// // TiledPolygonSpriteLoader.cpp // redream_runtime_mac // // Created by zhuge on 2023/4/28. // #include "TiledPolygonSpriteLoader.h" using namespace cocos2d; #define PROPERTY_PBVERTSFILE "pbVertsFile" namespace redream { void TiledPolygonSpriteLoader::onHandlePropTypePbVertsFile(cocos2d::Node * pNode, cocos2d::Node * pParent, const char * pPropertyName, const std::string& filePath, REDReader * ccbReader) { if(strcmp(pPropertyName, PROPERTY_PBVERTSFILE) == 0) { ((TiledPolygonSprite*)pNode)->setPbvertsFile(filePath); } else { NodeLoader::onHandlePropTypePbVertsFile(pNode, pParent, pPropertyName, filePath, ccbReader); } } } // end namespace