// // ProjectInfo_Server.h // UUTUtils // // Created by zhuge on 2017/12/26. // Copyright © 2017年 zhuge. All rights reserved. // #import #import "ProjectInfo_Server_AdConditionGlobal.h" #import "ProjectInfo_Server_AdConfigPageArray.h" #import "ProjectInfo_Server_GameUpdate.h" #import "ProjectInfo_Server_GameConfig.h" #import "ProjectInfo_Server_SDKKeys.h" #import "ProjectInfo_Server_AdPlatform.h" @class ProjectInfo_Server_AdId; @interface ProjectInfo_Server : NSObject // 广告 @property (strong) NSString *package; @property (strong) NSMutableArray *maPageArr; //广告配置界面 @property (strong) NSMutableArray *xibAdPlatformArray; //广告平台数组 @property (strong) NSMutableArray *xibAdIdArray;//广告id数组 @property (strong) ProjectInfo_Server_AdConditionGlobal *global; // 游戏配置 @property (strong) ProjectInfo_Server_GameConfig *gameConfig; @property (strong) ProjectInfo_Server_GameUpdate *update; // 更新信息 @property (strong) ProjectInfo_Server_SDKKeys *sdkKeys; // sdk的keys // 数据加载状态 @property (strong) NSString *loadingInfo; @property (strong) NSString *sdkInfo; @property (strong) NSString *sdkBannerInfo; @property BOOL isLoadingData; @property BOOL isDataLoadFinished; + (ProjectInfo_Server *) create:(NSString *)package; - (void) init:(NSString*)package; - (void) initWithDic:(NSDictionary *)dicServer; - (id) initForNewProject; - (NSDictionary*) jsonDic; // + (void) SaveAddAdId:(int)_id; @end