderHelper() 0011C520 XDBG_DrawDebugCircle(CFTTVector32 *,float,uint) 0011C620 XDBG_DrawDebugCircleFC(CFTTVector32 *,float,uint,bool) 0011C77C XDBG_DrawDebugLineGame(TPoint,TPoint,uint) 0011C798 XDBG_DrawDebugLineGame(TPoint3D,TPoint3D,uint) 0011C818 XDBG_DrawDebugLineGameA(TPoint,TPoint,uint) 0011C89C XDBG_DrawDebugCircleGame(TPoint3D,int,uint) 0011C8FC XDBG_DrawDebugCircleGame(TPoint,int,uint) 0011C90C XDBG_DrawDebugCircleGameFC(TPoint3D,int,uint,bool) 0011C96C XDBG_DrawDebugCircleGameFC(TPoint,int,uint,bool) 0011C980 XDBG_RenderPlayerHUD() 0011C984 XDBG_RenderPlayerDebug() */ void XDBG_CleanupDebugRenderers(); //0011C31C void XDBG_DrawDebugLine(CFTTVector32 *, CFTTVector32 *, uint); //0011C358 void XDBG_CreateDebugCircleRenderHelper(); //0011C480 void XDBG_DrawDebugCircle(CFTTVector32 *, float, uint); //0011C520 void XDBG_DrawDebugCircleFC(CFTTVector32 *, float, uint, bool); //0011C620 void XDBG_DrawDebugLineGame(TPoint, TPoint, uint); //0011C77C void XDBG_DrawDebugLineGame(TPoint3D, TPoint3D, uint); //0011C798 void XDBG_DrawDebugLineGameA(TPoint, TPoint, uint); //0011C818 void XDBG_DrawDebugCircleGame(TPoint3D, int, uint); //0011C89C void XDBG_DrawDebugCircleGame(TPoint, int, uint); //0011C8FC void XDBG_DrawDebugCircleGameFC(TPoint3D, int, uint, bool); //0011C90C void XDBG_DrawDebugCircleGameFC(TPoint, int, uint, bool); //0011C96C void XDBG_RenderPlayerHUD(); //0011C980 void XDBG_RenderPlayerDebug(); //0011C984 #endif //_XDBG_H_