#ifndef _RED_CCSCALE9SPRITELOADER_H_ #define _RED_CCSCALE9SPRITELOADER_H_ #include "CCNodeLoader.h" #include "CCScale9SpriteLoader.h" #include "ui/UIScale9Sprite.h" namespace redream { /* Forward declaration. */ class REDReader; class CC_DLL Scale9SpriteLoader : public NodeLoader { public: /** * @js NA * @lua NA */ virtual ~Scale9SpriteLoader() {}; /** * @js NA * @lua NA */ RED_STATIC_NEW_AUTORELEASE_OBJECT_METHOD(Scale9SpriteLoader, loader); protected: /** * @js NA * @lua NA */ virtual cocos2d::ui::Scale9Sprite* createNode(cocos2d::Node* pParent, redream::REDReader* ccbReader); /** * @js NA * @lua NA */ virtual void onHandlePropTypeBlendFunc(cocos2d::Node * pNode, cocos2d::Node * pParent, const char * pPropertyName, cocos2d::BlendFunc pBlendFunc, REDReader * ccbReader); /** * @js NA * @lua NA */ virtual void onHandlePropTypeSpriteFrame(cocos2d::Node * pNode, cocos2d::Node * pParent, const char * pPropertyName, cocos2d::SpriteFrame * pSpriteFrame, REDReader * ccbReader); /** * @js NA * @lua NA */ virtual void onHandlePropTypeSize(cocos2d::Node * pNode, cocos2d::Node * pParent, const char * pPropertyName, cocos2d::Size pSize, REDReader * ccbReader); /** * @js NA * @lua NA */ virtual void onHandlePropTypeFloat(cocos2d::Node * pNode, cocos2d::Node * pParent, const char * pPropertyName, float pFloat, REDReader * ccbReader); }; } #endif