// // SkeletonAnimationLoader.hpp // cocos2d_libs // // Created by zhuangyou on 2020/4/2. // #ifndef SkeletonAnimationLoader_hpp #define SkeletonAnimationLoader_hpp #include #include "CCNodeLoader.h" namespace redream { /* Forward declaration. */ class REDReader; class CC_DLL SkeletonAnimationLoader : public NodeLoader { public: /** * @js NA * @lua NA */ virtual ~SkeletonAnimationLoader() {}; /** * @js NA * @lua NA */ RED_STATIC_NEW_AUTORELEASE_OBJECT_METHOD(SkeletonAnimationLoader, loader); protected: RED_VIRTUAL_NEW_AUTORELEASE_CREATECCNODE_METHOD(spine::SkeletonAnimation); virtual void onHandlePropTypeSpineSkel(cocos2d::Node * pNode, cocos2d::Node * pParent, const char * pPropertyName, const char* pSkel, REDReader * ccbReader); virtual void onHandlePropTypeSpineAtlas(cocos2d::Node * pNode, cocos2d::Node * pParent, const char * pPropertyName, const char* pAtlas, REDReader * ccbReader); virtual void onHandlePropTypeSkelFrame(cocos2d::Node * pNode, cocos2d::Node * pParent, const char * pPropertyName, spine::SkeletonFrame pSkelFrame, REDReader * ccbReader); virtual void onHandlePropTypeCheck(cocos2d::Node * pNode, cocos2d::Node * pParent, const char * pPropertyName, bool pCheck, REDReader * ccbReader); }; } #endif /* SkeletonAnimationLoader_hpp */