#ifndef _CCB_CCPROGRESSTIMERLOADER_H_ #define _CCB_CCPROGRESSTIMERLOADER_H_ #include "editor-support/cocosbuilder/CCNodeLoader.h" #include "2d/CCProgressTimer.h" namespace cocosbuilder { /* Forward declaration. */ class CCBReader; class CC_DLL ProgressTimerLoader : public NodeLoader { public: /** * @js NA * @lua NA */ virtual ~ProgressTimerLoader() {}; CCB_STATIC_NEW_AUTORELEASE_OBJECT_METHOD(ProgressTimerLoader, loader); protected: CCB_VIRTUAL_NEW_AUTORELEASE_CREATECCNODE_METHOD(cocos2d::ProgressTimer); void onHandlePropTypeIntegerLabeled(cocos2d::Node * /*pNode*/, cocos2d::Node * /*pParent*/, const char* pPropertyName, int /*pIntegerLabeled*/, CCBReader * /*ccbReader*/); void onHandlePropTypePoint(cocos2d::Node * pNode, cocos2d::Node * /*pParent*/, const char* pPropertyName, cocos2d::Vec2 pPoint, CCBReader * /*ccbReader*/); void onHandlePropTypeFloat(cocos2d::Node * /*pNode*/, cocos2d::Node * /*pParent*/, const char* pPropertyName, float pFloat, CCBReader * /*ccbReader*/); void onHandlePropTypeSpriteFrame(cocos2d::Node * /*pNode*/, cocos2d::Node * /*pParent*/, const char* pPropertyName, cocos2d::SpriteFrame * /*pSpriteFrame*/, CCBReader * /*ccbReader*/); void onHandlePropTypeByte(cocos2d::Node * /*pNode*/, cocos2d::Node * /*pParent*/, const char* pPropertyName, unsigned char /*pByte*/, CCBReader * /*ccbReader*/); }; } #endif