#ifndef AdHeader_h #define AdHeader_h #include "cocos2d.h" using namespace cocos2d; #define NS_AD_BEGIN namespace ad { #define NS_AD_END } #define USING_NS_AD using namespace ad using namespace std; //#define ADLOG(format, ...) do {} while (0) // create funcions #define CREATE_FUNC_NO_INIT(__TYPE__) \ static __TYPE__* create() \ { \ __TYPE__ *pRet = new(std::nothrow) __TYPE__(); \ if (pRet) \ { \ pRet->autorelease(); \ return pRet; \ } \ else \ { \ delete pRet; \ pRet = nullptr; \ return nullptr; \ } \ } #define NS_AD_EVENT_BEGIN namespace ad { namespace event { #define NS_AD_EVENT_END }} extern float FACEBOOK_REFRESH_TIME; #endif /* AdHeader_h */