// // TestScene.cpp // demo // // Created by Red_mini on 2024/10/11. // #include "TestScene.h" #include "RUPlatform.h" #include "IAPCtlShopUI.hpp" #include "IAPCtlShop.hpp" #include "IAPDefine.hpp" USING_NS_CC; Scene* TestScene::createScene(){ // create the scene with physics enabled auto scene = Scene::create(); auto layer = TestScene::create(); scene->addChild(layer); return scene; } bool TestScene::init(){ if (!Layer::init()) { return false; } std::string cfgFN = "shop_5.json"; _iapShop = iap::IAPCtlShop::createWith(); _iapShop->init(cfgFN); // 在此处添加场景初始化的代码,比如创建背景、角色、UI等 createBoard(); schedule(CC_SCHEDULE_SELECTOR(TestScene::update), 1.0f); return true; } void TestScene::createBoard(){ // auto iapConf = IAPConf::getInstance(); // iapConf->initWith(); // auto iapCtlShopUi = IAPCtlShopUI::getInstance(); // iapCtlShopUi->create(this, iapConf); // auto lyMap = redutils::RUReboltLayer::createReboltLayer("lyMap.redream"); this->addChild(lyMap); // log(lyMap->getChildrenCount()); lyMap->registerOnNotify([this](const redutils::ReboltNotifyData& data){ onNotifyDevelopment(data); }); lyMap->runBehaviacWhitFunName("初始化"); // _igCoin->doOwnInit(); } void TestScene::onNotifyDevelopment(const redutils::ReboltNotifyData& data){ if(data.notify == "点击显示商店"){ log("点击显示商店按钮"); iap::ShopRequirement shopRequirement; shopRequirement.coinsMin = 0; _iapShop->showInNode(this, shopRequirement); }else if(data.notify == "点击设备1"){ log("点击设备等级1按钮"); }else if(data.notify == "点击设备2"){ log("点击设备等级2按钮"); }else if(data.notify == "点击设备3"){ log("点击设备等级3按钮"); }else if(data.notify == "点击失败"){ log("点击失败时金币不够按钮"); iap::ShopRequirement shopRequirement; shopRequirement.coinsMin = 10000; _iapShop->showInNode(this, shopRequirement); }else if(data.notify == "点击重置"){ log("重置"); } } void TestScene::update(float dt){ }