#include "CCLayerColorLoader.h" using namespace cocos2d; namespace redream { #define PROPERTY_BLENDFUNC "blendFunc" void LayerColorLoader::onHandlePropTypeBlendFunc(Node * pNode, Node * pParent, const char * pPropertyName, BlendFunc pBlendFunc, REDReader * ccbReader) { if(strcmp(pPropertyName, PROPERTY_BLENDFUNC) == 0) { ((LayerColor *)pNode)->setBlendFunc(pBlendFunc); } else { LayerLoader::onHandlePropTypeBlendFunc(pNode, pParent, pPropertyName, pBlendFunc, ccbReader); } } }