#ifndef _RED_CCSPRITELOADER_H_ #define _RED_CCSPRITELOADER_H_ #include "CCNodeLoader.h" namespace redream { /* Forward declaration. */ class REDReader; class CC_DLL SpriteLoader : public NodeLoader { public: /** * @js NA * @lua NA */ virtual ~SpriteLoader() {}; /** * @js NA * @lua NA */ RED_STATIC_NEW_AUTORELEASE_OBJECT_METHOD(SpriteLoader, loader); protected: RED_VIRTUAL_NEW_AUTORELEASE_CREATECCNODE_METHOD(cocos2d::Sprite); virtual void onHandlePropTypeBlendFunc(cocos2d::Node * pNode, cocos2d::Node * pParent, const char * pPropertyName, cocos2d::BlendFunc pREDBlendFunc, REDReader * ccbReader); virtual void onHandlePropTypeSpriteFrame(cocos2d::Node * pNode, cocos2d::Node * pParent, const char * pPropertyName, cocos2d::SpriteFrame * pSpriteFrame, REDReader * ccbReader); virtual void onHandlePropTypeFlip(cocos2d::Node * pNode, cocos2d::Node * pParent, const char * pPropertyName, bool * pFlip, REDReader * ccbReader); virtual void onHandlePropTypeCheck(cocos2d::Node * pNode, cocos2d::Node * pParent, const char* pPropertyName, bool pCheck, REDReader * ccbReader); virtual void onHandlePropTypeMaterialBall(cocos2d::Node * pNode, cocos2d::Node * pParent, const char* pPropertyName, const char * materialPath, std::map params, REDReader * ccbReader); }; } #endif