// // IAPUserData.cpp // TileManor // // Created by 徐炼新 on 2024/9/30. // #include "IAPUserData.hpp" #include "IAPConf.hpp" NS_IAP_BEGIN IAPUserData* IAPUserData::_instance = nullptr; IAPUserData* IAPUserData::getInstance(){ if(!_instance){ _instance = new IAPUserData(); } return _instance; } void IAPUserData::init(){ } void IAPUserData::addBuyInfo(std::string commodityID){ _buyInfos.push_back(commodityID); } void IAPUserData::clearBuyInfo(){ _buyInfos.clear(); } NS_IAP_END